Tomb Raider Delays Worry Eidos 41
Thanks to several readers for pointing to a Yahoo/Reuters report discussing the continued delays to Lara Croft: The Angel Of Darkness, the latest in Eidos Interactive's Tomb Raider series. As the article mentions, "Already delayed twice, 'Lara Croft: The Angel of Darkness' is slotted for a release on June 20th. But that's looking less likely.. the game has to be in stores by June 30th in order for the company to recognize sales [estimated to be 1.5 to 2.5 million units] for its current financial year." With rumors of a delay into July for another long-awaited title, Republic: The Revolution, Eidos definitely has cause for financial concern. But of course, gamers will probably forgive and forget if both of these titles turn out well, even after so many delays.
I really hope... (Score:4, Insightful)
Yes, you hype a game before it comes out, if you hype too early, then people will lose interest, thats the risk you take when you start guessing at completion dates. Push out an early product, you may get more sales because more people are still interested, but they will not be happy with purchasing an unfinished product, and will tell their friends, post ot the net, etc...
Yes, all choices with release dates are a gamble, unless you actually choose a realistic date with padding for safety. Then either hold release once finished until the chosen date, or just release early, giving the people who preordered a nice surprise.
I'll wait for a good, finished game, and I think most others would too. But don't sell me unfinished junk, and expect me to wait for the patch, because I'll have already returned it, and will never look back.
Re:I really hope... (Score:2, Funny)
Re:I really hope... (Score:2)
Re:I really hope... (Score:2)
The real reason to rush out a game is right there in the text:
the game has to be in stores by June 30th in order for the company to recognize sales [estimated to be 1.5 to 2.5 million units] for its current financial year.
As such, if they sink a lot of cash into the game, and don't have any return, the company may be fine but that appears on their books forever. Like, really forever.
Even in news reports like "Games shop Eidos, who booked a loss of 1 kaz
yeah lets hope they check well for bugs (Score:2)
Remember 'The Last Revelation' anyone? Classic bugs like platforms you needed to jump on over bottomless pits, that were actually invisible!
I really hope they get this game right though, but the constant set-backs are not exactly making me confident.
Re:yeah lets hope they check well for bugs (Score:1)
Heads Up (Score:2)
Re:Heads Up (Score:2)
This is that "dark" one advertised ages ago, right (Score:3, Insightful)
Yet another illustration of why you shouldn't advertise products that aren't finished.
Eidos financal power (Score:2, Insightful)
It may even be better for Eidos: the longer the wait, the more people pre-order a title. And those will get the game before they can read any review. If the game is decent, well, no problem. If not, it is too late for the buyer and the company cashes in.
Loss of reputation? Come on... you
Re:Eidos financal power (Score:1, Interesting)
you do? i certainly do pay attention to the company im buying from. most companies, all except blizzard actually, i wont buy a game until its been out 3 months, or i have played it and know its done.
Re:Eidos financal power (Score:2)
For the most part, I agree... except that I kinda liked Outpost. (I don't understand why so many people hated it, but oh well.) I do pay attention to what company it's from. Blizzard is a good example. Name a bad game from Blizzard. Also, how about Acclaim? Name a good game fro
Re:Who cares if it's late or not... (Score:1)
I thought we were done with this (Score:4, Insightful)
Then again, those are more avid gamers, not the casual ones, who seem to enjoy Lara's adventits... I mean adventures. When I heard about Angel of Darkness, I wasn't even mildly interested. Has there been some kind of groundbreaking graphical and gameplay developments that have lifted the series out of the mire?
As to whether it's vital for Eidos, I dunno. Like I said, the casual gamer clearly knows who Lara Croft is, and maybe it's just an easy way to maintain market mindshare. Those who aren't really into games more than fleetingly haven't really heard of things like "Deus Ex".
I disagree (Score:3)
Re:I disagree (Score:1)
And yes, it *was* quite original at the time; previously, there had been no real 3d platformer type games, which Tomb Raider at its heart really is. And originality doesn't always have to revolve around pioneering new, unseen types of gameplay (REZ, an exc
welp, still fun for me and millions of others (Score:2)
Re:welp, still fun for me and millions of others (Score:1)
true (Score:2)
The question regarding Tomb Raider is, will it be a classic. I think it will. Don't know about all of the sequels, but they're still fun.
Re:true (Score:1)
PS (Score:2)
Re:I thought we were done with this (Score:2)
Not true at all, Simon. (Score:3, Interesting)
It'd be nice if that was true, but it's not. The moment you miss a target on an 18 month game development cycle, and don't address the issue, you've set yourself up for failure. Look at Daikatana. They slipped, and ended up having to get a new gaming engine (Quake 2). The results? They had to redo all the maps, QA testing, entity models, etc, just as if they'd started from scratch. The only difference was that they still had wasted all that money on the previous version.
Duke Nukem Forever is in the same situation. Because they were unwilling to release the versions based on the Unreal engine and the Quake engines, they've effectively flushed all the money they spent on those development branches down the toilet.
When you look at it this way, you realize that unless people will pay a couple hundred dollars a copy (or whatever it takes to make up for late shipping), you will be losing money in the long run compared to shipping on time. No game is that good.
Re:Not true at all, Simon. (Score:5, Insightful)
Diakatana slipped for the wrong reason, and instead of making it right, they rushed it out the door. I am not sure if the same can be said about Duke, after all, Perhaps by not rushing it out the door after changing the 3D engines, they may have refocused themselves on developing a first class game. But after seeing the HL2 technology demonstration, Duke Nukem would have to jump out of my monitor and punch me in the face to impress me.
Half Life won big because when it shipped, it was just about perfect. It made its money serindipitously by being a mod makers heaven, which attracted more players and more developers, and kept feeding off of itself. I know people who play TFC and CS, DoD and NS (all very popular HL mods) who have never played the original single player game all of this technology is based off of. Hell, less than a week before I heard any rumblings about HL2, mod makers for the original were still coming up with original ideas for modifications that looked enjoyable and fun to play! I suspect that Valve is going to repeat their feat by coming out with an incredible game, and providing people like you and I the tools we need to make our own modified versions of the game.
Re:Not true at all, Simon. (Score:3)
About perfect?!?!? That is really very funny. Maybe you bought Half-Life this weekend at Best Buy but Half-Life was FAR FAR from perfect. I managed to install it (yes the installer mostly worked.) then proceeded to D/L a 5MB patch. A week later the patch had swelled to 26 MB and is CURRENTLY 82 MB!! A game requiring an 82 MB patch is not "perfect"
OTOH when Half-Life came out, I regularly repeated "Hell, nothing works out of the box". Still, 82 Freakin' Megabytes.
I'm just sore, the missus won't let
Re:Not true at all, Simon. (Score:2, Informative)
That 82MB patch includes at least 3 mods (TFC, DMC, Ricochet?), and some updated models/content for the base game. It's not even close to 82MB of bug fixes.
The
I played Tomb Raider: Angel of Death at the E3 (Score:2)
Republic on the other hand, I haven't gotten hands on yet, but it does look to be a very intriguing game. it's certainly a fairly fresh concept. the gameplay will make or break it, but I'm looking forward to it.
timing is key (Score:1)
when is it out (Score:1)
This could be a good thing (Score:1)
engine.. (Score:2)
Re:It's only some Developers... (Score:1)
Sorry boys, all BS ! (Score:2, Informative)
Lara Storms Store Shelves This Weekend! [yahoo.com]
NEWS FLASH (Score:2)
Did the last one even crack the sales charts?