Star Wars Galaxies NDA Lifted 46
Thanks to several readers for pointing out that, according to a post on the official Star Wars Galaxies messageboards, the NDA has been lifted, so Beta testers are free to talk about their experiences playing this PC MMORPG, which ships on June 26th. Naturally, the official messageboards are filling up with many and varied viewpoints, and sites such as SWG Warcry, SWG Vault, and many other fan sites are posting a multitude of screenshots and opinions of this much anticipated title.
I'm looking forward to trying this game... (Score:1)
Re:I'm looking forward to trying this game... (Score:4, Informative)
Re:I'm looking forward to trying this game... (Score:2)
Re:I'm looking forward to trying this game... (Score:1)
Games' good but still a few bugs (Score:5, Informative)
The game isn't finished but that doesn't stop it being fun. It's not a shoddy product but it doesn't shine like the first day I played EQ (admittedly in June 1999 which was about 3 months after launch).
The AI can be dumb with NPCs standing there clapping as you pummel their friends. [proweb.co.uk]
Here's me killing a very red MOB by getting it stuck behind a small rock [proweb.co.uk]
Having seen the changes from the last few (no doubt panic stricken) weeks I'm pretty confident this game will matrure into something pretty good. I don't think it raises the benchmark that much. Some of the grind has been removed but not all of it. Best thing is that you are not stuck with your initial choices (important on a one character per server game). You can surrender skills and try new ones and adjust your base stats.
And you you look for it there is certainly plenty of action with groups of up to twenty [proweb.co.uk]
Many people will like it on it's own merit but I'm sure for many people it will be a welcome stop-over on the way to EQ2.
Re:Games' good but still a few bugs (Score:1)
I know the WarcraftIII beta had WAY higher requirments then the game once it was released.
The final release required half the CPU and 1/4 the VRAM of the beta to run smothly
(400 from 800 Mhz and 16 from 64MB)
Re:Games' good but still a few bugs (Score:2)
THEN is temporal.
THAN is comparative.
Re:Games' good but still a few bugs (Score:2, Funny)
I will try to remember there not interchangable in the future though.
Re:Games' good but still a few bugs (Score:2)
Re:Games' good but still a few bugs (Score:1)
Re:Games' good but still a few bugs (Score:1)
Bug fixing has been generally pretty rapid (Score:3, Interesting)
Non of them are show stoppers really. Just a pain when you walk 2500m to find you mission has spawned inside another spawn and it you can't target it. Or theres nothing there at all except a way-point on your map.
However, if it was my software it would be labelled version 0.9 and I'd say it wasn't ready. Early adopters beware, you'll be getting regular patches.
I'm running
last patch message (Score:1)
Update Notes v48873
06/16/2003 01:06 PM
So far, this project has been a total of over 85,000 changes in 3 years.
Over 3,000 of these changes have been made since just the last update (2 weeks).
We're sure we've created bugs with this number of changes, please test everything, as we need to find and resolve anything we have broken.
Features:
# Added lightning beams, particle beams, acid beams, and flame throwers
# Player houses can now be used as cant
dieing (Score:2)
I would hate using several weeks to obtain a new gun only to die in battle and be ownzed every time I try to get it back...
not quite 8) (Score:5, Informative)
Incapacitated - this is generally what happens to you, MOB takes you down and you fall over until your hits/action.mind points recover (typically about 60 secs but I've had 128 & 4)
Sometimes a MOB will come in and give you a death blow and it's back to town.
Even then you can insure your belongings so that you wake up in town with everything you've insured and the stuff you collected since insuring yourself will be on your corpse with your money.
There is a galactic bank (but you have to return to your bank's planet to get to your items [you can move banks]. Cash transactions are available at all banks.
As for the underpants - the reliance on fancy armor has been removed. You start with some clothes but I took them off for fun.
I look much like this atm. [proweb.co.uk] although last night I found a new hat but I don't have any good screenies of it.
I'm not very powerful atm. because we had to start again this week because Sony wiped the server ready for the start! [without warning just "Oh. we've wiped the servers, could you start again please". Nuff ppl were getting mardy in the forums but thats the life of a tester]
As well as that most of the MOBS are random spawn so if you come back tomorrow chances are they will be gone.
hehe twice now I've been trying to do a good post and different family members want my taxi services !
Re:not quite 8) (Score:2)
hehe twice now I've been trying to do a good post and different family members want my taxi services !
You succeeded well enough in writing a good post this time :)
And now that I have the attention of a beta tester: how does the skill system work exactly? is it learning by doing (as in if you take a hammer and beat a rock for 5 hours then you grow strong) or xp based or something in between?
I have my personal preferences, but hopefully we won't be seeing a lot of macroing people mining to gain streng
skills (Score:5, Informative)
& yes, you can macro your way to the top
etc.
The client kicks you out after about 30 mins afk (although I've never timed it but I have been kicked)
You can buy machines to do the harvesting for you but it can be a bit of a grind fest making 500 pointless items for the XP and then destroying them.
After 10,000 or so XP you have to go to a trainer or PCs can train each other in all but Master & Novice and for this the PC gets 20ish Apprentice Points (APs). For some disciplines you need 600 or so APs to become a master.
I'm sure you'll see the skill tree on the fan boards soon, it's not that complicated.
You are given 250 skill points to spend at the start of the game & each discipline takes 64 skill points to Master all 4 branches. There are about 20 disciplines. You can surrender a skill at any time and recover your skill points so if you're fed up of something you can switch.
They've done a great job at trying to appeal to all types of MMORPG players from chatters to fighters. I think the game is a success already despite the minor flaws I've seen.
I'm told that EQ was pretty much the same at this stage of development.
I think I will be moving from tester to player.
I played EQ for 3+ years, I'm pretty sure SWG will grow enough to accommodate long term players.
The game is more fun and dying isn't such a pain.
Navigation is easy and so is finding your group. (open you datapad, click "create waypoint" and everyone in the group can see it on their maps)
Advancing seems steady and you can group with players of all abilities and still participate (you need to do at least 5% of the damage to a MOB to get any XP)
They've tried to take the pain out of the game and I think, on the most part, they've suceeded.
Is $15 too steep? We'll see.
At launch Star Wars Galaxies: An Empire Divided will offer four subscription plan options: Month-to-month - $14.99;
three months - $14.00 per month;
six months - $13.00 per month;
and 12 months - $12.00 per month.
I really hope that when EQ2 comes out they'll say "$20 a month for SWG & EQ & EQ2"
Re:skills (Score:4, Informative)
It's already been announced that they aren't going to do that. They have the all-you-can-eat deal that applies to the other SOE (Sony Online Entertainment) games (including EQ, EQ2, EQOA and Planetside) but they specifically stated that it will not apply to SWG. I figure it's partially because they have a specific amount per subscriber that they have to kick back to LucasArts and partially because they know that people are going to be willing to pay extra for a Star Wars MMOG.
that'll do (Score:2)
The do have a problem in that many of the subscribers are hoping that EQ2 will be their next stop. SWG is positioned nicely for those players. I reckon about 6 months of SWG will do then it's back to Guk 8)
Re:skills (Score:1)
they charge what they think you will pay (Score:2)
that's how economics works
the value is in the mind of the purchaser
Re:they charge what they think you will pay (Score:2)
My beta experience..... (Score:2, Interesting)
I made a Wookie and got him up to creature handler, playing every night for 3-4 hours. Then my interest started to fade. Is this all there is? Then one of the devs posted a list of "10 things to do in SWG" because people in the beta had started asking (bad sign?). I read the list and realized that everything on the list except the last 2 items sounded boring *to me*.
The last 2 items? Unlock t
Re:My beta experience..... (Score:1)
If I had to choose an emote to sum up my SWG beta
/disappointed
When they told us the release date I was shocked and I was a beta tester for AO, EQ, and SB. If you buy this game you are paying $15 a month to beta test, plain and simple. It is too bad I really wanted this game to be good.
Give it 4-6 months of good patching, economy balancing (player based), a complete revamping of pvp combat, and ughh...content other than endless wastelands once you run out of town.
I hope they turn it around.
Nice screens? (Score:1, Flamebait)
So it's supposed to be starwars? Great. Endor looks like it's been logged to death!
And the bar scene with one guy sticking through another; is that some sort of alien sex?!
One of the things that makes the starwars universe so great is the fantastic locations. I'm thinking they could have done a better job with the sets, JKII quality @ LEAST.
nah, it's beautiful (Score:2)
The indoor stuff is admittedly dank but you spend most of your time outside. Mind you I've not been to Jabbas Palace that might excite.
very impressed (Score:2, Informative)
Re:very impressed (Score:2, Funny)
AIIEEEE!!! RUN AWAYYY!!!!
(remembering Star Wars: Battle For Naboo, Star Wars: Episode I Racer, Star Wars: Episode I The Phantom Menace, Star Wars: Rebellion, Star Wars: StarFighter, Star Wars:Force Commander...)
Re:very impressed (Score:1)
Re:very impressed (Score:1)
Re:very impressed (Score:1)
Ever since then (including the movies) its been "milk the franchise for as much money as possible forgetting about quality products".
Not ready for prime time (Score:4, Informative)
Of course the era's are different but EQ was definitely no anywhere near as lacking in content and other such things at its release as SWG will be. In other words EQ was basically finished at launch, SWG is no where near so.
The game will undoubtedly succeed to some degree simply due to the fact it is Star Wars but there is still a lot missing and a lot left to do development wise (How about at least fixing the character sync problems that currently require a server reset to clean up before launching guys????)
In my estimation SWG is a good 6 to 12 months of development from being something a seasoned EQ player would find to be an acceptable game (I know, I know, we've been mindlessly soaking up unfinished expansions since Velious came out). I've spent a decent bit of time with Beta 3 and I am not so sure that this launch won't end up making the Anarchy Online launch look good. ^..^!
My recommendation is do not buy it at launch, wait 3 months or so and see what the buzz is saying about it then. Or maybe even wait to the first expansion hits and check the various boards to see what the buzz about the game is then.
Wasted Potential (Score:5, Interesting)
Unfortunately, as of now, 7 of the 10 planets have yet to be beta tested. The in-game help and reference files are incomplete. Many objects and items in the game don't even have any descriptive text beyond "cha_tabl_2_1_acc" and such. Vast areas of emptiness permeate the game world with nothing to do (or even battle). I've gone literally minutes running across Tatooine without so much as a gundark appearing on long-range sensors.
The game isn't ready for release. June 26th as a release date means that the gold master was pressed as little as a week ago, possible further in the past. The game is not content-ready for release, and with the gold master being that old, prepare for people having a massive patch to download on release day. There will likely be a good amount of initial content for very low level characters, but I anticipate that there will be more problems plaguing this release than we saw with WWII Online and Anarchy Online⦠combined.
I agree. (Score:3, Informative)
NPCs were insi
cha_tabl_2_1_acc stuff 99% gone (Score:2)
This last week has seen many, many changes being comitted and released (which tbh is not a great sign 6 days from launch).
I suspect that the Jun 20th patches were the the Gold standard.
We've had quite a bit of patches since then.
SWG... (Score:2, Informative)
I canceled my pre-order, however that does not mean that I wont play the game... eventually. It just needs time to mature and I refu
Re:SWG... (Score:2, Interesting)
I refuse to pay to continue to be a beta tester
That's just it, and it's a large part of why my comments about the game appear to be so vitriolic. For a long time, I was patient with the shortcomings of SWG, because it was early Beta.
As time went on, however, I began to realize that they were preparing to release an incomplete game on the public. Despite that knowledge, I was taken aback by the announcement this week that the game would go live on June 26th, fully 3 months before I figured they'd be an
It stinks. (Score:1)
IGN Star Wars Vault (Score:3, Informative)
Beta pics from a fellow slashdot member (Score:1)
Wake up, it's a movie license. (Score:2)