Cheapass Games On Being Cheap And Good 32
Thanks to GameGirlAdvance for pointing to an OgreCave.com interview with James Ernest, the founder of noted low-price, high-fun board/card game makers Cheapass Games. As the interview notes, "With a mantra of 'Games: they cost too much, and they are at some level all the same', Cheapass virtually created the cheap games market, selling the boards and cards for their games packaged in white paper bags. Shortly after taking gamers by storm with Kill Doctor Lucky, Spree, and a number of humorous titles, James and Cheapass were being imitated right and left. What did it take to get where Cheapass is now, and how does the company plan to stay on top of the cheap games heap?" The interview also notes Cheapass' diversification into videogame publishing, putting out Digital Eel's titles, including Dr Blob's Organism.
Strange Adventures in Infinite Space (Score:3, Interesting)
I'm sure that if I saw it in a shop for about 7 GBP / 10 USD I would have bought it and would have been happy with it.
Gaming needs a company like cheapass games putting out good or indifferent games by small indy development teams. And getting them in shops, these things should be impulse buys.
Re:Strange Adventures in Infinite Space (Score:3, Informative)
Devil Bunny (Score:4, Interesting)
There's nothing like having some friends over, having some beer and playing Devil Bunny. And the best part, it costs $2.50.
Re:Devil Bunny (Score:2)
Paper Media, down with the Silicon Babysitter! (Score:2, Insightful)
Clones (Score:2)
You can't clone fun (Score:2)
Cream of the Crop (Score:5, Informative)
Deadwood (with all 4 expansions)
Freeloader
*Kill Doctor Lucky
Spree!
Any X BRAWL decks, X being at least 1 more than the number of gamers in your group
*Change!
*Falling
Any X FightBall deck pairs, X being at least 2
Fight City
*Girl Genius: The Works
Give Me The Brain
Starbase Jeff
*Cube Farm
*Nexus
The Very Clever Pipe Game
Any X Button Men, X being as with BRAWL
*Diceland: Deep White Sea
The other 3 Diceland sets
Assuming X is 3 in all cases, this full list will set you back about $230, plus $25 for the bits pack. If you go for just the *s then for a mere $60 (plus bits) you will have a collection of 7 (or more, Change! is really 3 games) games that will last you through any trip or boring delay, and be more portable than a single Monopoly box.
Re:Cream of the Crop (Score:3, Insightful)
Re:Cream of the Crop (Score:3, Informative)
The new full-colour laminated deck for GMtB is awesome. Expensive, but with forty new cards, including some that introduce some hilarious new modes of play. It's even more challenging and, at the same time, more silly.
Bartok (was Re:Cream of the Crop) (Score:1)
And for the more rules-lawyerly types, there's a game called
Re:Bartok (was Re:Cream of the Crop) (Score:1)
You forgot "Great Brain Robbery" (Score:1)
And dont forget the FREE games! (Score:4, Informative)
CEILING FAN BASEBALL
For 2 or more players
Equipment:
One (1) piece of paper
One (1) ceiling fan
Some furniture
A basic understanding of the rules of baseball (without the complicated parts like the ground rule double and when to spit your tobacco)
Setup:
1) Wad up the paper into a ball.
2) Divide the players up into two teams.
3) Turn on the ceiling fan to maximum speed.
4) If you like to make this kind of thing official before starting (i.e., you don't trust your friends), determine exactly which pieces of furniture constitute which kinds of hits. (see below)
The Rules:
The team throwing the "ball" at the fan is on Offense. The specific person throwing is The Batter. A given at-bat goes like this:
The batter throws the ball at, or over and into, the ceiling fan...
* If the ball passes through the fan without being hit by the blades, the attempt is a strike.
* If the ball is nicked by the blades (i.e., you can hear it), but otherwise just drops through, it is a foul.
* If the ball is hit by the fan... it's a hit! The result depends on where the ball lands:
* If it lands on the floor, the batter is out. Pop fly, grounder to the shortstop, something like that.
* If it lands -- and stays on top of -- on a piece of furniture, then the result depends on the height and size of the surface, as per the following section (or whatever works for your players).
Scoring a hit:
Single -- Furniture which is about knee-high or lower with a sizable surface. Coffee table, sofa, easy chair, etc.
Double -- Doubles are scored on taller (waist-high) or smaller surfaces, often places like the top of the sofa's backrest or the top of the TV.
Triple -- High and/or slim surfaces such as the mantle of the fireplace, enclosed areas like one level of a bookshelf, or maybe a large-ish container like the trashcan.
Home Run! -- All those places that make people incredulous that the ball just landed there. Tops of lamps, inside hanging plant pots, the tippy-top of the tallest bookshelf. The kitchen sink. The floor two rooms away. That sort of thing.
The Rest:
Pretty much, it works like standard baseball from here on out. Each team has three outs before the next is up. Someone needs to keep track of where runners are located. Assume that runners advance the same number of bases as the batter when there's a hit (i.e., a runner on second advances home when the batter gets a double). Nine innings may or may not be the proper amount of innings -- I've found that outs tend to be common enough that games are quick and low-scoring, but I also only have one ceiling fan/room configuration worth of playtesting. Hey, what do you expect? It's a dumb game! I should have better things to do with my time!
Chris Floyd
chrisf@vr1.com
Zombies and fast food (Score:4, Informative)
Anyway, if you like shouting "Braiiinnnn" a lot, which I always do, this is a great party game. In addition to being fun and having relatively simple rules, this game is hilarious. If you can't make zombies funny, though, you're obviously not trying.
Lawsuit pending (Score:1)
The problem with Cheapass games (Score:3, Insightful)
Most cheapass games are strong on the humour and theme department, but somewhat weak on the actual gameplay. They're typically a fair amount of fun for two or three plays, but after that they get dull and are no longer interesting to play. They often suffer from poor balancing issues and players may not have any chance to win or have much effect on the game. Some of them, despite these flaws, are certainly worth playing, but I cringe at the thought of buying a cheapass game without playing it first, as I'll probably just end up throwing it out or giving it away.
The contention that these games are just as good as full production games like Medina or LÃwenhurz and so on is wrongheaded to say the least.
Re:The problem with Cheapass games (Score:2)
Re:The problem with Cheapass games (Score:2)
As I said the first time around, they usually are fun for a few plays, but not a lot more, so it largely depends upon how many times through a given game you travel.
That said, Bitin' Off Hedz is pretty lousy. It scales badly, being dull with few and taking far too long with a big group. Few decisions, simple interaction, and plodding pacing add up to a dud. Don't take my word for it though, Plenty of other people [boardgamegeek.com] think it's terrible too. Scroll down to see the schocking large number of 1 votes, which
Re:The problem with Cheapass games (Score:1)
Girl Genius appeals to the same mentality as Bejeweled (AKA Diamond Mine), only competitive and a little more difficult. Strangely enough, even though it looks wonky and plays weird, a lot of people pick up on it on a subconcious level. You definitely feel smarter for playing it, though.
Never ran into the absentia player syndrome in KDL.
Re:The problem with Cheapass games (Score:1)
Did you actually read the rules? In Kill Doctor Lucky, between each turn, the Doctor moves. If the doctor enters a room containing a player, that turn goes to that player. (If multiple players are present the one is selected around the table in
Heard in a gaming store... (Score:1)
Yes, I'm serious. Actually, I have been truly impressed by CheapAss games. Ben Hurt is awesome, especially with Gladiator running in the background and a couple of six packs of Corona Extra in the foreground. :)
Long before Cheapass.... (Score:1)
Re:Long before Cheapass.... (Score:1)
That and the maps were printed on flimsy paper, heavily creased (so that they had trouble lying flat unless you covered them with a sheet of clear acrylic or glass), and just plain ugly.
BRAWLing (Score:1)
For the uninitiated, this is a card game played in real time. One round lasts for about sixty seconds, and then you're stressed as hell.
So, me and my friend sat down and was introduced to BRAWL. We found it exilarating! The fast-paced, constantly changing gameplay was really neat.
Anyway, we played it for about twenty minutes, and were dead-tired by the time thy yelled "t
Microgames created the market (Score:1)
I'm not bashing cheapass, though I generally think the games aren't as good as the old microgames. I'm just pointing out they didn't create the niche.
Oh that Dr. Blob.... (Score:1)
C'mon!! I know I'm not the only one that saw Dr. Blob's Orgasm. Now that's what I'd call entertainment.