Crimsonland Interview - Robotron Indie Gaming? 14
Thanks to an anonymous reader for pointing to a HomeLan Fed article interviewing the creators of Robotron-inspired PC arcade-action title Crimsonland. This retro-styled shooter started out as a freeware game from the small Finnish developer 10 Tons Entertainment, and was picked up by Reflexive Entertainment after the unofficial help of fellow Finns and Max Payne developers Remedy. As for Crimsonland itself, according to developer Tero Alatalo, "..the game uses features of modern 3D accelerators to draw good old 2D graphics. So you'll need to have a 3D card to run a 2D game, but basically you couldn't get the same smoothness, effects and frame rate with traditional 2D drawing methods."
3D rendering of 2D? (Score:1)
Re:3D rendering of 2D? (Score:3, Insightful)
I'm pretty sure that he is talking about the effects that the game uses. It would be slower if he had to write his own 2d lighting routines for example.
Pretty much any modern computer can display pre-rendered bitmaps at 60 fps without breaking into a sweat.
Re:3D rendering of 2D? (Score:3, Insightful)
It's a fairly arbitrary number entirely dependant on the player's ability to perceive frames at a certain rate of speed, and the monitor's ability to display them (also a factor is whether the player games with the lights on or off, and the frequency of those lights if they are on).
In theory, you want the raw framerate to be roughly 1.5 to 2 times the refresh rate of your monitor, and then enable v-synch to lock it
Re:3D rendering of 2D? (Score:1)
Last time I did any (hobby) game development was on the Amiga using tv output. Refresh is locked to 60/50 Hz and you aim to vsynch with that or half with a slower more complex game.
Obviously, the game needs to be faster than the target framerate or you start to skip frames and lose the silky smoothness.
Still think that 60 is a fairly good number.
Re:3D rendering of 2D? (Score:1)
Re:3D rendering of 2D? (Score:1)
A GUI with lots of lines and small text is different to most games though. Vice City on the PC sets the refresh to 60Hz and doesn't bother me at all.
3d vs old specialized chips (Score:4, Insightful)
Too bad you can't draw with opcodes anymore
Re:3d vs old specialized chips (Score:2)
Using 3d to do 2d or iso is extremly beneficial. But you must design your 3d engine to take into account your fixed perspective to get the added performance increase. Then you get best of both worlds. Your effects can make change based on 3d data, whereas if it was straight 2d, the only other data you'd have aside for coordinates and color value would be (maybe) height data.
If i recall correctly Total Annihilati
Re:3d vs old specialized chips (Score:3, Informative)
TA did something slightly different. It was a 3d game done entirely on 2d hardware (as opposed to a 2d game done entirely on 3d hardware). TA had polygon-based models and did all of the proper calculations to model the 3d space, but drew everything using 2d graphi
I would give my right arm... (Score:2)
Sweetness. (Score:1)
Myself? I'm happy I've finally got another shooter to play, especially classic style. You don't see many of these games getting released these days... and hey, it's free! Why complain?
Re:Sweetness. (Score:1)
If you are looking for more, try here [pompom.org.uk].