



Star Wars Galaxies Technical Difficulties 76
Thanks to several readers for pointing to a SWGalaxies.net post summarizing the multiple technical difficulties on both registration and game servers for the PC MMORPG Star Wars Galaxies, which launched within the last few hours. The registration servers were down or extremely slow through the afternoon of the 26th, and official word was "..a combination of hardware failures and some other unforeseen technical problems resulted in a severe load on the registration servers." These issues were resolved later on the 26th, and many were able to register their characters, but unfortunately all of the game servers are currently (11.30PM PST) down, as Sony "..found a serious problem with our database that is being worked on as we speak." We'd recommend watching the official site for more information as it happens..
Yikes (Score:1)
Re:Yikes (Score:5, Interesting)
Re: (Score:2)
Re:Load Testing (Score:3, Interesting)
Re:Load Testing (Score:2)
I got in on a promotional deal, and I was included in the list, so I'd presume that this list is mostly all-inclusive...
Re:Load Testing (Score:2, Informative)
Re:Load Testing (Score:2)
To be expected (Score:2, Informative)
Re:To be expected (Score:5, Informative)
Re:To be expected (Score:3, Insightful)
This is why users should harbor some forgiveness in their hearts for a new system. It is basically impossible for humans to track every aspect of a complex system, such as computer software.
However, when an ill-concieved website never gets fixed and, even after one full year, it still breaks and is slow and unpredictable, then heads should roll. (I'm speaking from my experience of havin
Re:To be expected (Score:2)
That's why you do slow, careful roll outs, then load test your service before going live.
That's what
(And again, it's not their first time at this).
(Not that I'm fussed about SWG - after (a) Seeing the types of problems PS has I'm sure it's going to be jus
Re:To be expected (Score:2)
Makes it nice an easy to "fix" the database when a patient didn't recieve adequate care, in order to make it look like the hospital did provide the necessary care.
At least on paper it was a bit more obvious when the forms were modified, especially if hundreds of pages of fo
Re:To be expected (Score:2)
This is irrelevant. The transaction logs are in the possession of the party who has the most interest in seeing it "cleansed."
This is like asking a drug dealer for reciepts at an IRS audit. Good luck.
Re:To be expected (Score:2)
No. This is a commercial enterprise that promises a product in exchange for money. If the company cannot provide the product immediately, it is the equivalent of stealing.
There is no reason why they had to ignore beta testers, or run beta tests like Quake 3... Allow everyone to download and run using test servers. Once you have all of the issues ironed out, testing under times of high stress and bandwidth usage, then they should offer a product. They send a mass broadcast to everyone saying that the
Re:To be expected (Score:5, Insightful)
Here's the thing. This isn't a first gen MMORPG. This is what, a third generation game? Have they learned nothing from the past failures? I mean, they limited distribution for the first week/month to avoid having a glut of users trying to get on and crash the servers, and it's not like they can't do a little math to figure out how many users they should expect.
This sort of behaviour has become commonplace, and as a result will never be fixed. The sad thing is, they're only hurting their real fan base with crap like this. I guess somewhere someone said, "Well, these are the hardcore guys that have been waiting three years after 2..3..i forget how many delays. They'll do anything to play this game, so we can do whatever we want the first week. They'll still be there."
Piss poor.
Re:To be expected (Score:2, Insightful)
The standard excuses of "Oh, we really didn't think this many people would signup", or "There were undocumented bugs in the subscription system", should be translated as "We were getting so excited about finally starting to collect your money, we totally neglected working on subscription software/server stability for the last
This makes me happy (Score:5, Insightful)
I also glanced over the videos of SWG on one of the larger gaming sites (no clue which it was), I find it hilarious how glamorous they try to make the game look. The video I watched was basically someone running a quest. They talked to a couple people, one NPC (I assume) went with the character while they hunted another NPC down. A big, dramatic firefight ensues. The two NPC's and the PC go at it (read: stand still in the field) with their pistols, while the player's doing all kinds of sweeping moves with the camera and such to try to make the fight more interesting than it was.
There's been a longstanding problem with MMOG's (at least MMORPG's) in that combat is always a pretty central part of the game (tradeskills in some are right up there though, but typically the tradeskills facilitate combat, so it all comes back to that) and it's really pretty difficult to make combat interesting... It's evolved from the early days of Final Fantasy and Dragon Warrior where you'd have your good guys lined up on one side of the screen and the bad guys lined up on the other side, you tell everyone to ATTACK, sit back, and watch the fun. It really hasn't changed too much since then, either. Sure, it's gotten much prettier and a little more complex in terms of setup, but once your characters start doing their thing, there isn't a whole lot for the player to do. I wait for the day that someone finally comes up with this brilliant idea to really draw the player in to combat... AO at least keeps me somewhat involved since my character sucks enough that when soloing I need to frantically heal myself while trying to keep a constant flow of damage heading towards the object of my frustrations...
DAOC has special moves (Score:3, Insightful)
that you can only fire after other special moves for combos
that you can only fire if you parry or block
that's the warrior ones I know about, other classes have their own.
Makes combat slightly more interesting
SWG combat is okay but it does seem silly two humanoids standing 2m away from each other blasting with guns until one runs out of hitpoints.
Re:DAOC has special moves (Score:1)
The one thing about combat that is just lacking is the whole "target and I always hit you thing." It was what made parts of DAOC combat boring.
Personally I would rather see it be possible to dodge, weave, and roll your way out of the line of fire.
Re:DAOC has special moves (Score:1)
that sound interesting, does it become just a digital scissors/paper/rock game?
SWG has in range / out of range (64m)
So what you do is : stand at 65m, edge into 64m, fire and edge back out to 65m and the MOBS don't come after you.
Before my beta-char was wiped I had a DOT that did about 1200 HP damage. To do 1200 HP to a MOB wearing armor takes quite a while when you hit for 300, armor absorbs hits, so maybe 150 was getting through. Using the range thing I would pop a DOT into the
Re:DAOC has special moves (Score:1)
And yeah, the people standing 2m from each other and firing is alive and well in AO. Often times if the player or the enemy (or both) are wielding rifles, the barrels of the guns w
Re:This makes me happy (Score:1)
AO was nearly unplayable even if you could get into the game. I was playing SWG for about 3 hours last night without any problems, once i got past registration.
SWG has special moves too (Score:1)
So impatient (Score:5, Insightful)
1. Game goes "live".
2. Players flood the servers.
3. Shit breaks.
4. Impatient nerds flood every line of communication with complaints.
5. More shit breaks. The nerds become as problematic as the original tech problems
6. Stuff starts to work again.
7. GOTO 2 (repeat a few times)
8. A month passes, and then the not-so-nerdy players sign up with no problem, and cruise into the game painlessly.
Re:So impatient (Score:2)
Of course their launch of their only expansion patch Dark Majesty, didn't go so smoothly, and the sequal AC2's launch was a mess and continues to be a mess.
"Don't use it and it will work fine" (Score:2)
This is so obvious that producers of the MMORPG should realize and plan for this, shouldn't they?
Don't blame the users for something that is the developers responsiblilty.
Doesn't surpise me as a PlanetSide user (Score:5, Informative)
As far as techincal support go:
Posts with complaints and bugs on the forums are frequently deleted by Technical Support and they constantly palm of users with lame excuses.
Most of the problems user have are user-side, but the could easily suggest fixes for them, or post known issues, but they don't bother.
As far as the developers go:
They don't bother to updated version numbers or the 'News' / 'Info' panels within the game after making significant changes, they just patch away. Recently they posted a patch and said 'we weren't able to get a test server up and running, so we just posted it live' in the announce. Of course the corresponding patch caused more issues than it fixed, and they had to release another patch shortly afterwards.
Due to problems with the severs they now reboot them once a day. It's like it's running on NT. I can't see why their line managers let them get away with that (unless they are complacent or incompetant).
SWG, like PlanetSide, appears not ready to ship, and I'm sure it won't be up to scratch for a few months.
This could be down to commercial pressure from Sony, if so then the developers lives are problably hell and they will end up quitting at some point.
If that's the case then SOE mangement need to lighten up quickly before they loose staff and customers.
If it's down to poorly disiplined staff with no focus on customer care and/or bad management (imposing artificial deadlines, not ensuring QOS) then they need to start replacing staff. Middle managment should be the ones to be replace, as it's prmarily a process and attuide issue. If there are issues they need to flag them, if they arn't doing that, then they are not doing their job.
I really like PlanetSide, it's not a very deep game as the RPG elements are very thin on the ground (it's much more like a huge Counter Strike/Unreal Tournament/CTF game than an Everquest with guns in space), but it's exellent fun and I play it for around 4 hours a day (closer to 8 at weekends).
I wish they had more displine in managing the service. A lot of users don't bother subscribing after their first month because of all the hassles they've seen.
Re:Doesn't surpise me as a PlanetSide user (Score:3, Insightful)
At the same time, I hit a bug in the tutorial where the continents were locked so I couldn't use the map interface to tell my dropship where to go. Since completing each tutorial opens the next one (after the first two), I can't finish the tutorial section.
I logged onto the game, ran around for a little while to see if I could fin
Re:Doesn't surpise me as a PlanetSide user (Score:3, Interesting)
Most users end up rebooting when they get to that screen because they don't know you can press 'ESC' to bring up a menu (seems obvious, but it's not when your in game, as you'd never expect the turorial of all things to be completly busted.
An enterpising users discoverd you can edit one of the data files with a HEX edi
Re:Doesn't surpise me as a PlanetSide user (Score:1)
Yeah, I found it on the message board. Also, when I click on the 'known bugs' link provided in one of the messages from the moderator, it comes up with a slick page with no text in the 'known bugs' section.
Most users end up rebooting when they get to that screen because they don't know you can press 'ESC' to bring u
Re:Doesn't surpise me as a PlanetSide user (Score:1)
I'd advise you to skip the rest of the tutorial. Just head for the virtual training area and learn how to use all the weapons and vehicles.
When you enter the game, you should see some yellow lines in the air (waypoints) leading you to the training area. Also, look on your map for some triangles with numbers in them (also the waypoints), head to #1, then #2, etc.
Since there is no death penalty of any substance, just get out there and learn by shooting the bad guys. There is also the old standby of asking
Re:Doesn't surpise me as a PlanetSide user (Score:1)
Re:Doesn't surpise me as a PlanetSide user (Score:2)
If, by this, you mean posts like
"dude this gaem fcuking sucks hard coer!!!! i cant b a jedi??! wtf!!!11"
then I'd delete them, too. Besides, tech support forums are generally to be used for tech support issues, not for the reporting of bugs that the end-user can't work around. They have other facilities for that.
Re:Doesn't surpise me as a PlanetSide user (Score:1)
If a user doesn't have a place to find out that the bug he's experience is something that can't be worked around, then how does he know it doesn't belong in the tech support forums?
Generally a good tech support system would handle both sides because they're connected, and both need to go through the same paths, or informatio
Re:Doesn't surpise me as a PlanetSide user (Score:2, Interesting)
For example: They are refusing to support systems which match the specifications required.
I've posted on this topic and seen the entire thread deleted. Point out they are not allowed to say one thing on the box then refuse to support it unless they are willing to offer a refund. *Poof* threads gone, *TWICE*.
I asked them to clarify, if the box was now considered incorrect (
Re:Doesn't surpise me as a PlanetSide user (Score:2)
"Somehow our website completely reset itself to yesterday (Thursday) afternoon. I'm attempting to get this sorted out. We may or may not be able to get that day of data back. It seems the SWG servers aren't the only ones having problems.
it's ok actually (Score:3, Funny)
One good thing (Score:1, Funny)
So one benefit of all this is that thousands of folks have now downloaded and used Mozilla that had probably never heard of it before today
Re:One good thing (Score:1)
Of course it didn't help that there was only two active east coast servers last night at 9pm when I managed to get on finally.
Re:One good thing (Score:1)
Re:One good thing (Score:1)
Re:Perfect reason to not try to rush in a new MMO. (Score:1)
*crushes AC's neck*
One of our users (Score:5, Interesting)
SWG uses TCP/UDP 1023, which isn't blocked at all on the routes out of the university, but it also requires "bi-directional ICMP", which is blocked leaving the university so that DDoS attacks can be averted with simple ping on the whole campus.
The poor guy couldn't connect with his beand new game and seemed a little angry, but we're not unblocking ICMP just so that he can use his computer for 12 hours at a time killing wamprats.
My question is: why the hell would they need bi-directional ICMP?
Han Solo Solution (Score:2, Offtopic)
Re:Han Solo Solution (Score:3, Funny)
Re:Han Solo Solution (Score:2)
Re:Han Solo Solution (Score:2)
Remember that part in The Empire Strikes Back where Han, Leia, Chewie and the droids are about to escape from Hoth? - and Darth Vader is coming after them? - and they are having problems with repairs to the Millenium Falcon - and right when they are about to take off and escape the Snow Troopesr, the MF engine sputters and dies? - and then Han glares at the dashboard, GIVES IT A GOOD, SOLID SMACK WITH
Its Ironic Really... (Score:4, Insightful)
Another poster hit on a good point, this ISNT a 1st gen MMORPG, this is from the PEOPLE THAT RUN EQ!!
This game SHOULD have came off without a hitch.
And the "well, technically speaking blah blah blah" isnt an argument, because MOST gamers (not all) know only the following...
1) buy game
2) install game
3) play game
4) happy
if you take out step 3, step 4 becomes "gee I wasted my money on this crap?! wtf?! this sucks"
Keep in mind, MOST stores wont let you return an opened MMORPG, because the key is used, so theres no reimbursement from the vendor if its sent back.
Shame on SOE for not having a smooth launch. Its rediculous.
Why buy on the first day? (Score:1, Redundant)
Just wait a month or two - it'll be much better on your blood pressure!
Re:Why buy on the first day? (Score:3, Interesting)
I would bet that a lot of the more "experienced" type gamers would all be trying to get in early to take advantage of this common game launch t
Market Share (Score:1)
Hardware Issues? Pshhh... (Score:2)
My experience with it last night (Score:1)
I've installed and tried to play launch day on UO, EQ, Dark Age OC, Asheron's Call1, Anarachy Online, and now Galaxies. Galaxies was the second to worst launch.
I was at work while trying to attach the SWG subscription to my sony station account. It took about 5 hours. I wasn't at it continously. I just kept the browser in the background and gave it shot during compiles or other downtime. A couple workmates and I then gave it a quick runthrough. Created a character, went through the tutorial, and then
Re:My experience with it last night (Score:2)
Re:My experience with it last night (Score:1)
I don't remember any technical problems at launch or anything of note during the 6 months I played AC1. The game itself was OK, but it wasn't as good as EQ, imo.
Phasing out an MMOG (Score:1)
I can understand that if one was ready to go away, the userbase would be probably be low and the cost to maintain would not be feasible - but what exactly would they say to the hardc0re gamers that stuck with them through the opening server nightmares etc., and contributed for years during the games lifecycle.
I guess it's no different than any other service, but it would probably have a pretty big impact on the dedicated and fr
Re:Phasing out an MMOG (Score:1, Insightful)
Re:Phasing out an MMOG (Score:1)
Old NWN (Score:1)
Who is to blame? (Score:1)
Should we blame the game companies, for pushing new MMOG's onto the retail shelves even though they are still beta-quality?
Should we blame the players, for buying new MMOG's even though they all know that game companies are pushing beta-quality games onto the retail shelves?
The player looking for a quality game will wait for at least 6 months to let the rest pay to test the game. If it still looks appealing, spend the money. That is unless you are a pure power gamer, then you must get in right away to t
A case of marketing over content (Score:2, Insightful)
Tron 2.0 (Score:1)
- IP
Meanwhile, by Sunday (Score:2)
But, all things considered, a pretty quick recovery from the initial problems. Nobody will mu