Temple Of Elemental Evil Discussed 20
An anonymous reader writes "Just writing to let you guys know that UGO has an interview with Tim Cain, co-founder of Troika Games (makers of Arcanum), talking about their latest game, Dungeons And Dragons: The Temple of Elemental Evil. The game appears to be based off the popular D+D module of the same name. Cain is best known for his work on the fantastic Fallout games from Interplay."
Out of subject probably... (Score:2, Interesting)
Non-article... (Score:4, Interesting)
Great Module (Score:3, Interesting)
And I'm hoping they don't change the maps too much, I already know where the good stuff is at
Re:Great Module (Score:5, Informative)
Atari ToEE forums - Official Board [ina-community.com]
Troika are doing their absolute best to stay true to the module. Notable changes include the elemental nodes being somewhat smaller and more densely populated (anyone knowing the module will know just how large those elemental nodes were).
Other deviations include expansions of many minor characters in the module - for example one of the NPCs (a trader IIRC) is mentioned as not having being eligible for the militia because he's too short. This has been expanded such that there are quests revolving around this point.
One interesting - and to my mind much needed- feature is the concept of "party alignment". This is basically the "there's no way a paladin would work with a bunch of evil bastards" bit. Members of the party must be near the party alignment - for example, if your party is "Neutral Good" then all members must be Lawful Good, Neutral Good or Chaotic Good. This allows for a much more coherent game as characters you meet, etc respond accordingly. Previous Troika-member games (Fallout 1&2, Arcanum) have had the concept of developing your alignment/karma as the game progressed, but that doesn't carry over well to a party-based game.
Re:Great Module (Score:1)
I mean, I appreciate the work involved, but do I really need to know that Jacob watched his brother die when he was 6, turned towards evil to fill the empty hole in his life, then was hired by Lord Evil McEvil to assassinate the party, who then quickly decimates him because I have a cleric who
Re:Great Module (Score:2)
Re:Great Module (Score:2)
LG LN LE
NG TN NE
CG CN CE
With the 'extremes' (LG, LE, CG, CE) only allowing only the two same/neutral or neutral/same alignments.
The 'moderate' (LN, NG, NE, CN) alignments allowing the three 'near' them (excluding the 'polar opposites' of their non-neutral side), and...
'True Neutral' only excluding the 'extremists'.
I could be wrong, but I thought that was how it was.
-lw
Re:Great Module (Score:2)
So for example,
LG party alignment allows LG, LN, NG characters.
NG party alignment allows LG, NG, CG, TN characters.
TN party alignment allows LN, NG, NE, CN, TN characters.
There is one additional restriction - if you currently have a Paladin in the party, you cannot add any evil characters - and if you have an evil character in the party, you cannot add
Re:Great Module (Score:2)
-lw
Re:Great Module (Score:1)
What is the problem if a party of mostly good characters and a paladin takes on some rat bastard evil thief. The paladin isnt going to like him, or his ideas and they will come to a minimum of words, but it should add more character to the game IMO.
Re:Great Module (Score:2)
The rationale is that a good group would not adventure with an evil bastard (or an evil group with a good bastard, etc) for any significant period of time.
It also allows Troika to set up starting vignettes for the different parties i.e. each party alignment starts the game in different ways. It also allows each party alignment to *finish* the game in different ways - for example, the Lawful Evil vignette (I believe) continues th
Re:Great Module (Score:1)
Link is incorrect? (Score:1)
Corrected link [ugo.com]
On my system using Mozilla Firebird and Opera 7.11 at least -- connecting to the server sans the www gets me a weird error page with the mime type of a GIF image, returned as HTTP 200 OK... not even a 404. Then again they are running Microsoft-IIS/5.0 as a server, so this breakage is probably by design.
Re:Link is incorrect? (Score:1)
Is this a Neverwinter Nights module... (Score:2)
Re:Is this a Neverwinter Nights module... (Score:3, Informative)
ToEE is a completely new game. It uses a much enhanced version of the Arcanum engine, but uses 3D sprites on pre-rendered 2D backgrounds. It's a lot closer to Baldur's Gate than NWN, but not very close to that really. For example, it uses a *turn based combat system*, which is probably the best possible news for Fallout fans.
Apart from anything else, Troika wanted to implement the ruleset correctly (unlike NWN). In fact, ToEE will be the first game released using the 3.5 D
Re:Is this a Neverwinter Nights module... (Score:2)