Magic Online - Gathering Fans? 50
Thanks to an anonymous reader for pointing to the Wired News article discussing the relative success of Magic: The Gathering Online. According to the article: "They said that it couldn't and shouldn't be done.. but a year after the online game's launch - and a decade after the original Magic craze began - more than 100,000 players have registered for the Internet edition.. and almost 40 million digital cards have been traded." The piece also discusses the pro players available to duel with online "..it's like having Allen Iverson or Latrell Sprewell hanging out at your neighborhood playground, always ready for a quick game of one-on-one."
No coke-laced ink? (Score:4, Interesting)
Years later, it seems they've finally figured out how to hook people without the addicting chemicals (or, just maybe, we were pathetic geeks who spent way too much money playing a game
(Seriously, I've stayed far away from this game
Re:No coke-laced ink? (Score:2)
Re:No coke-laced ink? (Score:1)
I actually bought about 1/10 of those cards the 'first time around', prior to the release of the 4th edition cards (right after Ice Age I quit, IIRC). The rest were bought as collections or accumulations off Ebay last year. I finally had to disengage again, even though I actually only put a
My friend still does well (Score:2)
cutting-edge-cards.com [cutting-edge-cards.com]
One of my favourite items there are original framed artworks of the Magic cards, I have a couple myself much to the envy of some of my kids friends 8)
My problem with this game... (Score:4, Insightful)
Yeah, and for every Allen Iverson there are 25-30 foul-mouthed little punks who will scream obscenities at you for every lay-up and then disappear into a puff of smoke seconds before your final shot, which would win you the game.
Or worse (just to belabor the analogy even more) they'll take the ball and sit on it when you're one shot from victory and refuse to budge until you need to go home, at which point they'll cry, "Quitter! I didn't lose! You quit! Ha ha ha!"
Who needs that?
Re:My problem with this game... (Score:1)
Isn't that the definition of Allen Iverson?
Re:My problem with this game... (Score:2, Informative)
Re:My problem with this game... (Score:5, Informative)
Re:My problem with this game... (Score:1)
Re:My problem with this game... (Score:2)
Nope. (Score:3, Interesting)
Re:Nope. (Score:2)
so if you had 30,000 cards, but only one complete set of 300 or so, thats 27,700 cards wasted...
I still have 90% of the cards I bought when I played years ago.
Re:Nope. (Score:1)
With WOTC's reprint policy, there really is no value in keeping older sets/cards. They devalue as soon as they're sent out of Type II...and when's the last time you've played an Type I tournament?
(This coming from a guy who has a full set of 4th, alliances, dark, and a partial legends set...which *might* bring a hundred bucks or so)
Re:Nope. (Score:2)
I mean, do you only play Type 2 at home? Do you have an official judge preside over every single one of your games?
I play for fun, and from my understanding they are charging the same price for the online cards as for the offline cards, only I can KEEP the offline cards.
Re:Nope. (Score:1)
Why are unopened boxes/packs of Legends worth so much then?
Or am I forgetting which set was which... I'm thinking of the first set that included the "gold" cards.
It's been awhile.
Re:Nope. (Score:1)
Re:Nope. (Score:2)
I found my old M:tG cards while I was readying for a move not long ago. I started collecting with 1st ed and stopped about the time the Dark came out. I never played with anybody but my friends... and I've got several thousand cards, since two of my friends gave me all theirs when they quit playing.
Anyway, I went down to the local game shop with a deck I constructed to be legal to the best of my recollection (1 of each of a couple moxes, no more than 4 of
Wrong - you can exchange soft cards for wet ones (Score:1)
And I thought a 40hr week sucked... (Score:2)
There is such a thing as loving your job a bit too much....
Re:And I thought a 40hr week sucked... (Score:2)
Re:And I thought a 40hr week sucked... (Score:2)
I think the article misses the point (Score:2)
Sure, for some people that live in somewhat remote areas MTG:O is attractive. However, many, many card sales come from the wannabe professional magic player.
At any time you can find 8 man tournaments where the top two players, and in some cases top 4, gets a few packs of cards for their victory. A really good player can, and does, play almost for free. The catch: to join the tournament, you have to pay for 3 packs of cards and about 2 extra dollars, for a total of $12. Many player belive that they'll get
Why play MtG:O? (Score:3, Informative)
The game is past it's prime (Score:2)
That was the past. I played for years, starting when The Dark was out, and played through the introduction of Urza's Saga (with a break inbetween). I enjoyed the game, spent a lot of money and time on it, and enjoyed the shops I'd go to, where the other people were fun to be around, interesting to talk to, and the game had an interesting environment.
Howev
Re:The game is past it's prime (Score:1)
The Urza block was the last hurrah for modern Magic. Great sets. Things were becoming more broken, but the game was still playable. It was all downhill after Urza's Destiny. Drafts are still a load of fun if you can find enough people to play with. They cost about $15 a pop online, which really sucks, but it's a good way to spend an hour or so once in a while. And if you win, the next draft is basically free.
Re:The game is past it's prime (Score:2)
Urza block was the last hurrah for a phase of Magic: the "old" game. Black Lotuses, Moxen, and Ancestral Recalls turned into Grim Mono
Re:The game is past it's prime (Score:2)
Before that set (and Exodus), things were pretty damn well balanced - my favorite block (Mirage/Tempest (w/o Exodus)/5E) had a lot of different archetypes, both ends of the speed spectrum, and there was a lot happening before Exodus came and gave a taste of the combo-based brokenness that would be Urza's Saga.
Though to be fair, there's always going to be a weak spot in my
Re:The game is past it's prime (Score:2)
Have you heard that they're not reprinting counterspell in 8th? What's your reaction
Re:The game is past it's prime (Score:2)
It sounds like they're seriously hamstringing blue then. Blue lives and dies by countermagic, as there's really no other strong ability that the color has - everything else comes and goes, and usually is done better somewhere else. There have been good blue creatures her
Re:The game is past it's prime (Score:1)
Wizards has been making blue weaker in the last year or so for one simple reason: In the last 10 years, regardless of which set you're using, it has alwasy been, power wise, one of the two best colors. High quality countermagic and card draw just makes high casting cost cards worthless. If the only way to have a competitive deck is to include blue or have an average casting cost of 2 or less in your deck, the game is not very balanced. Making counterspells more expensive and most blue card draw sorcery spee
Re:The game is past it's prime (Score:1)
Re:The game is past it's prime (Score:2)
That's the thing that M
Re:The game is past it's prime (Score:1)
I stopped playing around Ice Age... I'd love to be able to play a beta/revised game.
Re:The game is past it's prime (Score:2)
To justify people paying full card price for online "card" objects, they give people the option to be able to "redeem" any of their online cards, the actual cards in print. If you get tired of playing online, you can turn your virtual collection into a collection of real cards.
If they were to offer older cards, they'd have to print more of them up to allow people to redeem them, and that will violate their policy that once a set goes out
Re:The game is past it's prime (Score:1)
Single player game? (Score:1)
Re:Single player game? (Score:1)
Alternatives I've seen so far include the Magma Magic Machine a
My Technique (Score:2)
If you draft a lot, the common sets aren't really necessary, but getting the small discount on ebay is very useful.
You've neglected one major point (Score:1)
To what extent to WotC "own" MTG? (Score:1)
Re:To what extent to WotC "own" MTG? (Score:1)
IIRC Wizards was granted an exclusive patent on the play mechanic of trading card games....
Re:To what extent to WotC "own" MTG? (Score:1)
Re:To what extent to WotC "own" MTG? (Score:1)
WotC's patent on Trading Card Games (Score:1)
Here is the abstract from the Patent Office:
Provided herein is a novel method of game play and game components that in one embodiment are in the form of trading cards (10, 12, 40, 42, 44, 48, 54, 60, 64). However, the game components may take other forms, such as a board game, or the game may be played in different media, such as electronic games, video games, computer games, and interactive network. In
not for me.. (Score:2)
Magic The Gathering is a poor game for online play (Score:2)
OK? Cancel
You get a chance to counter it.
That triggers an effect.
That triggers another effect.
OK? Cancel
You let something resolve. Now you must go through the OK? step again and again and again.
Magic Online is sucessful in spite of itself.
If you wanted to play a CCG without spending $500 to compete and without clicking OK all day, and with no broken cards and dowzens of strategies, you could always play my online CCG, Chron X [chronx.com]. The game has been online since 1997. You'd th