Warcraft III Expansion Released, Reviewed 40
Vladimir Niksic writes "According to the official Blizzard site, Frozen Throne, the long-awaited expansion to Warcraft III is out. The review at GameSpy marks it 'another quality expansion that plays like a full game.'" There's also a review at ActionTrip which praises the new features which "enhance every facet of gameplay, great storytelling, [and] varied mission types", but notes the $35 price as "..a bit steep for an expansion pack."
Question about "Frozen Throne" (Score:4, Funny)
Re:Question about "Frozen Throne" (Score:1)
"All 'da beah'tah tee schlay 'ze Orcs with."
Interesting missions (Score:4, Informative)
That said, I found it rather easy... I have to replay it on the Hard setting.
Tim
It's been up (Score:2)
Tim
Re:It's been up (Score:2, Interesting)
For a game that originally had 6 races, then 5, then was scaled down to 4, you'd think the expansion at that price would have one of the races added back! But no. Basically you get:
One new hero for each race. (Admittedly the new undead one kicks ten kinds of ass!)
One new spellcaster (I think)
One new flying unit
Re:It's been up (Score:1)
The neutral heroes... I admit, I didn't know that. Never came across them. (Probably because I was too busy being double teamed whole my teammate sat back and played with himself:))
The majority of people will not give a c
Re:BitTorrent up yet? (Score:1)
I was in the beta, here's my reaction (Score:5, Interesting)
graphics: for their first 3D engine, it certainly is pretty. i can even play it on my laptop, with it's pseudo-3d graphics card. the individual models are stylistic -- bright, and cartoonish -- although very polygonal. that's understandable, though, seeing as there are often several dozen units on the screen at one time. i have noticed virtually no slowdown even during enormous battles wit multiple spell effects flying around on top of all the twitching polygons. that amazes me.
the new units are fun, and the single player campaign is more interesting and engaging than the original WarCraft III campaign was. Voice acting is, as is typical for Blizzard, somewhat above average for a video game
multiplayer is really the only thing i can complain about. i played literally hundreds of games online during the beta, and was ranked in the top 500 (of 30,000 participants). my reaction is that online play is actually LESS varied and strategic than WarCraft III classic. yes, there are more units, but because of changes to how armor and damage works (and other tweaks), there are actually fewer viable strategies. in addition, although no one race is overpowered, some matchups are are a foregone conclusion -- night elves are at an undeniable disadvantage vs the undead, for example. even with all the new units available, the average game at the highest levels of competition in The Frozen Throne actually features less unit variety than classic WarCraft III.
i suppose that's a gripe that is not likely to effect the majority of players very heavily, however. it's still a great game, just not the home run that Brood War was.
now World of WarCraft
I call Bullshit, on balance anyway (Score:2)
NE is no weaker against UD than they are against HU or Orc or NE. What, they go ghouls and you go archers? Duh, of course you die. Hunts > Ghouls. Oh, they went all fiends and you went Hunts? Duh, Fiends > hunts. They went all necros? Duh, you have fairy dragons, which IIRC DO stack. Couple that with some hunts, moutain giants, and a Druid of the Claw, boom, one dead undead. The other thing is that NE has the best Tier 1 unit in the Huntr
Re:I call Bullshit, on balance anyway (Score:2)
The other thing is that NE has the best Tier 1 unit in the Huntress
this isn't the place for a debate on balance, but you, sir, are smoking some serious crack. in classic, yes, Huntresses were great, but with their current armor and HP status, the ONLY things they are effective against are foots and ghouls.
Re:I call Bullshit, on balance anyway (Score:2)
Re:I call Bullshit, on balance anyway (Score:2)
my original point, though, was that the undead can come after the night elf with either ghouls or fiends or both, using either the DL or DK or CF and have a pretty decent chance of dominating the night elves early unless the night elves *specifically* counter what the undead is
Linux Version (Score:1)
Re:Linux Version (Score:4, Informative)
Give them some cash, as the binary versions are better than the source (they've got some propriatry stuff in there). Honestly, I paid a tiny sum about 6 months ago, and so far I've been able to play WCIII, Civ 3 and Counterstrike with no problems what-so-ever (then I've got Quake3 and Mutant Storm [pompom.org.uk] as native Linux binaries, but that's a different story).
Yes, official support would be nice, and it's a shame that only the likes of Carmack, UT developers and Bioware are willing to give us Linux gamers what we want, but the more noise we make, the more likely people like Blizzard are to take notice. They'd also start paying attention if TransGaming start posting profits of hundreds of thousands of dollars (so go pay them).
Re:Linux Version (Score:1)
Re:Linux Version (Score:2)
That argument doesn't hold up. The amount you sepnd on a top of the line linux based PC will always be more than $120 less than the amount you spend on a Windows box or a Mac (C'mon! I like Macs, but they're much too expensive).
For that $120, you can have two whole years of Trans-Gaming binaries and support, plus
Linux Vesion only because of Servers, not Gamers (Score:2)
Such games are not developed for Linux because of gamers, the ports are justified due to the use of Linux servers. Once you have the server, the client game is a small incremental cost. If the client game had to "pay for" all of the Linux development it would never happen. Most Linux gamers dual boot or emulate so there is no new income generated by a client, see post above.
Exce
No Linux Market for Games (Score:2)
Linux desktop numbers are highly debatable but I won't bother arguing that point.
The Linux and Mac situations are not comparable. Mac users can not effectively use the Win32 version of the game, Linux user can. Mac users have no dual boot option and "emulation" involves emulating a "foreign" CPU not merely an API, way too slow for games. From a developer's perspective Linux gamers are already customers since most
But did they... (Score:1, Interesting)
Re:But did they... (Score:2, Informative)
Re:But did they... (Score:4, Insightful)
Re:But did they... (Score:2)
having said that, yeah, they raised the food limit from 90 to 100 and raised the thresholds of low, medium, and high upkeep.
Re:But did they... (Score:3, Insightful)
There are dozens of RTSes out there that don't have upkeep or unit limits built in. Good old Total Annihilation/TA: Kingdoms. C&C Generals. SW:GB lets you set the limit up to 250 (though prepare to get swarmed by the computer, even on easy). Or you could try to adapt your strategy
Oh, you mean... (Score:4, Insightful)
...the main two things that prevented the game from degenerating into a "build up a horde of zerglings and rush" scene, much like every other RTS? The same two things that encourage an active strategy and decision-making?
Upkeep is an excellent realistic step. For those who don't get out much, no nation has ever raised an army by paying its soldiers an initial fee, and nothing else for the rest of their career. I don't imagine Orcs are much different.
The 90-unit limitation is partially there to put a maximum load on the graphics engine, and partially to "strongly encourage" more active play, i.e., you can't just camp in your base building up a 500-member horde before finally setting foot outside.
Do we love or hate Blizzard today ? (Score:1, Funny)
answer: yes. (Score:2)
Re:Do we love or hate Blizzard today ? (Score:3, Insightful)
Fact of the matter is, I have thoroughly enjoyed every game that Blizzard has created. I can't say that about *any* other developer out there, though some come close. Blizzard's games aren't for everyone, but the one thing they do know is their
High Price? (Score:2, Insightful)
I don't know, considering the amount of content they have introduced into this expansion pack, I don't see the price as being too steep at all, IMHO.
Where is a cheap place to buy it? (Score:1)
Re:Where is a cheap place to buy it? (Score:1)
Re:High Price? (Score:1)
i live in Sao Paulo and warcraftIII - the frozen throne is selling for 15 bucks down here. i know, i just bought it
Blizzard really missed the boat on this one. (Score:1)
THE SHIPS!
Having sea battles was one of the biggest hopes I had for war3 when it first came out. The least they could have done was give the giant turtles a cameo appearance. Alas me lads, no boats be sailing with this shipment.
I lost interest in warcraft my brother had the beta but I just wasn't interested. I'd look at the screen load up, and reminise about the days of sea battle... when it loaded i'd just hit exit and go sit it my ro
Re:Blizzard really missed the boat on this one. (Score:1)
Answers to the many questions here on Slashdot (Score:2, Informative)
2. Blizzard will never, ever, never remove creeps, the harsh food-limit and upkeep. Producer Robert Pardo has said many, many times that those things are to stay and will never be removed from the game. If Blizzard removed the, what would the game be? Starcraft in a fantasy world with heroes and a fourth race? Not pretty in