Microsoft Stops Making SideWinder Peripherals 90
Thanks to an anonymous reader for pointing to a GameSpot article mentioning that Microsoft has discontinued its SideWinder range of gaming peripherals, which includes joysticks, gamepads, and racing wheels. According to the article, "..a Microsoft representative said the decision is a result of the continued decline in sales of all PC game controllers and the fact that most PC games are designed specifically to be controlled with a mouse and keyboard." What did you use your PC joystick/gamepad for, and why do you think the SideWinder PC peripheral market was popular in the first place?
My own controller-usage (Score:4, Interesting)
What they claim is true to a certain degree in my experience, the best PC only games are definitely better played with mouse & keys, while the ports / dual platform titles are more often than not best played on the console, using the console controller.
However I do believe there are a number of PC controller users who will disagree. There is probably quite a few nice PC controllers out there that definitely enhance the gaming experience. IMHO though the PS2 controller is very nice for those games best not played with a keyboard, like puzzlers and arcadegames.
Re:My own controller-usage (Score:4, Insightful)
As for why sales suck for PC controllers, well maybe this can explain it:
I use a gravis gamepad pro, exactly the same as a PlayStation controller. It is fully mappable to any keyboard configuration required. I've had it and used it exclusively as my only game controller on my pc for 6 years. (Amazingly it's worked on every MS OS since 95).
Obviously, I haven't bought any MS controllers in that time, why would I? I'm willing to bet there are a slew of people out there like me that have their controllers they like and use and have no intention of buying another.
How many people do you think go out and buy a new set of car-simulation controllers regularly? Good enough is good enough.
Now, this begs the question, if good ole billyboy really wanted to save the sales of these controllers he'd have to change something in Win to force people to go buy new controllers with that 'perceived-must-have' feature. How's about programmable controllers with upgradeable memory? jk.
Anyways, I think you get my point. Think I'm on the right track?
Re:My own controller-usage (Score:2)
Re:My own controller-usage (Score:1)
Other than that, I have the SideWinder force feedback wheel, which is great for the various driving games I've played over the years, especially when they support the feedback well (as opposed to supporting it poorly, which many games do, in which case I just turn the feedback off), but it unfortunately has a giant wall-wart power supply and the model I have is serial, so any other game cont
Re:My own controller-usage (Score:2)
I originally bought them for DDR, but have found I like them for other games as well. The Microsoft Sidewinder joysticks are just too big and clunky! While other controllers get smaller and more efficient, Microsoft just gets clunkier. Somewhat like American cars vs. Japanese cars, a few decades ago....
Microsoft's last few joysticks, with force feedback, were just ghastl
Who to Blame? (Score:5, Insightful)
Is it surprising that there is a decline in games requiring peripherals other than a mouse and keyboard when Microsoft themselves seem to produce the majority of their games to be controlled by, erm, mouse and keyboard?
Re:Who to Blame? (Score:1)
Quake (Score:4, Funny)
Bye bye sidewinder...you useless pos
Re:Quake (Score:2)
When I started playing Quake is used a joystick. Figuring it sucked for aiming I complemented it with a mouse. That was not a bad setup. Circle-strafing has never been easier. And I got quite good
Didn't know any better.. (Score:4, Informative)
Then for some reason I bought another sidewinder pad years later... same thing happend.
good riddance to crappy controllers.
Re:Didn't know any better.. (Score:2)
Re:Didn't know any better.. (Score:1)
she was playing all the Super Mario Bros (from the orignal all the way to Yoshis Island) and she would get a little crazy on the buttons...
Re:Didn't know any better.. (Score:1)
Re:Didn't know any better.. (Score:1)
The directional pad had always sucked.. but when the buttons stopped working or not triggering right then I just tossed it.
The feel of the controller felt great but for me it didn't last.. bad luck maybe.. (I never caught the gf smashing the pad against the ground when she would get killed in SMB3 but... you never know)
anyways I'll probably pick up a gravis game pad or maybe just get an adapter and use a dual shock.
Re:Didn't know any better.. (Score:2, Interesting)
A lot of times it was hard to tell which button you were pressing without looking down at the pad. They probably should've made it more like the Saturn's 6 Button controller.
Re:Didn't know any better.. (Score:1)
my question: i was never able to get 3 to work at once! i can get two to work, and all the pads work alone or in combinations of two, but never got that third one working. do you actually use 3 or 4 of them at a time?
i'm using a regular gameport on a SB Live 5.1 somethingorother. i was thinking maybe there just isn't enough voltage in the gameport to pass through to the third controller, but eventually i g
Re:Didn't know any better.. (Score:2)
Re:Didn't know any better.. (Score:1)
sidewinder 3d (Score:2)
Re:sidewinder 3d (Score:3, Insightful)
Like others, I was impressed with the joystick, but exceedingly UNimpressed with the driver. Once I upgraded from 95 to 98, the joystick would flake out on a regular basis (rarely less often than every hour) and a hard reboot would be necessary. That made it pretty useless for long gaming sessions.
From
Re:sidewinder 3d (Score:2)
Steering Wheel the only periph needed (Score:2)
I've got 3 force-feedback wheels
The Logitech one on the PS2 is the best of the bunch though
Joysticks rule (Score:4, Interesting)
I'm going to buy two force feedbacks just so i know i'll always have one for the flight sim stuff.
Re:Joysticks rule (Score:1, Informative)
Re:Joysticks rule (Score:1)
You need a license to have a dog, but any fool can have a child.
Re:Joysticks rule (Score:1)
I bought a FF joystick because of that game. Playing on a normal joystick was next to impossible as you can't feel when your wings are starting to slip, and you very quickly loose control. Taking off is even harder if you can't feel how your plane is trying to twist around the prop.
I can't speak for any other flight-sims, they may be crap or unrealistic..
Re:Joysticks rule (Score:2)
If you are flying any other plane though, I think your money will be better spent on a yoke. You can easily pick one up for less than what you're willing to pay for two FF joysticks.
Re:Joysticks rule (Score:1)
GTA III (Score:2, Interesting)
Re:GTA III (Score:1)
M$ has only their crappy products to blame (Score:5, Informative)
Re:M$ has only their crappy products to blame (Score:2)
I have to agree MS joysticks are crap. A few years ago, my roommate bought a MS joystick, and it broke within a month.
Re:M$ has only their crappy products to blame (Score:1)
It's the other stuff that's killed the Sidewinder range - badly conceived crap like the Strategic Commander and the Dual Strike.
Not really a big deal (Score:2, Interesting)
It's a shame, however, that they didn't put the same skill in to the design of the original XBox pads that they did with the Sidewinder range. Maybe then we wouldn't have ended up with the uncomfortably placed buttons and stiff triggers.
Re:Not really a big deal (Score:1)
Really? I found the Xbox control pads (particularly the S controller) to be remarkably similiar to a Sidewinder, only better.
I'd still rather use something like the PS2 or Gamecube pad through a USB converter than a Sidewinder in any case, though.
Re:Not really a big deal (Score:1)
Re:Not really a big deal (Score:1)
That, and I can club people over the head with it.
Oh, and most people prefer to use the S controller, so I never have any problems keeping tabs on my controller playing with friends (and my friends that bought the XBox when it came with the bigger controller all have one stuck
Emulation (Score:4, Funny)
Re:Emulation (Score:2)
Arcade sticks are so much cooler. (Score:2, Funny)
What, you mean there are games other than through emulators?
Strategic Commander (Score:4, Informative)
The programable buttons are great for repetitive key sequences n such.
Re:Strategic Commander (Score:2)
While it was clearly intended for RTS games, there is absolutely no reason to restrict it to such uses. I first bought mine for playing Quake 2, as with the 26 buttons at my fingertips, along with the movement controls, it was so much easier to use than the keyboard. It took a week or so to adjust, and before long, I was much better than I ever managed when trying to use the keyboard.
Any game that I play that has any signific
Re:Strategic Commander (Score:1)
I tried finding someone at MS who would give me the file layout for the SC key files. I don't like their editing program right now; its not good for coming up with long macros. No love from the MS groupi
Re:Strategic Commander (Score:1)
Maybe it's time to bring it out again...
Steering wheels (Score:2)
The last one I got, the brake pedal wasn't mounted on its potentiometer correctly, so I had to pop the cover off and spin the dial a bit before putting it together again, but it works great now too.
Using mouse/keyboard/joyst
Gamepad still kicks ass, joysticks are ass (Score:1)
I loved my Sidewinder 3D Pro (Score:2)
Dissenting Voice (Score:3, Funny)
Re:Dissenting Voice (Score:1)
The other way to go is to get a PS2 stick from Hori (their new Soul Calibur 2 sticks are lovely) and a converter for that; not cheap, but more readily available than a DC one might be.
Finally, watch it with the converters - some
Gravis (Score:2)
1) Emulated games. PS2 to USB converters achieve the same effect however. But $15 Gravis are cheaper than PS controllers.
2) EA Sports games.
3) Some flash games, occasionaly someone is smart en
Hmm.. no surprise. (Score:1, Interesting)
Too bad (Score:2, Insightful)
Keyboards and mice are just not meant to be used with simulator games.
With a keyboard I would be happy land somewhere near a airport.
With a joystick I can actually land it on the runway.
Re:Too bad (Score:2)
The joystick is/was perfectly fine- until I upgraded to a machine without a game port. But I don't play Mechwarrior anymore, so that was okay.
The steering wheel was pretty good- but the pedals were too light- I had to put something heavy behind them. The wheel itself was fine. But I STILL suck at Rallisport Challenge, so I never use that anymore.
The gamepad was fine- I mean, i
Flight Sim's.. (Score:1)
They produce Flight Sim.. Do they really expect everyone to use the keybaord now?
Ohh.. I use an RF joypad for a remote control on my freevo box.
Re:Flight Sim's.. (Score:2)
That's because they want to make money selling you time in a real aircraft. While flight sims can't reproduce the minutae of flying or the subtle sensations that can tell you everything about your aircraft, they can be good practice (assuming you have a decent sim) and a way to learn emergency procedures in a consequence-free environment. If your sim is true-to-life, then you should be able to practice
Ugh, Sidewinders. Good riddance. (Score:1)
The Digital 3D is almost 4 years old, but it's as tight and responsive as the day I bought it. The Rumblepad only 6 months old, but it feels well-built and reliable. Having both work perfectly under Linux is just a bonus.
I don't know... (Score:3, Informative)
I also picked up an open-box Sidewinder wheel last year, haven't used that so much, but the times that I have it's been a pretty solid performer. The biggest complaint I would have about that one would be the pedals. They're entirely plastic, no weight whatsoever to the base, and although using RJ-11 plugs to connect the pedals to the joystick is a neat idea, the cable's casing started tearing very shortly after I first used it from being pushed in and out of the channel made for it to sit in. Again, I'd have to complain a bit about a weak motor, although that could be more a function of the game developers, it just doesn't feel very realistic when driving.
Joysticks (Score:1)
Unfortunatley, my trusty old joystick is nearing its last. Can anyone recommend a sturdy joystick that can take its place?
Re:Joysticks (Score:1)
Dom
Re:Joysticks (Score:1)
Who gives a crap (Score:1)
Re:Who gives a crap (Score:1)
sad to see (Score:2)
Mechwarrior fans are crying. (Score:2)
My old joystick was dying... (Score:2, Insightful)
In sum, sidewinders are like most other M$ products, good in theory, crap in execution. It's too bad they don't have a real production cost for their O/S or they might discontinue that product line as well.
Everyone seems to be ignoring... (Score:4, Insightful)
And maybe it's a good theory to ignore. It's not much of a conspiracy theory when it's the company's official published roadmap. Why should Microsoft continue to lose money on peripherals which are used to go counter to one of their strategic goals (to get PC gamers to switch to XBox)?
What about the games? (Score:1)
Eight years ago, when plat formers, and flight games of all kinds ruled, then the joystick market was ripe. But people don't play those kind of games all that frequently. Even the Mechwarrior franchise p
Not many flight sims left (Score:2)
Its never even crossed my mind to get a steering wheel. Never thought a desktop steering wheel helped immerse me in the driving world, it always seemed to just be a exercise in frustration.
Bah, Who needs it? (Score:1)
X-Arcade Machine [xgaming.net]
Well, Ok, I won't really buy one. I'll just dream about it.
You know, back in my day computers (Atari 800s, that is) came with joystick ports standard. Of course, the concept of a mouse was a novelty, I don't think I ever had one for my Atari.
I remember the shock I had moving forward from my Atari with it's sturdy joysticks and decent games to the generic 8088 my Dad bought which had the crummiest joystick I had ever seen and couldn't even run Pool of Rad
Re:Bah, Who needs it? (Score:1)
I don't know... (Score:1)
(rhetorical
Nostromo n45 for me (Score:1)
My PS2-to-USB adapter killed off my SideWinder... (Score:2)
Now, I use a generic PlayStation2-to-USB adapter I bought at Fry's with a Dual Shock controller. It just feels better on my hands anyway. Most of my PC gaming is done with emulators anyhow (I guess that's not really PC gaming then, huh?)
1942 (Score:1)
A joystick is a must for aircraft in bf1942... cant wait for the star wars mod. Anyone know of a utility to map force feedback to buttons? This would really kick ass for bf1942( my only qualm about the game other than the tkers )
Console controls != PC Controls, obviously (Score:2)
- "most PC games are designed specifically to be controlled with a mouse and keyboard"
- there are no commonly-available mouse/keyboard style controller for console gaming platforms
Either PC game authors are really missing the boat, or console peripheral designers are really missing the boat.
Flight Sims will Suffer (Score:1)
- X-Wing vs TIE Fighter
- X-Wing Alliance
- Freespace I & II
- Mechwarrior II, III, IV (or whatever the latest non-expansion version was)
- Independence War I & II
All-in-all, I'd say I got my money's worth out of it.
Of course, my first Kraft joystick REALLY got a workout. Pretty much everything that was action in the late 80's and early 90's used it inc X-Wing, TIE Fighter, Wi
Dang. (Score:2)
I bought a Sidewinder Pro (optical, though force feedback wasn't around yet) in 1996 and got a free copy of Mechwarrior 2 with it. At the time, the joystick was insanely expensive so a full version of a game was very welcome.
It was completely worth it, considering how much MW2 I played on it - and natively in Win95
Strategic Commander & Force Feedback Rule (Score:1)
Never found anything comparable... I even looked for a macro recorder for the keyboard as a software solution. No luck so far (reply to this is you know of one).
Only thing that you need to watch out for is that it does not allow multiple keypresses at the same time (i.g. no "shift" function).
I am by no means a