Best Voice Chat Software For Gaming? 70
a-freeman writes "I frequently play Everquest and Quake III with some close friends that (now) live far away, and we've been looking for a solid voice-chat package to encourage trash-talking and taunting during our raid/frag sessions.
We have variously tried Roger Wilco, TeamSound, TeamTalk, and Microsoft's Sidewinder GameVoice, and all of them have various limitations. TeamTalk has the best latency and sound quality but poor compatibility, TeamSound has terrible latency and requires lots of firewall holes, GameVoice requires a .net passport and Windows Messenger, and Roger Wilco is horribly unstable.
This is a fairly simple problem, and I refuse to believe that these are the best-of-breed solutions. Can anyone recommend a solution that they are pleased with?"
Ventrilo (Score:4, Informative)
Re:Ventrilo (Score:1)
Re:Ventrilo (Score:2)
I usually got around all this by starting a voice conference in ICQ and plugging the hotkey through one of the F buttons.
Re:Ventrilo (Score:1)
Last time I was playing TFC or dealing with it in leagues (it received the in-game voice capability around the same time as CS), very few people used the in-game capability in leagues.
That being said, most leagues had to choose whether to enable or disable it in their server cfg files, because some people were using it and many server admins were disabling it.
Re:Ventrilo (Score:1)
My TFC clan [konspiracy.org] uses Ventrillo. I have been more than satisfied with it since we implimented it into our practices and matches, and can say it is definitely more flexible and feature-rich than in-game Half-Life voice.
Anyone serious about online gaming competition has a broadband connection, that is how it works. Thusly, bandwidth is rarely an issue, I've not met anyone that has had problems with Ventrillo. Most of TFC's top clans use it.
Re:Ventrilo (Score:2)
Teamspeak (Score:5, Informative)
For those that care, there is even a Linux client and server.
Jared Lash
Re:Teamspeak (Score:5, Informative)
The installation might intimidate some people, because this thing is built to scale. You have a superadmin who can set up several servers, all with their own admins, channel ops and whatnot, but you can configure all of that through the web interface, or the client.
Re:Teamspeak (Score:1)
I second his remark about the super-solid Linux server, and add that it also has a super-solid and mature Linux CLIENT. I played NWN natively on my Linux box, using TeamSound, with both the TS and NWN servers running on a Linux server, and my friends connecting to both with their Windoze clients. Not a single problem.
I've since used the Windows TS client to connect with friends while playing PlanetSide, again with the Linux TS server. Super solid. It also lets you choose from several audio codecs, which a
Heres a second.. (Score:2, Interesting)
Re:Heres a second.. (Score:4, Interesting)
As a PC gamer, you're used to patching and upgrading all the time, so what's the problem with updating one more piece of software ?
i use my cell phone (Score:1)
sadly, i have to wear my cell phone ear piece under my headphones (which cover my entire ear) but it works...
also DO NOT LET ANYONE see you in this setup. its quite embarassing.
my chat in America's Army (Pipeline map)
"dork 1 to dork 2 enemies at secondary door...203 them"
Re:i use my cell phone (Score:1)
I wish I could moderate this "informative"
Limitations? (Score:3, Insightful)
It is a requirement not a limitation. If you are really trying to avoid using any Microsoft service, then why play games on Windows?
Re:Limitations? (Score:3, Funny)
Re:Limitations? (Score:1, Insightful)
Jesus, you'd think Microsoft was asking for their fucking credit card numbers, SSN# and mother's maiden name.
Perfect! (Score:2, Funny)
It's the perfect solution I tells ya!
Re:Perfect! (Score:1)
Is there an *open* solution? (Score:1, Interesting)
All of the solutions people have pointed so far are leech-ware given that this is not something that anyone *should* pay for.
Hell, I'm almost thinking about starting such an open-source project myself...
Re:Is there an *open* solution? (Score:1)
I heavily encourage starting such a project. Too bad I don't have the coding skills (or so I think) to help you out.
Teamspeak (Score:1, Redundant)
TeamSpeak (Score:4, Informative)
Re:TeamSpeak (Score:3, Interesting)
It works with Windows, too, so you and your buddies can all use the same voice chat program.
I guess some people don't like the forced upgrades. While I do find them somewhat annoying, I don't blame the Teamspeak developers for not wanting to answer tech support requests from people using ou
SideWinder? (Score:1, Redundant)
Going against the grain... (Score:1)
Re:Roger Wilco uses TCP/IP :( use TeamSpeak inste (Score:1)
To the best of my knowledge, Roger Wilco uses UDP for voice data, and TCP for channel data.
On the other hand, the problems you mentioned are frequently reported on the support forums. GameSpy, who purchased Roger Wilco from HearMe/Resounding doesn't seem to be helping matters either. Each release after Mark1c, the last one before GameSpy bought it, has been buggier than the last.
how about (Score:1)
Best in-game Voice? Xbox Live. (Score:4, Interesting)
No, seriously
simple: play Half-life games (Score:3, Informative)
Re:simple: play Half-life games (Score:2)
Mac OS 9/X support? (Score:1)
I suppose if there's one alternative, it becomes the best by default.
(Yes, I know, Macs are a rather expensive way to game, but I'm not actually the one doing it, just asking on behalf of my
TeamSpeak (Score:2)
Different codecs to control quality and no latency problems. It even supports the MS Sidewinder Gamevoice device.
Roger Wilco (Score:3, Informative)
The problem lies in GameSpy and their Lacing of RW with Shit. Go look for 'rw_mk1c.exe' on some FTP Searches and such, that is the last version (That I know of) that Resounding made before fucking GSI came in and fucked it all up. I have never ONCE had Mark1c crash on me, and I know of no one else who has either. But stay the fuck away from the versions after it, I.E. Mark 1d and such, They are the tainted ones.
Re:Roger Wilco (Score:1)
Maybe the newer versions are screwed up (as the above poster said), I don't know, but I remember it being rock solid.
MSN 6 (Score:1, Informative)
For "real" friends... (Score:2)
We tried
open source - speakfreely (Score:1)
Unknown, but superb (Score:2, Interesting)
http://www.randomly.com/ccenter/index-en.html
Although this works great over a LAN, it can be used over the Internet as well with really good quality. He has gone a long way towards minimizing it's bandwidth requirements so that it will work almost anywhere. Some things it supports:
- Unlimited connectio
Team Sound 2 (Score:1)
I vouch for teamspeak (Score:3, Informative)
The best feature I think it has it that its a relatively clean, simple program that has a nice set of audio codecs. It has been very easy to use, and when you're using the higher end codecs, its just like you are talking on the phone with somebody.. or with many people. The only problem I think people run into with it is trying to serve multiple people voicechat on a line that can't support the outgoing traffic it needs.
netfone by haxial (Score:1)
althought i havn't tried it yet, i'd recommend checking out netfone by haxial [haxial.com].
it's available both for mac & pc (supposedly works across platforms), and if the quality of this ware stands up to their other stuff (specially kdx server/client) it must be good.
f64 : doing the boing since 1978
Gamevoice and MS Messenger/Passport (Score:3, Informative)
TeamSpeak is Windows and Linux ready... (Score:4, Informative)
Re:TeamSpeak is Windows and Linux ready... (Score:1)
Re:TeamSpeak is Windows and Linux ready... (Score:2)
Often times a few people cannot be heard properly. IMO the best use of it is for communication in case someone gets dropped from the game. Otherwise the ingame voice chat it good enough. And indeed imo the tribes voicechat [also in NWN iirc] is one of the absolute best methods of communication. A few keystrokes for alot of in
TeamSpeak, most definitely. (Score:1)
Voice programs (Score:1)
Roger Wilco - Gator (Score:1)
I'm with the majority here - TeamSpeak is the way to go, until game developers get smart an integrate voice comm. I think Counter-Strike has about the best version of this I've seen.