Nintendo Researchers Talk Next-Gen GBA 58
Thanks to an anonymous reader for pointing to TotalVideoGames.com's report that initial details of technology for Nintendo's GameBoy Advance successor have been revealed - specifically, the screen design for future Nintendo handhelds. According to the report, Takeshi Kiyuna of Nintendo discussed his research at a recent technology seminar, and "..it's expected that the screen will offer a resolution of [at least] 300x200, supporting a color palette of over 260,000." Additionally, "..comments made later in the seminar suggested that Nintendo were looking into the possibility of implementing an organic electroluminescent (EL) screen, which allows for superior definition screens that require lower power demands on the battery."
Competiton (Score:3, Informative)
Re:They need to do something (Score:2, Insightful)
I don't see Nintendo going the way of Sega anytime soon. Definatly not with this generation of consoles and probably not with the next.
Re:They need to do something (Score:1)
Nintendo has plenty of funds, with tons more flowing in.
Re:They need to do something (Score:1)
Re:About the Sony (Score:2)
Optical or Cartridge media? (Score:5, Interesting)
Nintendo currently has a huge dominance in the handheld arena, in large part because of the huge number of games available due to backwards compatibility. However i'm worried that what we're looking at seems really similar to the end of the SNES era.
For better or worse, i think Nintendo is eventually going to have to switch over to optical media, unless the PSP completly bombs, but even then i think it will just delay the inevitable.
If the PSP maanges to get a foot in the door however due to a large amount of third party support, and Nintendo sticks with cartridge format, Nintendo is going to have set themselves up for a fall.
They could continue to stubbornly stick to cartridge format, just like the N64, and they'll slowly see their share start to slip. (Not as quick as with teh N64, because backwards compatibility will still do them some good.) On the other hand, they could decide to follow Sony's lead and switch to an optical disk format, at which point they're going to get slammed because the second generation PSP will presumably be backwards compatible and have a huge library of PSP games to draw on, while the new Nintedo optical handheld will have just lost it's backwards compatibility with the previous cartridge games. Sit back and watch the PS2 vs Gamecube situation happen all over again.
The second best solution to this problem that i can see is for Nintendo to switch over to optical disk format for the GBA2, but make sure that the disks are the same size as the Gamecube's disks. They'll be going head to head against the PSP, each with no backlog of playable games, but it will be better than waiting to make the switch. When the next generation comes out they'll hopefully have improved the design enough such that Gamecube games can be played on it directly. At that point the new GameBoy would have two large sets of games that it was backwards compatible with and hopefully crush the PSP.
The _best_ solution would be to bite the bullet, and spend a lot of money and research figuring out a way to make a system that could play both cartridges and optical disks without costing a fortune. The physics would be simple, at least if they did the intelligent thing like Sony and packaged the optical media in pseudo-cartridges like 3.5 floppy disks. Make the slot wide enough to hold a cartridge the size of a GameCube disk, with a notch cut out of the "bottom" edge to fit a GBA or GB cartridge. The optical media reader would be in the "top", and the cartridge interface would be at the back.
The complicated bit would be reducing the size and cost of having both types of hardware in the same machine.
Re:Optical or Cartridge media? (Score:2)
Re:Optical or Cartridge media? (Score:3, Insightful)
I hope not. The optical disc will not automatically yield better games. It will, however, create a more delicate, more expensive, and more battery hungry system that is not likely to fit in anybody's pocket.
I don't think the PSP will do well. I'd like to be wrong, afterall it would mean competition for Nintendo, and that'd be good for all of us. However, there have been plenty of attempts to make a po
Does size really matter? (Score:2)
They claim it will cost about as much as the GBA. [totalvideogames.com] Obviously if it's as large as a GameCube it won't sell. However if it were say, 25% bigger than the original GBA, would you turn down a device that could play movies, music, and PSX games for the price of a Gameboy Advance just because
Re:Does size really matter? (Score:2, Interesting)
Seeing as how the PSp uses UMD [ps3insider.com]s and not CDs, there is a near zero chance that it will play PSone games (not to mention the increased cost in supplying that backwards compatibility).
Not really... there is just a correlation between 2D vs. 3D games and time, and a correlation between cartridge vs. optical
Re:Does size really matter? (Score:3, Interesting)
First of all, i was speaking in generalized way about the type and quality of games for the system.
Despite that however, i see no reason to assume 100% that it can't play PSX games. Given the large amount of research they've put into emulation for the PS2 (note that Sony has said that one of the reasons for the projected low
Re:Does size really matter? (Score:2)
1) Open the cartridge
2) Replace RAM battery.
3) Save games like new.
Worked fine for me on my NES copy of the original Zelda.
Game saving (Score:1)
But, that's just my electrical engineering knowledge talking. And once again, I've no idea if they do or don't use this system. Obviously the NES did not. These days, I'd say
Re:Does size really matter? (Score:2)
There's often substance to correlations like this, but the relationship between polygons & CD-ROMs isn't one of them. 3D has one distinct timeline based on processor speed, while CD-ROMs have a completely different timeline based on advances in consumer-level hardware.
Re:Optical or Cartridge media? (Score:3, Interesting)
Rus
Unfeasible! (Score:1)
This would completely not work. For one, it would be a costly extension. Can you imagine the work it would take to get that to interface properly? Also, it would be bulky. It would be pretty darn hard to get that to fit into a cartridge slot without wasting a lot of space. This would also make it ugly.
Basically, it would be a better solution to have one slot for a cartridge and one for a mini-cd. And even this would be pretty stupid.
There's good reason to avoid optical (Score:5, Insightful)
1)Bulk. With a optical disc you have a rotational engine, a laser reader, the disc itself, and some way of removing and inserting the disc. On the other hand, a cartrige only needs a bus connector.
2)Laser. Adding a laser complicates the system, since many countrys have regulations on the usage and protection from lasers. For example, in the US, they must be completely contained for use in electonical devices.
3)Batteries. Nintendo has repeatedly chosen longevity over performance. The longer batteries last the more likely your customers are to continue playing and maintain interest in your other game products. Optical media spins, thanks to a small engine. This rates among the largest consumers of power, just like regular hard drives. You can add in some hardware to help predict and cache the disc, and you can instruct developers on how to organize the disc so that latency and spin times are reduced, but hardware means more bulk and cost, and developers are typically focused on time to market and overhead costs (thus not likely to spend much effort reducing battery consumption).
4) Current investments. Probably the most compelling reason for Nintendo to select cartridge format is a current investment in cartriges. Its become less of an issue with the investment in optical media they made with the gamecube. You might also consider backwards compatibility as a current investment, something which Nintendo should be wary to break. Every dollar Nintendo spends it plans to recoup from the consumer, which counts hardware costs and research and development fees. Believe it or not, Nintendo is making money from GBA sales alone. Its not as high margin as their software, but its still profit.
5) Latency and throughput. Its a hard balancing act between load times and power consumption when you choose optical, and "Loading" screens are often a liability. The current GBA cartridge is designed to minimize latency and maximize throughput, without such a huge hit on power consumption. It takes like 4 cycles to give it an address, and every subsequent poll advances the address 1 while returning data.
There seems to be a vocal yet very small group of people clamoring for 3d geometry and optical media, but honsetly, I don't think there's a need, or even much use. Camera issues have always been a liability rather than a feature; until developers can figure out how to make the camera emphasize rather than detract from the gameplay, I doubt it will see much popularity in the handheld.
In a similar vain, optical media is best at storing large amounts of data, yet the demand for data is minimal. Successful portable games are designed to be fun at 5min+. If you've got at least five minutes, the game will be fun. The mario series with its short levels is excellent for this, and Nintendo has recognized this, by offering a save mechanism. If you're required to sit and watch a video for 3 minutes, that video better be fun. The other use for large amounts of storage space is 3d geometry and textures. Each polygon takes at least 9 numbers, probably more. And each polygon will need at least some sort of palleting, and probably a texture. Probably the largest problem with 3d is the small screen size. Until Nintendo ramps up the resolution, high quality textures are mostly irrelevant.
More importantly, the GBA (and presumably successors) allready feature scaling and rotations that allow for reasonable 3d. Look at Golden Sun's battle presentation. Its completely turn based, but its an immediate cinematic hook. The camera system is dynamic and the characters and enemies look fine (compared to a SNES or PS1 polygon title).
Re:There's good reason to avoid optical (Score:5, Insightful)
The PSX games had bad loading times, occasionaly skipped, didn't use 3D very well, and wasn't cheap when it first came out, but that didn't stop it from selling like hotcakes.
I'd like to have faith that the average consumer wouldn't buy into the 3D hype without something to show for it a second time, but i'm too much of a cynic to convince myself of that. Why do you think things will go any differently if, effectively speaking, Sony puts a PSX handheld up against a N64 handheld? Nintendo will have a big backlog of old games going for them, but if Sony is smart they'll make it as simple as possible to port old PSX games to the PSP format, and they'll quickly build up a huge library.
Why you won't see optical (Score:3, Insightful)
Re:Optical or Cartridge media? (Score:1)
Re:Optical or Cartridge media? (Score:1)
Re:Optical or Cartridge media? (Score:2)
That's a really good idea! That would probably make the memory cards a little bigger than necessary, but it would probably save space overall.
I don't think you could actually use cartridge games a
Re:Optical or Cartridge media? (Score:1)
Sound (Score:4, Interesting)
I'm hoping that they get something up to at least a wavetable type of sound with some decent number of channels. And panning that has something between "hard left", "hard right", and "dead center". And maybe a few effects tossed in... doesn't have to be some sort of full EAX, but you know, some cheap chorusing or reverb.
Both graphics and sound quality are asymptomptic curves to increase quality; the GBA is doing pretty well for its screen size in the graphics department, even in 3D now (it's never going to look like a Playstation 1 at that resolution), but the sound quality is so early 1990's. Giving the sound system 10 or 20 times the power of the GBA would really add a lot to the system, IMHO.
Unfortunately for Nintendo.. (Score:3, Informative)
Nintendo was hoping developers would use the amazing ARM CPU to do wicked sound processi
Next Gen GBA to-do list (Score:3, Interesting)
2. Add more buttons.
And.. umm... that's about all I can think of.
Re:3 more steps... (Score:2)
Game Boy Color had an IR port. It didn't pan out. Heck, it failed so miserably that they never brought out the add-on IR port for the GBA for the sake of backwards compatability.
Sure, it works alright for their Pokemon Mini system, but I think more people own a Virtual Boy than one of those.
Keep the back-light? (Score:1, Interesting)
Definately agree with you on the buttons though.
Re:Next Gen GBA to-do list (Score:1)
Re:Next Gen GBA to-do list (Score:2)
The Big GBA's Days Are Numbered... (Score:1)
Re:The Big GBA's Days Are Numbered... (Score:5, Informative)
From Nokia publically slamming the GBA [slashdot.org], to respected gaming sites giving the N-gage the thumbs down [penny-arcade.com]. I mean, the thing's going to cost $299! You can buy a GameCube with GameBoy player AND a GBA for that.
Nokia has no idea what it's doing so far as the N-gage is concerned.
Re:The Big GBA's Days Are Numbered... (Score:5, Funny)
Re:The Big GBA's Days Are Numbered... (Score:2)
I do believe the eventual successor will be a mobile/pda/handheld combo, but it's definitely not going to be the N-gage. That thing is stillborn.
Re:The Big GBA's Days Are Numbered... (Score:1)
Frankly, you've got more chance of seeing a portable Jaguar as the next big thing than the hilariously poor N-Gage. Its just completely, monumentally rubbish. Really.
And thats before we get to the part where the head person trying to persuade customers to buy such a poorly designed piece of plastic basically said "If you play computer games in public then you're a sad weirdo with no life." Great move, there. Way to make your thing trendy.
No Storage Info? (Score:2)
Re:No Storage Info? (Score:2)
We're talking about handhelds here, not consoles. The mere fact that Nintendo has owned the market for over a decade should tell you that this is an entirely different ball game. You can't try to draw analogies to the console market, unless you want to be as wrong has many of Game Boy's competitors have been.
Re:No Storage Info? (Score:2)
Cartrige = limited media at higher cost.
MiniDVD = Massive Media storage at little cost.
It holds true on the console, and it holds true on handhelds. If both systems have equal processing power, which is more likely to have the better games? The one with the higher/cheaper storage values simply becuse more audio/video/textures/etc can be fit on it.
And THAT was my point. If Nintendo takes another cartrige format against a disk format, they might as well kiss it goodbye like they did the
Features beside Cartridge & Screen/Battery (Score:1)
Re:Features beside Cartridge & Screen/Battery (Score:1)
Sony... (Score:2)
Nintendo should go with an optical format much like MD.
Re:Sony... (Score:1)
Re:Optical Media and the Cartridge (Score:1)
*320*x200 (Score:2)
God damnit... (Score:3, Insightful)
Still, I honestly beleive that the GBA SP has a LOT of untapped life still left in it. Look at how long they supported the 8 bit line of Game Boy's and all the stuff coming out of it right up until the GBA came out.