Videogames, Learning, And Literacy 247
Thanks to an anonymous reader for pointing to a GameZone.com article interviewing Professor James Paul Gee, the author of a new book advocating videogames as a learning tool. According to Gee, "It dawned on me that good games were learning machines... Many of these [game-contained] principles could be used in schools to get kids to learn things like science, but, too often today schools are returning to skill-and-drill and multiple-choice tests that kill deep learning." He goes on to reference "good learning principles" built into games like System Shock 2, Rise of Nations, and Arcanum, and advocates early gaming for learning: "In my view - and I know it is controversial - kids should be playing games from early on, from three years old, say."
Hmmmmm... (Score:2, Funny)
about time someone recognized (Score:5, Interesting)
unfortunately games are becoming like the movie industry, only the big titles with big budgets make it on store shelves. Hopefully novel gaming wont go the way of the Bruckheimer.
Re:about time someone recognized (Score:3, Interesting)
Of course. Not only do they encourage hand-eye coordination, they also encourage important skills like pattern recognition (play any Mega Man game and you'll see what I mean) and innovative thinking (I could list a whole slew of games here...any strategy game, various Zelda games...in fact, any well made game will require you to innovate and adapt in order to progress through its levels.).
Re:about time someone recognized (Score:3)
Absolutely.
And additionally: Abstract thought that arises from complex strategic thinking. I expect that all peopl
Re:about time someone recognized (Score:5, Insightful)
I remember in grade school that all the "smart" kids owned NES or PC games.
Possibly because all the families that had enough money to buy these toys were generally better off families. Families that are generally better off generally have parents who are smarter and more high energy. These are exactly the same kind of parents that are more likely to work with kids, talking, encouraging them to read, reading to them, etc from a very young age.
Not here (Score:2)
Not here. I studied in a lot of (poor) public Brazilian schools, and most "smart" kids were in the lowest social classes (including me).
It's true that most of them played videogames (well, the boys, at least), but around here we generally play older systems wich are cheap; for example, the first Playstation is still the most popular console.
Learning games (Score:5, Insightful)
I would like to point out that his discussion of playing games "proactively," or thinking about the design of the games and how they work. From that point of view, just about any game, played that way, should teach some fundamental rules of logic.
I actually have some trouble thinking of which "entertainment" games would be good for teaching individual facts. Several discuss how to make gunpowder (hardly what you want your kids to be doing), but most really screw up most of the fundamental science. Perhaps the best use of video games (also discussed in the article) would be to inspire children (and adults) to look stuff up. It's kind'a off topic, but I've read a lot about mythology since Stargate, SG1 started airing. Video games should be able to inspire similar interests.
Re:Learning games (Score:2, Interesting)
Re:Learning games (Score:2, Interesting)
Re:Learning games (Score:2)
Yet I will never travel by putting my hand inside a book, will I?
The thing is, it's the whole logic requiered to solve those puzzles that trigger some acual good thinking ... I think
Then there is the fact that I work at a LAN gaming center, so I see pretty much every kind of gamer go trough the place, from the gee
Re:Learning games (Score:2, Informative)
A quickie list...
Re:Learning games (Score:2)
I've learned quite a bit from newer games such as Medieval: Total War and older games such as Seven Cities of Gold (which wasn't geographically accurate, but had a lot of historically accurate information), as well as historical sims.
Flight Simulators often have real world locations in them, and relative directions can be learned. Even combat flight sims often have real world locations.
Simulators in general often have real world historical ships in them - the now fairly a
Re:Learning games (Score:2, Insightful)
one thing that I am sure most action games help with is peripheral vision.
when you play Galaga, do don't stare at your ship while firing and moving, you typically stare at the center of the screen and let your periphery take care of the rest.
I've played tons of action games as a kid (atari 2600, c-64) and my peripheral vision is incredible; I can take in most of my surroundings while looking straight ahead.
Re:Learning games (Score:2)
Would you want your kids to make gunpower? Probably not.
Would you want your kids to become interested in learning about chemistry? Yes.
If they start talking about methods of how to make gunpower, then get them a chemistry set for their birthday. It's a lot safer than gunpower and they will probably learn s
Things I've learned from games (Score:5, Interesting)
Also, sim city 2000 and myst were great in terms of general intelligence building. And don't forget the EV series! Now I know a bunch of major star systems. Bernard's Star here I come! Yes, it really does exist, however not all stars from fiction are real. I don't think fiddler's green exists.
Anyhoo, a healthy dose of non first person shooter games can be good for the brain, and while those shooters certainly improve reflexes, the RSI, frazzled nerves and raised blood pressure of a good net match are hardly worth it.
Re:Things I've learned from games (Score:3, Informative)
Anyways, here in Cupertino, CA (courtesy of Apple Computer), we used plenty of video games in elementary school for learning purposes...Cross-Country USA and Cross-Country California for geography, Oregon Trail and Amazon Trail for history, Reader Rabbit and some others for English and other skills, and one other castle-based s
Re:Things I've learned from games (Score:2, Interesting)
In my elementary school (so many years ago) our computer class consisted of playing Carmen Sandiego, Shufflepuck Cafe, SimEarth and SimCity.
Good fun was had by all.
Re:Things I've learned from games (Score:5, Interesting)
However, I think trying to create a game is just as valuable as playing a well-written and educational one. Thinking up and writing down consistent rules, fine-tuning game play, imagining scenarios, researching details to make the game more realistic/interesting, and learning the programming (and debugging) skills necessary to implement your creation. That's what drove me to learn programming in the first place... though to this day, I have yet to code a full game. Well, one of these days.
Re:Things I've learned from games (Score:5, Funny)
Re:Things I've learned from games (Score:3, Interesting)
Re:Things I've learned from games (Score:3, Funny)
Some other noteworthy lessons...
I learned how to jack a car from GTA3.
How to fire a machine gun from Quake 2.
How to run over pedestrians efficiently in Carmageddon.
Re:Things I've learned from games (Score:5, Funny)
Re:Things I've learned from games (Score:2)
I learnt how to chat up women from Leisure Suit Larry
and
How to have a normal healthy relationship with a human being from... errr... I forget that one.
Re:Things I've learned from games (Score:2)
Oh you mean like in Unreal, where you have to blow them apart for them to be your friends?
Re:Things I've learned from games (Score:2)
Re:Things I've learned from games (Score:3, Funny)
Sounds like excellent training to deal with cubicle work under tight deadlines and frustrating meetings with PHB's.
Re:Things I've learned from games (Score:2)
Re:Things I've learned from games (Score:2)
My parents used to havce this little book called "everything is done before 6 years old" or something like that". When I was 7 I read it and realized why my parents gave me so much stimulation early on. Mind you my father is an engeineer and my mother a science teacher, so that may have healped too
I remember playing Dragon Warrior... (Score:2, Insightful)
People only say 1 of 3 possible sentences.
Thou shalt now cross over the trees into that other land, for there are most largest beasts there to tear you apart.
Seriously though, I guess you can easily learn problem solving, the try and try and try again principle, patience, extended mental focus/
Let me think... (Score:3, Insightful)
Reading For Knowledge Increase Games For Others (Score:2)
There is no way any games can compete with books and some other forms of non-gaming literature because of the sheer amount of info they contain. If you can efficiently take in info from those sources then thats great. Some people forget... fortunately i'm not one of them
Re:Let me think... (Score:2, Insightful)
From playing super mario through nes, snes, n64, gamecube I constantly kick myself for never looking at the bigger picture of the level, i tend to look towards route 1 to reach the goal, never looking around for easier or more interesting/exciting ways.
Its this *adventurous/none conventional* approach towards games/work which IMO is the true benefit of playing games.
Re:Let me think... (Score:2)
Flight Sims... (Score:5, Interesting)
Apparently flying a modern jet requires tracking lots of things at once and the gamer kids are pretty good at it.
I also recall many pilots saying that the number one cause of crashes was pilots believing sensory input over guages, and how easy it was to fool your inner ear. I'd say this would be an advantage to vid game based learners, because gauges are all you have to rely on in a PC game. Further, I don't recall ever seeing a guage in a simulator program of any type that gave inaccurate info, ever.
Re:Flight Sims... (Score:2, Interesting)
and the kids who grew up programming video games will write the code that makes most planes pilotless; so who'll need those human Nintendo-pilots anyway? :)
--
I want to try this (Score:2)
I'm very curious to know how much, if any, of my FS98 skillset will transfer over to flying a real Cessna. Certainly I have the principles of flight
Re:I want to try this (Score:2)
Language is where it's at (Score:5, Informative)
Of course, even better would be a game with a lot more interaction, something like a Sierra-style adventure game.
Actually, it's personal experience too, I learned quite a bit of English from 80s text adventures.
Re:Language is where it's at (Score:2)
Mein Leben! (My life!)
Scheutsteuffel (the SS)
Aaaaaaaah! (Aaaaaaaah!)
(hopefully I spelled those correctly)
Even stuff like the letter to Eva Braun in the game identifies a historical figure, which for me, at least, was rewarding a few years later when I actually found out who that was. For that matter, having learned phrases in German, even not knowing what they meant, m
Answers the wrong question (Score:5, Interesting)
However, if you're wanting to teach that problem kid, there's surely better ways than sitting them in front of a computer with a stack of games.
What's next, computer training by downloading pr0n - think about it - learn all about caching, searching for passwords, virus checking for trojan pr0n, proxies, ad blocking, ftp, IRC, KaZaA, etc. Excuse me, I must go now to write my book and get interviewed on GameZone...
Re:Answers the wrong question (Score:5, Insightful)
1) remembering spawn times for various items (eg. just picked up the armor, so I should return in 25 seconds to pick it up again) a good player should be able to do this for quite a lot of items at once (which won't always have the same gap between spawns)
2) keeping track of your stats and team mates stats and locations,
3) working out opponents possitions from audio cues, map/tactical knowledge, previous experience of playing the oponents.
4) respond to team comunications, either voice comms or text, I've been playing for years and still can't absorb the infomation from a top clan using text comms when I'm watching a game, they can do that while playing (new instructions/information every
5) Some people will actually keep track of enemies ammo count (normally only in 1on1 games and with non-rapid fire weapons), listening out for explosions and such when the enemy is out of view.
These aren't logical/reasoning skills for the most part, but being able to do this while running around and trying to concentrate on shooting people isn't easy, and is exactly the sort of multi-tasking skills that have been mentioned as the sort fighter pilots use. This also isn't some thing most people have naturally, but I think training your brain up to be able to deal with lots of information like that is useful.
Anyway I think deathmatch games involve a lot more thinking than you might guess
Re:Answers the wrong question (Score:2)
That's because clans have macros for all these things. And they just have to see the line out of the corner of their eye to know which text macro the other person sent.
What really surprises me is the macros they have. There's one I'll always
As a father of an almost 3 year old kid (Score:5, Insightful)
In German we use the verb "begreifen" for the process of understanding something that you learn. That verb contains the "greifen" which means that you can grab something. And yes, I believe that kids of 3 years old learn the world by touching it and grabbing things and not by simulating the world on a TV monitor.
And BTW, for my kid I found a sort of "catalyst" to make her learn. Its simple, cheap, runs without batteries and she enjoys it a lot: Books.
Everything in moderation (Score:2, Insightful)
Re:Everything in moderation (Score:4, Insightful)
To rephrase the question (disclaimer: Probably violating the spirit of the parent poster), which is more educational, a Harry Potter novel or a Harry Potter computer/console game? The book teaches literacy through example, while the game (hopefully) teaches problem solving and hand-eye manipulation.
A lot of older games used to cover the literacy front as well - adventure games in particular - but today's push for stunning graphics and voiceovers is removing that tendency. Conversely, the immersion factor is increased, so it is more like the player is actually doing things to some end, rather than asking (telling?) a character to do those same things.
To revisit the book vs game question, I think that there's no good reason why the two should be exclusive. Rather, each should focus on its strengths, and refer to the other when weaker areas are encountered. Rather than having quizzes at the end of textbook chapters, have games included on a CD that requires knowledge (or perhaps even understanding, if the game designer is good enough?) of the chapter content to complete the next level... include a simple checkpoint system so the child is rewarded for getting through each chapter, and encouraged to move on to the next chapter. If chapters have a degree of non-linearity, then this can be reflected in non-linearity of the game plotline.
Something like that would have had me rabid to get through my highschool textbooks, if decently implemented!
Re:Everything in moderation (Score:5, Interesting)
They will hardly touch a book of their own volition but they have THE highest reading skills in their respective classes (in fact my 5 year old is outpacing my 7 year old gah!! ) because they WANTED to read what was going on in their games.
Combine this with some good old-fashioned school education and some active parental involvement and I have some motivated kids who ENJOY learning about science, nature, mathematics etc. etc.
So anyways - for younger children I personally believe that they have learned more from playing computers games (and watching television) than they have learned from books so far. That said they have learned a great deal more from their parents, teachers and peers than from games...because there really is NO replacement for teaching and good parenting.
Oh one draw-back I should note - their handwriting absolutely sucks because they type everything *sigh*
A prescient pedagogical insight (Score:5, Interesting)
If this was done in a way that didn't seem pedantic; that didn't detract form the 'fun' or 'challenge' of the game; that permitted the player to branch to new experiences once certain 'pedagogic principles' were mastered; gaming would reach a new plateau - both in terms of cultural influence and sales. Every parent would run out and but a game console, no questions asked.
This is the most compelling way to help people to "fail on the way to mastery".
Imagine that a parent hears that little Suzy will do better in school (or on her SAT's) if she plays games that help her to learn the principles of elementary geometry, grammar, etc. as a part of playing the game, *without her consciously realizing it*. Clever game design could accomplish this. (Why isn't Wolfram Publishing authoring math game?)
Of course, in many cases, conscious awareness that directed learning is taking place could also be permitted, as long as the game's design created stimulating scenarios that compel participation.
This is really just the very beginning for games as learning tools. Years ago, in cognitive science seminars, it became clear that the best 'artificial' way we had to instill learning skills was through simulation. This is still true, and remain so for some time.
Really, games are immersive, simulative, experiences. They will become more immersive, and sophisticated (in terms of simulation) as time goes on, processors get faster, broadband becomes a non-issue, and designers realize that learning can be fun.
The future for this sort of thing is absolutely unlimited. In fact, there's no reason why serious simulations and models of very complex environments won't eventually be brought before very sophisticated learners (politicians, medical professionals, genetic designers, etc.) to help them "think through" potential consequences of their actions.
Frankly, this is the most important pedagogical development in that last 100 years, if not longer. It will have import far into the future.
Re:A prescient pedagogical insight (Score:2, Interesting)
Ha, a bit of deja vu here. Wasn't that what they said when TV came out?
Problem: I've played a lot of educational video games, and all of them were boring. It certainly would be cool if a game could unconsciously teach useful things, but in 20 years of gaming it has never been done, and I see no evidence that it's possible.
E.g. I've played a platformer designed to
Re:A prescient pedagogical insight (Score:2)
Re:A prescient pedagogical insight (Score:2)
It is not an original idea. It has been said many times before, since the 70's. But unfortunately, nothing will come of it.
Children have always learned from games. (Score:5, Interesting)
This makes you wonder why there is so much anti-videogame sentiment, and its sad that its only now that more people are looking seriously toward computer games for child learning.
A friend recently got married and has their first child. Both parents have firmly ingrained computing habits, and hence the child has spent a lot of time in front of a monitor. At age 3, he knew how to operate the window's quicklaunch in order to get to media player (kid loves to watch stuff from Pixar, and they use the PC as a VCD/DVD player). Near age four, he could navigate most of the start menu. And the child isn't a geek either, he runs around much like any other and is a bit of a bully in school actually.
Re:Children have always learned from games. (Score:2)
Frogger (Score:2, Funny)
If only he had a little more practice..
-Rylfaeth
Re:Frogger (Score:2)
Good (Score:4, Interesting)
Those same kids, however, are very interested in TEH XBOZZZZ and all that. If you could somehow make education fun, like "Typing of the Dead", and things like that, i think it would work. The problem is, right now, that education games aren't fun. Not to most kids. Even the younger kids are being influenced by the older ones into thinking that anything that even remotely involves something other than porn or guns is bad. As such, i think i have a formula that may well be important to note in this instance:
*breasts* + *violence* + * = FUN GAME
Knowing this, i think we need to add more, like, shooting games and things to the educational genre. Quake III: Preposition Death Match. Dead or Alive Volleyball: XTREME Spelling Mastarz. Things like that.
Re:Good (Score:2)
Re:Good (Score:2)
Honestly, I am more appalled at the number of kids that *can* pronounce the 'word' ROFLAMO.
But seriously, I hear you. I am from the generation that was just on the leading edge of the 'net -- When I was in highschool, ICQ was still in the 5 million user range and the occasional person still asking 'what's the internet' or 'wh
PROs and CONs (Score:3, Interesting)
Re:PROs and CONs (Score:2)
Depends on your definition of mindless. My five year old daughter plays CtF in Unreal Tournament/UT 2003 and Jedi Knight 2 with me, and it's taught her a lot of 'intangibles;' acting under pressure, rapid data assimilation and application, basic tactics (both solo and team), resource management, decision making, and so on.
Oh, and her reading comprehension is faster now, too.
i learned loads from age of empires (Score:2, Funny)
it's no joke! (Score:5, Interesting)
It works wonders because
1) it teaches you slang that's sometimes not in textbooks but people use often (must have good dictionary, however)
2) you brush up listening comprehension
3) you can pause the damn thing (try that with TV - well, one without TiVO and the likes)
4) subtitle
5) it provides a mental reference about the words, when I see "furikaeru" I would think to myself - ahh, Yuna says this in her final monologue and such and I can use the game scenario to remind me of the meaning; etc.
So, games can definitely be a learning tool. In fact this the most fun I have had learning yet.
Of course, as a friend puts it, an equally effective way may be to find a - ahem - sex toy who likes to talk during - ahem - activities. But looking up dictionary during such activities may be slightly inconvenient.
Re:it's no joke! (Score:2, Informative)
There's a project in the works [lrnj.com] intending to teach (written) Japanese from scratch through a CRPG vehicle.
I hope the owner manages to finish it... After completing the game, people could then progress to those Japanese CRPGs that were never translated!
This perhaps becomes viable because of the volume of other Japanese-language games in the market... I'm not sure how well this general technique might apply to other languages, however.
Re:it's no joke! (Score:2)
...
Of course, as a friend puts it, an equally effective way may be to find a - ahem - sex toy who likes to talk during - ahem - activities.
;-)
A while back, I came across this web page that teaches Japanese characters by rewarding you with a cartoon girl who removes clothing on correct answers. Wish I could find it again
Re:it's no joke! (Score:2)
Re:it's no joke! (Score:2)
And I learned it from videogames, mostly SNES/PlayStation RPGs.
the *truth* from a user, from his mouth (Score:4, Insightful)
-P
Games and Learning (Score:5, Insightful)
Why the hell is this considered controversial? There's something horribly broken in the adult mind if playing games and learning are separated so badly. Why do people think kids have this urge to play anyway? Learning is the whole point! That's why they do it!
Play is a natural technique for young people and animals to learn the skills they will need as adults. Social skills, survival skills, everything. Our brains are wired so that we play to learn and learn best while playing. It's as simple as that. If educators got this into their heads we would have a much better school system.
Re:Games and Learning (Score:2, Insightful)
Because videogames are the perceived evil for the youth of today, much as Elvis and the Beatles were for another generation. Hence, anything saying that they could be good for kids will be controversial.
The problem with video games... (Score:4, Insightful)
This is presented as though it is original thought, but it really isn't. There is lots of research into education and video games over the years, and in the UK I know of several current government funded programs explore the use of video games in schools.
The reason that we haven't seen more educational video games is not because nobody has thought of it, but because it is so expensive to produce them. In the early days of personal computing - when most software was written by individuals - there were loads of educational computer games, many of them very well designed and fun. But these days you need a budget of millions to create a game, so unfortunately there aren't so many educational titles around.
Re:The problem with video games... (Score:2)
Not necessarily true. You only need large teams if you want to have the coolest new graphics and sound. If it's an educational program, the money might better be spent developing good concepts and good play
Literacy? Games? OK then... (Score:4, Interesting)
Games where you have to interact a lot in a non repetitive way might be useful educational tools, as are books, as is a group classroom experiment, etc.
However, I have yet to see a game that really wins on any of these points, although they are all complements to real learning. Chat rooms do not even have conversations in English any more, it's all LOL and ROTFL and smilies. I've even seen people in chat rooms who barely type anything else, in fact they probably just point and click macros that someone else created instead.
Programming and logic, and of course hand to eye coordination, can be learned from computers. Doesn't beat real sport, which adds 3D sensory perception and much better spatial awareness. A good learning game will not beat a good book for improving literacy, but it might help with rule based learning, like mathematics, grammar and vocabulary building by repetition.
Re:Literacy? Games? OK then... (Score:2)
Of course it had no graphics, as I beleive that it was the first text based adventure game from Infocom, who had the best language parser around. Way ahead of their time..
If only... (Score:4, Insightful)
I remember Civilisation II, and how I was disapointed that the best way to run your government was 'Fundamentalism' and it was minerals for production, farms for food. Very Simple.
Also SimCity3k where the only people that mattered were petitioners who wanted a money making scheme. Just imagine if a SimCity player gets to be mayor of a major city.
Re:If only... (Score:3, Insightful)
I hope you're joking, because if you haven't learned that's how real life works yet you're in for a big suprise. Lobbyists petition governments with money making schemes and pay off the corrupt politicians. It's just how democratic republics work.
Re:If only... (Score:2)
If only you had spelled it republiks would the circle be complete...
As a business owner, games have helped me... (Score:2, Interesting)
The best of such games taught me to watch expenditures, invest in productive items, make more money which gets invested in other productive items and services.
Sometimes I feel like I'm actually in a game,
but with a system of much more interesting and
gratifying rewards.
Thanks a lot (Score:2, Funny)
that's how i learned to read (Score:2, Interesting)
i even got skipped ahead a grade in reading when i entered elementary.
this guy's got a great point.
What I learned from RPGs (Score:5, Funny)
I think playing through the great SNES RPGs of the Golden Age (Final Fantasy, Earthbound, Chrono Trigger, Tales of Fantasia, Secret of Mana, and so on) was a very important, formative, and educational experience for me.
Among the things I learned:
You can never carry more than a certain fixed number of objects.
People may be small moving 16x16 blobs from far away, but up close they turn into large still images.
Don't hit anyone, because if you do a little number will bounce out of them and it's kind of unnerving.
When just wandering around in life, you'll need a wide range of area attacks to keep little problems at bay. But when facing a major crisis, such as Kefka or the Profound Darkness, you need big heavy single-target attacks.
Two or three people co-operating can be much more effective than one -- but only if the game supports combo attacks. Unless it's Chrono Trigger in which case the combos are weaker than individual attacks. I guess there's a moral there.
It is possible for an art to flourish and die out completely not only within one lifetime, but within just a couple of decades.
Pretty obvious ! (Score:5, Interesting)
In fact, this is how most of us learn pretty much everything at an early age.
Why is it that these 'revelations' keep on cropping up when it's been known for so long that kids playing aid thier learning, no matter what form the game takes ?
Have the 'power that be' that critisise video games got so powerful that people have forgotten the fact that games are good learning tools ?
Still, it's nice to see this kind of article and more articles praising games could help to balance out the crazies who blame video games for all social ills.
Wizardry (Score:5, Interesting)
Basically, if it weren't for Wizardry (and, later on, Matrix Cubed), I wouldn't be posting this now. This is enough proof for me that computer games can be more than just pretty distractions.
Always beware education by dictat and dogma (Score:2)
Children need, above all, to be free to play the way they want to, in a varied and challenging environment that includes many other people.
Children learn best and most from other children, not from games or books, and yet role of child culture in the learning process is almost totally ignored by this kind of pronouncement. Games - e
It just DAWNED ON HIM!? (Score:3, Insightful)
Top down is great for begin-gineers. (Score:2)
why do people always think this? (Score:2)
This isn't some great new insight; people have been railing against "rote" learning for about a century or so. More, in some places.
So why was there more literacy and learning (among those attending school, with access to books, etc.) before all these wonderous theories of, er, non-rote learning?
Slightly OT (Score:2, Informative)
I really, really loathe those people.
Questron (Score:2, Interesting)
You could edit the character files in a hex editor and give yourself gazzilions of $ or HPs:)
Games v. Violent Computer Games (Score:3, Insightful)
These are all real issues, and since he doesn't address them it's a big problem for his interview. It's very easy to talke about games, but there are a lot of games and to treat them all the same is extremely problematic. There are non-computer games (lots), computer games, violent computer games, multiplayer... etc. I am so sick of people conflating computer games and violent computer games, you get this script kiddies here who think anyone who dares to question the violence in computer games is attacking everything including Myst.
His article really isn't news either. It's been well known for a long time that all smart species play and learn from games. Human babies? Love to play! Primates? Play! Lions? The same! Kittens and puppies? They play all the time! It's a form of learning.
It's also been known for some time that stories are an important part of human history. Before we had writing, everything was an oral history, essentially, a story. Storytelling is a vital and ingrained part of the human experience. The Odyssey? Beowulf? Stories! (That makes four problems.)
games and learning (Score:2)
IF we all agree (and it seems to be a generally-accepted proposition) that kids can learn from games, then do we also agree that children can be negatively influenced by video games?
Does this not take us a giant step toward the people that believe the school shooting incidents (like the tragically infamous Columbine shootings) are a result of kids playing first-person shooters?
Personally, I think I agree with both points, to a d
Learning != Conditioning. (Score:2)
Kids playing Quake may learn how to navigate through a maze and blast enemies, but it's a huge jump to conclude that they're being programmed for the behavior at the same time. Learning involves a completely different set of skills than stimulus-response conditioning, which is what you're talking about.
My experience teaching with games. (Score:5, Interesting)
Later he found a 486 in the dumpster with Debian installed on it. Well, hated to do it, but I reformated the drive and put Win98 on it, after I gutted it and put a P166 in it. Hey, he was only 10 or 11 at the time. His grandma had heard all about ebay and wanted to check it out. Perfect! I worked for an ISP at the time. I spoke to my boss/CEO, he allowed no setup fee and the first six months free, I paid for the next six months after that. He knew that I was on IRC at work all day (it was part of my job), I showed him how to bring up the JAVA client (I had more control over that than a normal client would allow) and he chatted all day. At first it would take him serveral minutes to type a poorly spelled short sentance in the room, to the point you almost didn't realize he was there if you weren't looking for him. Within six months he could keep up.
It all started with video games.
Before I moved out of that complex his grandmother left a thank you letter under the windsheild wipper of my truck. It's framed and hanging in my computer loft at home now.
Two months ago I got married. That kid, now 16, was my best man.
something else to learn (Score:2)
Mod-ing the popular games? (Score:2)
PQ2 (Score:2)
The things I learned from Video Games (Score:3, Informative)
I've learned TONS of geography. For example, I can tell you approximately where Bombay, Calcutta, and the Himilayian mountains are in India, thanks to games like Railroad Tycoon 2. I know where a lot of cities are in the Caribbean thanks to Pirates!
I was reading Guns, Germs, and Steel by Jared Diamond and he was talking about how fledgling societies that start near an abundance of natural resources tend to grow more quickly and advance faster. Anybody who's ever played Civ could have told you that.
I've developed more of a vocabulary through encountering words I didn't know in an understandable context. I learned about storytelling through adventure games like Grim Fandango.
I learned tons of problem solving. Wasteland and Everquest reinforced that often, using a little bit of brains is more important than using a lot of might. I've learned about consequence (killing NPCs randomly means you sometimes can't finish quests that involve them) and diplomacy.
I learned a bit about math and statistics from playing RPGs like and influenced by AD&D from all that dice rolling and min-maxing.
I learned about the principles of the stock market and speculating from playing BBS games. And about supply and demand economics from online MMORPGS.
Games often tend to mimic real life, even when they include imaginative elements, and often do a great job of taking a complex system and making it simple and understandable by putting it in a larger context. It gives people the opportunity to explore a subset of a subject thats accessible to someone without much of a background in that topic area, and the knowledge gained can then be used as a stepping stone into more complex topics that are more directly applicable to the real world.
As you can see, the above topics hit a wide variety of areas. I think that playing games gave me a better appreciation and a better foundation for the multitude of topics that I would encounter later in life. I've always wondered if it would be possible to write an interesting book entirely on the multitude of areas that computer games reflect real life -- because I think non-gamers simply don't realize how broad the correlation is!
Re:yes...from age three... (Score:3, Interesting)
I think maybe the trick would be to continually enhance old games to have today's graphics standard to ensure that peo
Re:yes...from age three... (Score:2)
Daniel
Re:I call bullshit... (Score:2)
Then there is hope for you!
Re:3 years old ? (Score:3, Insightful)
Re:3 years old ? (Score:2)
My year and a half old plays Reader Rabbit Toddler, and our biggest problem is that she's too smart for her own good; she's learned, for example, how to pop out the CD, find her other toddler game, pop it in, hit 'play' on the autorun, and go for it.
I'm afraid she's going to break off the CD tray one of these days...