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GameCube (Games) Entertainment Games

Miyamoto Lecture On Design, Career 56

Thanks to Video-fenky for translating a Tokyo University lecture transcript with Nintendo's Shigeru Miyamoto, as originally posted on the Japanese Nintendo Cafe website. This in-depth talk discusses a cornucopia of interesting subjects, including originality ("..project documents that start out with 'If you did this and that to this other game, I think it would be really fun' are absolutely no good. Don't tell me about that! Tell the person who made that other game about it!") and job titles ("in Nintendo there aren't any official positions called 'director' or 'producer'.. [but] people overseas don't get that system. So when I started dealing with overseas folks, I wanted to sell myself to them, so I just wrote 'producer' on my business card. Later I got yelled at from the head office about assigning myself titles, but... (laughs).")
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Miyamoto Lecture On Design, Career

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  • Time (Score:2, Insightful)

    by Gr33nNight ( 679837 )
    Man, where does this man find time to do all this stuff. From overseeing around a dozen games, to designing new ones, to lecturing at colleges, this man is a machine. No wonder his games are always excellent.
  • by Painaxl ( 673056 ) on Tuesday July 08, 2003 @12:52PM (#6392817)
    Man, the more I read what Mr. Miyamoto has to say, the more I want to pick up a 'Cube. If some other software companies took a cue from him, we'd have a lot more truly great games for next-gen systems. Even when he commented on the American gaming public, he made comments about taste that didn't make Americans out to be uneducated gamers like some other industry-types.

    No wonder this guy's got so many games in the top 25 of IGN's recent list. I mean, how many game designers today would answer the question "What's the most important element in a video game today" with "Is it fun?"

    BTW: What's the Super Mario Club that he referred to? Some kind of beta testers for Nintendo?
    • Super Mario Club is a Japanese Beta Testing House, I believe. In the credits for Animal Crossing, it says thanks to them for beta testing. And I belive it thanks them for beta testing in most other Nintendo developed/published.
      • Super Mario Club is a Japanese Beta Testing House, I believe. In the credits for Animal Crossing

        If you look in the credits of every Nintendo first party game, there is a thanks given to the Super Mario Club since 89 or so.

        I do beleive that this is one of Nintendos strengths, and is one of the reasons that their first pary games are usually so pollished and well crafted. They take a vary serious intrest in what is going to bear their label. Say what you want about their console marketing, but you can'
        • Comment removed based on user account deletion
          • Well, apart from the fact that they get keep churning out the same games and characters that is.

            Yeah but their games are good... Most other gaming companies do the same thing(Turok, Spyro, Crash Bandicoot, Lara Croft, etc...)with mixed results, Nintendo are VERY consitent with their quality...

            Infact, the most innovative console games these days come from Nintnedo and their 2nd party developers, IMHO... Eteranl Darkness? Pikmin? new ideas executed marvelously...

            • Also, it should be noted that Nintendo's definitely not afraid to make games in the same series using the same characters that are completely different from their predecessors. Anyone that says Wind Waker, Metroid Prime, and Mario Sunshine are the same basic games they saw on the NES haven't even looked at these games (of course, I've heard that Wind Waker and Ocarina of Time are similar, I wouldn't know).
    • by Gr33nNight ( 679837 ) on Tuesday July 08, 2003 @01:16PM (#6393042)
      In the days of yore, every game that came out on a Nintendo system would have to go through rigorous testing at the Mario Club. Now it is just an option, one that alot of companies dont use because it does take time and money. But the end result is a better game overall
  • With all of Miyamoto's great ideas, he should have no problem finding a job after Nintendo...
    • "With all of Miyamoto's great ideas, he should have no problem finding a job after Nintendo..."

      If I were a bettin man, I'd say that 'after Nintendo', Miyamoto will retire. Nintendo takes very good care of him, and he feels very good about that place. He's a creative guy. Nintendo nurtures that creativity and lets him take risks. I can't imagine he'd get that treatment elsewhere.

      Also, factor in that he loves his job. I don't think money is his big pull in life. I doubt he gets hired away from there
  • I really like Miyamoto, I think he's one of the greatest names in the gaming industry. I just hope he has enough insight and power to convince Nintendo to throw their hat into the online game arena.
  • Gaming Industry (Score:4, Insightful)

    by DrWho520 ( 655973 ) on Tuesday July 08, 2003 @02:00PM (#6393520) Journal
    U.S. games from an era or two ago weren't so well put together, but they were interesting because there was so much variety in what they made.

    I think this comment is one of the most telling in the transcript and about the video game industry as a whole. Games have become so expensive to make that development houses no longer wish to take risks on different kinds of games. I want to play games like Pikmin, games that I have never seen before. How much more can you do to make an FPS unique? Why is Animal Crossing fun? Because there is nothing else like it (well maybe the SIMs.)

    Nintendo is not the only company producing these games. GTA and GTA:VC are excellent. I have never experienced something so open ended, reguardless of the violent nature. Unfortunately, the violent nature is probably what sold the game, not the play mechanics. I just hope Rockstar can follow up...and not with a sequel, but with something just as innovative. How many games out now would you consider GTA clones, or clones of other games for that matter? That's the problem Miyamoto has with the US gaiming industry, where is the variety?

    I guess it comes down to your criteria for a great game. Does it sell, or is it fun? Mine is deffinately fun.
    • The GTAs would never have sold as well as they did without the great gameplay. The violence factor might have made it "cool" to Joe Gamer but the gameplay is the reason he bought it instead of just renting it or playing it at a friend's house.

      Some of the previous posters should keep in mind Miyamoto is a Japanese guy talking to a Japanese audience. When they say US games are "not as good" they mean that from their own perspective in their own country. It's certainly valid for them to say that they don't
      • Re:Gaming Industry (Score:3, Informative)

        by scot4875 ( 542869 )
        GTA isn't a US game. Rockstar North isn't based in the US.

        --Jeremy
        • Yeah, I know. I was addressing two separate issues there: the success of GTA and whether Miyamoto's comments about US games were "nationalist" or not. One of the best things about GTA is its satire of US culture. I don't think its criticisms would have been so harsh (and funny) if it were made in the US.
    • The Elder Scrolls:Arena was incredibly open ended.

      And is ages old.

      That is the first of three (Daggerfall, Morrowind)

      I have not played the others though, but if Arena ran in Linux or Windows I would play it (DOS only, and I can't get enough free memmory (it needs 618k, ouch). I spent 3 nights trying to get it to work under WIN98 booted in DOS mode and failed to get the free memmory needed.

  • by Azadre ( 632442 )
    If anyone knows fun, it is Shigeru Miyamoto. He is the creator Donkey Kong, the Legend of Zelda, and Mario Bros. This man practically invented the modern video game. He is the Spielburg of video games. If he wants to comment on American video games, the American game makers should listen out of respect.
  • Miyamoto's Influence (Score:5, Informative)

    by EGSonikku ( 519478 ) <petersen@mobile.gmail@com> on Tuesday July 08, 2003 @11:30PM (#6397679)
    FYI, Games made by / Produced by /Supervised by Shigeru Miyamoto:

    Arcade:

    Mario Bros. 1983
    Donkey Kong 1983

    NES:

    Donkey Kong 1983
    Donkey Kong Jr. 1983
    Donkey Kong 3 1984
    Super Mario Bros. 1985
    Metroid 1986
    Super Mario Bros. 2 1989
    Super Mario Bros. 2 (JP) 1986
    Super Mario Bros. 3 1991
    The Legend of Zelda 1986

    Gameboy:

    Donkey Kong '95 1994
    Legend of Zelda: Oracle 2001
    Zelda: Link's Awakening 2001
    Mole Mania 1996
    Waverace 1992

    Super Nintendo:

    Earthbound 1991
    F-Zero 1991
    Starfox/Starwing 1994
    Super Mario All Stars 1995
    Super Mario Kart 1992
    Super Mario RPG 1996
    Super Metroid 1992
    Super Mario World 1991
    SMW2: Yoshi's Island 1995
    Yoshi's Safari 1993
    Zelda: A Link to The Past 1991

    Nintendo 64:

    1080 Snowboarding 1998
    Animal Forest 2001
    F-Zero X 1998
    F-Zero X Expansion (64DD) 1999
    Legend of Zelda: Majora's Mask 2000
    Zelda: Ocarina of Time 1998
    Mario Artist (64DD) 1999
    Mario Kart 64 1997
    Star Fox 64 1997
    Super Mario 64 1996
    Super Smash Bros. 1999
    Waverace 64 1996
    Yoshi's Story 1998

    Nintendo Gamecube:

    1080: White Storm 2003
    Animal Crossing 2002
    Doshin The Giant 2002
    F-Zero GX 2003
    Geist TBA
    Giftpia TBA
    Kirby's Air Ride 2003
    Legend of Zelda: Four Swords TBA
    Zelda: Tetra's Trackers TBA
    Legend Of Zelda:The Wind Waker 2003
    Luigi's Mansion 2001
    Mario Golf: Toadstool Tour 2003
    Mario Kart: Double Dash!! 2004
    Mario Sunshine 2002
    Mario Tennis TBA
    Marionette TBA
    Metroid Prime 2002
    Pac Man TBA
    Pikmin 2001
    Pikmin 2 TBA
    Roll 'O Rama 2002
    Stage Debut 2002
    Starfox GC TBA
    Super Smash Bros. Melee 2001
    Wario World 2003
    Waverace: Blue Storm 2001

    Nitendo GameBoy Advance:

    Advance Wars 2001
    Advance Wars 2: 2003
    F-Zero: Maximum Velocity 2001
    Mario Kart Super Circuit 2001
    Mario & Luigi 2003
    Metroid Fusion 2002
    Super Mario Advance 2001
    Super Mario World: SMA2 2002
    SMW3: Yoshi's Island 2002
    Super Mario Brothers 3: SMA4 2003
    Wario Land 4 2001
    Wario Ware 2003
    Zelda: Four Swords 2002

    With titles like those under his belt, it's easy to see why the game industry would not be the same without him.

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