Dungeons & Dragons 3.5 Reviewed 125
WorselWorsel writes "The new edition of the seminal Dungeons & Dragons paper-RPG comes out this Friday and d20zines.com has this review. This is the first new edition of D&D since Hasbro acquired Wizards of the Coast. The last edition came out almost two years ago, and this time around the prices of three core books are up by $10 each. Since these are partially incompatible with older 3rd edition books, WotC is printing/making downloadable a short booklet explaining some changes." In addition to being a product review, it's a good overview of what's changed since 3rd edition, and really helps one decide if the changes are important enough to rebuy the core rulebooks.
Nerds! (Score:4, Funny)
Ha! Only nerds play Dungeons & Dragons and post to Slashdot about it....oh, wait.
Odd that they haven't raced to 4.0... (Score:2)
Dungeons and Dragons: GPA Edition.
Re:Odd that they haven't raced to 4.0... (Score:4, Funny)
I'm sure there are tons of us that wish we could do some kind of class action lawsuit like the tobacco addicts. D&D killed our GPA! As did Warcraft II, Quake, MUDs, etc. I think females were in there somewhere, but I can't really remember.
Price Up? Hardly (Score:4, Interesting)
Up $10 over the price of the old books when they were first released. Exactly the same price as the old books have been selling at since January 2001.
Re:Price Up? Hardly (Score:2)
Re:Price Up? Hardly (Score:1)
Re:Price Up? Hardly (Score:3, Insightful)
Re:Price Up? Hardly (Score:2)
That's no excuse for being an asshole. You've got no right to complain about the "hike". The original books were still a good deal when they were $30 (you won't find other hardcover full-color RPG books for that price), 3.5 is an even better deal since the books are longer, Wizards offering a limited-time great deal on the others implies no obligation to continue to do that with later books in the line (especially since there are
Re:Price Up? Hardly (Score:2)
combine a price hike for each of the core books and you've got a significant change in cost for any serious players. at least when AD&D came out, we got a lot of extra content over the first edition to make shelling out the cash worth it.
I highly doubt that WotC would be taking a loss if they had left
Re:Price Up? Hardly (Score:3, Informative)
Nobody else sells a hardcover, full-color RPG book of that length for even $30. Why? Because the printing costs are too high to make a profit. The only reason Wizards can afford to sell them at $30 is because they order a higher volume than other RPG makers. There's no reason to think they wouldn't be taking a loss if they sold them at $20.
No, the price increase is because the bastards know that we'll buy it be
Re:Price Up? Hardly (Score:2)
Um.... I think you've got that backwards. There's a reason TSR was monikered T$R, you know. Back when TSR was in charge, it was impossible to find a source book for *under* $30. At the time 3e came out, the 2e core rulebooks were $39.95! Hell, the "Complete book of" mini-sourcebooks were 30 bucks! And you'r
Re:Price Up? Hardly (Score:1)
Not to mention the glut of absolute crap sourcebooks:
"Ovarian Cyst of the Lankhmarian Uber-fungi(tm) - Kobold Proctologist Sourcebook Required"
Any hardbacks published by the larger publishers are going to run at least $30 USD.
Re:Price Up? Hardly (Score:2)
Personally, after playing 3.0 a whole bunch, and seeing this review, I'm not inclined to sp
MSRP vs real price. Free stuff from WoTC (Score:5, Informative)
Granted this is the shortest core rules turnaround of all time, it would seem that WoTC is milking the public.. but if you check their website... htt://wizards.com/dnd you sill see that there is just an INSANE ammount of free stuff. Adventures, additional classes, monsters, maps.. just a bunch of stuff. As long as WoTC puts out free quality stuff like that, I'll bite on new rule books.
Re:MSRP vs real price. Free stuff from WoTC (Score:1)
No, i won't buy the books but i'll be happy with the changes.
And i'm happy with wizards, dnd, d20 and OGL.
Re:MSRP vs real price. Free stuff from WoTC (Score:2)
It wasn't unexpected. Both first and second edition AD&D were "refreshed" around the middle-end of their run. It's a great way to get people to buy what they already have -- and Hasbro has been having money issues.
FWIW, both first and second edition AD&D were in print for about 10 years (give or take). By my guesstimate, we're 5-10 years away from the 4th edition.
Re:MSRP vs real price. Free stuff from WoTC (Score:1)
Current 3e users don't have to buy the 3.5 books, they can just get he update off the web.
I'm the kind of person who looks very carefully at what he buys to give the least amount of money possible to people that are screwing me, and to support those that do not.
Re:MSRP vs real price. Free stuff from WoTC (Score:2)
Re:MSRP vs real price. Free stuff from WoTC (Score:1)
This is only sort-of true: WotC isn't publishing a detailed list of changes for this update any more than they (or any other RPG publisher) is. What WotC is doing for the 3.5 update is publishing the revised SRD at (roughly) the same time the books themselves hit the stores. Since the SRD contains all the rules (`crunchy bits', as they're called in the industry), you can
On the cheap (Score:4, Informative)
You can even do a little better if you buy all three books and then use the "share the love" feature to invite the rest of your gaming group to buy the books at 10% off the already reduced price.
(Not that I, er, still play D&D or anything.)
As much as I like to support the local game shops, some offers are too nice to pass up.
we never used the rulebooks (Score:3, Interesting)
There was still a lot of min/maxing and THAC0 manipulation going on... i can't imagine how bad it would have been if we were actually following the rules!
Now thats a term I havent heard in a long time... (Score:2)
Wow.
To Hit Armor Class Zero.
Real geeks know that this "thac0" thing was a 2E crap term and has no place in "real" (1st and 3rd) DnD.
Re:Now thats a term I havent heard in a long time. (Score:2)
No, it wasnt (Score:2)
"The THAC0 system is now standard; combat charts with six 20's no longer exist. A natural 20 always hits, a natural 1 always misses."
the premise was the same (roll D20, add modifiers) but the term "to hit ac 0" or "thac0" wasnt added until 2nd ed
Re:No, it wasnt (Score:2)
To Hit Armour Class 0 became THAC0 pretty quickly for us. We needed a noun to use in reference to the concept, and the acronym was pronouncible.
I'm sure many geeks came up with THAC0 independently of one another.
Re:No, it wasnt (Score:2)
I'll be digging out my 1st edition AD&D rulebooks when I get home, but I think you are wrong. I am pretty sure that they used THAC0 (or the supplements did) and I know that the D&D sets that were out at the time (basic, expert, companion, masters, immortal) did for sure - I can picture the character sheet in my mind :-)
Regardless, as you stated, the system used the concept of THAC0: the unmodified d20 roll you needed to hit armor class 0.
Re:Now thats a term I havent heard in a long time. (Score:3, Informative)
Real geeks know that this "thac0" thing was a 2E crap term and has no place in "real" (1st and 3rd) DnD. :PM
Real geeks played 1st Edition AD&D know that THAC0 was present then too. They changed the system for 3rd edition.
Re:Now thats a term I havent heard in a long time. (Score:1)
So, in short, this post has no point other than to say things I like about 3rd that are very easy to refute. But, I like
Re:Now thats a term I havent heard in a long time. (Score:2)
This didn't seem like such a strange idea, until we started usi
Re:Now thats a term I havent heard in a long time. (Score:3, Informative)
(Sorry to assume gender up there, but sometimes it's just a safe bet
Re:Now thats a term I havent heard in a long time. (Score:2)
Re:Now thats a term I havent heard in a long time. (Score:1)
THAC0 did appear firstly in 1e AD&D.
Re:Now thats a term I havent heard in a long time. (Score:2)
Re:Now thats a term I havent heard in a long time. (Score:4, Funny)
HA!
REAL geeks still PLAY 1st edition!
And live in their parent's basement.
And hope someday they'll actually meet a real GIRL (with +5 ta-tas).
Re:Now thats a term I havent heard in a long time. (Score:2)
Re:we never used the rulebooks (Score:1, Insightful)
Re:we never used the rulebooks (Score:1)
I'm glad it works for you, but it is not simpler. By a long shot. DnD/d20 is as simple as it can be.
Re:we never used the rulebooks (Score:1)
d20 is as simple as it can be? I suppose that depends on your definition of "it", but I personally hate d20 for its complexity. Granted, I'm not familiar with GURPS or earlier editions of D&D, but I know that the Storyteller system (White Wolf) is much simpler and easier to run/play when compared to d20. Just comparing the rules section of d20 D&D (which is basically the DMG and a good chunk of the PG, iirc) to any of the storyteller books (which is about a sixth of the core book, or 40-50 pages) wi
Re:we never used the rulebooks (Score:1)
Re:we never used the rulebooks (Score:2, Insightful)
You've got some good points, though I can't really relate to the discipline point since I don't play Vampire (being a Werewolf junky myself). I have to agree with you on point about powerful characters falling too easily to bad rolls. I still think that, although both have issues, White Wolf is a simpler system. d20 is very structured, and I find myself looking up what combinations I'm supposed to roll or what modifiers/saving throws/etc/etc/etc more often than I do with White Wolf's games, since so few of
Re:we never used the rulebooks (Score:3, Insightful)
GURPS's 3d6-based system produces results in the range of 3-18... but it does it along a normal distribution. (Think "bell curve.")
So to roll hit effectiveness in GURPS, for example, you roll 3d6 and compare to a chart. If you get somewhere in the middle (say, 9-12), you score normal damage. If you get slightly outside the middle (6-
Re:we never used the rulebooks (Score:2, Insightful)
The d20 system was carefully weighted so that you have about a 50% chance o
Re:we never used the rulebooks (Score:1, Interesting)
One in seventy-two.
Slightly higher, but not enough to completely destroy the game balance.
You're ignoring the stuff in the middle. What's the chance of rolling an 11 on a d20? 5%. What's the chance of rolling 11 on 3d6? One in twelve. Significantly higher.
The d20 system was carefully weighted so that you have about a 50% chance of doing almost everything.
Which is, of course, no fun at all for anybody.
Re:we never used the rulebooks (Score:1)
I'm not ignoring it, it's just that in d20, where damage is rolled separately, it doesn't matter. What's the chance of rolling 11 or better on d20? 45%. What's the chance of rolling 11 or better on 3d6? Somewhere just under 50%.
Bell-curve distributions can make some things a little more predictable, but if you don't like randomness and th
Re:we never used the rulebooks (Score:2)
1. "Feng Shui" by Atlas Games
2. "Star Wars" by West End Games
3. "Sorcerer" by Adept Press
4. "Cartoon Action Hour" by Z-man Games
6. "Over the Edge" by Atlas Games
5. "Savage Worlds" by Pinnacle Entertainment
7. "Teenagers
Re:we never used the rulebooks (Score:1)
Sorcerer (Score:1)
Some of the best writing about RPGs as well. I would further the recommendation by suggesting a trip to the Forge:
[ http://www.indie-rpgs.com/ ]
If for no other reason than to read Ron Edwards' writings and ensuing discussion RE:the GNS Model of RPGs. Ron is also the author of the Sorcerer books.
The most fun system I've seen in a long time (it shou
Re:we never used the rulebooks (Score:3, Funny)
Not only that, but with GURPS you could BE a lawyer/accountant!
Accountant: "I summon the Holy Audit Avenger, and command it to smite the Enron Dragon"
Lawyer: "Bah! You don't have a chance against my Vorpal Blade of Shredding +5!"
Re:we never used the rulebooks (Score:1)
The game with point-based play, per-bullet counting, one-second rounds, et cetera?
Maybe you're thinking of Storyteller... or just about any game where the ref. says "don't worry about that bookkeeping, we'll just fudge it."
Exploring Various RPGs (Score:2)
If anyone is interested in GURPS, you can check out GURPS Lite [sjgames.com], a simple subset of the GURPS rules. Some people prefer it to the full GURPS rules.
Microtactix gives away Simply Roleplaying! [microtactix.com], and they also make cool printable cardstock stuff.
Guardians of Order [guardiansorder.com] will be releasing their Tri-Stat dX system for free tomorrow.
Atlas Games has released Ars Magica [atlas-games.com] for free.
Grey Ghost Press gives away Fudge [fudgerpg.com].
It's a good time to be a gamer.
TACO! :) (Score:1)
I remember making a lot of runs to Taco Bell playing D&D...maybe this was part of their plan? ;)
Nice to know we were not the only ones doing this. (Score:1)
We made battles occur in real time. If someone hesitated during battle, they lost initiative.
When someone "noticed" something, the DM passed a note to only that player.
Alignment was heavily used. Bad guys don't stand and fight with the Good. If you do, you would pay. And we made up a good number of races before TSR/TRS(sp????) did.
Re:we never used the rulebooks (Score:2)
Well, if you had, then you would have figured out that you could generate a Drow Bladesinger at level 1, with no magic items or fudging other than a semi-decent initial rollup, that started with a THAC0 of 14. If you played Planescape, you could push that margin a bit further with a tweak of race. Ah the memories of my cuisinart-fu tiefling. Too bad I
Re:we never used the rulebooks (Score:3, Interesting)
of Baron Munchausen, a much superiour game, with many fewer encumbrances.
It's basically a lying contest. It takes a bit of practice before you're any good, but once you're good... you're great. Fantastic game.
Even if the price went up 3x ... (Score:3, Insightful)
Re:Even if the price went up 3x ... (Score:2)
Somehow that seems more fun than attacking the darkness.
Once again.. (Score:2, Funny)
Don't get me wrong. I appreciate that they are breathing some nice life into it, and that they are trying to balance everything. But to revamp the core rulebooks entirely in just 2 years?
Who do they think they are? Microsoft?
No rebate makes Kleedrac something something. (Score:1)
WHY IS THERE NO REBATE POLICY?!?!?!
This shows me WOTC has NO respect for me whatsoever! I paid them money (They rightfully deserved) for D&D 3e. I have no problem with that. But the fact that I now have to pay all over again to get the same damned thing is downright insulting! It's doubly insulting by them saying "It's a small update" and "Two players could be using different books for hours and not notice" How can
Re:No rebate makes Kleedrac something something. (Score:2, Insightful)
3e books + update (think of it as errata) = 3.5 game
3.5e books = 3.5 game
Really, you are getting a better deal since the 3e books were cheaper and the update is free.
Or just play 3e.. and houserule to your hearts content.
Re:No rebate makes Kleedrac something something. (Score:1)
Re:No rebate makes Kleedrac something something. (Score:1)
Re:No rebate makes Kleedrac something something. (Score:1)
Kleed
Re:No rebate makes Kleedrac something something. (Score:1)
Obiwan - "You must do what you feel is right, of course."
Re:No rebate makes Kleedrac something something. (Score:2)
Re:No rebate makes Kleedrac something something. (Score:2)
First, consider that the distributor markup is around 50%, maybe only 40%. Wizards is already only getting a $15 cut of that $30 book. They have to pay to print it, and they most certainly have overhead. Let's say that all of those costs will roll up into $5 a copy (which is pretty lowball since it's hard to find information on 244 page 4 color glossy print on go
Re:No rebate makes Kleedrac something something. (Score:3, Interesting)
WHY IS THERE NO REBATE POLICY?!?!?!
Two reasons, I suspect.
1: The pricing for books in America is so skewed that rebates for printed paper simply aren't workable.
2: You can get every last changed rule in the SRD. Think of it as "the mother of all eratta."
Don't pirate the books--just get the rules, honestly, from the source: www.wizards.com/d20
(Oh, and there IS a rules-conversion guide, which you'll only really nee
Not a Huge Change (Score:1)
Re:Not a Huge Change (Score:3, Interesting)
1. Allow skewed flanking (the three squares opposite you are all considered flanks.)
2. Cut the XP rewards to about one-fifth where they are in 3rd Ed. It's supposed to be D&D, not NWN.
3. Allow magic bows to penetrate DR just as well as magic arrows.
4. Give the sorcerer some charisma-based skills.
5. Increase the Bard's skill points, and come up with some more interesting song effects at high levels.
6. Burn all the munchkin bo
bleh (Score:1)
I only bought the 3e books for Neverwinter Nights [bioware.com] module design, I'm not "upgrading".
Unless someone wants to give me a 1:1 trade for my 1e AD&D books... ;-)
Special Ed. (Score:2)
Honestly though, anyone familiar with the system can adapt any edition into any other edition. While cosmetically 3rd edition changed a lot for 1st and 2nd edition, deep down they are the same game with very similar mechanics.
As a DM I liked what they tried too do with 3rd, but there was just too little balance and way to many opportunities for pl
Re:Special Ed. (Score:2)
Not really. The differences between 3.5 / 3.0 and the bulk of the precessor versions are easily as noticable as the differences between D&D and any other RPG.
As a DM I liked what they tried too do with 3rd, but there was just too little balance and way to many opportunities fo
Re:Special Ed. (Score:3, Interesting)
I didn't say they were the same, but mechanically they are. Examples? Armor class, 1/2 ed you have a number that starts at 10 (unarmored man sized target) that decreases as it gets "better" AC -10 is very well protected, etc. You have a THAC0 score, that gives you a number, the lower the better, that you subtract the targets AC from to arrive at
Re:Special Ed. (Score:2)
Also, the sorcerer, while a good idea, was not very well thought-out. If sorcerers are natural users of magic, and do not rely on studying, then why are all of their class skills academic and intelligence-based?
Paladins, once
Re:Special Ed. (Score:1)
You DO realize that a 6-player adventuring party counts as a an "army" for the bardic abilities, right? And at 14th level, that bard can take six seconds to "inspire greatness" in the dungeon-crawler's front line fighters, giving them +2 atk and +2d10 hp? (or that the darn bard is a spellcaster, not a front-line fighter?)
(This is probably a good point to say that classes are s
Re:Special Ed. (Score:3, Insightful)
Yes, I do realize that the bard is a spellcaster. He's not a very effective one, but he is a spell-caster.
ut of the sorceror's seven class skills in 3.0, three are used in spellcasting (Concentration, Scry, Spellcraft), two are general skills (Craft & Profession), and two are "all magic-users get these" (Knowledge (arcana) and Alchemy.)
In other words, skills that would require intellectual rigor and study to master, which were not sup
Re:Special Ed. (Score:1)
Ok.
A 12th level Paladin:
* Detect Evil at will
* Gets at least a +2 to all saves
* Can heal at least 24 hp per day
* Is immune to all diseases
* Is immune to magical fear
* Can smite evil once pe
Re:Special Ed. (Score:2)
Handy for spotting the spy in the royal court. When crawling through catacombs filled with undead... you can pretty much assume all the zombies, mummies, vampires, etc., are evil. Also, while "detect evil" helps a Paladin maintain his moral codes, it has no real combat value to a neutral or evil fighter, who attacks based on situations, rather than the aura of an encounter's karma.
* Gets at least a +2 to all saves
Very handy.
* Can heal at least 24 hp per day
When you consider that
Re:Special Ed. (Score:1)
Paladins, IMC (and, AFAIK, in the games at WotC) can run away, sneak around, hoard wealth for powerful weapons and armor, set ambushes, and wait for reinforcements before charging into battle.
I just peeked at the player handbook. From the code itself (comments in italics added by me):
"Additionally, a paladin's code requires that she respect local authority (which obviously would include paying all tithes and taxes,) act with honor (not lying, not cheating, not using poison, etc.), hel
Re:Special Ed. (Score:1)
If attacking evil doesn't help anyone, and it doesn't even stop the evil, then a Paladin would be foolish to charge head-in and throw their life away.
Paladins aren't required to be stupid, and an interpretation of their oath (or manerisms) to require them so is asinine.
In fact, at least under 3.0, it makes a lot of sense for a half-elf or human who's not interested in mounted combat to just pick up th
Re:Special Ed. (Score:1)
A lot of DMs are stuck in 2E. The whole alignment concept is crap [unless you actually enjoy rules lawyering] and should have been tossed.
Re:Special Ed. (Score:1)
That's a fair bit of an oversimplification. I never said that they weren't related--but they aren't "drop-in and use." (pre-3.0 didn't have critical threat info or reach, for example.)
My firs
Re:Special Ed. (Score:2)
The biggest problem with the whole feats aspect of the game is that it reads like a shopping list for a certain type of player. 'Now, let's see, what will let me kill the most monsters...' But really, this is a problem with any rpg that has so many rules/dice involved. You will always get some players who try to completely twink out their characters. T
Can some D&Der please explain... (Score:1)
What is the Open Content modifier they refer to above?
Don't forget it's Open source! (Score:5, Interesting)
D&D has been, since 3.0 came out, the lead-runner in "Open Gaming."
Go to this page on WotC's website [wizards.com], and you can get quite nearly every rule in the core 3.0 books--soon to be quite nearly every rule from the core 3.5 books.
The only rule that's really missing is awarding XP--and there are easily a half-dozen ways to find that on the web.
(So, everyone who's complaining about a 3 year turnaround for a revision--do you complain about how quickly Linux gets a new kernal, or how swiftly Mozilla moves from 1.0 through 1.4?)
Re:Don't forget it's Open source! (Score:1)
Kleed
Re:Don't forget it's Open source! (Score:2)
Have you actually looked at the SRD files, in comparison to the book?
To use your analogy, it's comparing MAN pages for a single program with a book that's essentialy just the MAN pages and some structure and flavor text.
*sigh* Ah, well. Try and larn some folks, and they wind up bitching anyway.
Re:Don't forget it's Open source! (Score:2)
I NEED to point this out (Score:2, Interesting)
I see a TON of messages on this subject talking stuff like "I played D&D 1st edition, before it was AD&D
Advanced Dungeons and Dragons IS the first edition. It was simply called "Advanced Dungeons and Dragons". Dungeons & Dragons came out -after- that as they tried to simplify the concepts to attract new players.
So, REAL AD&D players know that the first edition is AD&D not D&D.
Re:I NEED to point this out (Score:5, Informative)
Dungeons and Dragons was published by TSR in 1974. This is the three volume set (Men and Magic, Monsters and Treasure, and the Underworld and Wilderness Adventures).
Advanced Dungeons and Dragons wasn't published until 1977 (Monster Manual), 1978 (Player's Handbook), and 1979 (Dungeon Master's Guide).
So, Dungeons and Dragons existed for at least three years before Advanced Dungeons and Dragons came out.
Sources: here [mistrealm.com], here [acaeum.com], and TSR's list of every product ever [yahoofs.com].
Am I the only one? (Score:2, Insightful)
Just stick with your old books and don't upgrade. It's that simple. Yea, it sucks that they raised the price. Even more reason not to buy it. It may show them that people won't buy at those prices.
This is disgusting (Score:2)
Re:This is disgusting (Score:1)
Of course, now I just stuff $50 into a game almost every time a PC or console D&D RPG c
Re:This is disgusting (Score:1)
Aside from working in publishing now and knowing how much these thi
Re:This is disgusting (Score:1)
TSR went out of business well before 3.0 ever came out. They didn't actually close the doors, but they had upwards of 3 months of products that were `delayed' because the printers wouldn't let them out of the warehouses -- because TSR was so far in arrears. Wizards of the Coast temporarily saved TSR on the the strength of the Magic: The Gathering and Pokemon collectible trading card game business, but that fell (as everyon
Re:whoa....this is evil... (Score:3, Informative)
Re:whoa....this is evil... (Score:2)
You're mistaken (Score:2)
You're quite mistaken. They are releasing 3.5-versions of the 3 core books, and additionally, they are releasing an update guide for those who have the old books and don't want to buy new ones.
Of course, you don't really have to buy crap. The old rules were great in their own right, and the new ones aren't too much of a change, really.
-Grant
Re:You're mistaken (Score:2)
Re:You're mistaken (Score:2)
I think it will come out the 18th. That seems to be the official release date for the books, and it's supposed to come out the same day.
Re:You're mistaken (Score:2)