Japanese Government Researches Game Effects 18
Thanks to GamePro for their article discussing the Japanese Government's announcement that they plan to conduct a 10-year research study on the effects of video games upon children. According to the article, "The study will record their basic lifestyle patterns, including how much TV they watch and how many games they play, and the ministry will gauge their mental health and emotional personality through neural scans and questionnaires sent to their parents." Games in Japan are being implicated in "reduced brain-wave activity" and as a possible trigger in a Nagasaki kidnap/murder, so careful analysis is planned to see if game players really end up "...shunning social activity and losing one's temper easily."
serious doubts (Score:4, Insightful)
"shunning social activity and losing one's temper easily"
if that happens, maybe thats a sign that the kids are fed up with the consumerist society they live in (esp. in a contry like japan), and are making use of the only good release they have access to; gaming?
Re:serious doubts (Score:2)
Of course if they were feeling evil they could get another 1000 families to sign up and agree to not allow their kids to play video games at all, and compare the kids who were forced not to play games, the kids who choose not to play games, and the kids who played lots of games.
I'd also like to hope that along with
ill effects of video games?? (Score:1)
video games bad for you?
nonsense, they haven't been bad for me or my friends growing up. i'm still the pasty white single guy i was when i started playing video games. no adverse effects here.
Anecdotal Evidence (Score:1)
Don't argue, change the trend (Score:5, Insightful)
This too shall pass. As long as we don't make idiots of ourselves which would add credibility to the idea.
And if you want to argue here's a few routes you can try:
1. Television is much worse than video games.
2. Brain-activity is non-existent while watching TV.
3. Brain-activity is a measure of the quality of the game not the content. If that is confusing, think Video BINGO vs a flash card game.
4. Video games are as good for the thinking process as outside sports are good for the physical health.
5. Video games can put people in dramatic situations that are as important as reading a quality novel. Harlan Ellison's video game adaptation of "I have no mouth but I must speak" comes to mind. Black and White as well.
6. Video games are just one form of multimedia. There's a CD called Starry Night which makes some bold statements about Van Gogh (he was so scared about his ear-cutting episode, HE put HIMSELF in the hospital. A little more rational than most would believe, no?) Video games can enhance this, especially in the puzzle/research genres.
7. Video games can expose biases and be a forum for discussion probably even better than that CD was. Instead of some voice telling you how to think you can observe what biases do in an RPG.
I'm sure we can come up w/ more.
So... (Score:1)
This might, however, be indicative of the sort of games Japanese gamers play. I'm not sure how popular the more cerebral games like Civilisation are in Japan but it seems to me that strange moth-simulations and horse racing games are not going to have the same effect as Unreal Tournament 2003. You can't just say that "videogames" have this or that effect.
Pointless? (Score:1)
And in a similar vein, I think games don't have enough satan-worshipping. We've got violence and sex, so why not a bit of Devil worship?
Psuedoscience Sniffer (Score:3, Insightful)
I know psychobabble when I hear it. If there are legitimate studies that link brain-wave activity to shunning social activity and losing one's temper, you would state: which are shown in studies to be directly correlated to antisocial and short-tempered behavior.
When the article used the modifier can, it must be interpreted that the studies do not currently exist. If you're going to support a hypothesis, you'd use the strongest possible evidence to justify your experiment.
Re:Psuedoscience Sniffer (Score:2)
Don't string together two separate phrases from different contexts.
There are two points here:
1) games are being implicated in reduced brain wave activity.
2) research wants to investigate whether shunning social activity is a result of gaming.
These are two separate claims that will be investigated. There is no cause/effect being claimed.
The KEY word here is "VIDEO GAMES". (Score:2, Interesting)
"...shunning social activity and losing one's temp (Score:1, Funny)
Video games didn't do that to me, driving did.
Control Group? (Score:1)
On another note, this sounds exactly like the studies done on kida that watch TV a generation ago.
Why do the study at all? (Score:1)
Interested in seeing the results... (Score:1)
One thing I'd like looked at is the effect video games have on pre-existing characteristic flaws. I don't think that a video game can create a characteristic that doesn't already exist in some form or another. A bad or violent temper, for example, is a fault that many of us have and something as non-violent as MLB 2003 could bring tha