RAM Supplier, Date Speculation For PS3 30
Andrew writes "A press release has announced that Sony have officially licensed XDR DRAM, a joint effort between Elpida, Toshiba, and Rambus, for use in their future Cell broadband technology apps, which should include the next incarnation of the PlayStation series." An additional report at Gamesindustry.biz suggests that "..it's likely that the vast bulk of Elpida's [DRAM] output will be destined for PlayStation 3", and speculates on the PS3's release date based on the DRAM's 2004/5 production schedule: "We're not gambling types, but if we were, we'd put money on a mid-2005 [Playstation 3] launch in Japan, followed by US and European launches only a few months apart later that year - perhaps September 2005 in the USA, and November 2005 in Europe..."
Re:Wohooo! (I get to feed my first troll!!!) :) (Score:1)
Not to bash the GameCube (GCN?), but you will not be able to fault the PS3 for lack of games.
triple play (Score:2, Insightful)
Re:triple play (Score:1)
that said, it would be cool.
One thing I've been wondering... (Score:3, Interesting)
or more importantly... (Score:3, Interesting)
I don't see it, hardly anyone is on-line now. It won't be that much better in 2005, although Sony is pushing it with the latest version of the PS2 dropping Firewire and adding an integrated network adaptor.
Re:or more importantly... (Score:1)
Re:or more importantly... (Score:1)
(shakes fist at Mozilla tabs)
Re:One thing I've been wondering... (Score:5, Informative)
The deal is whoever said that started a rumor with their lack of understanding. The "Cell computing" that Sony is talking about will probably involve multiple processors inside the PS3, or even on a single die, and not multiple PS3 machines over the internet for exactly the reasons you describe. Sony hasn't said really, so anything you've read about it on the internet has been speculation (including this).
Not according to Sony (Score:4, Interesting)
"Speaking at the Game Developers Conference (GDC), an annual trade show for the creative and technological sides of the game industry, Shin'ichi Okamoto, chief technical officer for Sony Computer Entertainment, said research efforts for the PlayStation 3 are focusing on distributed computing, a method for spreading computational tasks across myriad networked computers."
and further down the article:
"Okamoto said the method also appears to hold the most promise for dramatically boosting the performance of the next PlayStation. Game developers have said they would like the next console to have a thousand times the processing power of the PlayStation 2. There's no way to do that with hardware advances alone, he said.
"Moore's Law is too slow for us," Okamoto said, referring to the long-held truism that semiconductor power doubles roughly every 18 months. "We can't wait 20 years" to achieve a 1,000-fold increase in PlayStation performance, he said.
Okamoto said Sony is working with IBM to apply Big Blue's research in "grid computing," a variation of distributed computing, to the next PlayStation. While he didn't share details, the plan presumably would involve networked game machines sharing software, processing power and data."
and from theinquirer.net: (not that you could trust a name like that)
"SOURCES SAID that the architecture of the Sony Playstation3 is patently clear when you've found the US patent that it filed September 26th last year.
A reliable source close to Sony's plans explained the way the Playstation3 works to the INQUIRER.
He said that the computers are made of cells, each one containing a CPU, which will probably be a PowerPC, and eight APUs (vectorial processors) each with 128K of memory.
It will run at 4GHz, producing a not inconsiderable 256Gflops, with the cells connected to the central 64MB memory through a switched 1024 bit bus.
It's still not clear how many of these "cells" will be used in the Playstation3, but Sony reckoned some time ago it could be as many as one teraflop, probably making it a four cell architecture.
Optical links - perhaps even FireWire optical links - could be used to share computing power."
I suspect that Sony is deliberately vague on what the cell technology will do, but it appears to be a multiprocessor system with the capability of networked systems to spread the processing demands around.
Who knows what the end result will be, though.
Re:Not according to Sony (Score:3, Insightful)
A reliable source close to Sony's plans explained the way the Playstation3 works to the INQUIRER.
Many a patent has gone unimplemented, and many an Inquirer source has been wrong in the past.... But that's moot.
It will run at 4GHz, producing a not inconsiderable 256Gflops, with the cells connected to the central 64MB memory through a switched 1024 bit bus.
Re:One thing I've been wondering... (Score:2, Informative)
Re:One thing I've been wondering... (Score:2)
It seems there's a sizeable group of hardcore gamers seem to have endless cash when it comes to maximizing their game performance.
Seti time! (Score:2)
Re:One thing I've been wondering... (Score:2, Funny)
3000 times? (Score:3, Funny)
Consoles (Score:4, Interesting)
Of course, I'm very cynical of the modern gaming industry in general. The SNES was the last system I genuinely liked (and bought more than a handful games for). Most PS* games look completely uninteresting to me. Even Nintendo's latest offerings seem lackluster (Metroit Prime being a shining example of an exception to that). My favorite RPG is still Final Fantasy IV, my favorite sports game is still Ice Hockey for the NES (Super DodgeBall being a close second)...
Graphics got better, sound got better, but that's it. Innovation is largely dead, and actual fun often takes a back seat to movie tie-ins and deadlines.
I still have my NES and SNES, and I play them far more than I play any of the modern systems to which I have access.
quantity vs quality (Score:2)
Agreed, but the PS* platforms are blessed with a huge software library (possibly only the PC/MAC and the GB* platforms have more commercial games). Even if you can't be bothered with 90% of PS2 games, that still leaves 60 (and counting) domestic titles. You just need to separate the wheat/chaff. Read reviews or ask friends or something.
Re:quantity vs quality (Score:1, Troll)
Bah. It was reviews that convinced me to buy Harry Potter 2 for my girlfriend, and Splinter Cell for myself. It was reviews that told me *not* to buy Wario World. Increasingly, reviews have become pretty useless.
Word of mouth is about all I rely on any more, and even then only from trusted sources.
--Jeremy
Re:Consoles (Score:2)
The newer games tend to have clunkier controls or are otherise less than clean in their execution. The old games, while simpler, are polished and generally more fun. And if the new games are exactly the same aside from graphics and sound, why should I spend the money again for the same game? After all, I play for the GAMEPLAY, not the shiny rendering, and my old game
Re:Consoles (Score:1)
Huh? (Score:2)
...Sony have officially licensed XDR DRAM...
Huh? Have licensed?
Grrrr...