Game Makers Aren't Chasing Women 154
Thanks to Wired News for their article discussing what videogames women are playing, and whether the mainstream games industry is serving them well. According to the piece, "Observers say the industry isn't exactly rushing to make PC and console games that appeal to both men and women, let alone women alone. That's despite the massive success of games with crossover appeal, such as The Sims." However, a researcher on the subject suggests being too calculating doesn't work either: "Making games in which you get women to do 'women things' isn't a very successful strategy." So what does?
Lara Croft (Score:3, Funny)
Problem for ya. (Score:5, Insightful)
"McGroarty, these are terrible examples of girl games. You haven't a clue what women want to play."
And that's my second point: As a guy, I haven't a clue. If you want to see more girl games, get more women into making games.
Re:Problem for ya. (Score:4, Informative)
I think we are trying to solve the problem of "How can we get girls intrested in computers?" while its probably as silly as trying to solve the problem of "How can we get boys intrested in playing with dolls?"
Re:Problem for ya. (Score:4, Insightful)
There's a problem with getting boys interested in dolls?
Boys play with dolls all the time. They're called "action figures".
(My point: We can "get girls interested in computers" by giving them computers that they'd be interested in using. Easy? Not necessarily, but we could gain a lot of insight with a spot of good ol' market research.)
Re:Problem for ya. (Score:1)
Since word play is all that matters (dolls vs. action figures), why not just call computers "supportive home economics facilitators" and paint 'em purple? The branding is automatic: S.H.E.F.
What woman wouldn't what that in their kitchen? Put Mahjonng or Tetris on the start menu, and you've go
Re:Problem for ya. (Score:2)
Woub yoo caar to puht a fyoo mow wouds im my mouf? Thew's stiwl pwenty ub spafe...
Re:Problem for ya. (Score:1)
I was attempting humor; my post shouldn't be taken at face value.
Re:Problem for ya. (Score:1)
Re:Problem for ya. (Score:1)
For example, most every FPS game I play comes with a new way to do everything, aside from the 'WASD' controls. I still take a while to learn thess controls, read the manuals, etc. This makes the initial experience way too frustrating for some, especially those less inclined to pore over manuals, etc.
Now take the classic
Re:Problem for ya. (Score:2)
They're not dolls, they're *action figures*, and... Oh, wait you were being rhetorical.
Re:Problem for ya. (Score:4, Insightful)
My SO isn't unique - most other girls who dabble in video games (they all like Mario Kart) have fallen in love with UT. Yes, its bloody and violent, but not gratuitously so, and its shiny, polished, and fun.
UT2k3 loses that - its more hardcore (harder gameplay, grittier graphics, and more "heavy metal" player models).
Basically, I think you only really need two things to get girl gamers into male-style games: first, don't make things ugly - make them stylish, a little cute, and personable. Second, make the game n00b-friendly. WarCraft III is too complex. Maybe if you had a game with Dune II's simplicity and WCIII's stylish characters (and less of all that glowy shit) then you could get girls playing it. And yes, even girls like the "HEAD SHOT" announcer in UT.
The big thing, I think, is that games must be social - either playing with other humans (UT, Mario Kart) or with fictional characters in the game (like the Sims). And not obsessive - most girls prefer to be "casual" gamers. The Sims is a very gradual addiction. You have to slowly take over their lives, not just try and snap it up all at once. They will _not_ put in the time to learn the game, to put up with stupid, overcomplex design. They expect to be able to jump in including the social (multiplayer) part of the game. Yes, you can let them get their asses kicked in the multiplayer part - the point is that they have to at least know what's going on first off.
And for another game to use as a reference: all girls I've introduced to games love Mario Kart 64, Dance games, The Sims, Abuse. Use that for basis.
Personally, I think a good game that girls might like would be if someone made a simple multiplayer FPS based on BubbleGum Crisis.
Basically, the theme is this: they won't put up with shit. If the game is too hard, they'll leave. If they don't know how to play, they'll leave. If they think its "ugly" they'll leave. They will give it one fair shot. Design around that one fair shot, but keep in mind that, for them to tell their friends, you have to hold their interest long enough for them to become a fan. This is why puzzle games are so popular with girls - they tend to be good for jump-in-and-play mentality (my girl swears by Puzzle Bobble) but with gameplay that will stand the test of time.
Oh, and if they're the type of girl who likes to squeeze they're boyfriend while they watch a horror movie, consider getting them a trap-oriented game. Something that really startles you. Crack-dot-com's "Abuse" is excellent for that effect (plus having dead-easy controls).
Re:Problem for ya. (Score:2)
Re:Problem for ya. (Score:2)
Of the 40 or so members of my quake3 clan, fully
1/4 of the members are women. There are a lot of
women playing Quake3 arena. They seem to gravitate
towards CTF and railsonly style play. They are
damn good too. They range in ages from early 20's
to late 50's, at least in the case of my clan. Of
course, our members are mostly older players that
started out with quakeworld and kept playing right
on through to quake3, and will probably be playing
whatever instagi
Re:Problem for ya. (Score:2)
Re:Problem for ya. (Score:2)
but over the last decade I've met most of them,
their husbands who usually also play, and their
kids who usually play also.
http://www.clanros.us/main.html
Re:Problem for ya. (Score:1)
I probably would generally enjoy the game just as much if it had a
Re:Problem for ya. (Score:2)
Re:Problem for ya. (Score:3, Interesting)
No, I think the chief problem right now is twofold. First, video games are usually played by boys, so it's considered a masculine activity. And
Re:Problem for ya. (Score:2)
Re:Problem for ya. (Score:1, Insightful)
Re:Problem for ya. (Score:2, Interesting)
Any time I get my wife (age 22) to sit down and actually *try* a game out, its weeks before I can get my pc/console/pda back from her. I find most girls enjoy gaming, they just don't like the image it portrays and so they avoid playing them altogether.
Trying to target games to that kind of market (the female kind) sounds l
Re:Problem for ya. (Score:1)
As far as giving away games to women...
#1 Demos are gender neutral, females can play them too
#2 This would just create a generation of cross-dressers out for free stuff.
things girls are good at (Score:2, Funny)
I'm thinking... something along the lines of PVP games like mud wrestling. With jello wrestling and creamed corn wrestling levels, too. And there could be olympic-type games like baby-tossing and endurance based oral games.
And maybe, along the lines of that old Tapper beer game, they could have a cooking and cleaning game... Maybe where the goal is
Re:Problem for ya. (Score:2)
Exactly, there's a reason Centipede was so popular with women in the 80's. It was designed by a woman. The parent poster hit the nail on the head, we need more women in the game design process. I always find it amazing that as games become more and more mainstream, game makers aren't properly targeting half of their potential audeince!
Re:Problem for ya. (Score:2)
No thanks, I'm too busy playing Animal Crossing.
Re:Problem for ya. (Score:2)
Bravo! Women don't want to work on that kind of nonsense either -- so the people that decide on what games to be made for women (and don't have a clue) have to take part of the blame, too.
I understand that the popcap games [popcap.com] particularly BookWorm are doing extremely well with women, particularly women over 35. These are extremely addictive, cheap as they come, simple, do not require special hardware, and give your brain a bit of a workout.
PopCap's Mummy Maze and Psychobabble have the same pr
Re:Mark (Score:2)
As a 'female gamer' type person, let me just say you've hit the nail on the head. I'm an RPG-puzzle-arcade gamer. The draw for me is the storyline for RPG's and the gameplay for everything else. If I can't figure out how to play it in 20 minutes, screw it. It's not worth playing.
Games are *not* marketed at 20-mumble year old women. GTA being the obvious choice
Popcap games (Score:5, Insightful)
While fun, they arnt FPS type games, more brain teasers of sorts. My wife told her friends at work, and all the women seem to like these games, they even play multiplayer version of them.
So ya, women seem to play different types of games.
I play CounterStrike, she plays Dynomite. (a bubble bobble clone) Thou we both like tetrinet, multiplayer tetris with powerups. Something about being evil with powerups makes it fun.
Re:Popcap games (Score:1, Informative)
Reality vs. Fantasy (Score:3, Insightful)
I don't think that the gaming industry really wants to make games for girls...yet.
"The Sims", as the article mentions, is higly popular with women -- more so than with men. But nobody in the industry really wants to quit working on Warcraft to make another game that is closer to real life.
Guys like fantasy games. Women tend to like more "realistic" games, despite the fact that really, they're fantasy as well.
There's still a huge market for fantasy games. Until developers need to market to women to survive, they probably will be very slow about it.
Re:Reality vs. Fantasy (Score:2)
Daniel
Re:Reality vs. Fantasy (Score:1)
Still, if gamers ever want the industry to get some respect, it'll have to. It can continue merrily occasionally railing that its not considered a viable medium that could be art instead of mere entertainment.
Its a Catch-22, it needs women to join to diversify the companies to produce stuff to get women interested in games, and then working in it...
"Guys li
Re:Reality vs. Fantasy (Score:2)
Marketing Idiots (Score:2, Insightful)
the sims... (Score:2)
My friend's 7 year old niece plays those Barbie PC games but she also plays some sports games geared for little kids (I don't recall the title).
How many female game designers are out there and what's the ratio in relation to male? The numbers are probably low. If you
okay... (Score:2, Insightful)
Besides, how do you "gear games toward women". You make a good game. Whoever likes it likes it. So are they saying that women don't like RPG, FPS, strategy or simulation games? Then what DO they like? Those are essentially all the games that exist and they seem to do okay for the rest of the world.
Women of the world, enlighten us with your bold new genre of videogames that we need to make especially for you
Re:okay... (Score:4, Funny)
You should just know - you shouldn't need to ask!
Re:okay... (Score:2, Insightful)
If we only knew what we wanted...
But seriously, I think Jad was on to something when he mentioned GTA. Personally, I loved GTA III and Vice City (if you don't believe me, read my review). I'm also a big UT2K3 freak and know of a significant (though still small) female percentage playing that.
But I'm also the only girl I know
The games I notice my wife likes, (Score:2, Insightful)
I think it's more of a generational thing (Score:5, Insightful)
My sister, who's 17, plays video games and that's true for at least half of her age group.
My 8-year-old female cousin loves video games, and doesn't have any problem with them at all. Just as video games grew into the mainstream for males, they are moving that way with females (although more slowly).
Playing video games doesn't have to be a "masculine" or "feminine" activity any more than watching a movie. There are plenty of games that can or could appeal to any gender.
That being said, I think video games lost a lot of girls when they started having more than one button. They lost even more when they went to 3D. When games got to the point that you had to read instructions or do tutorials, the gender gap emerged. The arcades also declined sharply at that point.
Re:I think it's more of a generational thing (Score:2, Interesting)
Its quite a jump from the "games don't have to be masculine or feminine" to something that implies they can't handle buttons.
Re:I think it's more of a generational thing (Score:1)
Re:I think it's more of a generational thing (Score:2)
Of course, I blew all you
Game designers don't chase women... (Score:2)
Re:Game designers don't chase women... (Score:3, Funny)
Of course game designers chase women (Score:2)
It's getting them to stop that's the problem.
[rimshot]
I can explain RPGs, at least... (Score:2)
Why would you want to be a woman in a game, when you can already be one in an AOL chat room?
"Gearing" games towards women... (Score:5, Insightful)
This would effectively render games "mature" and "tasteful", (you are familiar with those words, yes?) and that would attract a wider audience of gamers right there.
As soon as you bring up "Barbie" games on the topic of "games geared towards women" you are already headed in the wrong direction. Try thinking of women as mature adults instead of a pink dress, shopping machine demographic an see what happens.
Re:"Gearing" games towards women... (Score:2)
i dont know if they're necessarily insulted by that as much as we think they are. probably depends on the person.
i think the main problem is that they cant relate to the protagonist in 99% of the games out there. the female urge is not "questing", it's not "me vs the entire world".
they also like cute stuff, as opposed to gory. that's why Super Mario Bros had pretty hefty cross-gender numbers, while, say, Dia
Re:"Gearing" games towards women... (Score:4, Interesting)
Speaking as a woman, I never felt the urge to play a male character when a female one was readily available. And I'm half asian and specifically gravitated toward the more asian characters: Chun-Li over Cammy, Kitana over Sonja, Xianghua over Ivy... But I think we all realize that the scantily clad-ness is eye candy for the boys.
i think the main problem is that they cant relate to the protagonist in 99% of the games out there. the female urge is not "questing", it's not "me vs the entire world".
Then what about the strong success of the Zelda series? Or Final Fantasy?
Re:"Gearing" games towards women... (Score:1)
My gf plays Zelda quite a bit, but can't stand FF, but maybe it's just the fact that I've been playing FF1 + 2, rather than some of the newer ones.
She would probably play Tekken or Soul Calibur, but she can't stand playing against me (probably because I can't stand the excessive use of the 'kick in the foot' manuever, or the 'mash buttons and hope it does something' method, and therefore instantly kick the shit out of the offending
Re:"Gearing" games towards women... (Score:2)
The only thing that I've seen immediately turn girls off from "boy" games (aside from a complete lack of practice and experience with their format) is that the main characters are never girls. I wouldn't have thought that would bother anyone, but when my girlfriend's sister picked up Golden Sun o
Re:"Gearing" games towards women... (Score:2)
I suggest we start by removing them from our junior high schools, first!
Fat American kids + low-cut stretch pants and half-length tank tops is quite the sight.
Re:"Gearing" games towards women... (Score:1)
Is this why Legally Blonde 2 [imdb.com] did moderately well its opening weekend?
Re:"Gearing" games towards women... (Score:2)
Fool...
IO device preferences male/female? (Score:2)
Recently, I bought her a dancepad because she doesn't much like game controllers. I can understand her point, I find them fiddly myself. She seems to like it and that makes me wonder whether the IO devices used by games are female-optimised. What is best for each s3x?
The dancepad may save me from having to assign her homework of one hour per day but really don't want
Re:IO device preferences male/female? (Score:2, Funny)
"Sweetie, I don't think you play enough video games. You spend too much time running around outside, and I just don't think that's healthy. I want to see you spend at least three hours a day in front of that PS2.
"And no sneaking off to read books when you're supposed to be playing games, either!"
No troll (Score:1)
I want my daughter to play more because I wish to encourage neural development (although it may be a bit late) and help her to be less technophobic. I've been programming computers since 1968 and since I saw the first interactive systems in 1973, I've known that games are among the most important executables on the system.
Obligatory DNF: (Score:4, Funny)
OK, you ready? really? you sure? OK, here goes...
(ahem)
Well, the developers of Duke Numem Forever are chasing women -- I can't imagine what else could have distracted them *this* long.
[applause sign]
Thank you, thank you... you've been a wonderful crowd... I'll be here all week....
Re:Obligatory DNF: (Score:3, Funny)
CRAP!
Stupid typos....
That was supposed to read "Duke NUKEM Forever", not "Duke NUMEM Forever".
Dupe!!! (Score:2)
Truth about women and games (Score:5, Insightful)
It's like the myth that says women only want romance and girls only play with dolls.
The facts are really simple: women share most of the same neurology and physiology as men. They can enjoy games - voluntary challenges full of interesting choices - just as men can. However, they also hate the same things - they hate feeling like a failure, feeling stupid or embarrassed.
Most games today are designed for male neurology and skill level; that is, high degree of spatial and hand-to-eye coordination, navigational skills, and logical puzzles. The core gameplay is right, but the reward/punishment mechanisms are not accounting for the gender difference.
If you look at Bejeweled [popcap.com], it's easy to see why the logical yet forgiving gameplay appeals equally to both genders. It's built around reward, not punishment. Even if you didn't know what to do at all, you get rewards just by clicking around on the screen. You will never be embarrassed or humiliated by the game regardless of what degree of skills you have. And on the second go, you will probably better your score.
Another great example is the city building series by Sierra, which allows you to choose between the path of the warrior or the path of the builder. Almost always, you can pay off your enemies by running a successful economy instead of fighting the war.
This pattern of non-punitive, positively rewarding gameplay is core to almost all titles that have enjoyed high degree of success with women.
Making games for women is not rocket science. :-)
Jouni
This one is the best comment i've read (Score:1)
Women - Men - Gaming (Score:3, Interesting)
I don't like most of the games out there, because I
And this is not amusing to me. I enjoy a story arc, I
So the audience is overcharged young men with something to prove. I find it a laugh, because getting very VERY good at video games is not going to impress the girls. Which was the point of the testosterone boost in the first place. Irony.
Ratboy.
Not Surprising (Score:2)
I imagine game makers and the average slashdotter are in the same boat when it comes to chasing women. After the initial court order, one just can not risk the prison sentence..
Perhaps Importing? (Score:5, Insightful)
Another observation is that a lot of the women I know, including my wife, really enjoy two player fighters. My wife loves Soul Calibur and is chomping at the bit to play the new one at home (gotta go with the GC version - Link is gonna rock!). She also really enjoys the Street Fighter-derived games (not so much SNK's fighters). DOA is one of the few that I've found that my wife and her friends aren't all that interested in (no, I don't think it's the "bump-mapping"). Perhaps there is something about the competition in those games that the manufacturers need to explore.
I honestly believe that many women are interested in gaming, but there are both social barriers and gender barriers that block them for some reason or another. There's definitely money to be made there...good luck to whomever decides to attack it.
Oh, wait, since this is /.: one thing i know, MS sure as hell won't figure it out. But they may buy the folks that do. ;)
Non-Issue (Score:3, Interesting)
Furthermore, it's more likely easier said than done. War games, for instance, are much easier to conceptualize than a game like The Sims. (This is why I still admire Will Wright, despite EA's expansion-pack-a-thon.)
Sure, you can say "make a game about dating and finding the right guy". But, well, how? Where is the game? What exactly do you control? How should the AI engine work? Et cetera, et cetera. (And yes, I know dating games are big in Japan, but they're largely unrealistic and are mostly composed of multiple-choice quizzes.)
Re:Non-Issue (Score:2, Insightful)
A large portion of american women have expectations about "dating and finding the right guy" that are "largely unrealistic and are mostly composed of multiple-choice quizzes." Read a Redb
Re:Non-Issue (Score:2)
But I... you see... well... damn. I walked right into that one, didn't I? That Redbook/Cosmo allegory fits perfectly.
I suppose it isn't that bad, though. Multiple-choice questions, some stat modifiers based on what you wear -- sounds like a glorified adventure game to me. Maybe
I have a few ideas... (Score:2)
Nagging: Get your boyfriend/husband to the ballet
Cosmetic Commuting: Put makeup on while you drive
Divorce: You get half of everything
Cingular SUV: Talk on your cell phone while driving... Try not to take out the school children
Breaking the glass ceiling: Sleep your way to the top of a fortune 500 company
Begging for a Benz: You are a 16 year old girl and you need daddy to buy you a benz
Starve Yourself: The anorexia game
If you take this seriously,
Women don't like to 'learn' games. (Score:1)
My girlfriend and I played though the co-op half-life addon (Decay) on the PS/2, and we both enjoyed it alot. We got to the end of Decay so I bought an XBox and slapped in Halo. We s
Coz killer app for women = chat (Score:2)
More women chat for entertainment (btw men tend to prefer a good argument and women prefer a good chat
Sure that's a sweeping generalization and there are plenty of exceptions.
Also compare publications/magazines for women and those for men.
One thing... (Score:1, Interesting)
Gentlemen, I believe these women need to play Wario Ware.
Here's the secret: Don't design for women. (Score:2)
Just accept the fact that the large majority of women don't like playing role-playing games, real-time strategy games or the like. Once you have been married as long as I have you start to pick up on things that the female gender does like. They love puzzle and adventure games. They love social interaction. They want games tha
Women Hate PC's (Score:1)
I don't think a woman gets the same use out of a pc like a guy does. Most women don't grow up playing video games like guys do so what's going to change that later in life? There are more women playing these days but the majority of what I've seen don't have a choice because they
Games Non-specific to gender (Score:1)
I'm going off the fact that my girlfriend and her 60+ yr. old mother like a bunch of my games. She loves the Zelda's and Soul Calibur (we're both just *waiting* for that August release date on SCII) and both she and I are having fun trying to get the high score on Ikaruga. This isn't counting countless hours of Gran Turismo and a bu
They do.. (Score:3, Interesting)
Sure, she plays the ones they mention..The Sims, Roller Coaster Tycoon, (She likes anything sandboxy and expandable really). As well, we both like the Pop-cap style of small games, (who doesn't)
However the tastes go beyond that..
Everything from Baldur's Gate:Dark Alliance and Legend of Mana to Final Fantasy IX and Might and Magic VI and VII. (She is obessed with those games. One challenge she made is to beat a temple full of Lich's at as low of a level as possible. Her lowest is 6!)
Doom and Blood (Her personal fav) to Jedi Knight II. Diablo II for a while as well.
Burnout, Sonic Advendture II Battle.
All of the Mario games for the most part. Perfect Dark/007. Even Ikaragua for crying out loud.
Among many others. (The one thing we agree with is a dislike for the "classics". Outside Bubble Bobble, there is not many old games we really enjoy)
What is the point?
Women gamers are no different than men gamers. Each have their own tastes, likes and dislikes. Trying to lump them in a completely seperate catagory..to be honest is sexist and counter-productive. Make good games and women will play them, if they want to.
Re:They do.. (Score:2)
There.com (Score:2, Interesting)
A few things they do off the top of my head:
- no killing, no blood. ever.
- lots of overly cute things (pets, environment)
- shopping. lots of shopping.
- lots of pretty clothes.
- very easy to find people to chat with
It's clearly not as "goal-driven" as most traditional games, and that might also be part of its women appeal.
Girls are simply not conditioned to play games (Score:2, Interesting)
My wife had never played a single computer game before we were married. She showed no desire after we were married until she saw me playing several games. Then she started playing games like Zeus or Majesty (puzzle/strategy games). She liked boggle and bejeweled as well.
Then... she saw me play some real games. She's not great, really, but has learned
the ever expanding genre of video games (Score:1)
For example one of the debatable reasons (among many) that video games tend to be designed for boys is that its easier to design a game that boys like than games that appeal to girls. That is, some of the games that girls would like to play are hard to build; it's easier to make a spaceship shoot at the invading alien hoard than it is to make Barb
Game Makers Knowing What a Woman Wants? (Score:2)
Anecdotal Evidence (Score:1)
A trend that is starting to change... (Score:1)
Non-issue (Score:2, Interesting)
Hmm. (Score:2)
The truism buried in here about what women want in a game is "I don't know, but I know it when I see it". In other words, the solution to th
a girl gamer's response... (Score:1)
I prefer games that are open-ended, and allow me to explore worlds and develop/create things. I love RPGs and MMORPGs. I like games with a dark or gothic edge - like Anarchy Online, or Primal (PS2). Occasionally, I like to play games that are short and arcade-like (PopCap games, racing games). I also like first
and in other news (Score:1)
Game Makers Aren't Chasing Women
...and in other news, game *players* aren't chasing women either... unless beach volleyball counts... mmm...
Gamer girl here (Score:1)
Re:Gamer girl here (Score:1)
That's funny to me, because I'm (23yo female gamer) looking forward to it. Sure, the heroines are scantily clad, but I don't consider that a *bad* thing. In fact, hidden deep down, there's a very feminine part of me that is terribly excited about getting to play "dress-up" via the job system.
I think the poster who said "Playing video games doesn't have to be a 'masculine' or 'feminine' activity any more than
Angry Chick Response (Score:1)
Crap like this really pisses me off.
Begin rant.
Your first mistake is labeling games for girls as "pink" games. What the hell is that? Is Barbie all anyone can think of for girls? By making a label such as that you are limiting what gaming can be for any sex. Just like not all video games are for little boys, not all video games should be for little girls. Idiots here on Slashdot are making references to playing with dolls and things along that nature. What about grown up WOMEN? After dealing w
Girls like good games (Score:2)
I've read a lot of papers on women and gaming. Whenever I see something about women and gaming, I read it, whether it's about game design, psychology, or socialization. I'm also a woman.
My overall conclusion I've come to is that women like games that are good. The best way to design a game for women is to try and design a game that is good.
Not an incredibly precise conclusion, yes, but still a useful one. When you try and design a game for a market, you tend to exclude other markets. If you try to design
Somewhere Perfect (Score:1)
I'd venture to say (Score:2)
That game developers are mostly clueless about women. This is probably because they are primarily guys, and most them there don't get too much contact with women. Yeah, they may date, and even some are married, but they still have not had the time to actually make some observations of the nature of the woman.
The stereotypes are bullshit, for the most part. Women are going to think that games like "Barbie style magnet" and "Dofoo's tea party" are going to be degrading. Women aren't all about pink.
The g
Questions of Image (Score:2)
Frankly, game marketing is so heavily oriented towards a sex-sells angle in the market right now, both for tabletop gaming and computer gaming, that she usually tosse
From a girl gamer and retail slave (Score:2, Insightful)
But, I can say what pisses me off, as a woman, in a game.
The busty heroines I'm fine with; it's nice to see women with curves, as they usuall
Erm... (Score:2)
Me: Hey honey, how about a game tonight?
Her: Sure! How about Rise of Nations?
See? Easy.
Well... (Score:2)
"Gearing" is just a prettier word for pandering. And most people (at least most adult people), regardless of sex, just aren't keen on being pandered to.
from research... (Score:2)
Re:Women belong in the kitchen (Score:2)