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Sony Hiring Emulation Experts? 59
Thanks to TotalVideoGames for their article indicating that Sony are hiring an 'Emulator Development Engineer' on their Japanese website. According to TVG, the move "..fuels speculation that the PlayStation 3 will indeed run PSOne and PlayStation 2 titles", though it could equally be for the handheld PSP or, well, a red herring. But the site still boldly claims: "It's an ironic situation however and re-ignites the debate between Bleem! and Sony; for those who missed out on the multi-million dollar law-suit, Sony successfully muscled Bleem! from the market for selling emulated PSOne titles for the Dreamcast."
It wasn't all Sony (Score:5, Interesting)
And this is not to mention that the controllers weren't compatible (two analog sticks on the Sony, only one on the Dreamcast).
It all became such a pain in the ass, that it was simply easier to pick up a PSX1 on the cheap if you really wanted to play PSX1 games.
Re:It wasn't all Sony (Score:5, Insightful)
Re:It wasn't all Sony (Score:1)
And they wanted 50$ for it. Sad.
Re:It wasn't all Sony (Score:2, Interesting)
Re:It wasn't all Sony (Score:4, Informative)
Bleem! for the Dreamcast works well, it would have to considering the way they decided to sell it (one "Bleemcast" disk per Playstation game, I only have the one for Tekken III).
But there is a key point here, Sony wasn't just killing Bleem! (I sincerely believe they could've stayed afloat if they hadn't had legal bills), they were killing the idea of commercially viable emulators (they also went after Virtual Game Station). Remember, Bleem! played any disk that would work in a modded Playstation. Later they regretted not adding "pirate" detection, I think, because they put it in the Dreamcast version.
At that time Sony wasn't really cracking down on the modchip market, I think they were terrified (unjustifiably so) by the implications of Bleemcast.
Re:It wasn't all Sony (Score:1)
Re:It wasn't all Sony (Score:3, Informative)
"And this is not to mention that the controllers weren't compatible (two analog sticks on the Sony, only one on the Dreamcast)."
You do realize that Bleem! came out for the PC long before "Bleemcast" came out, right? And that said disk played most PSX games and let you use any PC controller you wanted, right?
Why not? (Score:5, Interesting)
I want classic games included with newer ones.
This is something for the GameCube, of course, considering how Nintendo has the only straight-through hardware chain left these days.
In my dream world, every big new release would come with 3-4 old classic releases. They can even reuse them, I don't care. License the SMS and Genesis technology from Sega, and have Sega include their old games in their games. Old game-boy games, 8-bit and 16-bit games, would be great to see.
Would I be more apt to purchase a borderline game (as it is, I only buy the best) if it had a classic game I wanted to play? Of course I would. And considering if they could make a common emulator program, the costs would be low.
Even better would be if the system had a small amount of storage media to store roms you wanted to keep to both save games and ROMS so you didn't have to jump between discs...but I think that's asking TOO much.
Animal Crossing, Metroid Prime... (Score:1)
Animal Crossing can play a bunch of NES games through itself and the e-Reader adaptor for the GBA.
Metroid Prime just has the original Metroid on the game disk that needs to be unlocked by beating Metroid Fusion on the GBA and linking the games (or getting the cheat disk which allows you to unlock it without a GBA, link cable, and Metroid Fusion).
IIRC, Sonic Mega Collection has a Genesis emulator on it to play the Genesis Sonic games it comes w
Why not indeed ... it makes sense. (Score:2, Interesting)
If the new box can't emulate the old box in hardware, its not good enough.
That said, I believe that Sony have woken up to the fact - as have many, namely Microsoft and Apple - that hardware emulation has its place in the modern computer software development field, where obsolescence happens faster than pubescence.
Emulation is a total solution to hardware market re-definition, and not only that: its a pre
Re:Why not? (Score:3, Interesting)
Re:Why not? (Score:1)
Backward Compatibility aka Console Lock-in (Score:5, Interesting)
What's more important, long term, is that once you've got a customer you're much more likely to keep that customer if you can guarantee that new hardware, especially hardware that enable better games, will still play the old games the customer has already paid for. Just like the old lament here about Microsoft lock-in for its software: once you've bought in, it becomes harder to rationalize switching to another system.
This was Nintendo's trick, but they resisted using it in the console world. Sony, through the happy accident that a small component of the PS2 is the main part of a PSX, found out that it works just as well in the console world as it has for Nintendo's handhelds. Nintendo, meanwhile, still seems to be chasing the dream of cross-system functionality, the Super GameBoy, GBA Player for the GameCube, and GBA/GC connectivity being the prime examples. Each of these is a nice trick for people already in the Nintendo fold, but not one of these has set the world on fire and drawn new customers by the millions.
If Sony can pull it off, telling everyone that the PS3 will allow them to keep all their PS2 and PSX games while offering a great platform for new games, then I think they'll have a leg up. I wouldn't be surprised to see the Xbox2 doing the same thing, since it will be more like a PC upgrade than the PS3 would be. As for the Cube and the next Nintendo platform, who knows?
The real question, of course, is whether the PSP will turn out to play PSX games in some way. If it does, then perhaps the Sony handheld is an attempt to cut into the handheld market by using a library of software developed on a console. That'd be a neat trick. And, in the sense that the GBA titles are ripping from the SNES library, is another interesting example of Sony using an idea already in use by Nintendo.
I'm not trying to make Sony out to be super-clever here, just trying to point out that some of the things Sony is doing (and that Microsoft may eventually do) are ideas that Nintendo has been using, in some form or another. Coincidence or not, I felt it was worth explaining.
Re:Backward Compatibility aka Console Lock-in (Score:1)
Having said that, it might be possible for the PSP to play PSX games with an add-on - perhaps a cd-player like attachment. Klunky but hey, if you want to play your old, old, old PS1 games on your PSP...
Also, how important is bac
Re:Backward Compatibility aka Console Lock-in (Score:2)
Me? I am but one, but I will speak for those with no voice. Or something.
I play Vagrant Story, Jarrett & Labonte SCR and GT1 (Japanese) on my American and Japanese PS2's. And DDR. Mustn't forget 3rd Mix, 5th Mix, Konamix, etc...
The only reason I didn't find Ken Kutaragi and throw Ridge Racer V at him for launching the PS2 with such a suck library is that I could entertain myself with my then-unfinished PS1 games.
Si
Re:Backward Compatibility aka Console Lock-in (Score:4)
What I'd like to see again is the equivalent of the Colecovision 2600 adapter. Can you image if someone released a boot disk for the xbox that allowed it to play all PS2 disk flawlessly?!
There'd be anarchy in the streets I tell ya!
Re:Backward Compatibility aka Console Lock-in (Score:2)
Doesn't opening the DVD drive automatically reboot the XBox?
Re:Backward Compatibility aka Console Lock-in (Score:1)
Re:Backward Compatibility aka Console Lock-in (Score:2)
You can pretty much make your own. Just find an XBox case, and put a PS2 inside it. Hook the real XBox and your "adapter" up to one of those multi-system video cables, and you're set.
The Colecovision 2600 adapter was just a 2600 clone that used the video output of the Colecovision. IIRC, you even had to connect the controllers to it instead of the main console. It also cost as much ($50) as the real deal.
Nomad (Score:2, Interesting)
Sega did this a long time ago. They made a handheld called the Nomad [retrofaction.com] that played regular genesis carts. You can even use a genesis A/V cable to play on the tv like that new gamecbe addon,
Re:Nomad (Score:1)
Re:Nomad (Score:1)
Re:Backward Compatibility aka Console Lock-in (Score:2)
You bring up the PS2 and GBA, I'll bring up the Genesis and Game Gear. Both were backwards compatible with the Sega Master System, and both got trounced by Nintendo's competing products.
And what was the PSX backwards compatible with?
Re:Backward Compatibility aka Console Lock-in (Score:1)
Re:Backward Compatibility aka Console Lock-in (Score:2)
Bleem! (Score:5, Informative)
Probably not for backwards compatability... (Score:5, Interesting)
Re:Probably not for backwards compatability... (Score:3, Interesting)
Given that the PSOne still out-sells the XBox in Japan (something like 3 to 1!), Sony would be pretty retarded to not put PSOne and PS2 compatibility into the PS3. By the time the PS3 releases, they could probably put the PS1 and the PS2 onto one chip that shares the PS3's DVD input and graphics output. Even if the compatibility adds $10 per console, they can turn around and say "The PS3: 1
Re:Probably not for backwards compatability... (Score:1)
Well, there is one company who can compete with that. It seems the Phantom [infiniumlabs.com] will have upwards of 32,000 games at launch!
Infinium continue introducing the 'Phantom', claiming that there are currently 32,679 retail game titles available and 418 shareware game titles not including; adult, casino, sequels and new releases of the past 6 months. [ferrago.co.uk]
That is, if there ever actually IS a launch.
Re:Probably not for backwards compatability... (Score:2)
So, 384 versions of Tetris and mandatory phone-home-to-the-mothership capability makes for a winning console? Windows XP is just the icing on the cake!
Re:Probably not for backwards compatability... (Score:1)
Except the gameboy.
Re:Probably not for backwards compatability... (Score:2)
Not very many people are going to buy a PS3 just so they can keep on playing their PS2 games... it will all be about the PS3 titles at launch.
Re:Probably not for backwards compatability... (Score:3, Interesting)
This is true for magazine reviews and marketing, but, to the pragmatic consumer, being able to buy PS2 games for $10 at a flea market will be very good.
For example, I am one of the people who has a very hard time justifying $50 for a brand new game, so I wait until it drops to $30, $20, or $15 before buying it. $50 is really only the fair market value for teenagers and hard-core enthusiasts. In fact, there was a while, where I had more PSOne games than
Re:Probably not for backwards compatability... (Score:1)
PS2 discs are just regular DVDs and CDs, they work in most normal DVD-ROM drives. XBOX (reads from outer edge > in) and Gamecube (mini) do have thier own discs though. Also I don't know of any console that requires registration or anything like that.
Re:Probably not for backwards compatability... (Score:2)
I thought the format was proprietary, but perhaps they are more open than I thought.
Also I don't know of any console that requires registration or anything like that.
It seems some are being proposed or developed. That Phantom console probably gives the BSA and RIAA a hard-on with its central control features. Also, some on-line gaming features, such as those for XBox, appear to be centrally-controlled access points for
Re:Probably not for backwards compatability... (Score:2)
Yeah, they're just regular DVDs and CDs. It's handy if you like to rip soundtracks to listen to them outside the game, or you want to get into Action Replay hacking.
The only odd one I've come across is Primal. I put it in my DVD-ROM drive, and I just see a handful of files. I assume it has the rest on another data track.
Re:Probably not for backwards compatability... (Score:2)
Assuming the idea works well enough and Nintendo includes both gamecube backwards compatibility and maybe have something like the Gameboy Player included in their next console, they could actually say "2000+ games available from day 1" (2000 since it'll still be a few years and with all the junk GBA titles that come out a year, it'll have some more games.
Some of th
All Speculation (Score:2, Interesting)
Another point I might bring up is that, and maybe I'm just alone in this, but I don't play my old PS1 games anymore so I would have no need for that type of backwards compatibility. Of course, I play a lot of sports games so that might b
Emulating Emulators (Score:1)
Re:Emulating Emulators (Score:1)
Re:Emulating Emulators (Score:1)
Re:Emulating Emulators (Score:1)
Re:Emulating Emulators (Score:1)
Maybe just to emulate the PS/3 itself? (Score:2, Insightful)
I mean, Sony could want to get as many bugs and issues identified as soon as possible before go and start finalizing the hardware designs and making a bunch of prototypes. I imagine being able to emulate a PS/3 on existing X86 desktops or other already easily accessible existing hardware would be useful, especially OS developers.
Re:Maybe just to emulate the PS/3 itself? (Score:1)
SHOCKING!!! (Score:1, Insightful)
Remember in soviet russia PS2 plays you.
Point of Order... (Score:1, Insightful)
Had Sony bought out Bleem, it probably would have been cheaper for both parties, and more than likely would have been more than a little profitable.
People seem to forget... (Score:5, Insightful)
The other commercial emulator besides Bleem! was none other than Connectix's excellent Virtual Game Station, which was cross platform. Virtual Game Station was first demonstrated and sold on the Power Macintosh, then ported to Windows. Sony had more success hassling Connectix legally (many speculated that Bleem! did a better job doing a clean room reverse engineering job on the PlayStation), but ultimately what killed VGS was Sony settling out of court with Connectix. Part of the settlement was that Sony got the rights to VGS, and Connectix stopped selling the product themselves.
Sony made vague rumblings about updating VGS and bringing a better version to market, but really all they were interested in doing was sitting on it.
Sony did everything they could to kill PlayStation emulation, but all they succeeded in doing was driving the emulator writers underground and promoting OpenSource solutions; the proprietary commercial offerings from Bleem! and Connectix were squashed through legal pressure and back room deals.
Is anyone else suspicious of Sony now trying to hire emulator writers? I wonder if this is a honeypot to entrap emulator coders and rake them over the coals (legally speaking)?
PS2 support already planned (Score:1, Informative)
Actually (Score:3, Interesting)
Hire the author of Bleem (Score:2)
Hiring him (Randy Linden) would do good toward restoring some of Sony's goodwill in the gamer community that they lost while harassing him earlier. Now that Sony seems to have a true need for emulation, they should let this guy do what he's good at!
Another pointless rumor.... (Score:1)
A ex-colleague of mine (now a PS/2 programmer) mentioned that he expected Sony to release an emulator for Vector Unit code, to allow standard debuggers to be used on VU code. Apparently there is no debuging capability in the VU architecture.
Could be way out on this, he wasn't completely sober at the time.....
Emulation ~ Virtual Machine? (Score:1)
If they indeed are writing an emulation layer for the upcomming playstation 3 - the step to providing support for virtual machine based platforms becomes a lot easier...
I guess some companies are quite happy with this (as they have bet a lot on this virtual machine architecture), and one company which probably won't get their virtual machine platform supported (but that company got their own gaming console anyway