Dungeon Siege II Busts Out Trailer 22
Thanks to RPGDot for pointing out there's a trailer for Microsoft/Gas Powered Games' Dungeon Siege II available from the official DSII site, as well as via Gamers Hell, showcasing a lush cinematic-style teaser (using the in-game engine) for this PC RPG sequel, which is simply listed as "coming 2004". The original Dungeon Siege was largely well-received, but sparked some complaints about repetitiveness/linearity, so it'll be interesting to see how the sequel develops the gameplay.
Original Dungeon Siege (Score:5, Informative)
Some things I liked about the original Dungeon Siege:
- No load time between levels!
- the pack mule is very convenient for hording loot from the dungeons.
- cool variety of weapons and spells like the goblin flamethrower or railgun.
- the group/party feature
Some things I didn't like:
- repetitiveness of a hack and slash type game
- not enough unique items
- multiplayer online was laggy at times and wasn't fun
Re:Original Dungeon Siege (Score:1)
Re:Original Dungeon Siege (Score:1)
Before you shout RTFA, I'm in the land of 56k and downloading the trailer as I type. Hopefully I will be pleasantly surprised.
The popular downloadable backpack mod for the original Dungeon Siege made the game much more playable, hopefully GPG/Microsoft will have recogn
DS1 was okay, I hope DS2 is better!! (Score:4, Informative)
The graphics were outstanding, you really feel like you're in a fantasy setting.
However, as PA put it around the time of the games release, you dont really play the game. Your character pretty much auto attacks whatever is in sight (handy for multiple character parties, but since you can (IIRC) pause a la baldurs gate to issue orders somewhat unneccesary), and it seemed to me that experience was only given to the character who got the deathblow. I know for a fact that my swordsman advanced hella fast compared to the mage (guess who usually killed stuff...) who was getting almost 0 Xp. The real killer was the lack of character depth. At least Diablo 2 your character was sorta different (unless you're the same class, and even then, they COULD still be different, not so with DS)...
I will probably take a look into DS 2, if they fix the XP system to be more DnDish (ie, equal shares of XP, with maybe a small *kill* bonus), because DS 1 was a good idea, just needs some polish.
Problems with DS experience system (Score:3, Informative)
Actually you don't need to kill a monster in DS to get experience. Just hitting the monster or casting a spell was enough to get some experience. In fact, I don't think there was any bonus at all for delivering a death blow.
Yet, in my experience, melee characters always advanced far more quickly than all my other characters. I tried going through the single-player campaign multiple times with various party configurations and strategies, but nothing seemed to help (exception: if you can get everyone in
Re:Problems with DS experience system (Score:1)
Will I have to actually play this one. (Score:2, Insightful)
Way to linear as well, follow the path kill monsters get stronger follow path monsters get harder kill monsters..
Lets hope the 2nd incarnation will add some meat to this potato.
Multiplayer... (Score:4, Interesting)
For me, if a game is going to have multiplyer in it, it had better be good. I hate forking out the money for a game, to use at a LAN party, only to have the multiplayer suck. And these days, that's about the only way I like to play RPG/Adventure games.
Re:Multiplayer... (Score:1)
A DM-module, a-la-NWN would be very welcome on DS2 tho.
The Return of the Mule based combat system?!? (Score:2, Insightful)
Trailer = No gameplay (Score:2)
OK, how do i play this thing (Score:2)
Guess they aren't planning a dual release in 2004.
Nice movie.... (Score:2)
TA2 (Score:1)
I think that most people only bought this game because of who made it, and was dreadfully disapointed. Boring as hell.
I want mr. Taylor to develop a new RTS, thats what he is good at, and he should stick with it. Otherwise it's like Blizzard moving out of the Action and RTS's that their good at, and making something lame like, say a MMORPG.
he is. (Score:1)
trust an anonymous coward from the inside...
Re:he is. (Score:1)
Wow, TAU is still up and running? My gawd, I'm actually kinda happy at that. Stop posting on the forum and reading it years ago, glad the community is still ticking, and hopefully your board is just as... esoteric as before (fears the old God thread).
Looks great but.... (Score:2)
I liked DS 1 but, I also found it too repetitive. There was too much hacking and slashing. The "first" character in the game should have been built up a bit better as well as any others you hire. The fact he didn't have to survive until the end tells me the plot development wasn't well thought out.
>> To get the v
Experience (Score:1)
DS 1 had promise, but... (Score:1)
as the others have said, it did get a bit repetitive. I, too, found that the spells in no way scaled as well as the weapons did (and thanks to the non-existant manual, there was no way to know what was going to be a useful spell until you found it and tried it out). I got every one of followers trained up in ranged weapons as soon as I found the nifty toys in the Goblin Caves (flamethrowers and grenade launchers - woo-hoo!). I kept a couple of these sufficiently trained in Nature Magic to do healing spells