Half-Life 2 Interview Illuminates 46
As part of the continuing Half-Life 2 media blitz, GameSpy has an interview with Valve's Doug Lombardi about the much-heralded FPS sequel. This insightful interview has info on who'll be returning: "A few of your friends from Black Mesa are in Half-Life 2, and they are sort of immediately your allies; like some of the scientists and Barney the security guard character", as well as more on system requirements: "I think that Valve tries very hard to support as far back with system as we humanly can, and in this case we're going back to a Pentium II 800 with 128mb of RAM, but as get up to a Pentium 4 class you'll see better water and better effects." Meanwhile, the third direct-feed Half-Life 2 movie, 'Kleiner's Lab', is available via Steam, Gamers Hell, BitTorrent via GameTab, and most of the other usual online stockists.
Re:Wow! (Score:1)
bit-torrent link for this one too up on gametab (Score:3, Informative)
Pentium II 800? (Score:4, Funny)
"I think that Valve tries very hard to support as far back with system as we humanly can, and in this case we're going back to a Pentium II 800 with 128mb of RAM, but as get up to a Pentium 4 class you'll see better water and better effects."
Pentium II 800?
I thought they peaked at, like 450!
My old PC is worse than I thought.
Re:Backward compatibility (Score:1)
Re:Backward compatibility (Score:1)
Re:Backward compatibility (Score:2)
Re:Backward compatibility (Score:1)
Usually the SP game can take much more advantage of the computer's capabilities in terms of level design, while t
Re:Backward compatibility (Score:4, Interesting)
Re:Backward compatibility (Score:2, Funny)
Re:Backward compatibility (Score:1)
Re:Backward compatibility (Score:1)
Re:Backward compatibility (Score:2)
The flamebait is onbase because you don't know what you're talking about. Just because someone is running a P3-800 doesn't mean everyone else is going to be scaled back to their level of detail. The game will adapt to whatever settings you want... if you're doing multiplayer then the admin may enforce some options (I'd imagine they'll enable this in HL2 MP since it's already in HL), and then those who can't handle that level o
Re:Backward compatibility (Score:1)
Re:Backward compatibility (Score:1)
I don't think it'll be like that. I think it'll be more of a draw distance/texture quality/texture effects/particle FX/water FX tradeoff. Getting rid of landscape objects/environment effects client-side would be bloody stupid. Every player would just turn off the eye candy to gain an advantage.
"an admin can lim
Hype for Half-Life 1? (Score:1)
Re:Hype for Half-Life 1? (Score:1)
That, and the fact that it still used some overdone FPS stereotypes at the time makes me wonder why games like the Thief series, Deus Ex, and System Shock 1/2 have never had such
Re:Hype for Half-Life 1? (Score:4, Insightful)
It's no surprise that HL was big when it came out, it was astounding, AI like no other game, graphics that beat pretty much all but Unreal, a fairly realistic gameworld (much less fantasy than Unreal, Quake, et al), the story, the pacing. But why is it still considered so great today?
Because it does everything right. By now, nothing is a standout, graphics are clearly dated, AI in someways has been done better, there are far more realistic games, more innovative playstyles. But Half-Life still offers one of the most complete package of not-top-line but really great "components" in one incredibly polished and well-designed game.
I loved Deus Ex, it had a better story and more depth to the gameplay, but was less immersive with cutscenes that "took you out of the action". I only played a demo of Thief, and I really liked the gameplay, but I didn't feel like I could play an entire game of just sneaking around. Half-Life had its sneaking parts, its puzzle parts, its run-and-gun. I played a demo of SS2, got stuck on a stupid piece of equipment, had to play the first half of the level again (I forgot to save), and enjoyed it, but it left a bad taste in my mouth. From the reviews, I hear there are no other people in the game, but that they "talk" to you through logs, which sounds somewhat uninteresting to me.
And lastly, I've still NEVER seen a game that comes even CLOSE to the level design and the monster design of HL. The head crabs are truly ingenious.
Wow, I haven't played the single player game in years, but just right now I shuddered, remembering about the sound they make. Now that's a good game. =)
Oh yeah and about the "normalcy" of Gordon... I really didn't catch all that much "pushing" of that angle at all, but you might have read different previews than me. I felt that they pulled off their real intention perfectly: to really not even have the character "Gordon Freeman", but to have YOU, there, and just happening to be called Gordon... it worked for me... I still imagine I can take down an entire squadron of highly trained Marines =)
System Shock 2 (Score:3, Insightful)
That is not to say there aren't any - there are at least two other survivors (of which you catch a brief glimpse when they escape the ship using an escape pod) an
Re:System Shock 2 (Score:2)
I agree that the log idea actually could be really cool, and the truth be told the best parts of HL were when the only humans around were ones trying to kill you. Especially if they barely seemed to be human at all (those ninja assassin women).
Anyway, this almost makes me want to try to go pick up a copy of SS2, but with HL2 and DIII and DX2 coming
Re:System Shock 2 (Score:1)
Re:System Shock 2 (Score:1)
"the company which made SS2 (Looking Glass?)"
Irrational Games, a splinter group from Looking Glass Studios, were the main developers but they used the Dark Engine technology from LGS and had engine/audio help from LGS.
most of the members of the company went and formed another one and are currently working on Thief III...
Nope. A lot of the old team have been taken on by Ion Storm Austin (which was going before LGS was shut down) who have the rights to develop T3 from Eidos.Re:Hype for Half-Life 1? (Score:1)
Re:Hype for Half-Life 1? (Score:1)
I'm not sure if it was Valve that hyped it so much, or that it just had so much hype, but HL was extremely hyped up. It was on magazine covers something like 2 years before it came out. There were videos displaying the 'cool never-before seen' special effects straight out of old platform games (ie sliding on water and/or ice, breaking through floors, etc). We saw about 1/4 of the scripted sequences before the game even came out, and watched the whole
Just found the current Doom3 specs estimate (Score:1)
1GHz CPU
256MB RAM
GF1 or Radeon 7xxx series card
No mention of the minimum card for HL2, though they do shamelessly plug ATI in general. Sell out, with me oh yeah...
All just for comparison.
Re:Just found the current Doom3 specs estimate (Score:1)
Not to mention how many changes they had to make to the game to keep ATI users from cheating, even inadvertently, since the cards really liked rendering the walls in
Re:Just found the current Doom3 specs estimate (Score:2)
.exe? I don't think so (Score:2)
Other movies (Score:2)
Tim
Re:Other movies (Score:2)