Gran Turismo 4 Strives For Driving Perfection 30
Thanks to IGN PS2 for their comprehensive preview of Gran Turismo 4, the latest installment of the seminal PlayStation 2 racing title from Kazunori Yamauchi and Polyphony Digital. The piece talks about hands-on play experiences at E3, using the Logitech Steering Wheel, due to ship alongside the game in 2004, which "... enables 900 degrees of rotation, which means two and a half times around, exactly like a real car steering wheel turns." And while there'll be no gameplay revolutions, the piece concludes: "Polyphony is looking to find that balance between simulation and arcade perfection, and given the popularity of the series and its new online component, that magic balance will be more crucial than ever."
It's supposed to be a game. (Score:3, Interesting)
Re:It's supposed to be a game. (Score:2)
There's a slight price issue (Score:5, Insightful)
Re:There's a slight price issue (Score:3, Funny)
Come on, everyone that reads slashdot makes at least six figures anyway. With the current economic boom, anybody that can operate a computer can afford a 400hp sports car.
Oops, wrong decade.
Re:There's a slight price issue (Score:2)
Does that include the ones after the decimal point? If not, I think I have some missing. Anyone got any spare?
Re:It's supposed to be a game. (Score:3, Insightful)
Re:It's supposed to be a game. (Score:2)
Re:It's supposed to be a game. (Score:2)
Then just add in the ability to break those rules, and to car jack other people and take their cars, and you have an even better game! Seriously though, I think the ultimate driving game would combine the realism and graphics of GT3 with the gameplay of GTA
Re:It's supposed to be a game. (Score:2)
I can't afford to drive my real car around a race track at 200kph.
Re:It's supposed to be a game. (Score:2)
Re:It's supposed to be a game. (Score:2)
Re:It's supposed to be a game. (Score:2)
That is what they said about The Sims: if you want a reallife experience, go outside.... but look at how well that game sold
car games are too hard these days (Score:3, Insightful)
Realism, pfff... (Score:1)
Re:Realism, pfff... (Score:1)
Re:Realism, pfff... (Score:1)
Re:Realism, pfff... (Score:2)
If you want to play a realistic car simulation... (Score:1)
In a word: awesome. Force feedback is the best, bar none (and yes, I'm using a M$ wheel - the only decent thing they made).
900 degrees is a disadvantage (Score:1)
The wheels are Not competitive (Score:1)
But I only drive an X-Box!?! (Score:2)