Build Engine Guru Interviewed 12
Thanks to BluesNews for pointing to a DOS Game Archive interview with Ken Silverman, creator of Apogee's Build Engine, as used for Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage, and more. The interview discusses the genesis of the Build Engine ("Around March of 1993, id Software released a set of alpha screenshots of DOOM. That's about when I started to work on Build... I decided to start with angled walls with a little prototype I wrote in QuickBasic (named PICROT)"), as well as some of Ken's more 'unique' non-programming skills ("I can draw the borders of all U.S. states from memory.")
Back to school (Score:3, Interesting)
He's got it right. (Score:5, Funny)
Re:He's got it right. (Score:3, Insightful)
ok, but how many hours are you now getting?
I think the point of college has to be more than "to make a buck" BUT not every one is lucky enough to be able (ie rich parents) to think like that.
What seems to be going on is that as college's keep getting more and more expensive the idea that college is there to educate jsut seems to get more and more laughable.
I can see both sides. I went to college, and now am currently makeing twice (at least) what the poster above is making AND I also got v
Re:He's got it right. (Score:1)
In CS, it's expected that the professors have their heads up their asses.
Relevant link. (Score:3, Informative)
Also, It's too bad PICROT isn't available for download. Did a google search that turned up the above link, but no PICROT download.
He's a... (Score:1)
Oh wait... I can't stop coding either.. damnit...