Asheron's Call 2 Suffers World Shrinkage 30
Thanks to an anonymous reader for pointing to the Microsoft Games page announcing that the Asheron's Call 2 servers are being consolidated, "from the current nine worlds to a total of four worlds." Although no specific reason is given for the contraction of this PC MMORPG, it's presumed that lack of players is causing this consolidation, as the announcement also says: "Darktide will continue to be run as the PvP server. However, the population of the world is low and it may not be possible to keep it running." This merger is in addition to a smaller world merge which occurred this month.
AC2 - the perfect example of what not to do (Score:5, Insightful)
Well, the Devs at Turbine/MS decided to scrap what was great about AC1 completely, and made a very pretty yet very laggy brand new game. They also forgot about the content.
So to this day there are many, many, many more players still in AC1 than in AC2, sort of the definition of a failure. And I don't see that turning around anytime soon.
Re:AC2 - the perfect example of what not to do (Score:2)
Regardless, I don't think it's a failure or even unpopular. But let's face it, AC2 is still fairly new, and most people have dumped it for the next "Johnny-come-lately" MMORPG
I personally couldn't be more thrilled. All the JACKASSES have left AC2, and I'm now free to
Re:AC2 - the perfect example of what not to do (Score:1)
Re:AC2 - the perfect example of what not to do (Score:2)
Re:AC2 - the perfect example of what not to do (Score:2)
Re:AC2 - the perfect example of what not to do (Score:1)
MSFT knew that as time went on, the AC1 engine would become dated and, compared to others, more limited in what it could offer.
In order to retain the business of players who would leave AC1 inevitably over time, MS made AC2 - also with the intention of attracting new people to the franchise.
Just wait (Score:2)
If this world shrinkage goes on for much longer... (Score:1)
Re:If this world shrinkage goes on for much longer (Score:2)
Enjoy.
Sense of Nonsense (Score:3, Insightful)
The second reason has little to do with the players and a lot to do with the economy. The cost of server maintenance will drop when the worlds are consolidated. Less servers means more overall profits. While this is not of concern to players it does help to support the company who is running the game.
I must address the previous posts. Whether or not AC2 is better than AC1 is not relevant to this issue. To take that a step further nor is it important if AC2 is a good game. Personall opinions of this game do not factor into the decision to consolidate these servers. Those opinions and the fact that the number of people playing AC2 is less that was expected could be reasons to need less servers, but the main two reason were stated above.
Re:Sense of Nonsense (Score:1)
Re:Sense of Nonsense (Score:2)
Wrong.
To take that a step further nor is it important if AC2 is a good game. Personall opinions of this game do not factor into the decision to consolidate these servers.
They do if a game blows and next to nobody wants to subscribe to it, like AC2.
Re:Sense of Nonsense (Score:2)
Both of the reasons you stated above have everything to do with the fact that it's a hideously unpopular MMORPG. If the game was at all popular, they wouldn't need to get rid of OVER HALF of the servers in order to have increased interactivity and better server populations.
Also, if there were actually people playing this game, the co
PvP ecosystem (Score:4, Funny)
This could be an ecological catastrophe! If the players keep killing each other off, pretty soon there won't be anybody left!
MMOG fact of life (Score:4, Insightful)
I expect that a lot of MMOGs will go down to one or two servers, keep only a few guys around for maintenance and operation, jack up the price to 20 bucks a month, and let the fanatic players keep having their fun. That would be a good way for games to stay around, keep the dedicated players happy, and still bring in a bit of money.
Re:MMOG fact of life (Score:1)
Shrinkage? (Score:2, Funny)
=sb=
missed opportunity (Score:3, Funny)
What will happen in other games with property? (Score:4, Interesting)
I wonder what's going to happen to games that have player-owned infrastructure, such as buildings and property? I don't know if this game, Asheron's Call 2, has this. Everquest 2 is supposed to have this, though. Other games might also have this already. I wonder what will happen when the inevitable conflict occurs: one player owns land on a server, another different player owns the same land on a different server, and those two servers get merged together.
Has this happened to other games before? If so, what was the outcome? Do they randomly determine which player gets the resources, auction it off, or just give it to the player that's played the longest or reached the highest level? It seems that merging servers would be the fastest way to lose players and finish an online game completely off, as they anger players by taking away the resources they have earned.
Re:What will happen in other games with property? (Score:1)
As for land owners, AC2 does not have a housing system for the players, so combining server populations will only result in seeing new faces. AC1, Ultima Online and Dark Age of Camelot are the only current US-centric(some korean MMOGs may have housing..but there are probably close to a hundred of them now so I've stopped following that scene) MMOGs that currently have housing. UO has been arou
Guess the world pool... (Score:1)
too bad (Score:2)
Why did it fail? because it didn't have a half naked elf chick on the cover like some other MMORPG does.