Gladius - LucasArts Goes FF Tactics? 16
Thanks to an anonymous reader for pointing to the GameSpy preview of LucasArts' Gladius, a PS2/GameCube/Xbox "epic tactical RPG that'll have you building an army of gladiators, one axe swing at a time." There's also a new Gladius preview at RPGamer giving a combat overview: ".. [it] takes place on a standard, tactical-RPG square grid, but the graphics do a good job of hiding it... combat is turn-based, but.. using certain attacks on a foe necessitates the use of several action/arcade elements, such as combo attacks strung together by timed button-presses." They also comment on the unexpected genre choice: "American-developed as it may be, Gladius is a tactical RPG that takes its cue from the old favorites, while at the same time trying to expand the genre." Might this title improve on LucasArts' recent efforts?
Re:Look of Gladius? (Score:4, Interesting)
bad game + huge marketing blitz= mediocre rating
same bad game + medium marketing = good rating
same bad game + no or little marketing = Worst Game Ever
mediocre game + huge marketing blitz = Best Game So Far This Year
mediocre game + medium marketing = good rating
mediocre game + no or little marketing = mediocre rating
good game + huge marketing blitz = Game of the Year Candidate
good game + medium marketing = Don't ignore this one
good game + no or little marketing = Sleeper Hit
What this all boils down to is that I don't believe the game review business has degenerated to the point that you cannot get a good review unless you've paid for one. I can't think of more than a handful of instances where I've seen an unambiguously good game get a poor review where the reviewer actually played the game. What appears to be the case so far is that you can improve your game's rating by spending a lot of money "on the reviewers". Interviews, junkets, free games, hell maybe actual cash for an improved rating. All part of the marketing blitz, I would imagine. Try to market the game so people look past the flaws they wouldn't look past otherwise. Like, say, the major flaws in SWG which everyone passes off as minor, I can only imagine because they've had so much marketing money spent on them.
Re:Look of Gladius? (Score:4, Insightful)
People say they read reviews because they want to find out if a game is good. What they really mean, though, is that they want to find out if they're going to waste their money on a steaming turd. Any game that ranks from mediocre to good can be a good game worth your money if it happens to be a game that catches your interest when you play it, but if a game is bug-ridden, poorly designed, or just outright horrible, the marketing can save the reviews, but the people that buy it are going to be pissed.
Re:Look of Gladius? (Score:2)
I was merely addressing the claim made in the parent (and what a lot of people all over seem to think) that reviewers just never give bad reviews for anything.
Re:Look of Gladius? (Score:3, Informative)
That's not true. I have worked as a reviewer for a major magazine, and gave some negative reviews for some games. The other reviewers didn't say anything, howevers readers complained. They only wanted to see what games were the best, and not "waste page space to review crap" (actual quote from a letter!).
So, readers get what they want... but the amount of games (and space too, I have to admit) is limited. As result, "negative" reviews are very unpopular w
Re:Look of Gladius? (Score:4, Insightful)
The most enjoyable reviews, both as an ex-writer and as a reader, are the ones that crap all over a game.
Re:Look of Gladius? (Score:1)
The real question is... (Score:2, Funny)
More interesting TRPGs coming (Score:4, Informative)
It's called Disgaea: The Hour of Darkness [rpgamer.com] and RPG gamer has a bunch of screens/video on it. I have to remind myself that that site exists. I don't game much anymore, so I am not usually up on the latest and greatest. That said, I still long for a TRPG similar to the depth of play and plot I found in FFT
Re:More interesting TRPGs coming (Score:1)
As for me, I eat up TRPG's, though I'm a bit tired of a grid. Instead of spells making a true circle, you get a + mark. Even the Heroes of M&M series realized a hexagon grid makes more sense for fair movement and targeting. Of course with Arc 4 removing the grid entirely, I hope we're seeing the end of the square grid map altogether.
The grid (Score:3, Insightful)
What is it about a grid that makes the game so much more fun? As mentioned in the article, battle in FFT was based in a grid. Also recently I've been playing Advance Wars which is also in a grid. Both these games are terrific, and all those fancy new 3d games fail at reproducing this kind of fun-ness. (the other game I've been playing is Brute Force, not fun)
Maybe its more fun cause its simpler? Maybe the disrete steps allow for more complicated gameplay decisions?
Re:The grid (Score:3, Insightful)
Re:The grid (Score:1)