The Rise Of Bugs In Console Games 132
Thanks to GameSpy for posting a column discussing the increasing prevalence of serious bugs and glitches in console titles, especially in relation to several of this summer's 'blockbusters'. Singled out are Enter The Matrix: "Even if you enjoy the game.. you can't ignore the fact that all three console makers let Atari have a 'get out of final approval free card' when it came to testing...", as well as the new Tomb Raider title: "AOD froze up on me at least half a dozen times... Lara fell through invisible gaps in the street, walked through invisible gaps in walls, and refused to walk up stairs that she was supposed to be able to climb." What's to be done when, as the author says, "judging from the sales of these... titles, enough of you guys just aren't punishing the companies for releasing sub-par products to make a difference"?
whats to be done? (Score:5, Insightful)
Consoles are even worse. At least for PC games we can anticipate patches, which generally tend to do a pretty good job fixes bugs, especially if its a big game (or an online one.)
Re:whats to be done? (Score:3, Insightful)
Re:whats to be done? (Score:2)
Re:whats to be done? (Score:2, Insightful)
That flamebait is just someone fulfilling an agenda and should be removed.
Re:whats to be done? (Score:3, Interesting)
Buggy software pisses me off. How many car companies could sell a car whos door falls off when you drive off the lot? Even if it does, you can take the car back for warranty service and it is free to get fixed.
Try buying a game from Best Buy and trying to take it back because of bugs - they will laugh you out of the store.
Re:whats to be done? (Score:1)
Re:whats to be done? (Score:2)
Re:whats to be done? (Score:1)
Re:whats to be done? (Score:1)
Re:whats to be done? (Score:1)
Re:whats to be done? (Score:3, Interesting)
Re:whats to be done? (Score:3, Insightful)
Speeding in your car isn't a right either. Matter of fact, it puts human lives at danger, not just a pizza for the software developer.
Do you ever speed?
Re:whats to be done? (Score:1)
Re:whats to be done? (Score:2)
No. I didn't say that it was ok, and I doubt that you personally have murdered or raped anyone.
You need a little something called perspective.
No, this is exactly what my post was intended to do for you. I didn't say that you were wrong, or say anything about whether speeding or pirating software was wrong. I'm really not interested in getting into a long, drawn out argument over something as un
Re:whats to be done? (Score:1)
Re:whats to be done? (Score:1)
Re:whats to be done? (Score:3, Insightful)
Re:whats to be done? (Score:2)
The reason was totally understandable - AC:MA came on 2 CD's - while they were different parts of the single-player campaign, they were the same CD for multiplayer. This meant if
too much pressure to rush to market? (Score:5, Insightful)
X = in time to be released same weekend as movie
X = it's already been delayed and it's killing us
Don't the publishers realize that releasing sub-par games on schedule is MUCH worse than releasing excellent games behind?
Look at Blizzard - standard-bearer for "when it's done, it'll be fabulous" - Diablo 2, Warcraft 3 are prime examples
Gamers are lenient on deadlines when the game exceeds expectations, but I'm betting that Matrix Revolutions (if they make a game) won't have quite the same reception....
Re:too much pressure to rush to market? (Score:1, Troll)
Re:too much pressure to rush to market? (Score:2)
With PC games you can compromise on the overhead, make the game good enough so there are no obvious bugs, and
Re:too much pressure to rush to market? (Score:1)
Re:too much pressure to rush to market? (Score:2, Insightful)
Now I have a PS2, and enough disposable cash the connection kit. K, now I'm looking for patches... Oops, there aren't any, nor any way to store then, unless I have a crap load of cash for memory cards galore, but then again there are no patches.
Now maybe if I really wanted an Xbox I could patch th
Re:too much pressure to rush to market? (Score:3, Interesting)
Nearly two years ago, Civilization III was released for Mac and Windows. Since then the game has gone platinum, and hundreds of 3rd party maps have been released.
However, none of these maps were made by Mac users. This is because Infogrames has only one person working on a map editor, and though many copies were sold under th
Re:too much pressure to rush to market? (Score:1)
The publisher tanked that game. The developers admitted it was unfinished before it was even released, and patches weren't funded (iirc, of course, I don't pay much attention to the 'realistic FPS' genre). Nothing new, just lik
Lara Croft (Score:3, Funny)
Let me know when you get the buggy one where Lara has invisible clothes, right buddy?
Re:Lara Croft (Score:3, Funny)
Mmmmm.... pixelated boobies...
Re:Thanks, dude! (Score:1, Troll)
Tell ya what... I have a neuroanatomy exam coming up. You're such a GENIUS, I was hoping maybe you could help me study.
Seriously... I can't stop laughing and wiping away the tears! Nude Raider = SUV!
FUCKING BRILLIANT!!!
Well.. (Score:5, Insightful)
Re:Well.. (Score:2)
I just hope the next Matrix games will work out.
Re:Well.. (Score:2)
Wal-Mart (Score:2, Interesting)
You've never worked at a Wal-Mart electronics section, have you? Sure, that's the stated policy. However, in reality, the policy is "do whatever the customer wants you to" (at least at the store I worked at, it was). If you whine and bitch and moan and ask to see a manager, they'll take your return. Hell, most of the time, you just have
Re:Well.. (Score:1)
That's not just Wal-Mart, it's every game retaile
Re:Well.. (Score:2)
It was one of the first 3D games that had real character, really imaginative level design, and an overall 'feel' that made it really fun to play. It was in the spirit of great SNES and NeoGeo games - a crazy adventure/platformer with lots of different enemies, amazing level design and most of all fun gameplay.
Heh (Score:1)
Now that Electronics Boutique [ebgames.com] (among others) have started revoking their return policies you're pretty much screwed if you purchase a lemon.
We let them do it on the PC, what did we expect? (Score:3, Interesting)
Yet we still buy them the first day they are out, accepting this as common practice.
Is it any REAL surprise that companies would start pushing games such as "the matrix" (der, people bought that because it was THE MATRIX, its not THAT good, although I wouldnt call it "bad" either... its just, "meh") with bugs? These games will sell, and sell well, based on name alone.
I have 0 faith in all companies, save Blizzard. At least they havent completely fscked me yet (although the latest ACCESS VIOLATION error from WC3 TFT is starting to REALLY piss me off)...
Re:We let them do it on the PC, what did we expect (Score:4, Insightful)
Consoles, however, should be identical. The X-Box they test on is exactly the same as the X-Box that you play it on. This means that they should be able to test much more for console games than for computer games. There is no excuse for this trend.
Re:We let them do it on the PC, what did we expect (Score:1)
bugs.. (Score:1)
Re:bugs.. (Score:1)
am I wrong?
Re:bugs.. (Score:1)
Re:bugs.. (Score:1)
Probably due to a couple of factors: (Score:2, Insightful)
2) With Enter the Matrix, there finish date was not determined by the status of the game but by the realease date of the movie (they were meant to come out at about the same time). I suspect the release of the Croft title corresponds to the new movie, though I am not sure.
3) Consoles have never really been bug free. Granted, they ha
Re:Probably due to a couple of factors: (Score:2)
Oh, and having bowser kill you, but not losing a life and still finishing the level was always fun.
Re:Probably due to a couple of factors: (Score:1)
100% repeatable and with no saving, thats just brutal.
Re:Probably due to a couple of factors: (Score:2)
Had to try and figure out just how long to stay on that turtle to get enough lives to find everything in the game, without getting so many the game would end.
There are others, too, like World -1, the underwater level that never ends.
Re:Probably due to a couple of factors: (Score:1)
If that were the case, they would've had at least a couple more weeks to work on the title. There is an older Slashdot story that gives the reasons for it's rushed release:
http://games.slashdot.org/article.pl?si d =03/06/18/ 067235&mode=thread&tid=127&tid=186&tid=206&tid=212
Already delayed twice, 'Lara Croft: The Angel of Darkness' is slotted for a release on June 20th. But that's looking les
making profit from buggy games? (Score:1)
Steps to a buggy game (Score:1)
2) Promise un-realistic features and an un-realistic release date.
3) Push back release date about 5 times.
4) Publisher forces companey to release now so they can get their cash with half of promised content.
5) Profit.
Re:Steps to a buggy game (Score:2)
Business plan for console games
1. Make game announcement at E3 before the game has started, promising un-realistic features and an un-realistic release date.
2. ???
3. Profit!
Join me my brothers and sisters (Score:3, Funny)
mmmm.... apt-get install copter-commander [sourceforge.net]...
bugs and features (Score:3, Interesting)
Unfortunately, this may be the way of the future. The PS2 has a hard disk attachment that Sony has yet to push, but you can be sure the PS3 will have one bundled in, along with some sort of subscription service to go along with it a la XBox Live. Of course, this service will provide new levels along with patches for poorly-done games, just as XBox Live will eventually do.
The unfortunate side of things is that most gamers don't finish games, and only get to see the single, linear quest the developers set out for them. Developers don't test the side quests or places out of normal reach because they rightly assume those places aren't as important. Even in the original Tomb Raider there were a number of places Lara should not have been able to hold on to, but could, and places that looked like handholds which weren't. Those weren't bugs; just design flaws.
bugs are inevitable as complexity rises (Score:4, Insightful)
show-stopping bugs like crashes or even just annoying gameplay bugs should never make it to the final product, to be sure, but crappy games based on a movie license are certainly not a NEW phenomenon. anyone remember E.T.: The Extra Terrestrial for the 2600? of course you do.
there are plenty of console games out there that are basically (major) bug free, and economic darwinism is still at work weeding out the crappy titles from the stellar ones, except where an established license gets in the way.
Re:bugs are inevitable as complexity rises (Score:2)
For instance take something like Mario Sunshine or Zelda WindWaker. These games are quite complex (sure nothing like morrowind) but they look great and are bug free.
I really belive it to be a culture of the company rather than the complexity of the game.
Re:bugs are inevitable as complexity rises (Score:1)
If you don't believe that all Nintendo games are simple games, why did they make the controller have one main giant button? Again, not that simplicity is bad, but those are poor examples of complex games.
I don't happen to li
Re:bugs are inevitable as complexity rises (Score:1)
Let's hug!
Re:bugs are inevitable as complexity rises (Score:1)
The more I use the Nintendo controllers, the more I realize this is just good design, and has nothing to do with whether or not the games are simple (though I'm sure Nintendo has a philosophy of making simple games, or at least games that are simple to learn).
If you keep your thumb over the A button (the giant green one), you can basically roll it to any of the other buttons on the f
Re:bugs are inevitable as complexity rises (Score:1)
My tastes may not agree with yours. Don't mod me down for that. =P
Re:bugs are inevitable as complexity rises (Score:2)
With the ubiquity of the Internet, game publishers have become far too addicted to patching. That phenomenon is starting to spill over from the PC market into the console markets.
Only the publishers with the discipline to look at their long-term interests will expend the proper effort to ensure a quality product.
This is not new (Score:2)
Re:This is not new (Score:1)
We can't return opened boxes (Score:2)
You can't test what you can't open.
Any boxes someone doesn't buy are assumed as lack of interest not displeasure.
Every game involves different situations so there are no trends such as shoddy coding to be gleaned.
Re:We can't return opened boxes (Score:3, Insightful)
Re:We can't return opened boxes (Score:1)
complexity and schedules (Score:2)
it's pretty easy to test a nes game in and out totally.
but when the engine is a patchwork of glue and butter mixed with cardboard and some carrots, it's no wonder there's bugs, maybe they're even found that they are there but because the complexity it might not be very simple that where the bugs really are, especially if the engine was bought from another company and some other company is doing the artwork and some monkey is doing the scripting and the mentality of fix later is in
Re:complexity and schedules (Score:1)
The gold version is considered final because it's sent for production. The 'this sucks' testing department has to approve the title before it hits gold. Some companies just don't have decent testing, or bypass it to meet a date.
Consumers like crap (Score:1)
I can understand... (Score:2, Insightful)
But saying that I have to agree that lately some appalling games have made it to the shelves, with Enter the Matrix leading the way. I have never been as disappointed with a game as I was with EtM, I am a
Re:I can understand... (Score:1)
The whole point of a console is that there is no variation and it's a frozen patform. No excuse for bugs there I'm afraid.
Re:I can understand... (Score:1)
There is as you say no excuse for bugs in console games, but it is going to happen more and more from now on, especially with the rise of internet enabled consoles with integrated hard drives. The only console manufacturer that truely cares about game quality is Nintendo, but it results in fewer games and higher prices, therefore they cannot perform a
Um... (Score:2)
Yeah, damn us for not identifying bugs with clairvoyance!
New Avenue for Patching... (Score:2)
Xbox and PS2 are now network capable and you can dl new content for games and such so what about patches to fix games that were released and will be released in beta or even alpha states? The companies now have this option unlike the past so why don't they use it? Do they already use it?
Maybe this is the reason they released their software before it was ready since they have the option to patch
Re:New Avenue for Patching... (Score:2)
Question - short of releasing a version with a DVD burner, how can you patch PS2 games?
Re:New Avenue for Patching... (Score:1)
You could write your game to download and self-patch every time it starts up, even cache the updates if you have a disk in your console.
Not saying it's a good idea, but it could be done.
It might be simpler to just have valid purchasers get a new disc mailed to them--surely pressing a new disc can't be that expensive. I for one would pay a nominal additional fee for a bug-fix release of AoD.
Bugs & Politics (Score:3, Interesting)
Many big publishers (Eidos, Acclaim, Activision, etc) are given what I call "slack points". Basically these are allocated to them for a few games that they can use to push through QA on a "fast track". They typically use these on big-name games (Tomb Raider, anyone?) and *especially* if these big games need to be out by a hard date, such as quarterlies, Xmas, license coincide launches (ie moveies) or console launch dates. (Launch dates are a little bit different because QA is a bit tougher than usual - you don't want your launch titles to be too buggy!!)
In addition to slack points, these big publishers will also use whatever else influence they have to push a big game through. Nowadays it's all about $$$ - if a bug is not a showstopper, well lots of people are willing to look the other way (anyone remember Digital Polyphony's GT3 not being 100% finished? Lots of examples).
Take it up the wallet.... (Score:1)
You better believe I'm punishing the companies in the only way it can hurt -- $$$. The last game I bought was Moo3, and what a freaking DISASTER that's been! It took, what, five months before the game was (challenging/enjoyable/playable)!?! As far as I'm concerned, I'll try before I buy from now on, mkay?
(Well, judging from Gamespy's review of KOTOR,
Re:Take it up the wallet.... (Score:1)
Punishment? (Score:4, Interesting)
How do you know a console game is buggy before you buy it? Okay, maybe you know a good website or something, but does the general public? No. The general public buys a console game expecting it to work without bugs.
So how do you punish the gamemakers? Chances are you probably can't return the game -- it's considered software, so most major retailers won't accept a return unless it's defective and in that case will only exchange it for the same item -- which doesn't help because all of the same title will have the same bug.
So what do you do? Don't buy that publisher's next title? I suppose, but then it's a little harder to make a linkage between the original purchase and slow sales on a subsequent title. Maybe just write a letter to the publisher complaining and letting them know you won't be buying their next title. But a letter isn't exactly punishment, is it?
Re:Punishment? (Score:1)
Re:Punishment? (Score:2)
Under your local laws, perhaps. The UK's consumer protection laws let you make this sort of return, and I've done it several times.
Re:Punishment? (Score:1)
I just had an idea... (Score:1)
Matrix has a 'reason' for its weakness (Score:2)
same as it ever was... (Score:3, Insightful)
"When I was your age.... All our software worked! There was no patching and freezing or any of that! None of this 6 years in development crap you kids today put up with"
While I won't argue for the quality of a lot of the games that get put out (3DO and Acclaim, I'm looking at you two) I would hardly say that the games of yesteryear were bug-free or really any more functional than the games of today.
Are games buggy? Yes
"But super mario brothers never froze when I was playing my NES" you say. And I ask "How many of Nintendo's games today freeze up all the time? Zero" The companies that produce crap, have produced crap since the dawn of time. Those that have been commited to quality, have for the most part stayed with that creed.
Is this a new phenomenon? No, we are just a lot more likely to notice and or hear about it from others than we used to.
No excuse (Score:1)
I've had my own experience with defective console software: NBA 2k3 for the GameCube. 2k3 freezes without warning in the middle of a game. The worst part about it is th
Ummm... (Score:3, Funny)
Many of us refer to those as 'doors'.
Zelda- link to the past: GBA (Score:1)
Anyone else have that problem?
Re:Zelda- link to the past: GBA (Score:1)
Industry correction needed (Score:4, Informative)
Imagine if movies hit the theater with scenes missing, or even just sections that don't display right, or have faulty audio, etc. Moviegoers would revolt.
As gaming heads more mainstream, the tolerance of the public to deal with technical failures will drop.
I'm currently playing Midtown Madness 3 on the Xbox. Great game, but the custom soundtrack option has HUGE bugs (one involves a failure to randomize - playback just goes in reverse order through the playlist on some occasions, and another bug involves the soundtrack getting "stuck" on a single song). What trade school dropout programmer can't implement a simple randomizing algorithm?
Luckily, a "fix" is supposedly coming (downloadable through Xbox Live). But it shouldn't come to that.
In some cases, with games like Enter The Matrix, the push to release a game on 3 or 4 different platforms at once is a fool's quest that leads to crap like this. Any game that tries a simultaneous multiplatform release in a short dev time will end up like this.
Of course, the biggest problem is a million or so idiot customers bought it anyway.
Re:Industry correction needed (Score:2)
Compare with 1993. As others have pointed out, the hardware and software complexities have increased massively over the past ten years. Processer speed, graphics rendering abilities, memory and storage media sizes, and - more importantly - games players expectations are all much, much higher.
Development team size have gone from 1 programmer and 1 artist to teams of 30 or 40+. Here's where the
Re:Industry correction needed (Score:2)
Enter The Two Towers. One of the most expensive movies ever, right? One of the most quality films? Wrong. Even if you forget about unbelievably crappy script, it has bugs.
Re:Industry correction needed (Score:2)
Sorry, but I don't think your comparison holds. A winshield remaining intact is in no way even close to being comparable as, say, a scene of the movie entirely missing, or one part of the movie that causes the reel to fall off the machine.
Re:Industry correction needed (Score:2)
What is the same is the attitude of the producers towards the customers - they don't give a shit about quality, they treat consumers like idiots and all they care about is money (yeah, th
Patch it later. MUCH later. (Score:4, Insightful)
I wish I could say it was getting better, but this is one area where the PC seems to be overrunning the console and not vice versa.
It's easy to blame the game companies... (Score:1)
Game companies are businesses, and they don't have any obligation to make awesome games. Their obligation is to make games that sell, and to sell, they sacrifice everything else: time, money, quality, anything.
To the people who say that delayed games that are great sell better than
Re:It's easy to blame the game companies... (Score:1)
Seems rather alarmist to me... (Score:3, Interesting)
Obviously, some games have some pretty major bugs that stick out like a sore thumb these days... especially since imperfections aren't tolerated as well (sprite corruption in an Atari game isn't as bad as broken polygons, or a complete crash on a PC game), but I hardly think it's enough to warrant any major action.
Causality... (Score:2)
Oh. Right. So it's supposed to go like this?
Atari bugs... (Score:2)
In all my years playing NES games... (Score:1)
On the other hand, during the early NES years in japan they had to recall some systems and games, that's when things got tough
Besides that games usually froze because of dirty connectors (and the 'great' tradition of blowing air to the game paks)
Can you guys think of other games that froze?