Age Of Mythology Invades Atlantis 29
Thanks to GameSpot for their hands-on preview of Age Of Mythology: The Titans, the expansion pack to the popular RTS which "chronicles how the surviving Atlanteans were able to rebuild their civilization." One of the big selling points for this add-on seems to be, well, the Titans themselves: "Each of the game's four civilizations has one unique titan. All the titans are massive melee combat units that move slowly and inflict incredible damage, and they can also take a lot of punishment, as each one has 7,000 health. That's almost six times as many hit points as the closest comparable unit from the original game, the colossus." There's also an impressive-looking set of screenshots for the Ensemble-developed expansion, which is due out in October.
I'm speechless (Score:5, Funny)
Re:I'm speechless (Score:2)
Re:I'm speechless (Score:1)
Just my 2 cents.
ATLiens (Score:1)
or maybe I didn't read the article.
The MS Office Team helping them out? (Score:4, Funny)
Re:The MS Office Team helping them out? (Score:2)
Re:The MS Office Team helping them out? (Score:1)
Re:The MS Office Team helping them out? (Score:3, Informative)
Re:The MS Office Team helping them out? (Score:2)
Doesn't Exist?!? Wha? (Score:2)
Rehash (Score:4, Insightful)
Re:Rehash (Score:3, Interesting)
He makes a good point, I have AOM but little desire for this expansion, all it has is bigger units from what I can tell.
On another note when it is there going to be a RTS that requires strategy and not quick clicking and knowing the build "route".
It seems that there is too much micro-managing in these games.
For instance, why do I have to tell my scout to scout? Maybe with different aggresiveness settings?
Tell a raiding party to knock off laborers if a army comes to thump you, then R
Re:Rehash (Score:2)
Re:Rehash (Score:2)
One click has your scout scouting the map looking for resources and your enemy. You are forced to make choices on what path you research. You build cities that are the base of all of your unit gathering powers. Your citizens find the resource that should be gathered in each city. And many other innovative f
Re:Rehash (Score:1)
Re:Rehash (Score:2)
For instance take StarCraft, many units would/could be quite powerful, but you have to control every thing you do.
The ghosts are dead before you can get to them and fire off a couple rounds.
I should be able to say queen parasite any thing you see, queen broodling any tank you see. Wonder around until you see something if attacked flee.
Instead you just end up with mass rushes because it is the most efficent way to do things. Thu
Re:Rehash (Score:5, Insightful)
Groovy. (Score:2)
RTS? Nah, it's an RTBOMPHCV (Score:1)
"Instead of creating another history-themed real-time strategy game, the developer opted to use a setting based on ancient mythology--a setting that allowed it to draw upon classic Greek, Egyptian, and Norse lore and bring legendary heroes and monsters to life onscreen. The game also gave players the ability to customize their strategies
Re:RTS? Nah, it's an RTBOMPHCV (Score:1)
Besides the new graphics are so purty
An off-topic post on Age of Mythology... (Score:1)
Paper, Rock, Scissors (Score:2)
One thing that has started to really bother me with the current crop of RTS games is the "Paper, Rock, Scissors" element ( Archers kill swordsmen, swordsmen kill infantry, infantry kill archers, etc. etc.). There was always some of that in the the older games such as Starcraft and AoM, but you also had units that were mostly "general purpose". For example, a terran marine dealt out an equal amount of damage to all it's enemies. In AoM, you could spend a huge amount of money on myth units... only to w
Re:Paper, Rock, Scissors (Score:1)
However, battle micro in starcraft I felt was under-stressed. Having watched my brother and other high ranked people play SC, I quickly noticed no one payed any attention to combat whatsoever, making caster type units (templars, ghosts, queens) pretty ineffective.
I like warcraft 3's balance. Many units have a
Re:Paper, Rock, Scissors (Score:1)
Re:Paper, Rock, Scissors (Score:1)
I think the AGE OF... series sports a different style of strategy then Warcraft or Starcraft did. It placed more emphasis on the get-build-send which many gamers have mastered and enjoyed. The amount of practice that goes into accomplishing this has made the game enjoyable for many gamers. Think about those who calculate build times and the ideal build orders. This is w
Nice while it lasted. (Score:1)