Wizards Releases 3.5 Edition System Reference 61
Randar the Lava Liza writes "Wizards of the Coast have released the 3.5 Edition System Reference Document. Essentially it's the three core rulebooks in RTF format. This includes the 3.5 Edition Player's Handbook, 3.5 Edition Dungeon Master's Guide and 3.5 Edition Monster Manual. All of these are released under their Open Gaming License. You can also read a very interesting review of 3.5 Edition by Monte Cook, one of the original creators of 3rd Edition D&D. He goes into detail on a number of the changes in this new edition."
Re:d20 Rocks (Score:2, Insightful)
Baldur's Gate, Baldur's Gate II, and Icewind Dale all used AD&D second edition rules. Icewind Dale II used a mish-mash of the two I believe.
Re: Cost to license D20 or OGL
Nothing. Not a jot. Its Free. Use it, modify it and release under the same license.
Re: Cost to license the "Dungeons and Dragons" name
Lots!
It's not quite the core rulebooks.... (Score:5, Informative)
Is it worth switching from 3.0 to 3.5? (Score:3, Informative)
At the same time, there is no pressing reason to switch from 3.0 - the core of the game remains the same, and 3.0 is still a very solid ruleset. There is nothing terribly broken in 3.0 that was fixed in 3.5. That in itself leads to a fair amount of "wizards is grubbing for money" comments.
I can see both sides of the coin here - while 3.5 is indeed an easy way for wizards to make money, it also provides some sweet new art, greater flexibility for classed monsters, and just feels slicker.
Since I made pretty good use of 3.0, I'm not opposed to spending some cash on 3.5 - bare minimum it's cheep entertainment/hour compared to just about everything else.
Re:Is it worth switching from 3.0 to 3.5? (Score:4, Informative)
3.5 is a cleanup, both on the production quality and on the rule balancing. I think it's much better, I only regret that more time wasn't spent making sure 3.0 was ready. There's a quite a bit of nerfing, but again that is 3.0's fault, not an intrinsic problem in 3.5.
Re:Is it worth switching from 3.0 to 3.5? (Score:1)
I think 3.0 harm was terribly broken, but I'll conceed that you don't need to buy a $30 book to fix that.
I also thought the Bard class was pretty much broken, and to a lesser degree the fact that a lot of the classes gained a significant amount of power at level 1 then not much else. The bard was merely the largest example of this to some degree. 3.5 seems to do a good job of fixing that. I don't like Rangers having d8 HD, but I also didn't have a problem with 3.0 Rangers at all, which a lot of people did.
Re:Is it worth switching from 3.0 to 3.5? (Score:3, Interesting)
But because I had an issue with the 3.0 ranger I have no issue with the d8 hd in 3.5, in light of all the other stuff they get. In fact, I'm playing my first 3.x ranger in our first 3.5 campaign. I almost fear that they're too powerful in 3.5, but it's hard to judge without playing one. Thus my "sacrifice" for the campaign...
I must be angsty thi
Re:Is it worth switching from 3.0 to 3.5? (Score:2)
I never did like elves, maybe I have this backwards...
Re:Is it worth switching from 3.0 to 3.5? (Score:2)
Because years of practice at dealing with awkward social situations has honed their skills at smoothing out relations in tense situations. Also, their mixed lineage makes them perceived obvious choices when you need a neutral adjudicator in a dispute. "The king wants to clear out a forrest for more fa
Re:Is it worth switching from 3.0 to 3.5? (Score:1)
It was one class level of ranger that killed it. Take one level ranger, get a d10 hit die, a +1 BaB added, Fort save increase, three free feats (two that only work in light armor) and you had a problem. 1st level: Rogue 2nd: Ranger 3-20 Rogue... and you had a game killer. : )
Re:Is it worth switching from 3.0 to 3.5? (Score:3, Interesting)
They aren't tanks - that's left for the fighters. They really have their own place now, and I like that. I think it's a stride forward towards making the class more of a core class, and less of a "we've got a fighter and a rogue, what else can I play?" sort of cla
Re:Is it worth switching from 3.0 to 3.5? (Score:1)
I guess my other problem is that my first character in 3rd edition was a rogue, and I was immensly pissed off at what I perceived to be major problems with the rogue class. Basically I felt that the rogue should be where the ranger is now melee wise. As it stood, the gnome psion in our group had more hp than my elven rogue at level 10, which was quite distressfull considering my rogue had to melee to survive (I didn't have spring attack yet, and spring attack means no multiple attacks/round) and so much of
Re:Is it worth switching from 3.0 to 3.5? (Score:3, Interesting)
The medium leveled rogue will take no damage from powerful AOE attacks if they can pass a simple reflex save (which they likely will) where as the fighters and clerics are going to see a large chunk of their HP knocked off in a heart beat. Also the reworking of sneak attacks makes them ideal snipe
Re:Is it worth switching from 3.0 to 3.5? (Score:1)
I actually had a few levels of fighter. When we quit that campaign I was a 3 fighter, 4 rogue, 2 wizard (Elf) and 1 shadowdancer, IIRC. You have to be very careful with multiclassing. Sure, you get better hp (on average, but you can always roll a 1 as a fighter too) attack rolls and some feats, but you also don't get X levels of rogue, wich means more rogue skills, backstab and those nifty evasion abilities.
I'm not claiming my character was perfect by a long shot, it was my first 3rd edition character, mad
Re:Is it worth switching from 3.0 to 3.5? (Score:3, Interesting)
The Rogue Way is to let the foolish Paladins keep the monsters busy, while you sneak off and help yourself to the best gems in the treasure horde. They might resent your "cowardice," but what are they going to do about it? Kick you out of the trap-filled dungeon for not joining the fight?
Insist that you are a pacifist by nature,
Re:Is it worth switching from 3.0 to 3.5? (Score:1)
While that's a perfectly viable way to play a rogue, to insist it's the only way is silly, especially given the whole point of them changing the class name from thief to rogue so as to encompass other rogue-like characters. Besides, by not fighting, you're basically neglecting one of the primary purposes of a rogue, the huge amount of sneak attack damage they can do. What's the point of being able to do +10d6 on a hit if you never melee (sneak attacks are much harder in ranged combat when you can't flank...
Re:Is it worth switching from 3.0 to 3.5? (Score:3, Informative)
As for the backstab, it does a lot of damage, but the intention is that you avoid melee one way or another so the enemy will ignore you, then you sneak in to the flank and jab them, especially if it looks like that +10d6 will probably be enough to finish them off.
If any monster lets a rogue just hang around on their flank for an entire melee confrontation
Damn you Hasbro!!!! (Score:5, Insightful)
Wait, you mean I can download it?
Without Kazaa?
I'm dead sure I'll get modded to hell for this, but for the cynicism impaired, I'm making a slight social commentary on bi*ching gamers who have, for years, complained about first about T$R, then about Wi$ard$ of the Coa$t, now about Ha$bro, if you catch my drift. Oddly, I don't hear that many Warhammer fans who bitch about GW though, and they actually have some very good reasons to (80 dollars for a few pieces of unpainted plastic? Some assembly required, of course).
Re:Damn you Hasbro!!!! (Score:2)
In that sense it's about the same as how SuSE released their version of
Re:Damn you Hasbro!!!! (Score:3, Funny)
Re:Damn you Hasbro!!!! (Score:3, Insightful)
And, yeah, I'll back up his point... everybody at uni complained about the prices -except- for those who played.
Re:Damn you Hasbro!!!! (Score:4, Funny)
¥¥arhammr, perhaps?
Re:Damn you Hasbro!!!! (Score:1, Interesting)
These games are never going to be like Monopoly- buy the box once and play. You will ALWAYS be needing to get the next version in order to keep up. If you can't handle that, get out of the hobby or try and find people who still play 3.0 (though I suspect you may soon have an easier time finding people who still play 1st edition!)
On the GW side. Unpainted and unassembled plastic is the whole point! Warhammer is just as much about building and painting your troops as it is about playing. If you are to
Re:Damn you Hasbro!!!! (Score:1)
Actually, I also dislike the 3.5 changes that make it a-lot harder to play without miniatures (I paint miniatures as a hobby, not to use in a campaign). What happened to imagining things in your mind? As Monte Cook mentions, many of the rules n
Re:Damn you Hasbro!!!! (Score:1)
editorial suggestion... (Score:2)
Re:editorial suggestion... (Score:3, Funny)
Yes, because Wizards of the Coast puts out so many other high-quality, well-loved games, it's hard to tell them apart. Such as Magic: The Gat...uhhh, well, there's always Lord of the Five...
Harry Potter the Trading Card popularity milking?
NFL Showdown?
Hello? Is this thing on?
The only other game that I respect Wizards/Hasbro/whatever for is Call of Cthulhu. Now that's a fun
Re:editorial suggestion... (Score:1)
To be fair, the headline doesn't specify "Wizards of the Coast", just "Wizards". It took me a bit to figure out what they were talking about, too.
Re:editorial suggestion... (Score:2)
Re:editorial suggestion... (Score:3, Informative)
Re:editorial suggestion... (Score:2)
MMMMmmmmMmMm.... Delta Green....
Re:editorial suggestion... (Score:2)
Roborally, don't forget Roborally. This has got to be one of the best board games ever made. Mind you, I don't think it was a WOTC original, but they do own the license to it now. No other game offers the sheer joy of watching your opponent finish out his registers after you bump him a square or two on the first phase, especially on the can crusher map.
Re:editorial suggestion... (Score:1)
Re:Arcana Unearthed or D&D 3.5 (Score:4, Informative)
A short sword and a long sword are not the same blade with differing lenghts. The SS is weighted for stabbing, whereas a LS is weighted for slashing. While a LS CAN stab and a SS CAN slash, they arent as effective as they are when used properly. The greatsword, or two-handed sword, was also weighted differently, and wouldnt have been as effective as a longsword because of its balance.
That said, it was always a "convienience" rule which let, say, a halfling use a human longsword as a greatsword or a giant use a human greatsword as a shortsword. While these weapons are all "basically" the same (in that a mace is basically a fancy club), they are all used differently and require different sets of skills to use to full potential.
It makes SENSE that each race would make their own "variant" swords sized to their stature, however, the damage that a halfling longsword would do would compare to the human short sword.
all that really changes is that if you're small or large (human being medium), and you find a human sized sword, well, you're not going to be able to use it quite right.
In the end though, unless the DM is a jerk off, if he is giving you magical items that he wants you to have, you'll be able to use them.
On that note, 99% of the rules are "house approved" only... just because its in the rule book doesnt make it law.
Re:Arcana Unearthed or D&D 3.5 (Score:1)
I think this finally legitimizes weapons for the smaller races, and realistically deals with the fact that they would make arms built to their specs. Your great gnome warrior isn't going to go to the great dwarven blacksmith and have a human long sword commissioned for him - he
Because it was informative (Score:2)
I think I modded it as informative. And this post is going to flush it.
I modded it because it was a rules aspect that I hadn't noticed or heard about yet, and one that doesn't really simplify anything. It is informative with relation to the game system, not with real swords. How many of us know crap about real swords anyway (yourself excluded)?
Maybe some people like it, and some people don't. I haven't played with the new system yet. Regardless, it is informative for those of us who are debating on w
It's quite nice really (Score:2, Insightful)
Due to easier format, I now have a snazzy, easy reference to rules I had been bending my DMG to get photocopies of (Those last ~8 pages)
Maybe I'm somewhat alone in the no-screen DMing... But it makes my concience clear when I kill a PC
Re:It's quite nice really (Score:1)
It's supposed to be fun - if you smite the boss with ease and then fall to his puny henchmen, it's not that much fun. If both are good fights, it's more fun.
But I agree - the format is much better than 3.0. Now I just have to re-memorize the page number
Re:It's quite nice really (Score:2)
Paperless, bookless DMing rocks! I no longer need to lug around 60 pounds of 2nd Edition books and notebooks when DMing away from home.
Re:What the fuck is this?! (Score:1)
Re:What the fuck is this?! (Score:1)
The Open-d20 system is simply the information in the books available for everyone's use, think of it as the source code for D&D, without the artwork and the elements that are specific to D&D (ie the names that are trademarks). The 3.5 manuals were already prin
Re:What the fuck is this?! (Score:2, Funny)
Still no smurfing good. One one hand, why the smurf would I pay $30 for those smurfing books I see in the bookstore when I can get them for free? On the other hand, these downloaded books don't look anything like the smurfing books you can buy! How the smurf do you guys play D&D, by constantly cross-referencing two sets of books that are similar but different?! smurf that! Good thing we have smurfing games like Baldurs Gate because real D&D is like smurfing doing your taxes, a
damn RTF (Score:3, Insightful)
The D20 rules would really benefit from a conversion to heavily linked HTML, so that I can quickly hop around between skills/spells/feats etc.
Anyone agree?
More importantly, anyone willing to assist with such a conversion? We've got at least a couple of years before the next version is out, so a hyperlinked D20 ruleset would be useful for a long time.
Re:damn RTF (Score:2)
Re:damn RTF (Score:2)
Does the OGL let us share this sort of work, I wonder? (I probably can't share mine anyway, as I removed all the license information and stuff from most of the pages while I was editing them.)
Re:damn RTF (Score:2)
Unlike you, I looked into the legal questions before I started the work
Re:damn RTF (Score:1)
I might share the love eventually, but I only did it for 3.0, and somebody out there with more ambition than me will probably beat me to passing out an HTML-converted 3.5 version, complete with indexed linking.
Re:damn RTF (Score:2)
http://meta.ath0.com/d20/ [ath0.com]
Re:damn RTF (Score:1, Interesting)
> with more automation this time...
Amen. I've playing with XML and XSLT right now. Ideally I'd generate HTML and PDFs from the same XML source.
Yesterday and today I converted a dozen skills to XML, with cross-references. I'm tweaking a style sheet to generate the HTML.
There's a ton of material to convert, but marking up an individual skill or feat doesn't take very long. If a dozen people contributed 1 marked-up XML spell or skill or feat every day, the conversion would be complete withi
Re:damn RTF (Score:3, Interesting)
http://meta.ath0.com/d20/ [ath0.com]
Re:damn RTF (Score:2, Interesting)
Does openoffice have functions like that? Are there any open source auto-indexers out there? It would be cool to be able to feed those
Yuioup
My players are crying... (Score:1)
More clearly... (Score:2, Insightful)
Though reacting before reading is a pretty common