Castronova's Notes on Hacker Court 156
scubacuda writes "Cal State Fullerton's Edward Castronova (who recently wrote an excellent analysis of gender inequality between male and female Everquest avatars) has just updated his notes on 'Hacker Court', a mock trial held at Vegas' Black Hat Conference on whether virtual items destroyed during the hack of an online video game constituted real loss. 'No verdict was reached, but the jury and audience agreed that the damages were real,' says Castronova."
OK....so? (Score:5, Funny)
How about we mock the geeks that are still crying over this?
Re:OK....so? (Score:5, Informative)
feel free. but the exercise actually has touched on an important issue: the "value" of "virtual" items.
let's look at two theories of value, shall we?
now, with virtual items this is tricky. baboo the barbarian "worked" for several hundred hours to win the +12 shears of torpiary. so, to baboo, thos shears have a "value" of 100 hours. however, some programmer wrote up those shears in 2 minutes and created a dozen of them with a keystroke. so, to the authors of the game, the shears are worth 2.01 minutes of labour.
the bottom line is: the labour value of virtual items depend on who you are. this is totally unlike "hard" items (ie, real shears). labour value theory fails us.
to baboo, there are only 12 shears in "existance". since they are highly sought after (demand) and there are very few (supply) the value of the shears is high. however, the authors of the game can create, destroy, modify and, most importantly, duplicate these shears with near-zero effort. the supply can be upped instantly. the shears can be modified to become useless, thus reducing the demand. the authors can make as many shears for themselves as they wish...
so, once again, the value depends on who you are. totally unlike real shears. the scarcity theory breaks down with virtual things.
so. do virtual items have value? no matter how you calculate value, the answer depends on who you are. this is a major readjustment of the whole concept of value and will need to be addressed by governments and the law as the distribution and use of virtual items (not just in the gaming world, but everywhere) becomes more prevalent.
we don't need a digital millenium copyright act, we need a digital millenium value theory. of course, coming up with that will require some knowledge of economic theory and some hard thinking - so don't expect one from your politicians anytime soon.
Re:OK....so? (Score:1, Insightful)
Re:OK....so? (Score:3, Informative)
What you're talking about isn't new, it's called the subjective theory of value, and the austrian school of economists worked it out a long time ago.
Re:OK....so? (Score:2)
As for real shears, what about shears your grandfather owned? They may have value beyond that of the labour spent making them. They would also cary a value based on the fact that your grandfather owned them for 50 years and used them to trim his prized rose
Re:OK....so? (Score:2)
Of course, they'd have a slightly different value had he used them to trim your grandmother's bush.
Re:OK....so? (Score:2, Funny)
Re:OK....so? (Score:3, Insightful)
The notion that a virtual item has little or no value to the game company is not completely true. For one, game companies may sell in-game items to some extend. Witness Ultima Online, where the game company will buff your character for real-life dollars.
In-game items are almost like currency when it comes to value. Like currency, virtual
Re:OK....so? (Score:2)
Hmmm, interesting. Does that mean E-bay is the precursor to an online Wall Street?
--K.
Re:OK....so? (Score:1, Interesting)
and fwiw, the "labor theory", aka just price, has failed in practice (in the real world). When replaced with supply and demand driven price, that succeeded. So there's a reason everyone is "enamoured" with it.
Re:OK....so? (Score:2)
Wahey! Back on topic...
This is the problem with proprietary software. It's value lies in scarcity, but the scarcity is patently artificial. Artificial scarcity is what copyright and patent laws exist to
Re:OK....so? (Score:3, Insightful)
Re:OK....so? (Score:1)
An interesting analysis, but in some sence your not comparing like with like. As I see it theres two different worlds going on here. The in g
Re:OK....so? (Score:3, Insightful)
The entire value comes from the service of playing the game. Getting items is a PART of the SERVICE of playing that game. By "spending 12 hours" to get the shears, you have spent 12 hours on the service in pursuit of enjoyment.
If the game company decided to nullify your service early, even if you have a level 60 everquest avatar, the only thing you SHOULD be able to get back is your unused subscription amount.
IE if you played 1 month of a payed f
Re:OK....so? (Score:2)
If I work all day at bending paper clips straight, do the paper clips have more value?
The value of the items in the game can in no way be more valuable than the game itself. If you spent 20$/mo for a year, everything you have in the game summed up can be no more valuable than 240$. 240$ worth of entertainment would have been spoiled by the hackers, not 1,000$ worth of work to get the items. The usefullness of the items is s
Opportunity Cost Theory of Value (Score:2)
This is a relative measure of value, and as long as you can only trade the shears for other virtual items it is very difficult to pin down a specific cost. However controlling a character with shears or some other virtual item is presumably more fun than controlling a character without, so the shears have some entertainment value.
Re:OK....so? (Score:1)
Damn (Score:4, Funny)
Re:Damn (Score:4, Funny)
2. ???
3. Babe magnet
Sorry... no real loss. (Score:5, Insightful)
Somebody with bad intentions hacks into the server and destroys your virtual items. Later, the hack is revealed. The sysadmin either goes to the backup or resets a few counters. Virtual items are returned to you. Problem is solved.
The only tangible loss I can see is the Sysadmin's time and effort.
Only if the operator is nice (Score:5, Interesting)
Somebody with bad intentions hacks into the server and destroys your virtual items. Later, the hack is revealed. The sysadmin either goes to the backup or resets a few counters. Virtual items are returned to you.
I suspect that's the crux of the problem--whether or not the sysadmin would actually return the items/counters or just say "tough luck". As an off-and-on FFXI player, I've had to deal with Square taking the latter position (albeit on bugs rather than cracks) far too often. If it took you X number of days to acquire an item or the like, and through no fault of your own that item suddenly disappeared, then yes, the real time you spent acquiring that item is a real loss.
Re:Only if the operator is nice (Score:2, Troll)
Alex
Re:Only if the operator is nice (Score:4, Interesting)
Get a grip - its only a f**king game!
So is everything else. To each their own enjoyment.
Loss is subjective (Score:5, Insightful)
It's your choice to play the game, and also how you're gonna handle a setback. Obviously, you have a goal of earning as much level, eq, money, power, respect, whatever, as you can. This goal is also subjective, and varies a from player to player. I won't go into details here about that, that could last for days..
One lesson, as in real life, is that things come and go. There's no real value to material stuff, because in the end THEY WILL ALL GO, including our own body. When you realize this, you can see everything as events with hidden lessons in them and let go of it. This doesn't mean you should never complain to get your character fixed or do anything dogmatic. Nobody can tell you what you MUST do, and rob you of your choice!
It means that in the end, you know you're perfectly safe because you're going to lose Everything anyways.
Re:Loss is subjective (Score:5, Insightful)
You could say exactly the same thing about the real world, you know. Get your car stolen? That's real loss. Hard drive goes up in smoke (this happened to me two days ago)? That's real loss. In the End, no, nothing matters, but until then--which is subjectively quite a long time!--being pissed is, IMNSHO, a perfectly normal and reasonable reaction.
Addendum (Score:2)
Re:Addendum (Score:2)
I'm also not saying we should abstain from worry, anxiety, sadness, anger or any emotion. If they come up, just let them. We probably need the release, and blocking it can do more harm.
However, we can be natural and cherish knowledge more. In
Re:Addendum (Score:2)
In fact, we should really celebrate life. It's great: Superb resolution, realistic sound effects plus some exotic touch-effects!
Damn, where do you get the touch effects? I must need an upgrade... ;-)
Overall, though, I agree with what you're saying, and (to be at least vaguely on topic) I think that the number of people who play online games demonstrates at least to an extent that there are plenty of people not satisfied with the world the way it is--and I think that's why players complain so much when
Re:Addendum (Score:2)
Comes with the girlfriend upgrade I got patched half a year ago
But, seriously. Take a few hours walk in nature and touch all the trees you want! There are lots of interesting things to touch!
Overall, though, I agree with what you're saying, and (to be at least vaguely on topic) I think that the number of people who play online games demonstrates at least to an extent that there are plenty of people not satisfied with the wor
Re:Only if the operator is nice (Score:1)
Isn't FFXI in beta still? Why are you complaining about what you lost in a beta test? You are beta testing the game... good job finding the bug... go find the next one, stop complaining, and do your job there.
If that still happens during release, then thats a problem, but not in a beta.
yeah, it's loss (Score:1)
Second, if the items and experience are worth real money in the real world, then it is loss (not how EQ money is worth more than the Yen against the dollar).
This is still debatable because it is "just" a game, but the losses are real.
A possible comparison would be if a banks records are hacked and destroyed, do you lose your money? I'm sure they have
Re:yeah, it's loss (Score:2)
Even if I did my bank is backed by the Bank of England so even if my bank went tits up I'd get my money back. When you enter into a game you make a pledge to play by the rules, if I deposit my real genuine pounds sterling into a bank they guarentee to look after it (and pay me interest
What do the rules of these games say about t
Re:Sorry... no real loss. (Score:2)
If the company reverts the game server to the state of yesterday, the people who gained some valuable item today will be stiffed. It's not that simple. If the server is hacked and reverted, anyone can claim they found 'rare object xyz' that day and demand a replacement. Fo
Re:Sorry... no real loss. (Score:1)
I don't play EverQuest, but I have been playing Ragnarok Online [ragnarok.co.kr] for the past 4-5 months and they've had at least one (maybe 2) major incident of account hacking since I started. The one I remember, the GMs, after some delay, rolled back all of our items and money by a week.
This is an easy one (Score:4, Funny)
Re:This is an easy one (Score:1)
Re:This is an easy one (Score:1)
Anyway, you're probably right. Interrestingly enough some peoples were able to 'create' money out of nothing (like Serge [parodie.com] Humpich [amazon.com]).
And to stay on parent topic, the 'hacker' should first earn the virtual money to give back. Which probably means buying the game (in his situation, i wouldnt try with a cracked one). And spend some time playing to get the right amount of 'virtual' money...
...Or perhaps he should crack the server again and restore the same amount of items
a! (Score:2, Funny)
I have a dream. (Score:1, Redundant)
Does this mean virtual deaths are real too? (Score:5, Funny)
Re:Does this mean virtual deaths are real too? (Score:1)
Fidel? (Score:1)
In all seriousness though, I have to admit that I have serious doubts regarding any impact that this story could possbily have...The 'mock trial' has no real-world implications, and even if it did, well...inconclusive.
So, why? this is the part where you rip into me for missing an 'obvi
But What about the designers..? (Score:1, Interesting)
Real as well as virtual losses (Score:1)
Div's Happy Hour (Score:4, Funny)
So, you spend your real money in order to get pretend money in your online games.
Then, for the privilege of spending that pretend money - in a pretend world, on pretend things - you pay more real money, every month.
What a bunch of fucking brain surgeons.
(Credit goes to Penny Arcade [penny-arcade.com]. Seems apropros here. Seriously guys, get a life. It's disturbing.)
Re:Div's Happy Hour (Score:1, Flamebait)
Re:Div's Happy Hour (Score:2)
I could make a snide remark about people who spend real money for the privilege of pretending to have sex, but I'll pass.
power of the market (Score:1)
Re:Div's Happy Hour (Score:5, Insightful)
So, you spend your real money in order to get pretend money in your online games.
Then, for the privilege of spending that pretend money - in a pretend world, on pretend things - you pay more real money, every month.
I spent some real money the other day on a pretend world. It was a world created by Arthur C. Clarke. I was entertained for a few hours, and now that pretend world full of pretend things sits on my shelf.
Yesterday I went to the local video store, where I spent some more real money on yet another pretend world. Today, I returned the video--if I want to visit that pretend world again, I'll have to cough up more real money.
What's the difference between people who spend X dollars per month on Everquest et al. and the people who sink X dollars per month into satellite television? It's all entertainment. People don't usually buy either product with 'useful' ends in mind--they pay the money to be amused and pass the time. It's their money; it's their time. Sure, they could be giving both to more 'worthy' causes, but so could we all.
Re:Div's Happy Hour (Score:1)
and any time you want to revisit that pretend world, you can pick it back up off the shelf without spending any more money. Alternatively, you could've gone and picked it up from the library for free, as long as you returned it on time.
Yesterday I went to the local video store, where I spent some more
Re:Div's Happy Hour (Score:2)
"Preaching From The Choir" (Score:1, Insightful)
What does the other 99% of the population think?
whats the point? (Score:5, Insightful)
But I could never see the justification in buying items with real money. I mean its a freakin game, as soon as it becomes so important to me that I'll spend $100 for an imaginary sword I hope that somebody is kind enough to snuff me out. The "items" one finds in a game are, at most, numbers. I can no more own a magic broad sword +2 vs Nose goblins as i can own the number 7.
People cheating/hacking can disrupt my enjoyment of a game, but its a game. Im not going to press charges against them, im not going to go over to their house and tell their mom. If the host of said game can't keep the miscreants under control than I will quit and find some better use for my money, simple as that.
People are just way too attached to their own self worth. It wouldn't be hard to throw in some arguments about artifical spirituality and psuedo-relegious behaviors associated with online gaming but I am out of scotch
Re:whats the point? (Score:2)
But you're paying the upfront and the monthly fee to PLAY the game already?! Why is it a big leap of logic to then pay a little more for in-game items?
Re:whats the point? (Score:2)
People don't climb Mt Everest so that they can have a b
Re:whats the point? (Score:1)
Hear hear!
Re:whats the point? (Score:4, Interesting)
Re:whats the point? (Score:2)
Reality Alert
These things that you are talking about are small pieces of printed cardboard. Their 'approx total value' does not exceed ten cents. If you paid more for them, that's entirely your problem.
Re:whats the point? (Score:2)
Re:whats the point? (Score:2)
That stack of $100 bills is just a bunch of cloth paper. The 'approx total value' does not exceed $5. If you paid more for it, thats your problem.
Re:whats the point? (Score:1)
Re:whats the point? (Score:1)
Re:whats the point? (Score:2)
Nope, it's just about money. I haven't paid for in-game items but I can see why some people would. And if I would lose my items because of a hacker, I'd be seriously pissed.
Suppose you own a large virtual house in a desirable location on one of the game worlds of Ultima Online. A hac
Re:whats the point? (Score:2)
Are nose goblins kinda like underpants gnomes? I'd kill for a magic broadsword with a +2 against underpants gnomes!
Speaking of gnomes, I'd also like a sword with a bonus against the little bastards that keep hiding the keys to my Accord. That'll fix their wagons but good...
Solution (Score:3, Insightful)
"Real" damages? Are you kidding? (Score:4, Insightful)
Look, everyone wants to get pissy when someone "wastes time". I spent X hours playing this, and you cheated me out of points/wins/lives/etc. Well, then you just go to the next game. Or you complain to the folks running the game and they sympathize and set you up with the stuff you say you lost. Or they don't because you'd be "wasting their time." And then you go play someone else's game and let them rot with their insecure gaming software. Vote with your participation and watch gaming software quality improve.
But to try to track down and sue someone because they cost you time playing games is severely unrealistic.
It occurs to me that people who see real damages in that situation need to tear themselves away from the computer and join the real world now and then.
As for me.... I'm going to go sue the crap out of that guy that tripped me during the weekend warrior basketball game. Who knew there was money in getting cheated?
Re:"Real" damages? Are you kidding? (Score:1)
Value of entertainment (Score:2)
And, wasn't their even a case in the US, where the operators of a game show cheated by giving the more handsome candidate advance knowledge of the questions and answers. There was even a movie [imdb.com] made of the incident.
And yes, if a movie is really bad, some people do try to demand their money back
So there does ind
Re:Value of entertainment (Score:2)
People take less responsibility for their own lives now than before. Many unconsciously think that if they can just sue, complain and harass everybody else, everything will be neat and tidy the next time. If just everybody _else_ changes, then it'll "work itself out" somehow. The people around them is to be res
Re:"Real" damages? Are you kidding? (Score:2)
This isn't about cheating, it's about hacking. I think there would be very few people who would think to sue someone who killed and robbed them in-game, or someone who used a clever scam to cheat them out of some money or items.
Re:"Real" damages? Are you kidding? (Score:1)
Hacking is another matter. Suppose someome hacked into a few systems and wiped all the prepaid call time off your cellphone account, and all your frequent flyer miles with the airline, and so on. You'd want them
Re:"Real" damages? Are you kidding? (Score:2)
You are so right. However, the world will never be the same after mankind discovered ways to sell, buy, and sue each other over ASCII strings used as Internet domain names.
Re:"Real" damages? Are you kidding? (Score:1)
I'm paying 13.95 a month to play on Verant/SOL servers. Part of that montly fee could be seen as a promise from Verant/SOL that every single time I log into the game the things I have accuired in game will be there.
Enter A hacker who breakes into their servers (which I'm paying them to maintain) and deletes my stuff.
Now according to you its tough luck on my part and I should just go find a new game. But my wallet is
Re:"Real" damages? Are you kidding? (Score:2)
You get mugged on the street in your hometown and your wallet is stolen. Do you go to the police and try to get justice and get your wallet back, or do you just pick up and move to another town?
Re:"Real" damages? Are you kidding? (Score:2)
I hope you're not looking forward to another one of those games... I stole the ball.
But thats OK, right? Basketball is just a game, I mean, sure, you put money into the game by buying the ball, but its still just a game and the fact that you paid is irrelevant. Besides, your basketball should have had GPS and an explosive device which armed if I took it from the court, to prevent me fro
Both sides' virginity was upheld (Score:5, Funny)
by an undoubtely [poorly] HUNG jury.
Both sides' virginity was upheld... (Score:2)
Virtual money (Score:5, Insightful)
Re:Virtual money (Score:2)
Nope. You're not buying anything. You're making a deposit. You still own that money, they're just holding it for you.
Your bank can keep track of how much of your money they have electronically, or on a napkin, but it doesn't change the legal status of the money.
Think about it in terms of a car, instead of money:
You deposit your car at the bank. They keep it, use it, and pay you for its use, but you still own it. If someone erases your car fro
Re:Virtual money (Score:2)
I could also say, whats the difference between a dollar bill and a pie of paper? the government say the dollar is money.
Analogy? (Score:5, Insightful)
I think we all agree that this is a real loss. The loss can be quantified in the $time spent by you and your colleages x $wage working on the document plus any loss intrinsic to the data. If the data is stolen rarther than destroyed then damages associated with rival company having internal data etc need factoring in.
But at the end of the day, you do whatever you can (restore from backup, restart work from what you have, possibly seek redress for stolen data, secure systems better in future).
So if the analogy is valid (you and friends have spent hours working on a game), you accept a loss, do whatever you can and then get on with it.
A second way to look at the legal situation here is to use an anthropological viewpoint. What are the native laws in the society (in this case the online one), it may be quite acceptable to steal (thief as an occupation comes to mind, danm those succubi).
It is nearly always wrong to attempt to apply 'our' laws to another society - look historically at all the attempts to enforce new laws and ways of life on indigenous populations.
I guess in summary, look at online RPGs as their own little microcosmic world and accept their minimal effect on our real world.
Re:Analogy? (Score:2)
Thank you, Picard, for pointing out that whenever mankind interferes in a primitive society, the results are invariably disastrous.
Not that suprising to me (Score:5, Interesting)
A buyer of a high level EQ account is most likely to be a person that wants a position of power and respect in the game. They want the to be the 'best'. Or near the top anyway.
So much so, that they are willing to pay hundreds of real US dollars for it. This type of player is most likely a male player in real life. Power and sense of being respected (looked up to) is more important to male online gamers. A high percentage of male players (over 80%) play male avatars online. So there is going to be a higher demand for high level male avatars for EQ.
In general, women play EQ for more of a sense of community and social interaction. These goals do not require a female player to purchase a high level EQ account. Also, there are only about 15-20% real life female players in EQ. So even if they were looking to buy an account there would be far fewer female buyers compared to male.
Another interesting demographic is that only 1-2% of female EQ players play as males.
Good source of info on this subject can be found here: http://www.nickyee.com/daedalus/
It's all the same. (Score:4, Funny)
Too bad for everyone (Score:2)
2003-07-24 18:54:47 Hacker Court: Mock Trial of a MMOG Hacker (articles,doj) (rejected)
Anyway, it doesn't really surprise me that they came up with no decision. It does speak volumes as to how "busy" the American people are, though, that they would attribute value to the time taken to obtain an item garnered from a process that is supposed to be (by design) enjoyable by itself.
[OOT][ADV] Tibia (Score:1)
"Real" money are also just virtual (Score:3, Insightful)
Their value is in the trust we all have, that we can trade the money for tangible items of real worth.
Just as the game designers can decide to create more of the very rare 20-in-the-world-only item, the people working at the mint can create more coins, notes - money. This would have dire consequences for the national economy - just as it would have dire consequences for the sales of the game.
My point is that virtual money are just as real (or unreal) as real-world money. Both of them are just symbols of value. They are not value in themselves. And yes, both of them can be traded for items with a real value (real in Marx' and Smith's sense).
Now the real world money can be used in more places than virtual money; you can use any currency almost anywhere in the world, if you can find a bank. But you would need to go through the pains of trading on ebay in order to exchange your virtual money to real money or vice versa.
duh (Score:1)
If you talk to someone in a virtual world you are really talking to them (although "chat" maybe a better word for it). Just what's so not real about the virtual world that the physical one is so much more real? press c, crouch in the virtual world. Bend legs, crouch in the physical world.
What's the freakin' point? (Score:1, Interesting)
Does the statute of limitations cover (Score:3, Funny)
What you don't believe me?!?!?! *Vas Ort Flam* *In Nox* *Corp Por* *Corp Por* *Corp Por*
Can you value a virtual loss. (Score:2, Insightful)
You could claim being without you +9 Vs orges simitar for a time reduced your enjoyability but the idiot who yells at the screen during a movie reduces yor enjoability as
gee.. (Score:1, Flamebait)
Next up, we got o the golf range to see if golfers feel its a loss if a passing car honks its horn while they try to take a shot.
"excellent analysis of gender inequality between male and female Everquest avatars)"
you keep using that word...I don't think it means what you think it means.
Not exactly (Score:2)
They could all agree that the moon is made of green cheese, but if the trail is regarding what caused the cow to jump over the moon, it is not a verdict.
Re:Not exactly (Score:1)
Re:Not exactly (Score:1)
Re:verdict? (Score:1)
Courts can often throw a case out without deciding in anyone's favor (thus it seems as if one person wins by being acquited, BUT depending on wording,
Re:verdict? (Score:1)
Re:verdict? (Score:1)
Which Mods didn't read or check this? (Score:1, Informative)
In other words, virtual worlds are just like our world, so, there's nothing particularly interesting about them. Unless they feature nubile anime dickgirls- then they'd be of interest to one Rob "cmdr taco" Malda.
etc
Re:Get a life. (Score:1)