Natural Selection For Half-Life Overhauled 30
Entropius writes "Natural Selection, a free Half-Life mod that contains elements of both traditional first-person shooters and real-time strategy games, has just gotten a complete overhaul with the release of version 2.0. In a nutshell, it combines the best elements of StarCraft and Counter-Strike. NS 2.0 adds new alien abilities, commander interface changes, changes to the resource model, four new maps, and more flexibility in alien evolutions. It's a whole new game now, and a blast to play... one of the most innovative new mods in a long time. The mirrors are straining to keep up, but here's a list of download links via readyroom.org." Update: 08/01 14:43 GMT by S : Here's a very necessary BitTorrent link, thanks to commenters.
Ummmm where's the Torrent? (Score:2)
Let's get a
Re:Ummmm where's the Torrent? (Score:4, Informative)
http://nonoobs.com/ns_install_v20.exe.torrent
Just can't wait to get home and play it after work
Re:Ummmm where's the Torrent? (Score:2)
I have the entire weekend dedicated to gaming and beer drinking. Should be fun.
NS. (Score:4, Informative)
Re:NS. (Score:3, Interesting)
Seems the normal start strat is alien you rush the marine spawn, marine you put up defenses.
The mix of features makes this game fun to play, theres so much to do, and the maps are great looking. I'm wondering how many mods will be ported to
Why do modders seem to prefer Half-Life? (Score:4, Interesting)
My question is, why do people seem to prefer creating excellent mods for a game like Half-Life and not so much for a game like Quake 3. Is it because Half-Life is easier to write mods for, is it a better engine, or did it just happen to have the critical mass since it was such a popular game. Or am I just taking crazy pills and just as many great mods have been made for Quake 3 as for Half-Life.
The reason I'm so interested is because I would love to be playing these mods natively under Linux, and I was wondering what the Half-Life engine has that the Quake 3 engine doesn't. Also, does anyone know how the Doom 3 engine will compare with the Half-Life 2 engine with regards to the mods. I've heard Half-Life 2 will be a modders paradise.
Re:Why do modders seem to prefer Half-Life? (Score:1)
Urban Terror [urbanterror.net] looks like Golden Eye + Counter Strike
Re:Why do modders seem to prefer Half-Life? (Score:2, Insightful)
My Guess is it, that it's mostly the great number of HL installs out there and the much larger audience that stems from there.
Could also be the better support by valve and the bigger modding community overall.
Q3 ofcourse is a much more flexible engine than HL, but i cant really comment on the differences of modding in detail.
The methods of modding etc. should be pretty similar, since the HL engine was branched of somewhe
Re:Why do modders seem to prefer Half-Life? (Score:3, Interesting)
Half-Life is beating 2nd place by over a factor of 10 in terms of player count. More players = larger pool of potential modders = more high-quality mods. More low quality mods, too, of course - but you don't really hear about those much :)
Re:Why do modders seem to prefer Half-Life? (Score:2, Insightful)
Re:Why do modders seem to prefer Half-Life? (Score:2)
Re:Why do modders seem to prefer Half-Life? (Score:4, Interesting)
Personally, I think it's a mix of both. HL is a great single player game, everyone who cared about PC gaming bought it. But it wouldn't have lasted without the mods.
CS was the saving grace, after that it was just everyone else wanting to copy it's success.
Anyway, in reply to the original post, there are some high quality mods for Quake 3. Urban Terror, Total Combat, Rocket Arena 3, Challenge Promode Arena(my personal favorite multiplayer FPS), and probably some others I'm not familiar with. Also, I'm kind of glad it's not as popular.. it's harder to find random people to play against, but it's also a lot less free of unexperienced idiots playing online games for the first time and treating it like an AOL chat room.
Re:Why do modders seem to prefer Half-Life? (Score:1)
Re:Why do modders seem to prefer Half-Life? (Score:1)
There's not much of a question there, because those stats are multiplayer only, and everyone knows that the stats also show the default HL dm is played by very few
Re:Why do modders seem to prefer Half-Life? (Score:2)
Re:Why do modders seem to prefer Half-Life? (Score:2, Informative)
Quake3 while yes a good engine, has a few problems, the texture maps make it look dark and cartoonish. HL textures look better compared to Q3.
I would love to be playing these mods natively under Linux
WineX from transgaming, works great for HL.
Also, does anyone know how the Doom 3 engine will compare with the Half-Life 2 engine with regards to the mods.
HL2 engine is g
Urban Terror mod for Q3A? (Score:2)
Re:Urban Terror mod for Q3A? (Score:2)
try again [urbanterror.net].
Re:Why do modders seem to prefer Half-Life? (Score:2)
Open-source bot for Natural Selection (Score:5, Interesting)
A little project I've been working on in my spare time is a bot for this game. It's called WhichBot.
Features include a bunch of fancy AI stuff (dynamic navigation, wall-climbing support, pack-based strategies, etc), Linux support and open-source code on Sourceforge.
You can find it at whichbot.com [whichbot.com].
</plug>
Important note: we didn't have access to the NS 2.0 server before release, so the current bot version DOES NOT support NS 2.0. We hope to have a compatible bot version up ASAP.
NS 2.0 (Score:2, Insightful)
Re:NS 2.0 (Score:3, Interesting)
I guess the big changes don't really leap out at you as much as new guns would, but trust me, they are there. I thi
Re:NS 2.0 (Score:2, Informative)
That doesn't work in NS 2.0, thankfully.
The biggest change of all is actually the different resource model:
* resources nodes take a while to activate
* alien gorges get an equal share of resources compared with other aliens
* both sides get resources for kills (even the commander, he gets resources for turret kills)
Re:NS 2.0 (Score:1)
On the plus side, here's the complete changelog for NS 2.0 [natural-selection.org].
Re:NS 2.0 (Score:1)
the biggest improvment is how much cpu power it needs,playing on some older machines(lan),me and my friends didnt a dedicated,the previous version did on the same machines.
also being able to eat people for health is a VERY good touch
OMG (Score:2)
I haven't played Half-Life mods for over a year now, and I only focused on DoD and CS. I know nothing of Natural Selection... save from what I've quoted up there.
When I read that... My heart nearly exploded with joy. I cannot wait to go home tonight, dig out my old HL CD and cd key, and install that. I anticipate many squidjims of joy in my computer roo
Now we've had a week to play it (Score:1)
The game has definately improved a lot. It is no longer a case of the Marines winning 80%+ of the time, if anything the balance is favouring the Aliens.
The weak point (and strong point) of the game is the Marine Commander, if you have a bad commander or one that simply is not on the ball the Marines will almost certainly lose the game. However if the Marine Comm is good then the Alie