RPGs - East Versus West? 93
Thanks to GameSpy for their Spy/Counterspy column discussing the relative advantages and disadvantages of Western and Japanese RPGs. According to GameSpy editor Benjamin Turner's less-enthusiastic view of Japanese RPGs: "I want to create my own characters instead of playing someone else's; I want to explore a world at my own pace rather than being shuffled through a pre-planned, linear progression. Most of all, I want to be able to replay a favorite game and have a very different experience." However, editor Christian Nutt's rebuttal suggests: "While there are entertaining elements to Western RPGs... the way that all of the design elements of a great Japanese RPG work in concert to offer a truly engaging experience as a whole is what really excites me the most."
Ultima 7 has yet to be surpassed... (Score:5, Interesting)
Exile, Fallout (Score:2)
I tend to also favor nonlinear ("Western") RPGs. I've always felt that if you're going to just want a movie, for the love of God, watch the move. Higher budget, and you don't have to do a bunch of work (build up, build up, build up) to watch little snippits of said low-budget movie.
Now, a Western RPG lets you explore, do what you want.
As an interesting asi
Re:Exile, Fallout (Score:2)
Console RPGs have a much broader scope than a movie. A novel might be a more fair comparison, but those don't have the audiovisual or interactive elements. A TV miniseries is probably the closest other medium. The experience is still pretty different, though.
Re:Exile, Fallout (Score:2)
I don't agree. The story is mostly advanced during cutscenes/story bits...and there isn't more than two hours of cutscenes in any game that I can think of. The overland exploration mode and combat mode generally contain very little story advancement
Re:Exile, Fallout (Score:2)
Umm... off the top of my head, every Final Fantasy game (to pick the most standard console-style RPGs there are) has more than two hours of cutscenes / story bits, counting all dialogue as "story bits", unless you read really fast. You're right that combat
Re:Exile, Fallout (Score:1)
Re:Exile, Fallout (Score:2)
I actually think I agree with you. Note how I (mistakenly) claimed that I use "computer RPG" and "consol
Re:Exile, Fallout (Score:1)
I agree, and even though I like fighting games I don't really know the dif
Re:Exile, Fallout (Score:2)
Tournament figher: Street Fighter. Brawler: Final Fight (or more recently, The Bouncer). You probably did know the difference but the latter category didn't occur to you... brawlers aren't extremely common these days, and most people just call tournament fighters "fighting games".
Re:Exile, Fallout (Score:1)
OK, I get it now, it's probably more that I haven't really played a brawler since the Genesis days than anything else, unless you include the extra mode in a couple of the Tekken console games. For some reason I was thinking that
Re:Ultima 7 has yet to be surpassed... (Score:1)
Yeah, Ultima 7 is wonderful. I used to just merely like the game until I actually started playing it seriously, at which point I realized it really, absolutely, totally rules. Not only has the Ultima series generally had extremely original plots, but U7 is particularly nice in this respect.
Since I've played next to no JRPGs (Some bits of FF7, a hugish chunk of Breath of Fire), I've yet to see a JRPG that has the option of Baking Bread. Bet it's there somewhere, but it sure is in U7 =)
And while JRPGs gen
Re:Ultima 7 has yet to be surpassed... (Score:1)
Try Star Ocean II or Legaia II: Dual Saga for bread making. I am sure there are a few other games that have cooking in them, but i cant think of any off the top og my head. Maybe one of the Harvest Moon games.
Not East vs. West, but Prolific vs. Sporadic (Score:3, Insightful)
As for western RPGs... well, we're kinda limited in our choices. Want to play in a fantasy setting? Great! Pick from five (in the last couple of years). Steampunk? One choice. Sci-fi? Sorry, out of luck.
Re:Not East vs. West, but Prolific vs. Sporadic (Score:2, Insightful)
actually, with the newest FF, i thought it was more of an interactive movie, with the game parts being anoying sequences you had to play to get on with the story
blah (Score:2, Informative)
Fallout 1 and 2 ??
Re:blah (Score:1)
Re:blah (Score:3, Informative)
Freelancer definately.
Anachronox too.
Anarchy Online technically fits the bill.
System Shock 2, Fallout Tactics, Neocron, Wasteland, Earth and Beyond.
Heck, I'd say there are at least as many sci-fi Western RPGs as there are Eastern ones.
Re:blah (Score:3, Interesting)
Freelancer is not an RPG, any more than Privateer was. It's a great game, but it's closer to an action game than an RPG.
Anachronox was great, but it's how old now? Besides, it was greatly (and obviously) influenced by JRPGs, as was Septerra Core, so much that I'd call them Eastern RPGs developed in the West.
Anarchy Online is an MMORPG; strictly speaking, not a CRPG. (This gets fuzzy, but one could argue that MMO games a
Re:blah (Score:3, Interesting)
Also, does changing the perspective and battle system of an RPG suddenly mean it's not an RPG anymore? If Deus Ex is not really an RPG, then neither is Ultima Underworld. Yes, there is some action, but JRPGs mix in action all the time -- Star Oc
Re:blah (Score:2)
Compare that to the far more on rails gameplay of the FF series. Do they even have multiple endings? (sorry but I never finished one as I got bored)
Re:blah (Score:1)
Some key events in the games for example determine the endings.
Chrono Trigger is the most obvious Squaresoft game that you can see different endings based on a bajillion things inthe game.
Re:blah (Score:1)
Re:Not East vs. West, but Prolific vs. Sporadic (Score:1)
Re:Not East vs. West, but Prolific vs. Sporadic (Score:2)
Re:Not East vs. West, but Prolific vs. Sporadic (Score:2)
It's the difference between *hearing* a story, and *telling* a story.
With Japanese style RPGs, you're often listening to a story being told; no matter what you do, the basic story is always the same. Sub-plots and side-quests give it some variety, but when you get right down to it, you're watching a play.
Western style RPGs try to have you *telling* the story; you choose, with varying degrees of freedom, how the story will turn out. You're not watching a play, you're writing one.
This is journalism? (Score:5, Insightful)
The second guy admitted that he had no experience with CRPGs: "I'll admit that my experience with Western RPGs is comparatively limited." What the hell? Then he launches into a mushy rant where he describes the strong points of some JRPGs he has played, and hardly even mentions how CRPGs compare in those areas. Well, I guess he can't, since he hasn't played any. (He seems to admit that he fooled around with KOTOR a bit, or maybe just watched it.)
The very idea that a "Western" RPG can't have an engaging storyline is complete bollocks. Certainly Morrowind doesn't have the most engaging plot, but what about Planescape Torment or Fallout?
Maybe some people just can't get immersed in a good storyline if they have to make decisions in it (i.e. Role-Play). That indicates a certain lack of imagination, IMHO.
It's not even Point/Counterpoint (Score:5, Insightful)
Well, yes, but one of his negative points WRT JRPGs was bad translation. Negative for FFVII: the translation was nearly sub-literate. Positive for Wizardry VII: wonderfully written text. The translation is hardly the fault of the game. In fact, a bad translation can completely ruin the main reason to play JRPGs- the storyline.
That's just a sidenote, though. The main beef I have w/ this article is that it's not a point/counterpoint. The second person is supposed to take the arguments of the first and refute them. (For example, take the point about lack of character customization in JRPGs and trot out Final Fantasy Tactics as a counterexample. Or counter the claim of Most of all, I want to be able to replay a favorite game and have a very different experience. with the example of Seiken Densetsu 3.
As it is, this article suffers from the main problem of point/counterpoint as it is written by amateurs, namely that the two sides talk right past each other so it's less like a debate and more like two, unconnected rants. I definitely think that the difference between Japanese and Western RPG design makes an interesting topic of discussion, but I imagine there will be more insightful comments here on /. (like this one, if you're reading, moderators :) ) than there were in this drivel.
Re:It's not even Point/Counterpoint (Score:2)
Just as a quick counterpoint,
Re:This is journalism? (Score:1)
i wouldn't say Morrowinds story is bad, its just that it isn't forced on you. if you really want to understand the world it plays in, you'll have to read lots of (in game) books and talk to otherwise useless people. if you just do the main quest and a guild or two, or think the only use for books is to increase your
Re:I cannot STAND western RPG's. (Score:5, Insightful)
Re:I cannot STAND western RPG's. (Score:2)
The actors who PLAY ROLEs in movies or plays, don't get much choice about how their character acts, or rather, they don't get to choose the major events, the just have some influence over delivery of lines. So it's still a ROLE you're PLAYing in the GAME, even if you didn't choose the ROLE yourself.
Even the western CRPGs i've played don't giv
Re:I cannot STAND western RPG's. (Score:2)
And that's precisely the difference between a static narrative (movie or play) and an interactive narrative (a "game"). When I play a rold-playing game, I want to play someone I'm not, but that doesn't mean I
Re:I cannot STAND western RPG's. (Score:2)
You're putting the cart before the horse. A movie or play is not defined as a static narative. There have been a lot of plays with audience participation that can control the outcome, and a few movies as well. True, those mediums
Re:I cannot STAND western RPG's. (Score:2)
(BTW, perhaps unfortunately for some, my profession is game design, so I am in some sense "the one making decisions". Although I don't see games getting as plotline-interactive as *I* would like for a long time, for a host of reasons.)
Re:I cannot STAND western RPG's. (Score:2)
Perhaps fortunatly for some, or unfortunatly for you, or something, my profession is game programming, so i'll just tell you that what you're asking for is impossible and propose a more "reasonable" solution ;)
Besides, regardless of what any one designer or programmer des
Re:I cannot STAND western RPG's. (Score:2)
Besides, regardless of what any one designer or programmer desires, the entire game industry does not hinge on their position. There will continue to be semi-linear RPGs for quite some time, probably for as long as i and others like me continue to be interested in elaborate storylines.
If at all p
Re:I cannot STAND western RPG's. (Score:3, Insightful)
I don't have a problem with more interactive games being developed, as long as there are still "normal" CRPGs around. In effect, i'll agree with your original statement if by "games should be striving for fully interactive pl
Re:I cannot STAND western RPG's. (Score:2)
Ah, KOTOR. I love the game, but I'm noticing, having beat it as a fully Light Jedi, and now playing it as a Dark, that picking c) evil simply has Carth chiding you, then going back to the central dialog, where as picking a) good has Carth congradulate you, then go back to the central dialog.
Is your goal in life a sixteen year old jgirl? (Score:1)
Re:I cannot STAND western RPG's. (Score:3, Interesting)
I have yet to play a WRPG that has a half-decent battle system. They all seem to spawn from the D&D ruleset, which, to be honest is boring.
Nothing gives you the options of a good JRPG I find.
Re:I cannot STAND western RPG's. (Score:2)
Too much hack n' slash, not enough options.
JRPGs tend to go overboard in the option department, at least the newer ones. Brings tweaking to a high level.
Re:I cannot STAND western RPG's. (Score:2)
Re:I cannot STAND western RPG's. (Score:1)
Fallout. Fall + Out. (Score:3, Interesting)
RPGs that combine elements of both JRPG & USRP (Score:1)
I could imagine
Re:RPGs that combine elements of both JRPG & U (Score:1, Informative)
The game you are looking for (Score:1)
Be warned about two things though:
1) The graphics suck
2) it can ruin your (real) life.
Re:RPGs that combine elements of both JRPG & U (Score:3, Interesting)
One of the most important parts of the game has someone ask you "What can c
Re:RPGs that combine elements of both JRPG & U (Score:2)
Most people I've seen that prefer vi do so because it has a fast startup time (so they can open one instance per document), or because they got used to it on BSD (which has a strong vi tradition).
I use vi only for editing of large files, since AFAIK emacs cannot do out-of-memory editing.
Re:RPGs that combine elements of both JRPG & U (Score:2)
Very simple. I like the difference between edit and command mode. I don't know why but the first time I used it on an AIX machine it just worked for me. I have tried other editors and all of them feel annoying after vi. In gentoo wich comes with an oddball "simpler" editor I always end up with x, i and a all over the place :)
To be honest I never tried emacs for more then a few seconds. I just can't/don't want to get used to it.
But yes th
Re:RPGs that combine elements of both JRPG & U (Score:2)
I happened to start with emacs, mostly because a professor of mine happened to recommend it, and I've generally preferred it to vi ever since, but I also have ab
Interactive movies (Score:2, Insightful)
Re:Interactive movies (Score:1)
Re:Interactive movies (Score:1)
Actually the creators of Xenogears/Xenosaga have announced they're going to make a Xenosaga anime, and fans have already cut together Xenosaga episode 1 into a 13 episode anime-like series. Check that out if you want to get the story without the game.
Re:Interactive movies (Score:1)
FF1-6 never had a lick of FMV, and only a few small non user controlled cutscenes.
FF7 gave us some pretty cutscenes that IMO were well used to creat an atmosphere or tell a part of the story that the ingame engine couldnt do justic to (a few years later we have square amking a game with no FMV and all ingame cutscenes).
With FF8 we had a little bit more FMV, and the same escalation happened with 9.
IMO in 9 the non cutscene
KOTOR (Score:4, Interesting)
Im just playing through Star Wars: KOTOR for the second time... The first time through I was the perfect hero in every situation, and the story arc basically followed a Japanese RPG. Your character is selfless, etc, etc. With the Evil character though, I was really dissapointed. You have freedom, but it was very very limited. You become the most evil and powerful sith in the galaxy, and people will still refer to you as a member of the republic, etc. There are lots of faults with consistency and what "makes sense." Fallout did a much better job with this, I think. Western game's freedom is just another variable that can be pulled off very well or not so well. Once games get ambitious enough to really let you do anything (*crossing fingers for Fable*) I think Eastern RPG fans will be more pleased. Personally, I would rather have a completely linear story than something that is only partially open ended. You have to ask yourself, if you have freedom with THIS, why not freedom with THAT? If things get open ended enough though, and do so with a decent story line, that would be great.
Re:KOTOR (Score:1)
Re:KOTOR (Score:1)
Two words (Score:1)
A hybrid of the 2 (Score:3, Interesting)
It's got the whole Japanese elements of the cutesy anime graphics and predeteremined plot lines.
The Western elements are that you choose what your character uses and by using certain skills, they develop into other skills. You also determine how the world is rebuilt and what order you choose to do side quests. You can even tell the NPCs to screw off if you want and thus end a plot line. And if you do one set of events before another, they are no longer available.
The replay value of this comes from discovering the various plot lines you miss the first time, and you will miss some.
So each time you play, the world comes out a little different and your character comes out a little different but the overall plot is still followed.
Any other hybrids between the 2 styles?
Wizardry (Score:2)
People tend to forget that Square are not the on
Re:Wizardry (Score:2)
Lunar and Grandia, some of the most entertaining and challenging JRPGS ever made.
But yea, people tend to forget that there is more than Square in this genre. In fact, there is more than Final Fantasy. Want a non-linear JRPG? Try the Saga series. It's not that GOOD, but it's something.
Re:Wizardry (Score:1)
Personally, I like the SaGa series (at least, what I've played of it, which admittedly isn't much), but it's very definitely a different style of game. Still, the games are very much story-driven, just as the FF games are, even if you get to choose the order in which the parts of the story are told.
Re: (Score:2, Interesting)
Re:A hybrid of the 2 (Score:2)
depends (Score:2)
Sure, we all have a pretty good idea of what a typical Japanese RPG is, but this ignores the fact that they are not all the same. For every Final Fantasy style game, there is a Dragon Quest style game with its own look and feel. Not all games force you to move from one cut scene to another, it just so happens that the most popular and most easily recognized Japanese RPGs do.
Western RPGs have their draw backs as well though. Games like Balder's gate or Morrowind are absu
Re:depends (Score:2)
Seriously man, give these two another go. The ultimate conclusion of the plot in Throne of Bhaal is incredible.
Re:depends (Score:1)
Re:depends (Score:1)
Re:depends (Score:3, Insightful)
Somebody hasn't played Dragon Warrior VII - I'm 60 hours in and I still have at least 10 hours before I can beat it. DWVII also features interesting character customization abilities - not too different than FFV or FFT - though it would easily take 200+ hours to master all the classes for everyone.
For comparison, I beat morrowind in around 40 hours and baldur's gate in 60 hours (and I did every single quest in baldur's gate too).
Final
Re:depends (Score:2)
Re:depends (Score:2)
Not in a single 60-hour game you didn't. Certain quests are spawned by alignment and people in your party -- there is no possible way to have every NPC join your group at every required point that a side quest can spawn, and there is no way to have every alignment in a single game. In addition, certain quests are based on other quests -- if you did one, then the rest are closed to you.
Re:depends (Score:1)
I just couldn't help thinking this (Score:2, Interesting)
Western RPGS (Score:1)
How can you even compare the two types? (Score:2, Insightful)
When I want a very customizable dungeon crawl/quest-oriented game, CRPGs fit the bill. The shortcomings with these are the exact opposite of JRPGs; weak stories most of the time (there are some notable exceptions such as Fallout and Planescape: Torment) and more of an emphasis on character stats.
It really has to do w
Art matters, too. (Score:2)
Re:Art matters, too. (Score:2)
For myself however I would have missed a great game in Planetscape Torment if I had let myself be turned off by the huge boobs. Every female character no matter her age had a rack that would make Dolly Parton go "Ouch my back".
Great games are more then just the artwork. Maybe I am just to old and to used to games where you wer
Re:Art matters, too. (Score:2)
Lionheart (Score:2)
Re:Lionheart (Score:1)
It's just personal taste... (Score:1)
JRPGS:
Mostly console only which results in:
-You put the damm disc into the machine and it magically works! (though lately console games are begining to crop bad bugs)
-Graphics: Typically jrpgs are visually more pleasing than wrpgs, even though wrpgs run on much better hardware
-Extremely linear storyline: some people like it and some people don't, I think this stems from most consoles not having a harddrive and also from Asian
Re:It's just personal taste... (Score:1)
Mostly console only which results in:
-You put the damm disc into the machine and it magically works! (though lately console games are begining to crop bad bugs)
-Graphics: Typically jrpgs are visually more pleasing than wrpgs, even though wrpgs run on much better hardware
This is just a matter of what pleases your eye. WRPGs tend towards more 'realistic' graphics, whereas JRPGs tend towards anime-like graphics. One is easier to pull off than the other (though I'd note that certain new technologies (li
Well (Score:1)
Re:Well (Score:1)
anyone who thinks RPG games over there were not influenced by D&D hasnt looked closely. Most things get a bit of a cultural twist, or borrow from the mythology/religion of the area.