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PC Games (Games) Entertainment Games

Multi Theft Auto Goes To Vice City 21

Chris "Cray" McArthur writes "The MTA Team proudly announces the latest release of the first and most popular Grand Theft Auto PC multiplayer mod, Multi Theft Auto, now for GTA:Vice City! MTA:VC 0.1 is out now, and offers many new features and exciting additions, including support for 50 vehicles including bikes, helicopters and cars, up to 32 simultaneous players, in-game and in-client chat, and a car scanner (don't have a car? Use the car scanner to find one!)"
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Multi Theft Auto Goes To Vice City

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  • I've been playing it with a couple of friends over LAN for sometime now, and I'd say it works well, great work.
  • Slashdotting (Score:5, Informative)

    by Mr.Ned ( 79679 ) on Saturday August 02, 2003 @08:44PM (#6597526)
    From the home page:

    ------------
    News from august 2003

    Financial Sponsors, help needed! (02/08/2003 @ 18:44 CET) by MTA Team
    Due to our extreme amount of page views today:
    from 0:00 to 18:43 today, 30982 page views and increasing (ill be updating this until tonight 23:59), we urgently need financial sponsors to supply us with funds to pay our bills and keep the project up.

    If you want to help us and become our financial sponsor, please mail to sponsor@multitheftauto.com and we will talk and try to reach a fair accomplishment. We really need you!

    Thanks, The MTA Team
    ------------
    • Re:Slashdotting (Score:4, Interesting)

      by lukew ( 528994 ) <woodzy@gmail.com> on Sunday August 03, 2003 @12:24AM (#6598273)
      I was just about to post that. I think Slashdot need to re-evaluate their stance on site caching.

      Before anyone chirps in with RTFR or whatever, surely more effort can be made in conjuction with the owners of the site to temporarily cache the site to illeviate the effects of being posted on Slashdot.

      This not only will help keep web servers up, but also apparently not cost site owners an assload of money.
  • cmon, it's not that hard to find a car in the GTA3 games :P
  • I still think... (Score:4, Interesting)

    by NanoGator ( 522640 ) on Saturday August 02, 2003 @09:12PM (#6597636) Homepage Journal
    ... that GTA 3 would be an awesome setting for a MMORPG. Frankly, I'm sick of being a wizard or Jedi.
    • Well there was talk of one when GTA3 was in developmnet. In EDGE magazine #?? (UK), one of Rockstars PR guys (I think it was an old ZZap 64 Journo Gary Penn) said they were planning calling it CrimeWorld.

      I guess they weren't planning on its phenomenal success and have put it on the back burner while they milk the singleplayer versions.

      OMS

      "Man, if she's shaved that's one hell of a merkin!"

    • One of the radio commercials in GTA3 was for "Liberty City Survivor". IIRC, they let loose 16 recently-paroled guys, equipped them with rocket launchers and flame-throwers, and let them mow each other down. The last man standing wins the game. I think this would have been a really cool game and definitely worth me buying the PC version of the game if I could do this multi-player.

      Imagine an updated Liberty City, with fewer cops to get in the way and just a few more places to buy extra weapons. Each isl

    • You know, my theory always has been that we don't need a mythical world to make a good MMORPG. We just need one to be modeled as realistically as possible after our own. Cities, people, everything. There's so many things people want to do in real life that they can't for various reasons, and this game could be a great outlet for those ideas. I mean, even one full modeled city like NY or Chicago, and have thousands of people in that city. The possibilites would be endless. Add VR gear, and you've got t
  • Some thoughts... (Score:5, Informative)

    by revmoo ( 652952 ) <slashdot&meep,ws> on Saturday August 02, 2003 @09:31PM (#6597698) Homepage Journal
    I downloaded it and played it for a bit...

    It was pretty cool running around and shooting at other people, it definitly changed the dynamics of the game around. I think if Rockstar had built the game to be multiplayer it could've been awesome.

    However, after the novelty of this mod wears off, it's just plagued with bugs. Your car will randomly disappear saying it's been 'jacked', even though you were speeding across an empty bridge, the lag is horrible(gameplay is smooth, but actually trying to hit people is near impossible). it's also incredibly easy to cheat, I had a stunt airport mod, and the multiplayer game just left it in, so I could drive up the long long ramp and take potshots at people below who just saw me standing in space.

    So, basically, pretty fun for an evening, but little replay value after the initial coolness wears off.
    • Re:Some thoughts... (Score:3, Informative)

      by Micro$will ( 592938 )
      And don't forget the random Unhandled Exceptions that pop up every 2 minutes. Everything freezes and you have to ALT+TAB out and restart.

      Also there's no NPCs, no stores, no money, and no pay-and-sprays open. Not much to do but drive around and shoot each other.
  • by randomlogik ( 694788 ) on Sunday August 03, 2003 @07:47PM (#6602272) Homepage
    i still dont understand why Rockstar didnt implement some kind of multiplayer mode in Vice City. The multiplayer in GTA and GTA London was by far some of the most fun (and ridiculous) LAN gaming experience I have ever had. Theres only so much fun you can have fragging - but once you start playing silly mini games like (kill as many pedestrians as possible in 2 mins) and (hunt each other down with only the rocket launcher) it showed the actual completely silly fun you could have with the game. I do enjoy Vice City, it is a good (however a little overrated) game. But it would have benefited tenfold from a proper built-in multiplayer mode.
  • I'm going to go out on a hunch and assume that after Multi Theft Auto 0.1 was released the guys at Rockstar North took notice, and addded to/developed around this mod for the PC Vice City 'port'.

    As I echoe'd in a post on the ever popular Voodoo Extreme Now part of Ign, this kind of grace rarely is dispersed to people making game-revolutionary hacks like this.

    Me, I'm still hoping and holding on to the thought that someone might resurrect the Tresspasser Hacking Society one day. But that is one example o

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