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Games Entertainment

Educators Turn To Games For Help 17

Thanks to Wired News for their article discussing the increasing use of games to educate and simulate in the learning field. The article discusses the fact that "...video games have come under tremendous political pressure in recent years because of an increase in violent and sexual content. But schools soon may be using the technology that powers those games to help teach America's children." It goes on to mention a number of academic initiatives, including MIT's Games-To-Teach project, currently developing titles such as Biohazard, which uses the Unreal Tournament 2003 engine, and "...helps train emergency workers to deal with a cataclysmic attack. To succeed, teams must forge new communication lines while fighting a toxic accident."
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Educators Turn To Games For Help

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  • by James A. A. Joyce ( 681634 ) on Monday August 04, 2003 @07:01AM (#6604552) Journal
    ...then I'm all for it. Anything which makes teaching information to children easier can only be a good thing. If a child learns best through an immersive video game, then that's a very useful tool and there's nothing wrong with it as long as it's not used excessively. Video games have had a bad rap recently but that's purely because of infamously violent video games stealing the attention from the innumerable other nonviolent and nonsexual computer games which are simply a lot less noticed by either the pro or anti video game camps.
    • by PainKilleR-CE ( 597083 ) on Monday August 04, 2003 @08:19AM (#6604748)
      Video games have had a bad rap recently but that's purely because of infamously violent video games stealing the attention from the innumerable other nonviolent and nonsexual computer games which are simply a lot less noticed by either the pro or anti video game camps.

      As the article pointed out, though, it's not violence or controversial storylines that make a game inappropriate. Another game they made (other than the one they mention in the /. story) was using the NWN engine and allowed you to choose a side in the American Revolution, and is supposed to give fairly realistic consequences to your actions, not to mention that a game about a war that doesn't include violence is simply masking the truth of the matter.

      The point is to get people to learn and, at the same time, to see the consequences of bad choices without having to suffer the real-life consequences. It enhances the experience over simply telling people (or having them read out of a book) what happens if this is done, or what happened in the past. Additionally, they mention that the games are used as an enhancement of a more 'normal' education, not in place of normal student-teacher interaction (in other words, there would still be normal lessons to make sure, for instance, that if someone actually manages to win the American Revolution as the British in a simulation, that they understand where their actions deviated from those of the British to allow them to win).
    • That is great that video games can be used for educational purposes. It always is good when you can think of a more exciting way to learn.
  • Glad to see... (Score:3, Insightful)

    by TuringTest ( 533084 ) on Monday August 04, 2003 @07:17AM (#6604588) Journal
    ...that VR technology is being used in civil security training, and not just for military training. If videogames end in saving lifes, it's a good thing.
  • by kmak ( 692406 ) on Monday August 04, 2003 @09:13AM (#6605014)
    Mario Teaches Typing taught me typing! And Donkey Kong Math was fun too!
  • by antin ( 185674 )
    Carmen SanDiego? I haven't seen a version of that game since I was a kid, but I remember there were a few different verions - 'Where in the World', 'Where in Time' and so on...

    It actually did test you on various things, forcing you to look things up (geography etc...). Before the Internet it made things slower (rushing to an Atlas for instance) but these days with Google it would be much faster to play.

    They could even integrate an internet search into the game, allowing you to look things up as you go. Ap
    • I'm just getting a website [emusictheory.com] off the ground that builds on this idea, with online games that students can use to practice basic music theory skills.

      Right now the games aren't very exciting... (yeah, yeah; I'm working on it) but they're definitely highly effective. I've had a previous generation of the site running at the college I went to for the past 6 years, and I've gotten a lot of very positive feedback from students and teachers.

      Practicing this kind of thing (music theory skills) on paper is *deadly*
      • Assembling an orchestra and learning about how different timbres from different instruments color the overall sound might be neat in a computer game.

        Additionally, it would probably be easier to do (once the program is written) than actually assembling an orchestra simply for the purpose of teaching a theory class.

        Other things I could think of that may help for teaching would be the ability to hear changes made to a piece of music, which may help some students to associate the notes on the page to the not
  • Sex ed? (Score:3, Funny)

    by Lord_Dweomer ( 648696 ) on Monday August 04, 2003 @01:06PM (#6607339) Homepage
    I can think of a couple of games they could use to teach sex ed......they might be hentai games, but hey, that'd just give a little added education by teaching kids about how tentacles are a part of japanese culture.

  • Doesn't Capcom already have a copyright/trademark on Biohazard? I think I saw Leon (Resident Evil 4 render) in one of the screenshots too.
  • Lets see, history or something resembling it, from Civilization. Physics and cause and effect from The Incredible Machine. Strategy from all sorts of other games. And of course, the benefits of good backups from Leisure Suit Larry. =)

    Ah.. perhaps we should just ban 3D shooters from kids. That'll teach 'em. =)
  • "Ok kids, don't forget to do your homework, as we will be discussing it next class! Remember:

    If Joe pays a hooker $105 for sex, then beats said hooker up and takes a total of $120 from the hooker, how much profit did Joe make? Extra credit for anyone who can tell me the percent increase in Joe's money!"
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