Konami Veterans Talk NES Classics 21
Thanks to Video-Fenky for posting an interview with Konami NES veterans, Kazuhisa Hashimoto and Shigeharu Umezaki, as they "...discuss what was involved in creating your typical 8-bit console game in the mid-1980s." Highlights include discussion of the infamous Konami cheat code - Hashimoto says "There's [no special story behind it], really. I mean, I was the one using it (laughs), so I just put in something I could remember easily", and the much-reduced development teams of the '80s - "With Hyper Olympic, my first game, there was a programmer and a designer - two people - and it took half a year. Gradius was four people and I don't think it even took that long."
WoW (Score:1, Redundant)
Up, Up, Down, Down, Left, Right, Left, Right, B, A (Score:1)
oh the memories... (Score:3, Funny)
Re:oh the memories... (Score:2, Funny)
Re:oh the memories... (Score:1)
Re:oh the memories... (Score:1)
Re:oh the memories... (Score:1)
The next big thing in game development.. (Score:2, Interesting)
The point of this as it relates to the article is, maybe the one to six man development team isn't dead. Maybe it is just getting started.
Comment removed (Score:5, Interesting)
Re:Blades of Steel (Score:1)
That's all the game became, eventually - running around with the puck into whatever hockey player my uncle was controlling, trying to get in fights..
Puch, puch, kick, UPPERCUT! *Toasty*
And since when does the loser of the fight have to go sit it out?
I always liked playing against the computer because I could knock it out easily enough - soon it was 5 vs 3, easy to score t
Re:Blades of Steel (Score:1)
Re:Blades of Steel (Score:2)
Of course, its less fun now, as I only have the computer to play against, and boy is the AI bad. I haven't managed to get to triple digit scores yet, but I have gotten close.
Re:Blades of Steel (Score:1)
tip for anybody that cares - if you've got the puck and there's no one in front of you and you pass, it goes straight forward...do this in front of the net and you have an unpredictable shot while your buddy's goalie is following that little arrow...
Life Force (Score:3, Interesting)
Either way, a fun game indeed.
Re:Life Force (Score:2)
How to beat the bars of doom -- move all the way to the top of the screen, and to the center. You still have to maneuver the first few bars (which, if you've played it as much as I have, you know where they're coming... even after 10+ years) and then you're set...
Gradius 5 will be out in the fall for the US, and I will probably have the first copy. I've still not committed enough time to beat gradius 3 or 4 for the PS2, b
Then and now (Score:2, Interesting)
I was just investigating some old computer [zzap64.co.uk] magazines [crashonline.org.uk] for the most popular gaming platforms back then.
These mags make good reading. The reviews praise games which took only a few weeks or months for a one/two person development team to write.
Games then had what I call "playability" - more substance than style. Graphics capabilities were not good, memory was very tight (32K on some mach