Korean MMO Games Hotbed For Crime? 18
Thanks to Frictionless Insight for pointing to a Korea Times article discussing the involvement of online games in cybercrime. According to Chang Yoon-shik, chief of Cyber Crime Investigation Team 1 at the National Police Agency (NPA), more than 22,000 of the 40,000 reported cybercrimes in MMO-crazy Korea are games-related because "online games are not treated just as online games, and their money not treated as imaginary money. A lot of cyber crimes involve cyber money, but people are buying and selling this cyber money with real cash." A particular example is given, as "On July 3, the NPA arrested two hackers... on charges of manipulating the server of an Internet game service provider to obtain 60 quadrillion won in cyber money and exchange it for 1.5 billion won [$1.2 million USD] in real money."
In other news (Score:2, Funny)
robber were arrested when hitting a monopoly bank
Inflation (Score:1)
If the amount of money in an MMORG can be increased by hackers, this should result in an inflation - in the world of the MMORG. Good thing that the increased amount of money won't have any effects on the real economy (the amount of money is not changed there)... this could be quite disasterous.
On the other hand: who exchanges the fictional money into real money? The company? If so, th
Re:Inflation (Score:1)
EBay is a good place. Resell large amounts of online cash into US dollars because people are willing to pay for large amounts of cash....
I sold buckets of gold in UO for a good amount of US dollars, those were good days.
Re:Inflation (Score:1)
Hmmm... do I smell a business model here?
And since I posted this on Slashdot, I can get this idea patented
Re:Inflation (Score:2)
While they don't have a way to enforce it on a personal level, they'd certainly do something about it if it was ever taken to a business level.
Or would they? (Score:2)
http://www.ige.com/
They do a lot of selling on http://www.playerauctions.com/
Re:Inflation (Score:2, Interesting)
Re:Inflation (Score:2)
I'm not sure, but i would guess it works the same as MMORPGs in the US. The players trade and sell items/cash among each other, and the company has nothing to do with it. Given how much discusion there has been [slashdot.org] about games that inv [there.com]
Re:HI? (Score:1)
right on (Score:1)
So don't have an economy in the game (Score:2, Interesting)
what the hell? (Score:2, Funny)
Re:what the hell? (Score:3, Insightful)