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Urban Terror For Quake 3 Revealed 19
nukem996 writes "The Silicon Ice development team has just released Urban Terror 3.0 Beta, a great realistic team-based urban warfare Quake III total conversion." The 322mb download includes "...completely new code for lag compensation, hit detection, physics... and a fully integrated UI", and there are multiple download mirrors listed on the official site, plus a BitTorrent link from Filerush.com - good to see there's still some quality Quake III mods, even after Epic's financial inducements to mod Unreal Tournament instead.
post, damn it (Score:5, Funny)
The army of modders (Score:2, Funny)
I guess it doesn't always work though. Consider games like Freedom Force. FF had a nice Python interface, and yet I didn't see a single mod out there for it (not that I looked especially hard).
It's good to see independent developers getting started too. I haven't played this latest release, but I remember downloadi
Re:The army of modders (Score:2)
Lesson? Technology doesn't spell success. My bet is that Doom III will be shown up by Quake IV (please prove me wrong).
Re:The army of modders (Score:2)
Re:The army of modders (Score:2)
Re:The army of modders (Score:2)
Re:The army of modders (Score:1)
Your arms weren't meant to breathe, themselves. Does that mean they should sprout lungs and try?
The game design quandry is that creativity is best spent on the story. Set decoration is secondary to gameplay, but games aren't interesting if they are unbeliveable.
What I'm hoping is that Raven will do things that the Doom 3 engine was intended to do, but also do them better than Id Software.
I think we're past the gimmie-gimicks.
Re:The army of modders (Score:2)
No need to be a smart ass.
Re:The army of modders (Score:2)
How you show your ignorance!
Cross platforms also impress me... (Score:2)
I remember when Action Quake2 was popular, Linux port wasn't very good. For example, the skin filenames were different because Windows didn't care about case sensitivity, but Linux's port did. It was frustrating during the first few months.
Re:The army of modders (Score:1)
Fun game... (Score:1)
Bidding system for weapons? (Score:1)
I really liked that added dynamic to CS. It made me become very effective with limited firepower. I see that they have a stamina system and that your gear selections affect that. Its a nice touch but I want a little more restrictions placed on me.
I've been out of FPS for a while. What game had a bidding system where your team had to pick
Re:Bidding system for weapons? (Score:1)
No, but you need to pick a primary and secondary weapon and your gear and can't change them until you respawn, so that way you've got your limited firepower all right.
(This is from 2.8 beta. I haven't tried 3.0 beta yet, mostly because I needed to nuke it to get some temporary disk space. Hmm, got to reinstall it now...)
Re:Bidding system for weapons? (Score:2, Interesting)
TrueCombat ! (Score:3, Informative)
I think quite a few people have worked on both mods, and I prefer TrueCombat.
They released a new version recently:
http://www.truecombat.com/
It has a more realistic feel IMO, and I think the models are better. It doesn't have lots of maps though. They even seem to have removed a few maps from the most recent version (unless I am mistaken) that's a shame because some of the old maps were really good, I can't see why they did that.
Re:TrueCombat ! (Score:1)
Really good mod... (Score:1)
Does anyone know if Action Quake 2 is still being played at all? I know there is a "next gen" around [fear.net]. However are there still people playing the original?