Online Game Design Theory Questioned 21
hergin writes "In his recent column, Engines of Creation, Dave Rickey reviews Richard Bartle's new book on online game design and questions many of the basic precepts: 'I believe that if [a theory relating to a game mechanic] isn't testable and disprovable, it's not a theory, it's simply an argument.'" The article goes on: "It is possible to create meaningful social theories and test them, through online games... Handwaving in the direction of 'game experience as Hero's Journey' (as Dr. Bartle does extensively) may be an intellectually satisfying exercise, but how can it be tested?"
bah (Score:3, Insightful)
100 Years Ago? (Score:5, Interesting)
Professional (Score:1)
Re:100 Years Ago? (Score:2)
Actually, Richard Bartle wrote the book *without* that assumption, and was being taken to task by the articles author.
Re:100 Years Ago? (Score:2)
Excellent posting, Godeke.
Karl Popper must have been quite a man to have, 100 years ago, predicted the World Wide Web and virtual societies like EverQuest and Ultima Online. Richard Bartle's argument that theories have to be disprovable needs to take a step back -
Karl Popper set forth the basic intellectual framework for modern scientific inquiry - what distinguishes scientific theory from non-scientific inquiry. Popper argued that a theory is an argument based upon observations that makes predictions
Re:bah (Score:2)
Are you referring to his preference for negatively verifiable theories, stated around 1934?
wow, someone else who has heard of Popper and (Score:1)
Speaking of handwaving...? (Score:4, Insightful)
I have a very difficult time with the idea that game designers sit down and plan a game around the modification of social dynamics and provable theory. Maybe a few niche games are like that, but I can't imagine that is part of the ingredients for an entertaining game.
Maybe, in the future, it will be like the movie industry, and we'll have Art Games (that no one will actually play) and Experimental Games, and then the things that people actually enjoy.
Beyond that, I wouldn't be surprised if we get enjoyable, artistic masterpieces, but those are a long way off. At this point we have a new technology, a new sector in the game industry, and we're having fun with it.
Because they're games. Really. Just games.
Re:Speaking of handwaving...? (Score:3, Insightful)
They already do have a game like that, ICO. Critics loved it, widely considered the best example of art in a video game, and nearly no one bought it.
Re:Speaking of handwaving...? (Score:2)
ICO (Score:2)
This wouldn't nessecarily doom a game. If a game is compelling and robust enough, word of mouth might be able to carry it along. The problem is that the game is too short. The action is somewhat clunky compared to Zelda. And those damn birds haul Yorda off so fast if you're not near the portal t
Re:Speaking of handwaving...? (Score:3, Interesting)
Re:Speaking of handwaving...? (Score:2, Interesting)
As for games as art, I'd also cite Rez, Ico, Frequency, GTA3... but why not go back to some oldies like guns n butte
Social Design of Games (Score:1)
If they incent cut-throat destruction and murder, ruthless efficiency and theft, that is what they will get more often than not.
If they incent community building, cooperation, relaxation, and generosity, they might get that more often than not.
However, just because you incent something does not mean you wil
Asking the right questions (Score:4, Interesting)
Disclosure: I work for Skotos [skotos.net] where Rickey's column is published.
As someone from a hard science background, I sympathize with Rickey's desire for testable hypotheses, but I also wonder if this will prohibitively limit the scope of inquiry. It is one thing to know that there is a natural limit on the population density of a PvP server. It is quite another thing to combine that fact, perhaps with numerous other facts gleaned from testable hypotheses, into a cohesive theory of game design that allows you to answer the one million user question: "Is it fun?"
Re:Asking the right questions (Score:1)
mechanic? (Score:1, Offtopic)
mechanism, shurely?
Re:mechanic? (Score:2)
Surely, surely?
Re:mechanic? (Score:2)
Also of Note (Score:2)