New Doom III Preview Illuminates 77
Thanks to EuroGamer for their new preview of id's Doom III from an Activision press event in the UK, where id lead designer Tim Willits and CEO Todd Hollenshead were demonstrating the latest build of the long-awaited FPS sequel. Hollenshead confirmed of the game: "We have no plans to release it this year", a new "physics patch" was shown (the writer suggests "the physics implementation seems to be quite young, suggesting it was 'bolted on' after the capabilities of the Source engine became apparent"), and the writer argues that "...for all Valve's fancy physics and cunning AI, the eye candy in Doom III is still a cut above." Update: 08/14 15:39 GMT by S : In a related story, HomeLanFed have initial impressions of the multiplayer Doom III modes, currently being demonstrated at QuakeCon in Dallas.
not really the argument you should use (Score:5, Insightful)
Yeah! Who needs real life physics and amazing AI when I can have amazing graphics!
I'm looking forward to both games, but as we all know great graphics doesn't make a great game. Good story and good AI are what makes a good game a great one.
What's the story behind Doom? Oh, demons on Mars,
Mike
Re:not really the argument you should use (Score:3, Interesting)
IIRC, every single FPS to date has had strictly oriented players and monsters -- yes, you can go above someone if the map allows you, but you are still oriented in the same direction -- head toward sky, feet on ground. Some of the D3 footage has shown monsters crawling along walls, pipes, etc -- but it's not clear if this is actual gameplay or merely cut
Re:not really the argument you should use (Score:3, Interesting)
Tim
Re:not really the argument you should use (Score:2)
Re: (Score:1)
Re:not really the argument you should use (Score:1)
Re:not really the argument you should use (Score:2)
You've never played any of the Aliens vs. Predator games have you? The whole point of the aliens is that they can crawl pretty much anywhere. You can run up a wall, and wait for someone by clinging to the underside of a bridge and then drop on them. This is fairly old in terms of gamepla
Re:not really the argument you should use (Score:1)
Re:not really the argument you should use (Score:2)
Personally I loved it, wish it played over TCP/IP on current hardware - but we always had one guy that would spend about 4 minutes playing before just coming unglued at the gullet.
Re:not really the argument you should use (Score:2)
Re:not really the argument you should use (Score:4, Interesting)
One word: immersion. Graphics do help a big deal in the case of a game like this.
Re:not really the argument you should use (Score:5, Insightful)
I was one of those people who played HL1 on hard mode, and was scared shitless when I first realized how smart the marines were when they showed up. I didn't care for one second about the number of polygons they had, all I cared about was that there was a squad of marines 3 yards away, they were working as a team to kill me, and I had to think of something fast.
No scary monster who runs straight at you, no matter how well rendered, can make that kind of immersion.
Re:not really the argument you should use (Score:2)
The original Doom (second level, just past the first locked door, to the left) when walking around in the dark computer room and an imp was waiting for me around a corner, bumped into him in the dark and the light flickered so I could see him face to face (same general area as the chainsaw, IIRC.)
Half Life - get out of the elevator into the gated room to see the Marines roping down from the Osprey, wondering how I was going to get out of that one (with
Re:not really the argument you should use (Score:3, Interesting)
Half Life 2 *could* drop the ball, but I haven't seen any signs so far that they have. I look forward to the work of the guys who made the marine AI of grenade flushing, constantly mobile, devious death.
Re:not really the argument you should use (Score:2)
Re:Story makes Half Life 2 a cut above Doom 3 (Score:2)
Damn near anybody can play it fast.
Re:Story makes Half Life 2 a cut above Doom 3 (Score:2)
Why don't you just RTFA. The game isn't about simply shooting monsters.
Better Question that answers yours.... (Score:2)
I like a good single player game. That's why I play RTCW or the original HL. But when I want to play online, I play Q3 or UT2K3. I'll play some CS sometimes until the first obvious cheater shows up. It's a shame that nobody seems to be doing anything to stop people from cheating in CS anymore. As long as Doom3 has the best multiplayer experience around, and I'm sure ID will pull it off yet again, I could care what the story is. That and you can be sure that HL2
What the hey... (Score:4, Insightful)
But also we need the Half Life's, DuesEx's and Thiefs for the long term evening of game play for the more in depth and absorbing game play.
Each (Doom3, Half life 2) each have their place, and each will be mine... HUZZAH!...
This whole saga has been interesting ... (Score:5, Insightful)
And who knows? Maybe Doom III have more of a storyline than we think.
This whole saga of Doom III versus HL is fascinating to me. First everyone was drooling over Doom III, then over HL, and sometime since then there has been this reversal of opinion among some that HL is the game to look forward to, not Doom III.
The author of the article suggests that the delay in Doom III is due to the HL release--e.g., that the physics patch was added on in response to HL. I've never heard of this before. Does anyone who follows Doom III discussions know if this is the case? It seems reasonable, but also a bit silly in some ways. For example, the author admits that, even given the physics and AI in HL, the graphics are better in Doom III--so why would Id feel threatened? To be honest, that's the way I've always sort of seen it developing--Id develops awesome graphics, Valve does awesome AI. For this reason, there's a part of me that finds the idea of Id being threatened by HL a bit strange, if realistic nonetheless.
Finally--although this is more or less offtopic--I have to say that the game I'm looking forward to the most isn't Doom III or HL--it's the next Deus Ex. The gameplay in Deus Ex is far beyond either in my opinion, even if it doesn't have the graphics or AI.
Re:This whole saga has been interesting ... (Score:3, Insightful)
For all of the things we have heard out of id about Doom 3, we never (afaik) heard anything about a new physics engine in the game, or any plans to move forward in physics from where id's previous games
Re:This whole saga has been interesting ... (Score:1)
Re:This whole saga has been interesting ... (Score:1)
Re:What the hey... (Score:3, Insightful)
Re:What the hey... (Score:1)
Re:What the hey... (Score:1)
Sounds Awesome. I can't wait.
There they go again.... (Score:4, Insightful)
Valve has a ship date and they don't. I suggest they STFU and let the people decide. As always, the publisher is at it again, hyping a game that won't show up on the radar for many months.
Re:There they go again.... (Score:1)
It's good to see that Valve may have made id realize that physics are important, I just hope that id can put together a physics engine that is worth the delay, instead of just some rushed-together pos that we would've been better off without.
Re:There they go again.... (Score:2)
This is John Carmack [slashdot.org] we're talking about here.
Re:There they go again.... (Score:1)
Re:There they go again.... (Score:2)
The rocket jumping problem is due to rounding errors. Such an issue is hard to correct without using a lot more CPU time. With computers being much faster now, I'm sure we'll see better physics.
Of course, all of this assumes that he's adding in a complet
Re:There they go again.... (Score:1)
iD software has a ship date. (Score:2)
New Doom III Preview Illuminates?? (Score:4, Funny)
So dark.... (Score:3, Insightful)
We've come along way from "Yar's Revenge", but at least those games had a decent contrast and visibility that seems to have been lost along the way.
Did someone forget to pay the electric bill?
Halflife jealousy? (Score:2, Interesting)
It seems pretty lame that they're adding this sort of thing now, at the end of the development cycle where it probably can't be integrated into the game properly. Id should let their game stand on it's own as a separate entity.
Re:Halflife jealousy? (Score:2)
Now to hear that they're adding it on as a response to Valve feels messy and very disappointing. I wish Valve would develop for Linux.
Re: (Score:1)
Re:Halflife jealousy? (Score:2)
A working physics engine was implemented already in the year-old alpha.
I think the guy who wrote the article is exaggerating matters - probably, id are pimping these features to confirm that they're there, not because it's the most recent addition.
Re:Halflife jealousy? (Score:1)
More like, "Half-Life's premise was basically Doom 1 in a science lab instead of space to start with."
Re:Halflife jealousy? (Score:2)
One could make the argument that Half-life was very similar to Doom 1 & 2. Scientists working on transportation technology accidently create rift in space-time allowing bad things to come through, one man must fight them to save the world. Granted the storytelling of Half-life was way beyond Doom, but the story they told was pretty similar.
oh no (Score:2, Interesting)
Scarier than Silent Hill? I think not. (Score:4, Interesting)
Except that in Doom 3 you'll be a serious, gun-slinging badass.
In Silent Hill 2 on the other hand you start out unarmed, unskilled, and when you get your first weapon it's not a gun, not even a knife.
...it's a friggin' piece of wood.
When you _finally_ get a gun you find out you shoot like a little girl.
Oh yeah, and there's almost no bullets.
That game is some of the scariest shit I ever played, and I rue the day I bought it.
I still haven't gotten very far, mostly due to the fact that I can't play alone at night (seriously).
It's scary almost to the point of unplayable.
The worst part is I can't even sell it and get my money back because
So the box just sits there on it's shelf and sort of stares at me.
Actually even that is kind of creepy.
Re:Scarier than Silent Hill? I think not. (Score:2)
That said, after hearing that the latest two games in the series are even scarier, I can totally understand how you feel.
Re:Scarier than Silent Hill? I think not. (Score:2)
Go give Fatal Frame a try.
Re:Scarier than Silent Hill? I think not. (Score:1)
Who's Following Who? (Score:3, Interesting)
everybody else has been playing catch-up with Id. Most of the time falling short by
a long shot. With a few notable exceptions.
After reading the article, it seems now that Id is playing a little catch up themselves.
Quote; Admittedly this is the opinion of the author of the article, but interesting none the less.
Though from what I've seen, everyone else is still playing catchup on the graphic's front.
But when you sit back and have a look at whats in store for the (hopefully) not too
distant future, you can't help looking forward to finally sitting down and playing these
games.
Re:Who's Following Who? (Score:1)
Re:Who's Following Who? (Score:2)
Didn't ID lose that one and release late?
Just what I read somewhere, I still had a 486
Physics just getting added? (Score:3, Interesting)
Unless they're revamping the engine or something to compete with Havok's physics engine? (The one used in HL2)
I'm lost.
I still think Doom3 _and_ Half-Life 2 will be awesome games. Cinematic games are the future.
Scripted Physics (Score:2)
"But as a leading edge company, it most likely wanted to take the long term view and maintain its reputation as always being a front runner, so that three or four years down the line, publishers and developers still regarded it as the top middleware provider in the FPS genre (and potentially all manner of other genres for that matter)."
The f
Re:Scripted Physics (Score:1)
Just had to get that off my chest.
Re:Scripted Physics (Score:2)
Constants are variables. They're just not writable during runtime.
Re:Scripted Physics (Score:2)
Re:Scripted Physics (Score:2)
In short, STFU and don't be so quick to tell people they're wrong.
Re:Scripted Physics (Score:1)
You either set the value at design-time or run-time. Its a simple concept with clear performance/flexibility trade offs.
Using the words interchangably is slightly annoying. I said that I was being pedantic.
wahoo (Score:1)
DOOMED To Fail? (Score:1)
HalfLife2 did steal the E3 show and I believe with be 10 times more successful then DOOM III or Quake 4. For reasons of game play, market share and overall replayability
Most players who cut their teeth on FPS like DOOM and Quake have moved on, grown up or just plain grown tired of the whole bob and weave experience!
DOOM III will also suffer if i
To me it's all about immersiveness. (Score:2, Insightful)
One key fact (Score:2, Insightful)
IT'S NOT A FRICKING CONTEST.
Sure both of these engine are going to be licensed or whatever, but there is NO REASON why you can't just get and enjoy them both. I don't see either of these companies' fortunes depending on out-selling the other one's product. Both of these games look like they will be a spectacular diversion from the total dreck we have seen on PC for the pa
Re:One key fact (Score:1)
Re:One key fact (Score:2)
Re:One key fact (Score:1)
Re:One key fact (Score:2)
For me to play both requires installing windows, and I really don't want to do that.
Doom III physics (Score:2)