QuakeCon 2003 Coverage - More On Doom III 29
Thanks to GameSpy for their series of reports from this year's QuakeCon, currently being held in Dallas, Texas. As well as a general preview article and a set of pictorials on the massive LAN party, the first-day reports focus on in-depth multi-player impressions of Doom III. The preview talks of "'per-pixel hit accuracy' - it's now possible to watch a rocket pass under a player's arm" and singles out "the ragdoll effects produced when hitting players with the rocket launcher, sending them flying in every direction" for the up to four-player deathmatch modes set in a Martian industrial facility.
What about co-op? (Score:2, Interesting)
It would make it a little bit less scary, I think, but deathmatch on DooM III is just plain dumb.
Anybody knows if there will be co-op in the final build? All I've read about is vs. games.
Re:What about co-op? (Score:4, Informative)
Quote: :("
"Will there be a co-op mode?
"Definitely not
Re:What about co-op? (Score:1, Redundant)
Re:What about co-op? (Score:4, Interesting)
Re:What about co-op? (Score:1)
"When asked by an audience member about what the status was of the Nerve Software team based multiplayer game that was announced at QuakeCon two years ago, Hollenshead dodged the question somewhat, saying only that the game was in some sort of development but that no further news on that project would be mentioned until a more formal announcement is made."
Only Four Players (Score:2, Insightful)
Re:Only Four Players cause thats the way it is (Score:2, Insightful)
Re:Only Four Players (Score:5, Interesting)
He's talked about various design decisions he made to make the visuals impressive, and stunning that he knows directly contradict the goals of good game multi-player game play. He learned a lot about internet play, and dealing with latency, and multiple players resolving a situation in the same way when they have different information and different times. About dealing with somebody fragging you while never rendered while in that position, while making Quake. I get the impression he's tired of solving those problems, and would like to attack the problems of visually impressive. He wanted to make a visual stunning game. If you don't like it, send him the message by not buying it.
It's the game he wants to make. It's my understanding that the basics of the game engine will be tweaked for multi-player and used in Quake 4.
Kirby
Re:Only Four Players (Score:4, Interesting)
Re:Only Four Players (Score:1)
Sounds like (Score:1, Insightful)
While it adds to the need for tactics rather than the run around shooting everywhere, there's something to be said for playing larger objective oriented shooters.
Re:Sounds like (Score:4, Insightful)
Yes, and that "something" is "go play one, 'cause this ain't it".
Id's obviously going in a completely different direction here- they're making a first person horror game, something that (to my knowledge) nobody's done. Semi-massively multiplayer deathmatch just doesn't fit. What's scarier, really? A hoard of teleporting space-jumping yahoos bouncing around an egyptian temple... or one guy feverishly hunting you down in dark hallways?
Not to mention that, from the sound of it, their engine couldn't handle many more than 3 players on screen at once (and then, with the co-op...) I guess that's what you get for uber-detailed characters.
Re:Sounds like (Score:2, Insightful)
Re:Sounds like (Score:3, Informative)
Re:Sounds like (Score:2, Insightful)
Re:Sounds like (Score:5, Interesting)
Does it? The big difference is that it becomes more about tactics than about firing rockets all over the place.
I remember playing Q2 with only 4 people on the lan at work. Those games were often more interesting than playing with 16 players on the net. More time was afforded in finding good places to hide.
I remember being the first to find a 'shadow' (well back then it was just a dark spot) that I couldn't be seen in. That was a cool day.
Re:Sounds like (Score:1)
Re:Sounds like (Score:1, Insightful)
Re:Sounds like (Score:3, Interesting)
Which is why I find it very hard to believe that they have restricted it to 4. My guess is the engine is capable of more (for mods) and that the game distributed with the engine (Doom 3) just has 4 player only maps, and is
Re:Sounds like (Score:2)
My understanding is that the Doom3 engine is the basis for Quake4 as well. Quake4 will have more than 4 players. But I can't imagine what kind of machine you'll have to have to calculate "rag doll physics" for 32 players at once, not to mention for the entire world.
What would be truly badass.... (Score:5, Funny)
Re:What would be truly badass.... (Score:2)
Re:What would be truly badass.... (Score:1)
The 4 player limit is NOT a hard one (Score:2)
Doom 3 (Score:2, Interesting)
At this place [techconnect.ws] do they have movies, patches and a lot of screenshots!