Innovative Casino Machine Designers Thriving 22
Thanks to Wired for their article discussing the success of ex-arcade designers in the casino machine business. The article focuses on Larry DeMar, once the co-creator of classic arcade titles such as Robotron, Defender, and Stargate, but now producing innovative video poker games such as Multi-Strike which "..add an element of fun to machines that traditionally have been routine gambling devices." According to industry executive Joe Kaminkow, "By making a game entertaining, you can enhance the wins and soften the losses for your players. You learn to give your players good cookies - things that are fun and exciting. Good designers understand how to dole out those cookies in just the right amount." Since a top-selling game "can reap more than $1 million per month in royalties for its creator", gambling machine design is a bigger business than many might think.
Captain Obvious Strikes Again! (Score:4, Insightful)
Re:Captain Obvious Strikes Again! (Score:1, Insightful)
Re:Captain Obvious Strikes Again! (Score:4, Insightful)
Unskilled people play arcade games and lose money, so there's no reason as to why they wouldn't play a game that would occasionally give them some money back. As for skilled people, you just need to make sure that luck is enough of a force to keep the skilled player from being able to consistently beat the machine. That would involve making the game "unfair", but, hey, it pays money out occasionally.
slot machines aren't luck driven (Score:5, Interesting)
The patterns are pre-programmed so that the ratio of win to lose (which is legally mandated - in the UK at least, presumably other countries that issue gambling licences will have similar legislation) is constant over a particular time period.
A manufacturer can tell it's customers how much money the machine will make during it's lifetime.
The BBC has a story about it [bbc.co.uk]
I was asked to make an internet slot machine and was given documentation on the general principlies.
Re:slot machines aren't luck driven (Score:1)
Re:slot machines aren't luck driven (Score:2)
What I really want to know is what kind of royalties do game designers get from the casino? Do the basically lease the machine? Do the designers get a cut of the proceeds? Considering a good run of machines is about 500 units, they've got to be doing something other than selling them to make their
Re:slot machines aren't luck driven (Score:1)
Depends on the game. Multi-strike Poker (mentioned above) costs my casino $15 per day per machine to have on the floor. Some titles cost up to $65 per day. Some titles are a percentage of win, usually 80/20 or less, depending on the title. Percentage games are usually owned by the manufacturer, so there is no capital investment and main
Re:slot machines aren't luck driven (Score:2)
When you go gambling, make sure you look for the payout percentage, because (obviously) you're better off playing the 97% machine than the 92% machine.
Re:slot machines aren't luck driven (Score:1)
Where exactly do you find this? The past few times I've been to Vegas I never noticed a payout percentage printed on the machine!
Of course, I was drinking too. Maybe it's printed on the back of the machine.
Re:slot machines aren't luck driven (Score:1)
Yes and no. Gaming machines such as those in Las Vegas and Atlantic City do not have preprogrammed patterns. Slot machine outcomes in these machines are determined by pulling a reel index from the RNG; each reel is chosen independently. Most international jurisdictions also work this way.
Manufacturers are able to predict (but not guarantee) yield and hold percentages (based on monies inserted, not length of time in play; it's the casino's job to get people in to play them) by calculating the probability
They are too (Score:2)
But that's true of any game of chance. If you play roulette for any length of time, the amount of money you're going to hand over to the house is extremely predictable. That doesn't mean that individual spins aren't random.
The world is full of phenomena that are unpredictable on an individual basis but highly predictable [berkeley.edu] when you consider multiple events over time. This includes not only things like roulette wheels and slot mach
Re:They are too (Score:2)
What I know is I was working on a gambling project to produce an internet slot machine. The company was an existing electronic gaming company. I was given a photocopied document that explained the maths behind their fruit machines and how the payouts should be managed.
It detailed that random was not good enough especially as they wanted to be able to have predictability. To spin the wheels and know that three bells only lands once every X times b
Re:They are too (Score:2)
By the way, the typical rand() function is also pseudo-random: it's a mathemtical sequence that satisifes some formal
Re:Captain Obvious Strikes Again! (Score:1)
> and you can't have a casino game, that is skill based.
Au contraire. Reel machines are definitely what some might call "luck based", but many casino games are skill based. Video poker (incl. all those 50- or 100-Play poker machines, as well as blackjack are all skill-based, where a player's decisions can increase or decrease their chances and, therefore, pay.
And next time you look at some poker machines, notice how the win amounts drop as your chances of getting them increase. E.g., a 4-of-a-Kin
DeMar co-creator of Defender? I think not! (Score:4, Informative)
I don't know about Robotron or Stargate but calling DeMar a "co-creator" for Defender is pushing it a bit.
All he did was help out Eugene Jarvis iron out the bugs towards the end of Defenders development along with a lot of other people at
Williams. It was Jarvis and sound man Sam Dicker who did all the hard work pushing the concept through and writing the code!
but is it moral? (Score:2)
Re:but is it moral? (Score:2, Insightful)
Do you see anyone with a gun to aforementioned senior citizen's head? Gambling is a choice and simply one of the noisier and more colorful ways to blow a paycheck (or social security check).
Personally, I'd buy a better video card or anime. Neither directly contribute to my or society's well-being; they're just entertainment.
Having grown up in Nevada, USA, I think gambling is one of the most disgusting forms of entertainment, but I choose not to participate while all those people dropping coins keep me
take it from me... (Score:5, Informative)
I hear people say all the time, "Oh I just play the nickles" but nickle slot machines are the bread and butter of casinos. Our casino used to open at 9 am (its now 24 hours) and it was so funny to see the little old ladies push and elbow each other to get down to the nickle machines.
The thing people don't realize is that a lot of those machines you can play 90 nickles a spin. That's $4.50 a spin. How they get you is "Oh wow I won 40 tokens." but it took you 90 to get it and you won't even "win" that much on every spin.
I can still remember those damn machines. They crank the sound all the way up on them so if you worked in the cage like I did you got to listen to their stupid crap all night long. "Life of Luxury!" "Wow that was a good one!" "I've been waiting!" "That's a good one!" "Scratch and win!"
If you want to go to a casino, just give me your money and I'll kick you in the balls. Because that's how you're going to feel when you get done 9 times out of 10. Of course its that one time that keeps the suckers err I mean customers coming back.
Re:take it from me... (Score:1)
Thats what bringing in these g
Re:take it from me... (Score:2)
You may have fun, but the vast majority of the people who go to the casino i worked at left angy and broke. I'm not talking about the person who goes four times a year. I am talking about the retired people who are throwing away their entire retirement fund. At our cas
The Fat Man (Score:3, Interesting)
They've done the spectacular music for Wing Commander I/II, The 7th Guest, Loom, and loads more. And their slot machine audio has been getting really great reviews too!
Fortunately for us gamers, the Fat Man is still in the game business.
The Fat Man's website [fatman.com]
an interesting (if depressing) view of casinos (Score:2)