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PC Games (Games) Role Playing (Games) Entertainment Games

Black Isle's Lionheart Gets Spanish Inquisition 18

Thanks to RPGDot for their Lionheart information page, which points to GamersWithJobs' first impressions of the PC RPG, which is developed by Reflexive, published by Interplay's well-known Black Isle RPG division, and has just shipped to stores. GamersWithJobs have positive impressions of this alternate-history title, which is set in 1588, when "...Europe is still reeling from the disjunction, a cataclysm that unleashed magic and demons on the world five centuries earlier during the Third Crusade, whereupon vengeful foes Richard the Lionheart and Saladin were forced to join forces to turn back the deluge of evil." The piece also points out that "...while the demo proved to be substantially more difficult than the final product, the mechanics of the game are faithfully represented in that demo and serve as fair warning for those attached to turn-based game styles."
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Black Isle's Lionheart Gets Spanish Inquisition

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  • Really? (Score:2, Funny)

    by Anonymous Coward
    The Spanish Inquisition? I wasn't expecting that.
  • Since there is a modern version of the crusade/jihad going on.

    Maybe at least the game can make a feeble attempt to show both worlds can work together.
  • Bandwidth (Score:3, Interesting)

    by Pentagram ( 40862 ) * on Friday August 15, 2003 @06:16PM (#6708419) Homepage
    Why does Black Isle suggest you use FilePlanet to download their demo? It's a commercial product and they presumably want you to play the demo; surely they can stump up a bit of cash to allow you to download it directly rather than messing about with a fileplanet account.

    BitTorrent isn't easy to use through a firewall.
    • I got it from gamesdomain, using anonymous ftp.

      I would rather go through one games "portal" for downloads than go to individual publishers sites.
  • I bet Black Isle never expected the Spanis....

    I'll get me coat
  • And every alternate-history european, upon hearing that demons and magic had been released upon the world, said:

    "I, for one, welcome our Inquisitor overlords!"
  • by dacarr ( 562277 )
    I didn't expect the Spanish Inquisition!
    • by Anonymous Coward
      Holy shit, that's like the sixth one! Nicely done. Good to see we're all on the same page. Any chances of getting a real comment out of this topic. BTW, didn't mean to pick on you, you were just handy.
  • I told you! (Score:3, Funny)

    by Daetrin ( 576516 ) on Friday August 15, 2003 @10:58PM (#6710097)
    I expected it! I told you! I told you the Spanish Inquisition was nosing about! But did you listen to me? No!
    *gets thwacked by Inquisition members in black and dragged off in a van*

    Errr, anyways. I keep hearing good stuff about Fallout, which i unfortunatly have not had the chance to play yet, and i'm a big fan of alternate histories, so this sounds like a promising title.

    *adds it to the list to play, after FF9, FF10, FFX-2, Skies of Arcadia...* ah fuck, who am i kidding?

    • Re:I told you! (Score:3, Informative)

      Put it before those others. Fallout and Fallout 2 don't take *that* much time to play, although there's a great deal of replay value if you choose to dedicate more time to them. It's hard to believe that they're as old as they are sometimes... well, no, Fallout you can believe is that old. Fallout 2 was way ahead of its time.

      Personally, I'm a fan of Spiderweb Software's Exile and Avernum series. They aren't alternate histories, but they're incredibly entertaining. Only shareware worth registering.
  • by eddy ( 18759 ) on Saturday August 16, 2003 @11:24PM (#6715134) Homepage Journal

    I've described this game as 20% good copying off the Infinity Engine games, and 80% homebrew design -- most of it bad.

    • You can't give attack orders or change target while paused. Please note that you can go into the inventory and go through a complete makeover though.
    • The maps aren't annotated.
    • You can't annotate the maps.
    • The game's 800x600. You can up the resolution by editing a file, but the game craps out so it's useless. (I usually don't comment on resolution, but given the timespan since BG2 I would have thought they'd at least make the game _capable_ of higher resolutions, if officially unsupported.
    • Low resolution results in "zoomed in" effect, making ranged combat mostly useless.
    • Good news: Zombies move slowly, ranged combat works! Bad news: Pretty much everything else zips along, giving you one ranged shot until melee-time -- if you're lucky.
    • Multiplayer only through Gamespy. Must use undocumented command line params to connect directly (the game have no way for you to enter a IP or hostname to connect to) (ps: -connect, -host)
    • In multiplayer, all players must keep together for the simplest things, say like entering a house (this is worse than the IE games. And oh, you thought the "You must gather your party"-line of BG was bad? Check this game out...)
    • Completely over the top intrusive interface. Press F2 to remove it completely.
    • Can't navigate by clicking minimap
    • Can't navigate by clicking game field map, if too far away from char(!)
    • Choice after choice removed from the hands of the players by the designers. Example: Exported chars are stripped of their items. Wouldn't it be better to leave that up to the gamemaster to decide?
    • If you're typing the chat window, you can't move your char. Pray you're not attacked while typing...
    • Very few spell and items slots. 7 in total. Choose well. Shouldn't have been a problem to supply 3x7 rows using the alt and ctrl modifiers, but did they? Nope.
    • Can't chose in dialogue using keyboard. Instead of assigning chars/nums to responses, waste space on over-obvious symbols.
    • Said to use 3D-models for chars/monsters, but the anims are very sparse. Watch your char spread his/hers legs each time you stop.
    • No way to rest in game. You might find that you need to leave the game 10-20min _real time_ to let your mana regenerate.
    • During skillpoint distribution, there's no minus-key to remove a just assigned skillpoint, so you can't "try" you're way around the tree.
    • Overall, very unpolished gameplay. I could list many more items, all of which became apparent after a couple of hours with the demo. Let me give you another example: I used the racial trait "Skin of Thorns". Now, if I check the attributes tab in the game and hover "trait", the description will appear in a designated information box in the interface. However, the text for this trait is too large, so it overwrites part of the interface!

    It's a decent game -- there are good stuff too -- but you gotta wonder what Reflexive was smoking with some of these design decisions, really.

    Try the demo before you buy. The demo is unfortunately very very combat heavy and was developed against the wishes of the devs (the publisher requested it), but it's at least representative of the combat and interface of the final game. The questing and dialogue is very good for CRPG standards, but so far -- I've only played for a day -- ... no PS:T

    • I know, "your", not "you're". Anyway. I forgot to mention that you don't have a party in this game, so it's really more like Diablo than say BG or IWD. You can get "companions" but they're as dumb as you could expect. They have their own quests, but until you do something to trigger that, they're mostly in follow-you-around-and-hit-back-if-attacked.

      As you can guess, some effort must be spent keeping your companion alive when he/she blindly charges monsters with no tactics in mind.

      okay, now I'm done. I w

  • My little mage has aprox 1000 mana.. and it regen 1 mana every third second.. so it takes around 50 min or so to regen full :/ sure they have the soul eating but that is not enough later in the game. So if you are new to lionheart go with a melee char untill they fix the regen.

I have hardly ever known a mathematician who was capable of reasoning. -- Plato

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