Console Vs. PC MMORPG Argument Irrelevant? 60
Thanks to Gamebunny for their MMO game developers round-table, talking with some of the creators of games such as Anarchy Online and Rubies Of Eventide about subjects including the swift rise of the console MMORPG, which provides an interesting response from Daniel McMillan of Frontier 1859: "Any MMO developer would want to reach the largest potential audience. This whole console vs. PC thing is passe. If the consoles get large enough to hold MMO content - they will be more like PCs anyway." He continues: "If anything, I see bundled MMO service networks that are modeled like Direct TV - where you pay a monthly subscription and get at least 5 MMOs. In that case, it won't matter if you play them from a PDA or a console."
consoles (Score:1)
Re:consoles (Score:2, Insightful)
Re:consoles (Score:1)
Re:consoles (Score:2)
Re:consoles (Score:1)
Re:consoles (Score:1)
Re:consoles (Score:2, Insightful)
I have to concur that keyboard and mouse are critical for a certain type of MMO. Especially for MMORPG where there are people who actually RPG then I do not see consoles adding value or taking market share. The caveat being unless they become more like PCs -> add keyboard and mouse.
But my experience -- unfortunately -- playing ShadowBane was the lack of RPG elements. There have been other discussions about the RPG element of MMO going the way of the dinosaur as younger members play more for the acti
Re:consoles (Score:2)
Not even close. The Xbox and the PS2 both have headsets, which are better than a keyboard for chatting.
Re:consoles (Score:1)
Re:consoles (Score:1)
For a small chat, maybe, but the voice model would be inefficient in the MMORPG where I play because of the number of chat channels I "listen to" at once. I typically have a server-wide-OOC channel, a buying/selling channel, and a looking for team channel open at the same time. I often have both vicinity chat and team chat running as well.
Possible with headsets? Maybe, but the sea of voices would be
Input devices (Score:2)
News Flash: Day Extended by 72 Hours (Score:3, Interesting)
Evidently, Mr. McMillan is under the impression that each day contains 96 hours instead of the normal 24, because that is what would be required for anyone to balance successfully the play of five MMOGs.
Hardcore gamers will not be satisfied with the amount of advancement they will achieve if they split up their time among five different games (especially compared to their compatriots who focus exclusively on one game), and casual gamers will simply not have the time for more than one (not to mention five).
Re:News Flash: Day Extended by 72 Hours (Score:3, Interesting)
Some people just like a lil variety.
Re:News Flash: Day Extended by 72 Hours (Score:4, Insightful)
Evidently, Mr. McMillan is under the impression that each day contains 96 hours instead of the normal 24, because that is what would be required for anyone to balance successfully the play of five MMOGs.
As opposed to all those people who successfully balance watching every channel on Direct TV in just 24 hours a day.
The fact that people can't play all of them is part of what could make it possible to offer multiple ones for one low price. You may get far more subscribers, but each one only uses up about as many resources as a subscriber to an individual game would, so the price could be roughly the same as the price for an individual game.
Re:News Flash: Day Extended by 72 Hours (Score:2)
True, but if don't know which game you want to play having 5 to choose from is better than 1. Imangine that you are curious bout online games, maybe have played a couple different ones at friend's houses, but never got into any one. By having 5 you can subscribe for a month, and have 5 games to play with. Eventially you will get into one and the rest won't matter anymore, but the choice is important at first.
Many people get into their soap on TV, typically at a time when there are 3 to choose from on
Re:News Flash: Day Extended by 72 Hours (Score:1)
That sound? (Score:1)
A PDA? Did I read that correctly? (Score:2, Informative)
I could be wrong, but most PDAs that I've seen aren't capable of handling any kind of MMO game with any level of success. And in any case, the wireless Internet situation is too screwed up at the moment (multiple standards, uneven cover, huge fees at some access points...) to guarantee a connection to the servers these games require.
My anti console argument (Score:4, Insightful)
I'd argue against this (Score:1)
Not a flame by any means, I used to be a die hard PC freak like yourself - I spent a few thousand a year to play the latest and best games, a completely vicious hardware cycle. It became way to expensive, simply put. I was ignorant of consoles at the time and I missed out on a lot of great games because I was a PC snob.
I have a pretty
Re:I'd argue against this (Score:3, Informative)
Re:I'd argue against this (Score:1)
Compare that to a game console. I paid 2500 NOK for it (I bought it early, now it is more like 1400 NOK with g
Re:I'd argue against this (Score:2)
Sure, that's fine if you're going to play PS2 games only. But what if you want to play Windwaker, Metroid Prime, or Smash Brothers Melee? Now you've gotta buy a GameCube. More money spent. What if you want to play Halo on the XBox? Gotta buy an XBox. What if you want to play a sonic the hedgehog game? Gotta buy a Sega model. What if you want to play Goldeneye 007? Gotta buy an N64. What if you want to play The Legend of Zelda: A Link To The P
Re:I'd argue against this (Score:1)
$200 a year? My X-Box was $300 to buy over a year ago, and I plan on keeping it, as it is, for at least another year, if not longer, before turning it onto a spare Linux server. That's 3 years of game use with $0 per year spent on hardware upgrades, for a game system that cost far less than your PC.
As for the people saying "what if you want to play a PS2 game or a N
Re:I'd argue against this (Score:2)
It's a good thing, too, because the X-Box has proved nearly worthless compared to the gaming I've gotten out of my PC - or, hell, my *SNES*.
I own 6 X-Box games (Halo - which was free with the 'box - PGR, DoA3, BtVS, BG:DA, KotOR). I've rented maybe 5 others. I'm pretty sure that I've gotten more play hours out of KotOR (60+; 40ish the first time 25ish the second) than all the others combined.
Compare that with my PC - I'm a hardcor
Re:I'd argue against this (Score:1)
Those of us who do not completely neglect our jobs, families, and personal hygiene will probably not play 40 hours in a month, let a lone in a week. For us, having the X-Box is nice for when you have company over. DOA3 or Madden Football is a pleasant alternative to darts or poker for me and my drinking buddies.
If you would rather fire up the PC and spend hours and hours playing EQ (or "DivorceQuest" as it is k
Re:I'd argue against this (Score:2)
So you do other things that fill your time rather than gaming. Big deal. How is what you do in your spare time "better" than gaming? Should I take up your hobbies just because you find them more fulfilling? Like the consumption of alcohol, I suppose.
As hard as it is for you to believe, gamers aren't the jobless, unwashed loners you make us out to be. I've got a full time job (that pays quite well - thanks to m
Re:I'd argue against this (Score:1)
If you like to sit in front of a game PC monitor for 40 hours a week (in addition to whatever time you spend staring at a screen for your job), and I would prefer t
Re:I'd argue against this (Score:1)
Actually, it's astonishing how quickly it happens. I just re-read the thread, and it turns out the very first thing you did in this "discussion" was call me a "sucker" for buying an X-Box.
So pardon me while I once again stoop to your level and tell you to go fuck yourself.
Re:I'd argue against this (Score:2)
Consoles are cheaper, and more cost-effective for the casual gamer. But I spend a lot more time gaming than the casual gamer. The ratio of time spent playing to cost is probably better for me than it is for the casual console gamer.
Regardless, you're arguing the same point I am ("some people would rather spend their time differ
Re:My anti console argument (Score:4, Insightful)
Emulators are slower than native code. By a lot. There isn't a PC available that can emulate the PS2, GameCube, or Xbox. (Yes, the Xbox has a mostly PC architecture. Still can't emulate it because the graphics card and the main system use the same RAM, unlike PCs.)
To quote from the article:
people would begin to realize that all consoles are are dumbed down computers that have to be replaced every six months.
If you tried to write an emulator, you'd realize that consoles are custom-engineered cutting-edge hardware specifically designed to run games, and that a general-purpose computer with roughly equivalent functionality is going to cost far more, and that an emulator requires not just roughly equivalent functionality, but far superior functionality.
(Incidentally, consoles get updated roughly every five years, not every six months.)
Re:My anti console argument (Score:2)
Incorrect. Emulator authors spend endless hours reverse engineering the original consoles in order to write the closest
Re:My anti console argument (Score:3, Insightful)
This is totally false. You clearly have no idea what you're talking about. You can't have one set of hardware behave identically to another incompatible set of hardware without extra code that takes extra time to execute.
To quote from your rant again:
Now, can someone tell me why it seems like I'm the only one
Re:My anti console argument (Score:2)
Let's say a Nintendo 64 is running a 400mhz processor with a GeForce 2 equivelent.
There's no reason why a 1ghz processor GeForce 4 computer couldn't compile and run the Nintendo 64 bios/OS
It's just software!
Re:My anti console argument (Score:4, Insightful)
Recognize reality.
Let's say a Nintendo 64 is running a 400mhz processor with a GeForce 2 equivelent.
There's no reason why a 1ghz processor GeForce 4 computer couldn't compile and run the Nintendo 64 bios/OS
There are far, far more differences between the N64 and a PC then there are between different generations of PC. Even an Xbox, which is the closest console to a PC, shares memory between the graphics card and the CPU, which lets it do things far faster then a PC which would have to send the data from one set of RAM to the other.
It's just software!
No it's not. It's software and hardware working in combination. Yes, anything that runs on a GameCube could be run on a PC, but performance would suffer a great deal, which isn't acceptable.
Re:My anti console argument (Score:2)
Re:My anti console argument (Score:2)
That's not emulation. It has nothing to do with emulation. That's writing the software for a different platform. As for why they shouldn't do this, I'll just quote your rant:
The most common argument against this that development time for games would increase tenfold. After all, consoles are manufactured with very specific hardware and the game programmers only have to write their games for that hardware. Convenient setup, makes gam
Re:My anti console argument (Score:2)
Duh? But there's no other term for it at the moment so that's what I use. The only way you're going to run a "console" game on a computer is through emulation. If Nintendo made their own "emulators" for the PC which would be nothing but a port of their console OS, then it would work just fine.
I didn't say console hardware, I said hardware. And a
Re:My anti console argument (Score:2)
It's called "porting". You know this, as you use the word later on in the same sentence. In your rant, you used an actual emulator as an example of why this would be of benefit, so you clearly were talking about emulation. You're pretending Nintendo can get the benefits of porting (decent performance) and emulation (simplicity) at the same time. They can't.
I didn't say console hardware, I said hardware. And as better hardware c
Re:My anti console argument (Score:2)
Re:My anti console argument (Score:2)
The accomplishments of consoles are not impressive in any way compared with the PC. Take a look at what they do - they render an image to a television screen, at resolutions as low as 320x240. The XBox has 2xAA, maybe some of the others have similar features.
I run games on my P4 3ghz + Radeon 98
Re:My anti console argument (Score:2)
They are. Emulation != porting. If you could pop your PS2 GTA:VC disc in your computer and use it to play the game, that would be emulation. No effort required by the game publisher, and totally impossible right now.
Re:My anti console argument (Score:2)
Then ask the question, why is it impossible? Is it because the console manufacturers aren't interested in seeing their "console specifc" games played on another system? They shut down anyone who tries.
The PC has superior hardware available. We're not talking about attemping to run UT2k3 on an Apple IIe.
Effort is being expended by the publisher (console manufacturer), explicitly trying to prevent this. It's counterintuitive.
Re:My anti console argument (Score:1)
Don't argue with Ondo...he is absolutely right. We have emulators for game boys, nintendos, etc, so your DMCA argument is BS. The reason why they can't emulate it was made more than clean in all of Ondo's posts. They are designed spefically for games and are able to run them faster and better than a superior PC could EMULATE them. Current PCs are probably not fast enough to
Re:My anti console argument (Score:2)
So... I should just take your word for it and shut up? Naw, don't think so. It doesn't make sense to me.
Take a look at this 3 year old article detailing the specs of a PS2:
http://www.arstechnica.com/cpu/2q00/ps2/ps2vspc - 1. html
Take a good, hard look at those 3 year old numbers. Now compare those with current specs (yeah, I'm in a rush, so I don't have those links yet). That comparison was with a P3 (550?) and TNT2 Ultra. In my rig, I have a 3ghz P4 a
Re:My anti console argument (Score:1)
Re:My anti console argument (Score:2)
The systems specifications tell me how the hardware is integrated.
The PS2's layout is significantly different from the PC of 2000 (not that has changed a whole lot, but bear with me). Instead of having a large on-chip cache, it has a 10-channel Direct Memory Access Controller (DMAC) that quickly access the PS2's two 128MB RDRAM main memory banks with its "high speed" (quotes because I don't have a number for this) 16-bit bus.
The PS2 also
Re:My anti console argument (Score:1)
> It's rendered at 320x240 (correct me if
> I'm wrong here
You are -- it's rendered in 640x448.
Patches? (Score:2)
Bundles already exist (Score:2)
Scraping the bottom of the bucket? (Score:2)
So why ask these people what they think? Their products are riddled with problems - not the ideal place from which to draw knowledge, unless you're asking them wha