Carmack On Doom 3, Quake II Remix 38
Thanks to GameSpy for their interview with id Software's John Carmack, as part of their continuing QuakeCon coverage. Subjects include whether he'll retire after Doom 3 is done ("No. I've got at least one more rendering engine to write"), what id will be working on next ("Our next game is not going to be a DOOM, Quake, or Wolfenstein sequel, it's going to be something new and that is a foregone conclusion"), and smaller ideas they're considering, but not necessarily working on ("...[to] take Quake II, and just use the DOOM engine to make brand new graphic models and everything. But don't spend time messing with the gameplay because we know that is pretty good. Just release it as Quake II Remix with brand new graphics technology and sell it at a middle-level price.")
Phew! (Score:1)
Re: Quake 2 Remix... (Score:5, Interesting)
Re: Quake 2 Remix... (Score:2, Insightful)
Re: Quake 2 Remix... (Score:2)
Excellent point!
Especially because the net protocol has gone a long way since Q2. Considering the play feel of quake3, which goes far beyond q2 (which was just essentially spiced up version of QuakeWorld net protocol).
Though, I must say, I haven't heard a word of what it will be like in Doom-engine
Re: Quake 2 Remix... (Score:2)
I'm not sure what you would hope to gain from making Doom 3 clients connect to old Q2 servers - the maps look like the maps look - it wouldn't look any funkier.
As a Q2 fan I always felt that ID missed the point slightly with the MP game when Q3 was released. I didn't want a *new* game - I wanted the *old* game with up to date visuals. After all - MP FPS games are merely the playing field - not the game itself - that is supplied by its players.
Dot re-rendering? (Score:5, Funny)
I'm guessing he meant Dot3 rendering.
GSI sucks (Score:2)
bringing back shareware? (Score:3, Interesting)
could id be what the consumers need to kickstart the successfull(in shops) re-emergance of shareware?
Re:bringing back shareware? (Score:2)
Well... (Score:2, Insightful)
Re:Well... (Score:2, Interesting)
Re:Well... (Score:2)
Excuse the language...just got back from a week at QuakeCon 2003
Quake2 Remix? Cool! (Score:2)
wow quake2 in the doom3 engine.. (Score:2)
Quake2 ctf is still one of my favorite games of all time. I don't think I need say more.
Check out Tenebrae2 (Score:4, Informative)
Link is here: http://tenebrae.sf.net
From what I remember (Score:2)
Re:GOATSE.CX Mirror in link! (Score:2)
Sad (Score:2, Interesting)
Carmack is starting to plow over the same game concepts. Repackaging old game labels (Quake IV, "Quake II Remix") spells good fortune for a steady stream of income at Id, but does little for advancing innovative gameplay.
Carmack, please take a chance at something new....
Re:Sad (Score:1)
Re:Sad (Score:2, Interesting)
ID != gameplay innovation (Score:3, Insightful)
ID is about technological innovation - creating the game engine that dozens of others will use as the springboard for their "innovations" (big or small as they may be). Half-Life is a good example of this at work.
Re:Sad (Why???) (Score:2, Insightful)
Though he found an excelent FPS recipe for testing his creations (QUAKE1/2/3).
That's exactly his point (Score:1)
They got the imprtant issue out of the way (Score:1)
<Igor>
Yes. Yes! YES!
</Igor>
Contradiction with other id members (Score:1, Informative)
and John Carmack was talking to Gamespy?!
Re:Contradiction with other id members (Score:1)
It's also a lot easier to talk to a reporter in your hotel room then go on stage and address a huge crowd.
about Screenshots (Score:2)
Noooooooooo... (Score:3, Interesting)
Why not Quake I Remix?
I absolutely hated Quake II's multiplayer. The single-player action was OK, but the multiplayer just felt WRONG.
Now, classic Threewave CTF gameplay combined with a new engine, or the ORIGINAL QWTF ported up to a new engine but with the same gameplay... Puddles of drool are threatening to short out my keyboard.
QII is the bastard child of the series. Everything about it just felt wrong. (Except the graphics, those were cool.
Re:Noooooooooo... (Score:1)
Grappling hook... (Score:2)
Nothing can compare to the original Threewave grapple-wise. It had some levels that were designed *beautifully* for the grapple. Threewave for Q3 has great hook operation, but thanks to the inclusion of CaptureStrike (bleh! Take a good game and ruin it by throwing in CounterStrike elements), most levels are designed to be fully playable without the grapple. (A few have jump pads depending on whether or not you have the gr
"Two major factors" (Score:2)
From the interview>
Carmack goes on to discuss current hardware specs, but as far as I could tell, he never named the other major factor in the development of rendering engines. Were it anyone else but Carmack, I might assume it's, "Do we have the money to license an e
The next game (Score:1)
Note that he doesn't rule out the possibility of a Commander Keen sequel [utwente.nl]. Oh well, I can dream.