GBA - A Wasteland For Creativity? 53
jvm writes "Having been intrigued by heated discussions over licensed games and stagnant creativity in the videogame market, I did some investigation into just how many original titles can be found in the library of games for Nintendo's GameBoy Advance. Depressingly, out of the hundreds of games catalogued, only 9% are not licensed, not sequels, and not remakes of older games. That's fewer than three dozen games, and most of those fall into well-known categories. Graphs and downloadable data are provided for interested readers to do their own examination."
Re:First post (Score:1, Offtopic)
Reasons why the lack of creativity (Score:5, Insightful)
Re:Reasons why the lack of creativity (Score:4, Interesting)
The only thing left is to make hybrids, putting more then one game genre together, or to improve an existing genre.
Is this bad? No. All my favorite games had been done before, just not as well as those games did it.
As for sequels, well it is easy isn't it. Try selling a game to a company it is easier if you can say, hey the previous version did a X amount of sales rather then trying to convince them that yes people will love a fat italian plumber.
So this research falls into the category, "Women buy more dresses then men" AKA the "No shit sherlock" category. Still nice to see someone taking the time to put it all in writing.
Re:Reasons why the lack of creativity (Score:5, Interesting)
The top two original titles (Golden Sun and Advanced Wars) both have sequels now.
Of course, he also ignored franchise titles with original gameplay, such as Wario Ware, Inc. which could be viewed as a commentary on the game industry very much in line with the article, if you follow the storyline. It's much easier to simply examine the titles and figure out which are sequels or franchise games than to figure out what titles actually have original gameplay.
Re:Reasons why the lack of creativity (Score:5, Insightful)
Does a title use a license from a movie, cartoon, etc.? Is it a direct sequel? Does it use properties developed in previous games (i.e. is it a franchise game)? Is it a remake of an earlier game? Is it a retrofit of a game from another platform?
As far as I know, each of those questions can be answered definitively "yes" or "no", without debate. Had I chosen to try to find a definition by which Wario Ware, Inc. was considered original, it would have necessarily included defining original gameplay.
The definition of original gameplay is not something I'm even going to attempt at this point. I admit up front (and even at the end) that there is a weakness with the definition. But to push it further makes it an issue of opinion, and probably an intractable problem (for a single person or even a small group of people). Intractable because one would need to play each game considered in its entirety and make a decision, a subjective one, on whether it had enough original gameplay to be considered original.
Hope that makes the choice of definition a bit more clear. It wasn't that Wario Ware, Inc. was ignored. Quite the opposite: it was considered and then binned appropriately under the working definition.
Re:Reasons why the lack of creativity (Score:1)
Re:Reasons why the lack of creativity (Score:2)
Again, I chose a definition o
Re:Reasons why the lack of creativity (Score:2)
I think you and I are talking past each other. I've taken a very restrictive definition of original, so restrictive as to be clear cut. You want a de
Re:Reasons why the lack of creativity (Score:2)
To me, that's by definition not as original as creating a new game from scratch. I'll readily admit that I haven't tried Wario Ware, but just hearing Wario conjures up certain connotations --
Re:Reasons why the lack of creativity (Score:1)
I'm aware of this, and pretty much stated as much, but again, at least publishers are willing to fund a risky game if it's tied to a franchise. I may not like the fact that this is what it some
Re:Reasons why the lack of creativity (Score:2, Insightful)
B: To clarify the argument, "sequels" here is defined to mean any game in which has a character from a previously-existing game. (Wario in WarioWare, Inc.)
C: Thus, WarioWare is not original, regardless of its considerable originality and the fact that it has almost nothing to do with the "historical" Wario besides using the character. Also, the following games were also not original when released: Mario Bros.(Mario originat
Re:Reasons why the lack of creativity (Score:2)
How to be original (Score:1)
The ULTIMA series exemplifies this. I acknowledge that a certain amount of processing and grunt power is needed to provide the visual and aural stimulation to the mind. That is why Ultima 1 and 2 are creative gems, but someho
Portability is a big thing (Score:2, Insightful)
GBA is a platform, not a list of titles (Score:1)
I bought my GBA so I could get a flash card, and play NES roms. It does that. I'm very happy.
error in original games (Score:4, Informative)
Advance Wars is a derivative of (Nectaris) Military Madness... but he fails to realise that Hudson at the time also was making the (X) Wars series, too... like Famicom Wars, Super Famicom Wars, GB Wars, (64 Wars got canceled)... as great as Advance Wars and Advance Wars 2 are, they still are just sequels/remakes.
originality is dead =( oh well, I like retrofits.
We've Got to Support Originality! (Score:5, Insightful)
Unfortunately, originality on all consoles has been vanishing as of late. Publishers make the easy decision and decide to go with what's guaranteed to sell. No one really needs four different NFL games for each season or a tie-in piece of shovelware for every blockbuster movie, but that's what we're getting.
As was noted in the article, the blame falls squarely on the shoulders of us, the gamers. As long as we're content with retreads of old franchises and sequel after sequel to an unexpected hit, that's what we'll receive. It would be nice to see console manufacturers award originality (maybe a price break on the media or the license fees?), but that probably won't happen. Therefore, we, the gamers, need to support originality. We need to buy the games that are different, the ones that take chances. Praising them isn't enough. More often than not, even a mediocre original game is far better than a licensed one. The problem is that we don't do that. We buy the franchises, the crappy licenses (Enter the Matrix, anyone?). We don't support originality, making it an unneeded risk for publishers.
Until we reform our buying habits, nothing is going to change.
Meh... (Score:4, Insightful)
I think we need to realize a couple things. First, "sequel" doesn't mean "not original". Second, "original" doesn't often mean "good".
Re:We've Got to Support Originality! (Score:2)
Advance Wars would have been so much better without the incredibly stupid anime crap. If they would have just stuck with strategy and units and left out all the stupid cutesy characters it would have been a much better game.
Re:We've Got to Support Originality! (Score:2)
Hollywood (Score:2)
Choosing a GBA game (Score:1)
What an exercise in frustration. He would have nothing to do with my and oldest son's (he's 12) suggestion of Golden Sun, Metroid Prime, etc. Instead he was fixated on some Yu-Gi-Oh game, which I eventually gave into. He seems to enjoy it though.
But I completely agree with most of the GBA selection being simply sequels of each other......
This shouldnt surprise you (Score:3, Insightful)
you cant really expect there to be that much creativity when 90% of the ideas for that technology were used up a decade age
The bright side of it (Score:5, Informative)
For under $100, you can get a flash ROM cartridge and the cable necessary to program it. The GBA is high powered enough that development is usually done in C using GCC rather than in assembly like on most 2d systems. The hardware is very well documented. The system is simple enough that it can be emulated at full speed on any Pentium 3 based system. It's hard to top that for homebrew development.
Re:The bright side of it (Score:1)
Can you recommend a reliable place to buy one from?
Re:The bright side of it (Score:2)
I got a 128megabit Flash2Advance with USB Linker. Works perfectly. Only tested it with my own games, no idea how to use it otherwise.
Re:The bright side of it (Score:2, Informative)
No it's not. Get a GP32.
Not a problem. (Score:4, Interesting)
Re:Not a problem. (Score:1)
I agree whole-heartedly on that point. I didn't even own an SNES, which only makes it better in some cases because I can get games that play on a current console which I never got a chance to play before, even though I would have if I had owned the system they were originally released on.
and am even happier to see sequels to games I enjoyed.
I think th
What about Pokemon (Score:1)
Wrong expectations (Score:3, Insightful)
I think we should not look at GBA as another independent platform, but more as a supplement to the existing console platforms. This is especially true if you think of it as a supplement to the Gamecube, with all the connectivity features.
Didn't RTFA... (Score:3, Interesting)
N stands for creativity! (Score:2, Insightful)
The reason I sold my XBox (and never picked up a PS2) is because my personal, subjective analysis is that there is basically no innovation going on there. The original PlayStation pretty much killed it all. Yes, there were great and novel games for every platform, but compare the PS to the Saturn--its original competitor--and later the Dreamcast and N64. Deve
Re:N stands for creativity? (Score:1)
In general, there has been absolutely nothing creative or innovative in Nintendo's lineup in a long time. I am not saying they are bad games, but I would like you to point out the creativity. I will now set about to point out the utter lack thereof, in brief:
1) Zelda: WW = Zelda: OoT - Horse - difficulty + boat. That is all. The gameplay is the same, if not simplified. Sure its on a boat, but those sequences only serve to make the game arbitrarily longe
Anything else any better? (Score:3, Insightful)
The GBA Lineup and the overall success of sales... (Score:2, Interesting)
Ok, that was the flamebait... but think about it... GBA Lineup wouldn't be so full of shit if people didn't go to kwik-e-mart, bought the same buggy platformer with the brand new Disney character that looked like coming out from the Commodore 64 era and then went back to kiwk-e-mart only to buy another platformer based on a Cartoon Network show.
And considering the cost of those fucking games (50 euros here in EU), I wonder if the
Pocket Music (Score:2)
Poor sample size (Score:1)
But this is good. (Score:2)
Some of these games (Zelda: A Link to the Past, for example) are very good. Porting them to the GBA makes them attractive even when they can't hold their own against the glitz of modern console titles.
I, for one, am having a great time playing some of my old favorites.
There Must be an Explanation (Score:1, Funny)
Originality Good, bad sales Bad (Score:1)
What if the characters in Golden Sun were named Cloud, Aerith and Tifa, and it was Final Golden Fantasy Sun? It would still be a kickass RPG. Or if the minigame title had Wario in it, and was called Wario Ware? err...
Maybe NGage will be good for GBA Development (Score:2)
And while I wouldn't say that the games for GBA are breath takingly original, I don't think I have thought that of any games I've played since I picked up... uh... damn, I can't remember ever thinking that. Old age and cynicism are starting to