Agents Capitalize On Videogame Popularity 22
Thanks to WXXI/LA Times for their article discussing the new breed of agents and brokers capitalizing on Hollywood's infatuation with video games. According to the piece: "Pamela Colburn... an investment banker who once managed billion-dollar hostile takeovers, now worries about whether actors who appear buff on movie screens will seem puny in video games alongside pixelated monsters." The reason for this increase in interest? The article explains: "A decade ago, when the $25-billion global games industry was less than half the size it is today, there was little need for agents because game technology wasn't advanced enough to support dramatic music scores, lifelike animation, spectacular explosions and lengthy dialogue - in short, the kind of cinematic experiences common in games today."
Cut Scenes (Score:3, Insightful)
Re:Cut Scenes (Score:1)
I would have to respectfully disagree with that staement. I LOVE a good story in my game. Cut-scenes are often a welcome break from playing and well done ones make me want to keep playing the game. I never truly enjoyed FPSs until Half-Life put a killer story in with it.
Should the story/cut scenes overshadow the game play...absolutly not. In the end game play is the most important thing, but I sti
Re:Cut Scenes (Score:1)
Half-Life didn't use cut-scenes, it used scripted sequences (you could still move around during most of the sequences, they all took place in the game engine) built to trigger off a certain event (usually the player entering a particular a
Re:Cut Scenes (Score:1)
However, I was refering to the fact that the original poster seemed not to care about the story at all. I suppose I should have been more clear.
Sorry,
SirLantos
all this money... and still the games suck (Score:1, Offtopic)
Wonderful... (Score:3, Funny)
But then, maybe I'm just being cynical and they WON'T just sit back on their liscences and rely on the known name of the game/movie for the other to succeed.
she lied to me (Score:2, Funny)
so size does matter
Blurring boundaries (Score:3, Interesting)
For all those of you who have ever shouted at your TV screen when the character in an otherwise OK movie make a really dumb move, this is a Good Thing.
My other prediction is that most of the stuff produced by the big studios will be mindless pap as always, but also, as always, people will continue to produce the odd title that is genuinely fun or beautiful or thought-provoking.
You were on *fire* darling! (Score:3, Funny)
Good thing its happening now.. (Score:1)
Agent: "That blob is my client... you have got to be joking, where is the sexiness, you can hardly see his manly jaw. "
at least now they can make the game characters look like the actors (one thing that Enter the Matrix did pretty well.)
For the better (Score:1)
Now as far as what this article is really about. I think that this could be a good thing. In order to make less crappy gam
Get these people out of here (Score:3, Interesting)
What we have to look forward to? (Score:2)
Great.....as if the Matrix game didn't suck enough, they need to mak a horrible Terminator 3 game. Just what everybody wants. However, I do admit to being a little excited about reading this:
"Gamers are coming into positions of power in Hol
Re:What we have to look forward to? (Score:3, Interesting)
I agree, I would love to see a good Mechwarrior movie, but therein lies the catch, a good Mechwarrior movie. I'm a littl
forget tie-ins -- games need content (Score:2, Interesting)
Actors probably don't even play their games... (Score:1)
ummm why do we care what she thinks? (Score:2)
Exactly how is an investment broken qualified to give the opinion of Agents? They are completely seperate, completely unrelated jobs...
Damn. (Score:2)
We need less licensed games -- and less shit.