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Games Entertainment

Agents Capitalize On Videogame Popularity 22

Thanks to WXXI/LA Times for their article discussing the new breed of agents and brokers capitalizing on Hollywood's infatuation with video games. According to the piece: "Pamela Colburn... an investment banker who once managed billion-dollar hostile takeovers, now worries about whether actors who appear buff on movie screens will seem puny in video games alongside pixelated monsters." The reason for this increase in interest? The article explains: "A decade ago, when the $25-billion global games industry was less than half the size it is today, there was little need for agents because game technology wasn't advanced enough to support dramatic music scores, lifelike animation, spectacular explosions and lengthy dialogue - in short, the kind of cinematic experiences common in games today."
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Agents Capitalize On Videogame Popularity

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  • Cut Scenes (Score:3, Insightful)

    by n0wak ( 631202 ) on Tuesday August 19, 2003 @01:16AM (#6730297) Homepage Journal
    They speak different languages. A cut scene in a game is a pre-rendered scene inserted between game play to advance the story. In film, a cut scene is something that lands on the cutting-room floor that nobody sees.
    This is a case where I'd like to see games act more like movies. Cut the cut-scenes, and give me gameplay.
    • This is a case where I'd like to see games act more like movies. Cut the cut-scenes, and give me gameplay.

      I would have to respectfully disagree with that staement. I LOVE a good story in my game. Cut-scenes are often a welcome break from playing and well done ones make me want to keep playing the game. I never truly enjoyed FPSs until Half-Life put a killer story in with it.

      Should the story/cut scenes overshadow the game play...absolutly not. In the end game play is the most important thing, but I sti
      • I would have to respectfully disagree with that staement. I LOVE a good story in my game. Cut-scenes are often a welcome break from playing and well done ones make me want to keep playing the game. I never truly enjoyed FPSs until Half-Life put a killer story in with it.

        Half-Life didn't use cut-scenes, it used scripted sequences (you could still move around during most of the sequences, they all took place in the game engine) built to trigger off a certain event (usually the player entering a particular a
        • I am well aware of that.

          However, I was refering to the fact that the original poster seemed not to care about the story at all. I suppose I should have been more clear.

          Sorry,
          SirLantos

  • (doesn't the topic say it all ???)
  • by Dark Nexus ( 172808 ) on Tuesday August 19, 2003 @01:34AM (#6730360)
    Now we can go see even MORE horrible movies based on video games, and even MORE horrible video games based on movies!

    But then, maybe I'm just being cynical and they WON'T just sit back on their liscences and rely on the known name of the game/movie for the other to succeed.
  • From the article:
    "I never thought I'd have to pay attention to someone's girth-to-height ratio," Colburn said. "It brings a whole new level of detail to the negotiating process."

    so size does matter

  • Blurring boundaries (Score:3, Interesting)

    by tiled_rainbows ( 686195 ) on Tuesday August 19, 2003 @05:00AM (#6731014) Homepage Journal
    My guess is that movies and games are going to get closer until they are not so much two separate media but a continuum, with totally traditional, non-interactive linear films at one end, totally freeform, nonlinear games at the other end, and all this other stuff in between. It's the in-between bits that we've only just started exploring. But I reckon you won't get 'the game of the film' or 'the film of the game', but just the 'game/film/generical entertainment thingy', possibly with a user-definable level of interactivity.
    For all those of you who have ever shouted at your TV screen when the character in an otherwise OK movie make a really dumb move, this is a Good Thing.

    My other prediction is that most of the stuff produced by the big studios will be mindless pap as always, but also, as always, people will continue to produce the odd title that is genuinely fun or beautiful or thought-provoking.
  • by Andy Smith ( 55346 ) on Tuesday August 19, 2003 @05:51AM (#6731201)
    there was little need for agents because game technology wasn't advanced enough to support dramatic music scores, lifelike animation, spectacular explosions and lengthy dialogue
    Spectacular explosions need agents?
  • and not back when the atari was king.

    Agent: "That blob is my client... you have got to be joking, where is the sexiness, you can hardly see his manly jaw. "

    at least now they can make the game characters look like the actors (one thing that Enter the Matrix did pretty well.)
  • First of all on a mildly OT note, when I first saw this I thought it was about actors making sure they aren't put into crappy games (the matrix folks outta be pissed), which is something I think I'd worry about these days if I was an actor. What with all the movie/game mingling and all. Also I'd like to mention that a crappy movie can make a game look bad as well *coughTombRaidercough*.

    Now as far as what this article is really about. I think that this could be a good thing. In order to make less crappy gam
  • by Lord_Dweomer ( 648696 ) on Tuesday August 19, 2003 @08:56AM (#6732367) Homepage
    I wish to god some other billion dollar industry would spring up for Hollywood to capitalize on. Seriously, LEAVE MY DAMN GAMES ALONE! I hate that...whenever something cool comes along and is underground....or at least not as commercialized as everything else in the world....Hollywood always decides to make it the 'next big thing' and they butcher it in the process. I don't want some agent ruining a game by making them take the lifelike gore out just because it would look bad if her client got shot up in the game. Oh well, least they won't touch all the games I play.

  • "Colburn and her squad of entertainment lawyers, executives and bankers strapped together financing and cut the legal deals needed to pull off the game based on the film ``The Matrix Reloaded.'' They also secured the video game rights for the ``Terminator 3'' movie."

    Great.....as if the Matrix game didn't suck enough, they need to mak a horrible Terminator 3 game. Just what everybody wants. However, I do admit to being a little excited about reading this:

    "Gamers are coming into positions of power in Hol

    • Mechwarrior? Movie? Hollywood quality special effects? HOLY SHITBALLS BATMAN!!! I think every single mech lover in the world has been dying to see mechs done up in a movie that looked extremely realistic. There have been a few mech movies so far...but they didn't look THAT good...except RoboJox or w/e it is. But this one is based on the Battletech universe, which makes me jump for joy.

      I agree, I would love to see a good Mechwarrior movie, but therein lies the catch, a good Mechwarrior movie. I'm a littl
  • Buried in this article, which is mostly about big, stupid agents making big, stupid deals so that big, stupid movies can have big, stupid games to go with them, is an interesting mention of bringing a "Hollywood sensibility" to game-making. Vin Diesel having a game company may not fulfill that promise, but I would love to see more content-driven games where the story and the ideas behind the game drive it more than the technology that makes it possible. Since technology inevitably plateaus, game developer
  • And the only comment a game developer will ever hear directly from an actor will be, "Make my goodies bigger"
  • "Pamela Colburn... an investment banker who once managed billion-dollar hostile takeovers, now worries about whether actors who appear buff on movie screens will seem puny in video games alongside pixelated monsters."

    Exactly how is an investment broken qualified to give the opinion of Agents? They are completely seperate, completely unrelated jobs...
  • Here I was hoping that these agents were moving programmers and the people who actually build the game, and it turns out just to be some dorks who sell you an actor to go with your license.

    We need less licensed games -- and less shit.

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