Raph Koster On Star Wars Galaxies 29
Thanks to UGO.com for their interview with Raph Koster, creative director of Star Wars Galaxies, discussing the launch period for the much-discussed PC MMORPG. He suggests that: "The launch was a little rockier than we'd like, so we've tried to be really proactive.... We're making a real concerted effort to constantly improve the game", and talks about new features: "Another big thing that's going in is gambling. So we're working up to Sabbac [the game in which Han Solo wins the Millenium Falcon from Lando]... We're gonna be adding slot machines and roulette." Also touched on are the mission diversity complaints: "The missions were never intended to be rich and complex and deep... they're intended to only take a little while, not be incredibly complex. But, of course, players have found them to be a great way of making money."
Mirror of article (Score:1, Informative)
Most recently, though, Raph was the Creative Director for one of the most anticipated games of all time. You might've heard of it...Star Wars Galaxies? We sat down to chat with Raph about the success of the game and what kind of updat
Re:Mirror of article (Score:1)
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Online RPGs (Score:3, Insightful)
Re:Online RPGs (Score:5, Interesting)
It depends on the game. Meridian 59 [meridian59.com], for example, strives hard to have engaging gameplay. The game focuses on PvP combat, so we have to have engaging gameplay or people will get bored. True, this gameplay is a bit different than what you might expect if you've played a lot of single-player games.
The real draw of these games is the community. You meet other people, you make friends (and sometimes enemies), you have fun chatting with people while you're playing the game. These games foster cooperation and competition between the players; becoming a millionaire isn't fun by itself in a game, it's fun because you can compare yourself to other people. (I'm not saying this is what I like or encourange in my own game, just explaining what some players think.) This interaction is what online RPGs offer above and beyond traditional single-player RPGs.
Of course, this also limits the game somewhat. The traditional gameplay of single-player RPGs isn't directly applicable to online RPGs. You can't simply go save the princess and bring peace back to the land forever more, because that would interfere with the hundreds or thousands of other people playing the game. Story and plot take on very different meanings, and it's been a challenge for people used to the traditional linear forms of storytelling to get used to the new structures needed for online games, given that you have multiple people all playing at once and the story's pace continues with or without a single individual's participation.
Some insight from a designer,
Re:Online RPGs (Score:1)
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Perhaps a grid more like 8x8 or 4x16 would have been far more interesting for character development. However, I can understand that they can only do so much to get the game off the ground.
What will be challenging is how they will maintain the long-term interest of achiever players, since once you reach master and run out of skill points, it becomes quite painful to give up the skills you work
Re:Online RPGs (Score:1)
Re:Online RPGs (Score:1)
One of my buddies has hypothesized that this is how one unlocks the force-sensitive slot: master every profession at some point with the same character. I realize it's pure conjecture, but as such things go, I've heard
Best Game (Score:4, Informative)
Aspects I love about the game:
1. The skill-based economy. This eliminates what I hated about EQ: the camping and the farmers. No more reading Harry Potter or Robert Jordan over the weekend while I wait for Something Special to drop.
2. The player houses and PA Halls. The player-vendors whose places of business appear on the planetary map.
3. The HUD. Waypoints. The well-designed and attractive cities, and the efficient/easy-to-use shutte/starship transportation system.
4. The mission terminals, the spendable faction points, the bazaar.
5. The amazing variety of Professions, and the ability to mix-and-match Professions, and even the ability to change my mind and surrender my skills to take up Professions that hadn't seemed attractive initially.
6. The loving attention to detail evident in the way NPC's even fidget convincingly.
7. The slightly Political Incorrectness ot the game: some of those dancers are hot almost to PG-13 standards, and a Slicer will sell you designer narcotics. George didn't succumb to any Disneyfication, which was startling to me, considering that this man was also responsible for Gungans and Ewoks.
8. Creature Handler. They can give creatures they've tamed to their friends, and one day those creatures will (probably) be available as mounts. Cool stuff!
9. Percentage-wise, I've encountered fewer griefers in this game than I have in the other MMORPG's. In other words, fewer losers, despite what one might think based on the lack of imagination in character naming.
Aspects I dislike about the game:
1. The lousy chat system that still stops working periodically.
2. The defective mission system, with missions that mysteriously vanish, and move too frequently.
3. The bazaar isn't as easy to use as it should be.
4. Trading items between players is still prone to malfunction.
Aspects I hate about the game:
Nothing here to list.
Anyway, my congratulations to Raph and his team, who have done a great job despite the impression you might get reading messages from anonymous whiners on the forums.
Thanks, Raph!
Re:Best Game (Score:2, Funny)
Yes, I do have gender-assignment issues, and I am homosexual. Well, bisexual, really, but that's not germane to this issue.
As far arse-licking, I suggest that you try it before you condemn it. It is pleasurable both as the recipient and the giver, providing that the anus is clean, unless you are into scat, which I understand that Anonymous Cowards frequently are(quite inexplicably, to my mind).
Oh, and for the vomiting, I recommend Pepto-Bismol, but you might
Re:Best Game (Score:4, Informative)
How many MMORGs have you played other than EQ?
Aspects I love about the game:
1. The skill-based economy. This eliminates what I hated about EQ: the camping and the farmers. No more reading Harry Potter or Robert Jordan over the weekend while I wait for Something Special to drop.
Reminds me of UO and since there are UO people making this game I'm not surprised a bit.
2. The player houses and PA Halls. The player-vendors whose places of business appear on the planetary map.
Not the first game to offer player housing, Asherons Call even added it at one point. I'm not sure about the faction halls, but I believe they are in shadow bane if not others.
3. The HUD. Waypoints. The well-designed and attractive cities, and the efficient/easy-to-use shutte/starship transportation system.
The game is pretty, the HUD is nice, but has a steep learning curve, and I'm not really sure what they gain over other interfaces if anything at all. The transportation system again is not unique. It could be compared to the portals in AC or the shuttles in AO.
4. The mission terminals, the spendable faction points, the bazaar.
Again, all things we have seen in other MMOGS.
5. The amazing variety of Professions, and the ability to mix-and-match Professions, and even the ability to change my mind and surrender my skills to take up Professions that hadn't seemed attractive initially.
This is a good point. I haven't seen any other games with this much diversity. The problem is that many of the character classes are flawed or not working as intended.
6. The loving attention to detail evident in the way NPC's even fidget convincingly.
Good NPCs for the first two days, then they seem all the same. Do deliver missions for an house and you'll never car about an NPC again unless it has to do with the plot.
7. The slightly Political Incorrectness ot the game: some of those dancers are hot almost to PG-13 standards, and a Slicer will sell you designer narcotics. George didn't succumb to any Disneyfication, which was startling to me, considering that this man was also responsible for Gungans and Ewoks.
Nothing differant from what you see in the movies except you can actually partake in the various vices such as drugs. Remember episode two when Kenobe turns down some death sticks and convinces the guy he doesn't want to sell them anymore.
8. Creature Handler. They can give creatures they've tamed to their friends, and one day those creatures will (probably) be available as mounts. Cool stuff!
You are very limited in what creatures you can have if you are not a creature handler, and it remains to be seen what skill is required for mounts. Initially there was a bug where you could get just about any creature from your friends, but this has been fixed.
9. Percentage-wise, I've encountered fewer griefers in this game than I have in the other MMORPG's. In other words, fewer losers, despite what one might think based on the lack of imagination in character naming.
It is early, give it time. There are already plenty of griefers and there will be more later as the game grows.
Aspects I dislike about the game:
1. The lousy chat system that still stops working periodically.
This is a bug I haven't seen reoccur in over two weeks, but then again that is probably server specific.
2. The defective mission system, with missions that mysteriously vanish, and move too frequently.
The missions for the most part aren't disappearing. Some do, but for the most part you are seeing other people destroy your mission while you are enroute. Read the official forums and you will see people saying it's great, others that hate it etc. Also, wh
Re:Best Game (Score:3, Interesting)
EQ, UO, AO, AC, AC2, DAoC,The Realm, Meridian 59.
Reminds me of UO and since there are UO people making this game I'm not surprised a bit.
Not the first game to offer player housing...
The transportation system again is not unique.
Whether they appear in other games or not does not deprecate their appearance here.
The game is pretty, the HUD is nice, but has a steep learning curve...
I've heard this complaint befo
much better info (Score:2, Informative)
As much as I've bashed SWG (Score:4, Insightful)
Re:As much as I've bashed SWG (Score:2)
Re:As much as I've bashed SWG (Score:2)
Heading in the Right Direction... (Score:4, Insightful)
In another burst of honesty (Score:2)
Bwahahahahaha
Commando comments will stir up flames (Score:4, Interesting)
UGO: Isn't Master Commando the class where you get to wield flame throwers and rocket lauchers?
RK: Yeah.
UGO: You'd think more people would be interested in that.
RK: [laughs] Well, it's hard, is what it is.
Wow.
Anyone who knows the true nature of the Commando profession knows that it's time to "let the flames begin".
There are not a lack of Master Commandos by choice. People can't get Master because of bugs preventing Commando characters from advancing... And there's some *very* angry players due to this. I'm sure comments like this will definitely will not help.
It's a lot like a local government official going on the news stating "Nobody ever uses the park! Even after we've added all kinds of fun facilities! Isn't that odd!" while at the same time neglecting to mention that they never assigned anyone the job to unlock the gate into it.
I don't have any interest in the commando profession myself, but I can see this stirring things up a bit...
I'm a Crack Addict (Score:1, Funny)
(note: I've never done crack, this was the only analogy I could come up with)
SWG is a sweet game with tons of stuff to do. I couldn't get into any other MMORPG's (I played EQ, beta tested Neocron and Earth & Beyond), but SWG has got me hooked. If anyone is interested in getting into SWG, be forwarned. It's buggy. To the point of cussing up a storm and breakin
Addiction (Score:1)