Mario Kart Double Dash Gets Turbo Boost 38
SuperRob writes "Planet GameCube apparently has an exclusive (until ECTS, that is) on the post-E3 changes to Nintendo's Mario Kart: Double Dash for GameCube. Notable updates are weapons specific to each character, a new battle mode, and a huge speed increase (the top complaint about the game from E3)." There's more info at fan site Mario Kart Central, which has even started mapping the new game tracks for this keenly-awaited sequel before release - it's currently due in America on November 17th.
screw mariokart (Score:2)
Great (Score:5, Insightful)
Re:Great (Score:1)
Huh? Where are the anti-Nintendo people saying Nintendo games are "kiddy"? It sure sounds like you're arguing against someone, but *who*? I'm confused. At any rate, yes Nintendo games are fun. The main reason I have a Gamecube, and do not have any other consoles, is because Nintendo creates unique games that are unlike any to be found on the PC platform. I can satisfy my running down helpless civilians needs using my PC.
Re:Great (Score:1)
Haven't been to any console gaming message board the last few years, eh?
No Toad? (Score:3, Interesting)
Then again, I do recall seeing screenshots of two different Koopa Troopas (a regular one and a red-shelled Paratroopa) in other writeups, and there's only one Koopa on the list for this game. Seeing as the games have never allowed two people to choose the same character, methinks the character list is incomplete...
As soon as I can race as Lakitu, I'll be in geek heaven...
Re:No Toad? (Score:1)
I still want my Toad, though...
Re:No Toad? (Score:2)
You get it or you don't (Score:4, Interesting)
I think it has to do with "Form Over Function" people. If the graphics are good, the soundtrack is fairly fresh and expensive sounding, and there's some (Or a lot of) blood, they'll like the game even if it plays like crap. That's just the way people are.
Nintendo tends to cater to the rest of us.
Re: (Score:1)
Re:You get it or you don't (Score:3, Insightful)
There was a certain purity to the SNES version, I think because it lacked the vertical dimension in the tracks, they were all flat. Once they added that, I was like, ehh...
I logged *hours* on the SNES battle mode. Its the perfect example of balance in a game.
I'm not sure we'll see the same balance in the new version; I'm not to hot on the idea of personalized attacks (unless they are just personalized visually, and not in their actual performance/effect.)
Re: (Score:1)
Re: (Score:1)
Re:You get it or you don't (Score:3, Insightful)
However, when friends came over it was always Mario Kart. For some reason, MK64 seemed to be designed to keep opponents always in contention so that races between very good and just good/so-so players didn't feel like absolute blowouts (whereas with DKR, I would invariably win by a l
Gamecube? (Score:2, Funny)
Competition Ladder Rules for MarioKart 64 (Score:5, Interesting)
In the past, we've beat our frustrations out on Soul Caliber, wasted time with various sports games and the excellent Test Drive LeMans, and of course used our work computers for non-work activities like Unreal Tournament and Counterstrike...but those games have all come and gone, and only MarioKart 64 has remained.
Every few months, we lose interest in the game -- then a few weeks pass, someone breaks it out, and it's a festival of racing and competition ladders until we lose interest again.
Needless to say, we're anxiously awaiting the new GameCube version. In the meantime, here are the competition ladder rules we've used to good effect:
- All ladder games must have four players.
- All ladder games must be played in sets of three, with the scores added together.
- Lowest rung picks the maps for the three games.
- If you beat someone above you, you swap places with the person on the rung immediately above you, whether they were playing or not.
We've found that this simple system motivates everyone EXCEPT the top player to play as often as possible (otherwise everyone else will knock you to the bottom of the ladder), and produces large groups of people who descend on the top player and literally drag them into the game room to defend their position.
Whee!
Bit of Mario Kart 64 trivia (Score:2, Informative)
Re:Bit of Mario Kart 64 trivia (Score:2)
Too bad I suck at it #:\
Looking forward to this one though, despite my lack of kartin' skillz
Small Gods (Score:2)
Needless to say that I am very anxious to see this game. I hope its as great a game as it looks like it will be, I may be a fan-boy on this matter but I have very high expectations and I don't want to be disappointed (like I was with the GBA version)
News that they have boosted the default speed is very good, On
Re:Small Gods (Score:1)
I am also AWESOME at MK64, and would like to challenge you to a duel!
Re:Small Gods (Score:2, Insightful)
Re:Small Gods (Score:2)
MK:DD showdown-to-the-death!
Slightly OT Question (Score:2)
Question: How many of you figured out, on your own, the shortcut on the stadium level in MK64? I can't remember of the specific level, but with the correct timing of a jump using the speed bump, you could get yourself over the wall on the long strip at the beginning of the course.
I used to piss people off to know end that I could usually do it on the first or second try. There was no point racing me on the track unless you could do it. :-)
Re:Slightly OT Question (Score:1)
Re:Slightly OT Question (Score:2)
Re:Slightly OT Question (Score:1)
The glitch you speak of is one of my favorites. It's really easy to pull off so we banned it. But we did allow the jumping of the wall at the end of the level,
I'm waiting until (Score:5, Funny)
Eight player LAN (Score:1)