GTA Creators Push Limits With Manhunt 69
Thanks to IGN PS2 for a new, screenshot-toting preview of Manhunt, the forthcoming "brutal urban videogame" produced by the developers of the Grand Theft Auto series. This previously secretive, potentially controversial title starts you, completely defenseless in Carcer City, where 'the Director' has sprung you from Death Row and "...populated [the city] with psychopathic gangs hired for the sole purpose of finding and slaughtering" the player. The piece muses that this "third-person perspective stealth game" seems to be "...much darker, more disturbing... than Grand Theft Auto, which offered seasoned comic humor and parody to counter the bloodshed and chaos."
Re:Yawn (Score:2)
I think this would be a very fun game and I would definitely love to play it.
Survival Horror...Made From PEOPLE (Score:5, Interesting)
I will note that I certainly hope that they have enough system overhead left to provide real-time DTS sound (something the Playstation has to do in software, as opposed to the Dolby Digital 5.1 in hardware on the Xbox). They mention in the article that they haven't decided between Dolby (Pro Logic, I presume) and DTS, but it seems like a no-brainer if you've got the resources available - if you're going to have a game where sound has a lot of influence, being stuck with one matrixed back channel would be sad, especially since Rockstar did a pretty good job with the DTS in GTA:VC.
As far as controversy goes, that's just inevitable and I'm sure it will be welcomed by Rockstar/Take Two's marketing department since they can save money on advertising. While we've been killing humans in video games for years, the ever-increasing fidelity of said killing is going to continue drawing the ire of the "parents should be able to ignore their kids' hobbies" lobby, desipte the fact that every uproar ends up selling more games.
In short, I'm looking forward to finding out if Rockstar can redeem themselves in the controversial game arena (outside of the GTA series) after the debacle that was State of Emergency.
Re:Survival Horror...Made From PEOPLE (Score:1)
Re:Survival Horror...Made From PEOPLE (Score:3, Informative)
As far as AI targeting humans based on sound, PodBot for counterstrike does t
Re:Survival Horror...Made From PEOPLE (Score:1)
-cough-THIEF [mobygames.com]-cough
Re:Survival Horror...Made From PEOPLE (Score:1)
Re:Survival Horror...Made From PEOPLE (Score:2)
Re:Survival Horror...Made From PEOPLE (Score:1)
I know what DPL2 is, and even have it on my Denon preamp. I've used it once, and seen it in action a few times (mostly on a GCN), but the effects are subtle at best, it seems, and I've calibrated my speaker set for optimal seperation.
Re:Survival Horror...Made From PEOPLE (Score:2)
Might be a good game... (Score:1)
I don't mean that violent games necessary cause violence, but I wouldn't let my kids watch some "action" movie with a lot of killing either...
ps. This is not meant as a troll, just a thought that came up when i read about the game idea.
Re:Might be a good game... (Score:2, Interesting)
Re:man (Score:2, Interesting)
On a technical level the GTA3/Vice City games are absolute masterpieces. They excel at simulating full, living environments in 3D, with both detailed exteriors and interiors, and a large amount of vehicle and pedestrian traffic.
In terms of gameplay, the missions are laid out logically, and the addition of effectively simple cutscenes to move the plot along in between creates an smoother,
Re:man (Score:1)
One man's trash is another's Sunday afternoon (Score:5, Interesting)
Granted, I'm not saying that a serial killer sim would be fun, in reality serial killers tend to be pyschopaths and focus on weaker victims. And there are already games that allow behavior similar to a serial killer, like Postal2 and GTA3. However, acting uber-violent in these games doesn't add to the gameplay or help you complete the game, aside from maybe gaining extra points.
There maybe existential ramifications in guiding a make-believe character in a make-believe world, but you do the same thing as a spectator when you read a novel or watch TV.
Games don't help people become better axe-murderers. They already were.
Re:One man's trash is another's Sunday afternoon (Score:2)
I won't speak to the morality of such a game but there's no doubt that it could be interesting and entertaining, just like movies and books about serial killers can be interestin
Re:One man's trash is another's Sunday afternoon (Score:1)
You make an error here: there is no such thing as a virtual motive. The motivation is as real as it is in real life, only the object(ive) differs.
No, you don't. While reading
Re:Stop buying this trash (Score:2)
BTW, do you see a problem with movies like Silence of the Lambs, Se7en, etc.? Why is it OK to make a film about killers, but not a simulator of them?
Market works by trying different things. There is currently no simulator of ballet dancers, but I can bet someone someday will eventually make one. If it's popular, another niche will soon be filled with various dancing simulators.
Re:Stop buying this trash (Score:1)
Now with special first-person POV from Peter Gallagher's eyebrows!
Re:Stop buying this trash (Score:2)
Coming soon...
Dance Dance Renaissance! Compete with your friends to see who can pirouette or dip the best! Thrill to soundtracks by De
Controversy... (Score:5, Insightful)
You should be monitoring what your kid does in their free time. If you're offended by the game, don't buy it for your kid. It's that simple.
Re:Controversy... (Score:1, Flamebait)
Spoken like somebody who doesn't have kids.
Re:Controversy... (Score:5, Insightful)
Spoken like somebody who doesn't have kids.
Likewise, spoken by someone who SHOULDN'T have kids.
Re:Controversy... (Score:1)
Re:Controversy... (Score:1)
Re:Controversy... (Score:1)
Re:Controversy... (Score:1)
I do agree about building bombs and playing with shotguns though, that is completely obvious. When your teenager is alone in a locked garage (basemen
Re:Controversy... (Score:2)
It takes about 3 seconds to look at someone's eyes and tell if they're drunk, and even less time to smell their breath (if you were smart enough to cover up the external scent of alcohol.)
If you think that building bombs is somehow more obvious than drugs, you're naive. I was 17 less than a decade ago, and I was never foolish enough to believe that my parents wouldn't be able to detect drug or
Re:Controversy... (Score:1)
The kids have gotten smarter. We use Visene these days. A few drops of Visene in the eyes will clear up that whole red-eye look. The smell can be covered by doing shots, making mixed drink
Re:Controversy... (Score:1)
No, you're an absolute idiot, and you're too damn stupid to realize it. If you think your tricks to cover shit up work, you're a fool. I'm 19. I was your age 2 years ago. I got away with my fair share and then some, but it's not because of any skills when it comes to covering it up. It's either because they don't want to believe that you'd be doing what they think you're doing, or because they choose
Re:Controversy... (Score:1)
Re:Controversy... (Score:2)
I pray to God that you're not really as stupid as you sound. People "like me" are to blame for Columbine? That kind of idiotic finger-pointing really makes my blood boil. In the wake of Co
Re:Controversy... (Score:1)
How about not noticing their kids building pipe bombs in their garage?
Sure, my parents didn't know what I was doing all the time when I was 17, and even less so when I was 18 and they pretty much let the reigns go (and one of the two involved in Columbine was 18), but they sure as hell knew what was going on in their own house
Re:Controversy... (Score:1)
Yeah, I am
Re:Controversy... (Score:2)
And I think that says it all; he's a kid himself yet he's an expert on raising children, even to the point of blaming parents for the woes of the world.
Pompous ass.
Re:Controversy... (Score:1)
Re:Controversy... (Score:2)
Need anybody answer that rhetorical question?
Re:Controversy... (Score:2, Insightful)
Manhunt.
Not to be confused with "Fluffy Bunny in Magical Kingdom" or "Mario Party 8".
Parents who buy their kid Manhunt and then complain about the content should be bitchslapped.
Re:Controversy... (Score:2)
Maybe they thought it was a gay-porn game, but got mad to see it was sociopathic. :p
Re:Controversy... (Score:3, Insightful)
Just out of curiosity, what do you consider then to be an appropriate age for a kid to make their own decision about what games they buy? Because not all parents buy games for their kids, many kids buy them for themselves. And you can't always control your kid, particularly in the latter half of their teens.
Re:Controversy... (Score:1)
this really sounds like a dumb idea. (Score:1)
Re:this really sounds like a dumb idea. (Score:3, Insightful)
It's always amazing to me that with all the calls for fewer sequels and more original games, there are people out there actually clamoring for developers to do the same thing over and over and over again.
Linearity concerns me (Score:3, Interesting)
Re:Linearity concerns me (Score:2)
Re:Linearity concerns me (Score:2)
I, of course, agree with you. But I'm actually getting my info on the linearity from a big magazine preview where they say explicitly, "Manhunt will be much more linear than the GTA games."
But don't get me wrong; that doesn't mean I won't even try it. I'll be ecstatic if it brings the same sort of freedom that the GTAs did.
Rockstar v. Miyamoto (Score:3, Interesting)
Meanwhile, in the other corner, we have Miyamoto who's busy making the Amelie-inspired Pikmin 2 and a revamp of Pac-Man. I think this represents the beginnings of a rift in the gaming industry. Rockstar and everyone trying to copy [activision.com] them on one side, and luminaries like Miyamoto, Spector, Wright, etc on the other side; essentially, people who see purpose-less violence as self-defeating.
Here's the paradox: if GTA3 and Manhunt are "art" as nearly every video game enthusiast espouses, then it does - as art is prone to doing - affect the way we think. If that's the case, then why not examine it? I am by no means suggesting that games like Manhunt should be legislated, but I think it's extremely naive of gamers to assume that GTA/Manhunt does not change our social consciousness. Shouldn't we then be concerned about its effect, be it good or bad?
Every Manhunt/GTA-esque game casts a vast shadow on the game industry that obscures gems like Pikmin or Viewtiful Joe or Animal Crossing. Those are the games that should be on the forefront of the industry, not GTA or Manhunt. "Everything is permissible, but not everything is beneficial." Merely because we can makes games like Manhunt doesn't mean we should.
Re:Rockstar v. Miyamoto (Score:3, Interesting)
However, I'm actually cool with a game like this out in the public arena. Violen
Re:Rockstar v. Miyamoto (Score:1)
My question though is: why? Why does Doom get the credit for what Ultima: Underworld had already done? Why did GTA3 get the credit for something that Sid Meier's Pirates! accomplished nearly 20 years prior? I think that it's not necessarily that violence pushes technology fur
Re:Rockstar v. Miyamoto (Score:2)
Believe it or not, people have different tastes in video games. Not one of those tastes is in any superior to another. Should I get angry because Madden tops the video game charts every year despite the fact that I think the 2k series (now ESPN) from Sega is superior? Should I "go postal" because someone else says that Deathrow is a lousy game?
I've played Pikmin, Animal Crossing, the GTA series, Civilization and Knig
Re:Rockstar v. Miyamoto (Score:1)
They are not inherently wrong they are targetted to completely different audiences and explore completely diffe
Re:Rockstar v. Miyamoto (Score:2, Insightful)
Meanwhile though, 99% of all gamers are so ignorantly defensive of games like GTA and Manhunt, throwing around words like free speech and the like, that they refuse to examine the potential effects o
Tip for game article writers (Score:2)
"With TV pervading deeper into our lives, nothing -- however personal it may be -- is off limits. Sadly, the idea isn't very far-fetched in the grim world of the 21st century. It's not far from the truth."
I don't give one little bit what you think of the real world around us. In fact I don't care what your opinion on anything is. Describe the game, stick to the facts and leave your opinions on everything out (unless its a review which this
Re:I think it'll be bad... Because of the characte (Score:1)
from sounds of it when you are droped into the game its all going to be very vague other than the fact people want to kill you
ill want to play through the game just to find out who the director is and such
MANHUNT PREVIEW IN GTA!!! (Score:4, Funny)
2. Find the cheat codes for you resepective ssystem that enables 'Pedestrians have weapons', 'Pedestrians riot' and 'Pedestrians hate you'
3. Enter cheat codes
4. ???
5. Profit
There you go. And you didn't even have to wait for an official demo/release.
Good game with its apropriate audience deserves... (Score:1)
GTA is certainly comical in its violence from my POV.
Two things about Manhunt concern me. Two things I am not shure about yet.
First is the gameplay. Level Design, gameplay mechanics and carefully crafted challenge curves are so hard to get right.
Sneaking around is neat and all,but what else can our character do. In Thief2 I cherished being able to shoot an arrow in to a wooden beam or ceiling and climb up in to a shadow to hide from my enemies.
I don't want to discover all the gameplay
Good. (Score:2)
Disturbing feeling (Score:2)