Do Consumers Want Original Games? 89
Thanks to GameCritics.com for their 'Critical Hit' editorial discussing if consumers are actually interested in buying groundbreaking/unique videogames. Giving the example of Sega's PS2/DC shooter, Rez, the author asks: "United Game Artists' answer to the cries of gamers looking for those new and original games was largely met with ambivalence by those very same gamers.... Why is Sega, or any publisher for that matter, obligated to support a game or games that no one is interested in?" The article concludes: "...how do you criticize the industry when it produces these games yet consumers repeatedly flock to the likes of Square's, Konami's and Capcom's sequels and rehashes?"
Comment removed (Score:4, Interesting)
Re:Rez 'Aint Original (Score:1)
Rez was one of the best games of recent years, who cares how original it was. It seemed fresh instead of stale, to most people that means the same as original.
Re:Rez 'Aint Original (Score:2)
Re:Rez 'Aint Original (Score:2, Insightful)
This game is an interactive work of art- I can't think of another game that even attempted this, let alone pulled it off as well as Rez.
The graphics in the game are simply amazing. Based (loosly- think art + Tron) on the abstract [glyphs.com] stylings [glyphs.com] o
Re: (Score:1)
Re:Rez 'Aint Original (Score:1)
There is no music in this game- the "music" is just the multiplexed stream of sounds generated by the actions of elements in the game (including the player) and a simple ambient background track. If you play the game such that you are in sync with the beat of the level, and with the overall harmony of the area you are in, your actions will produce much more pleasant music.
Freak.
We ARE talking abo
Re:Rez 'Aint Original (Score:1)
Re:Rez 'Aint Original (Score:1)
At any rate, there is something special about Rez. The designers sought to create a game that wasn't about getting from one end to the other or shooting everything in sight.
You may be an experienced gamer, you may have bought this and many other games and played them to de
Re:Rez 'Aint Original (Score:2)
Doing a thing is not understanding a thing. Enjoying a thing is not understanding it either. You can do more than one of these things at once, but being in one of the states does not necesitate any of the others. I can do something i don't understand, understand something i don't enjoy, enjoy something
Simple (Score:5, Insightful)
It's simply that it wasn't marketed enough. Ask almost any gamer what Rez is, and they will give you a dumbfounded look. This doesn't mean the game sucked, it means they didn't know about it. Not good. Yet look at all the ads for the dime-a-dozen games that you probably have played before in one way or another. See a difference?
Ratings mean jack shit. It's the marketing that counts. Unfortuniatly, it seems more recently that the budget gets blown on games that suck. Hopefully, the industry will realize this in time and make a quick 180 and start marketing the truely innovative games.
Re:Simple (Score:3, Insightful)
Re:Simple (Score:2)
Re:Simple (Score:1)
Re:Simple (Score:1)
Re:Simple (Score:2)
A good example of an industry gone awry is, I think, Freelancer. If any of you have played it, and are familiar with the classic, "Privateer", then I'm sure you see the similarity (that
Groundbreaking/Uniqueness Does Not A Good Game Mak (Score:3, Interesting)
More of the same? (Score:5, Insightful)
DecafJedi
Depends (Score:3, Interesting)
Re:Depends (Score:5, Insightful)
So because I buy and play the different Mario games on the different Nintendo systems I'm a moron huh? I'm going to have to disagree with you. I'd say I'm not a moron, I just like a fun game. And sure Super Smash Bros. and Super Smash Bros. Melee are kind of the same thing but Melee added more characters and also improved upon the game play. Same can be said for the different Mario Kart games. While they are all basically race around a track as your favorite Nintendo characters the one for GC should be much improved ot the one for the SNES.On the other side of things I try original games when they look good and haven't gotten awful reviews. I enjoyed Pikmin which I consider to be pretty original for today's games.
As long as it's a good game I'll play it. I don't care if it's a sequel, a remake or original just as long I have fun.
Re:Depends (Score:3, Insightful)
Re:Depends (Score:2, Interesting)
Nintendo is the minority console, so many if not most of its games are quality games; classics.
How the fuck does this follow? If you're not popular, you must be good? Give me a fucking break.
But take a look at the hundreds of games for PS2. How many good ones can you name? Not many. You've got your FFX and besides that there's no real incentive to buy that console.
Oh Christ... as if FFX isn't the epitome of "recycled crap". What part of FFX is original? It's not
Re:Depends (Score:1)
Also, I've never seen a game that had something similar to BlitzBall, sure it was a bunch of concepts from other games thrown together, but you seem to be forgetting what original really means today. You'll never find a TRULY original game, you'll only find a game that takes sev
Re:Depends (Score:1, Troll)
SSX/Tricky
Dragon Warrior VII
Hot Shots Golf 3
Monster Rancher 3
Silent Hill 2/3
Mark of Kri
Sly Cooper
Jak and Daxter
GTA 3/Vice City
Virtua Fighter 4/Evolution
Dot.Hack
Xenosaga
Baldur's Gate:DA
Gran Turismo 3
Dynasty Warriors 2/3/4
Devil May Cry
Are you still here? I can go on if you need me to.
I'll note too that a few of the above games I didn't care for myself but that doesn't change the fact that they are fundamentally quality games, and usually popular
Re:Depends (Score:1)
Oh, when you put it that way I couldn't agree with you more. I definatly agree with your PS2 comment. Both the PS and the PS2 have hundreds of games that have
easy answer (Score:1, Insightful)
Blame. (Score:5, Insightful)
For A-list tiles like Wind Waker ort Soul Calibur, its a no brainer, they send tons of copies because they know its going to sell. But for games like Rez, or Ikaruga, or anyother non-mainstream game, they only bother to send copies if there are pre-sales and reserves. Which games get reserves? the titles that the company tells their staff to push, and what determines those games? The game companies that spend the most on store displays and advertising inside and outside the store. SO games like Rez already had 2 strikes against them from the get-go. Sega was hyping up thier A-list titles, and spent very little advertising Rez.
A very large percentage of your consumers base their choices on their level of exposure to a given game. Example: Rez gets no advertising in the US prior to its release. The only people that even knew about the game are those that either imported it, or keep their eyes on the Japanese game market. It gets released, no stores stock more than 1 or 2 copies if any at all because nobody pre-purchased it, and those few copies that are out there get bought up by the small group that actuall wanted it. When people finally start hearing about the game, its nowhere to be found. Now EB/Gamestop looks at their sales figures and sees "Rez: 1000 units sold nationwide" which seems dismal unless you consider the fact that 1000 is the total number in the field, but this is still chump change to the 100000 copies of Wind Waker that got sold (warning: above numbers made up to illustrate point)
BS. (Score:2)
It's not magic, it's just a matter of listening to the people who live their games.
The EB I frequent got about 5 copies of Magin Pengel, and were able to get 5 more easily eno
What good is mentioning Rez.... (Score:4, Funny)
Without also mentioning that Rez Trance Vibrator [gamegirladvance.com] article.
=)
Re:What good is mentioning Rez.... (Score:1)
data to back up his point (Score:1, Interesting)
Let's take a look (Score:5, Insightful)
Now for my opinion.
I don't think that it is necessary to make a game orignal solely for the sake of. Most of the games I own and regularly play these days are not original. However, eventually rehashes do become tired and old. Final Fantasy comes to mind. It has been a beautiful series that has taken many twists and turns. But, the last few iterations have been without innovation, simply substituting one battle system for another [similar] one. Eventually this series will die without radically changing direction. I know it is on the verge of losing my interest.
Usually every year there is at least one good original title released. And, inevitably, it is copied until it is no longer unique. But for every one good original title (Grand Theft Auto III), there are dozen's of bad ones(Star Wars Rebellion). This is why innovation is not the most important thing in the world to the gaming industry. It's all about fun factor. Wether or not something is truely unique/original/whatever is not so relevant to wether or not it is fun.
So I leave you with this. Half-life was not the first FPS, but it was (and perhaps still is) the most fun.
Re:Let's take a look (Score:2)
Perhaps I just put to much weight on the word original. But I expect it to mean slightly more then we added a tiny little extra. You have not invented a new food by adding a slice of ehm cucumber to a hamburger.
As it is there are therefore precious few "original" gam
Re:Let's take a look (Score:1)
"Tetris" for Gameboy: 33 Million Units
Both of those were bundled with the system, so I think it's safe to say those numbers don't quite fit in with the rest. Even without bundling I think they would still be high on the list.
Re:Let's take a look (Score:1)
Super Mario Bros. 3 is the biggest selling title never bundled with the hardware according to this site:
http://www.gamecubicle.com/features-mario-units
which also shows slightly different numbers for the Mario games (though SMB1 is still the same).
Re:Let's take a look (Score:1)
Not a big surprise (Score:5, Insightful)
For the overwhelming majority of the population, there is absolutely nothing wrong with a game that adds nothing new to the genre. Nobody has time to keep up with the vast flood of game content being produced. If an idea's been done twenty times before and *you haven't played those*, why would you care?
So...say Warcraft III comes out. Well, the game reviewers have played a ton of games like this one. They've played the earlier games in the series. They know exactly what's going to happen in it. Sure enough, they're bored. The typical game player *hasn't* played all these. He sits down and decides that he likes the game and plays it.
Furthermore, there's a big dislike from many reviewers over clones of popular games. Why? Because they just *played* a flood of similar games. They end up writing reviews like "this is yet another unoriginal entry in the RTS field". The game may well be excellent, but it doesn't matter to them.
It's just a sign of the vast disconnect between game reviewers and almost all game players.
Actually, I'd like even *more* similar games (Score:2)
Re:Actually, I'd like even *more* similar games (Score:3, Informative)
Best of all, you'll start cursing the game once you get to the high levels, it gets so hard.
Re:Actually, I'd like even *more* similar games (Score:2)
Re:Actually, I'd like even *more* similar games (Score:1)
Re:Actually, I'd like even *more* similar games (Score:1)
I also picked up a game called Slipheed (also for PS2) that seems pretty decent, though I haven't played it much. You might want to skip the intro and the movies between missions if you get bored easily. Just load the ship up with 2 weapons and go.
Re:Actually, I'd like even *more* similar games (Score:2)
What color should I be? When should I switch? Which enemies should I kill to get the best/easiest chains? Where should I stay on the screen to be safe?
I think it's an awesome game, but I honestly believe that it's more of a puzzle game than a shooter.
--Jeremy
What about... (Score:1)
Unique games and gameplay (Score:5, Insightful)
Your first impression of a game is what nails you to your perspective. An example of this would be a control feature in the older Zelda: Ocarina that carried over to the later 3D Zelda games. At first glance you see a 3D platformer, but the first time you pick up the controller and learn there's no *jump* button, you're appalled. I hated it, I didn't understand, and until someone told me later that the developers wanted to create a more streamlined method of control that relied on less user input, I couldn't appreciate this unique take on 3D navigation.
The same applies to most other games that break the mold. Some may pick up Rez and decide it's the worst shooter in the world (compared to space harrier or it's very similar gameplay cousin Panzer Dragoon) and hate it. But when they realize that the creators were trying to merge a sensory experience using sound, visuals and physical sensation, they find it possible to gain more appreciation for it, and become more open minded towards this unique experience.
It's a state of mind that allows you to change your perspective, find an appreciation for what the game really *is*, instead of what you're expecting, and expectations are where most people lose their acceptance of experimentation in this medium.
Re:Unique games and gameplay (Score:1)
Hmm. What I saw in Rez was a lame attempt to cas
Re:Unique games and gameplay (Score:2)
This is true for that particular perspective, but that was exactly my point. Your preconceived notion that Rez is supposed to be a shooter on the same level as other shooters thrusts it into that category in your own subconscious, which dictates how you interpret the game.
Whether Rez is the worst game ever created is totally irrelevant.
Re:Unique games and gameplay (Score:1)
When I thought about it, I disagreed with that. Your original point was valid, though, and I agree with that. But that you took Rez as an example made me want to write that reply.
Bottom line: we agree. On how we see the big picture.
Re:Unique games and gameplay (Score:2)
I have to agree with you here. I buy new versions of EA Sports' NHL series year after year -- sure there are a few new "features" but mostly it is the roster updates.
Rez & EB (Score:4, Interesting)
Needless to say, REZ quickly became one of the most sought after preowned titles. Several of our regular customers that found copies at Blockbusters and what have you would excitedly tell the staff where to direct other customers to find the game. I have a hard time believing that within a period of 5 days Sega had already ascertained that it had not sold enough copies to justify shipping any more copies.
But let's be honest. All the titles mentioned in Critical Hit are definitely not mainstream titles. Would they have sold better if the companies behind them pushed it? Possibly, but probably not. ICO had a very impressive marketing push behind it, including TV spots and several multi-monthly placements in major gaming magazines. It did not sell.
Basically, the problem is that the game industry hasn't reached the point that films have in terms of possessing the general depth of field to allow a "indie games industry" so to speak. Moreover, the nature of the industry doesn't really lend itself to support lesser selling games like the film industry does. At the risk of sounding elitist, go glance at the REZ reviews in gamerankings, and I think you'll agree that most of the reviewers (some of whom compare REZ to the Blue Man Group - good god) just "didn't get." Finally, the game industry hasn't had a "Blair Witch" of sorts; that is to say that there hasn't been a surprise lower-budget hit to suddenly sell millions of copies.
I think that in time we'll see the industry not only mature but logistically evolve enough to support a kind of arty-indy-sub-market. Until then? I guess these devs will struggle to get by; but isn't that always the plight of the underdog artist?
Re:Rez & EB (Score:3, Interesting)
What about "Deer Hunter"? I don't know how many copies it sold, but it was the #1 selling PC game for some time.
Re:Rez & EB (Score:1)
Re:Rez & EB (Score:4, Insightful)
But seriously, if you want to see original games, you can't look to consoles. The licensing and publishing costs are basically fixed (except for per-unit costs), so only games that are expected to profit will be made. Only the big studios can afford to make original games without risking the company on it.
The PC game market, on the other hand, can produce some original hits. You can do electronic distribution, don't pay a thing for licensing. You just need developers/artists and a business unit.
Re:Rez & EB (Score:2)
Except that Deux Ex cost MILLIONS of dollars to create. It is not low-budget by any means.
This may come down to a basic question (Score:2)
With the cost of building games so high no company is going to stick it's neck out and build something people may not like. One of two things has to happen . A new game idea must come up from below the radar, or a company must go looking for ideas
Both these things could happen if a company actively sponcered FOSS gameing. Put tools in the hands of FOSS programers. At first you would get lots of copy cat games. But from time to time something new might show up. Gra
Do consumers want anything? (Score:2, Funny)
Original? (Score:5, Interesting)
Rez? Space Harrier? Panzer Dragoon?
Ico? Maybe a bit of Zelda. Actually, what it reminded me of was Solstice for the NES. Old game
Space Channel 5? Samba de Amigo? Don't make me laugh.
Were these games complete knock offs? Of course not. They each added something new to their respective genre. Rez was lots of fun, the combination of the music with your surroundings was totally intense. Ico was a new style of game play, and the two rythem games had a sytle all their own.
In the same way, GTA VC added a Noir style that was cool, Final Fantasy X had a very innovative Sphere Grid system. Mario Sunshine's water cannon added a lot of options.
By their own nature, video games are rarely revolutionary. Even Animal Crossing has at its roots an RPG background.
However, what we hopefully get is a series of evolutionary steps. Where games take established genres and add a twist to make them special. Style and twists. That is where the true creativity lies.
original doesn't always mean "good" (Score:5, Interesting)
Some games are just original. An example of this would be "Cubivore" for the GameCube. Very original and "interesting" but certainly not good.
Some gamers care more about originality than others -- there are people who love "Cubivore" -- but in the end most of us just want good games. It's not a lifestyle, it's something to relax with friends with for a couple of hours or so.
It's like abstract art -- some people like it just because it is "abstract", and others just want a decent picture to hang on the wall. Some abstract art is good and worth hanging. Other abstract works of art are "interesting" but in the end just plain "not good".
Or even original (Score:1)
skye
Yes this is a semi-troll...
Dammit...how many times do I have to say this! (Score:2)
Sega (Score:3, Insightful)
A game doesn't have to be original or unique to be a good game. A game can be totally unique and suck. But it's nice not to have the same damn thing over and over again.
Re:Sega (Score:1)
Re:Sega (Score:2)
Re:Sega (Score:2)
All throughout the game I kept thinking to myself, "I can't believe how much this reminds me of Final Fantasy 2, 3, and 7, all mixed together."
The story: Collecting Crystals that are being stolen by an evil empire, but it turns out that the evil empire is actually just being manipulated by an uber-evil bad guy. Many other parallels (travel to moon in special ship/travel to ve
Re:Sega (Score:1)
What a strange article.. (Score:2)
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Logical error (Score:2)
I also have about 2,500 tracks worth of legitimate music (judging by what's on my iPod), but none of it is Country, Rap (except MC Hawking) or Opera
Re:Logical error (Score:2)
But publishers _do_ ask what "Readers" want or what "Listeners" want. There have been many articles on slashdot complaining about the RIAA only releasing "top 40 crap," and if you go into a bookstore you'll find lots of copies of the latest bestsellers, but you'll be in trouble looking for a copy of an older well reviewed but not so well selling book.
Sure they're not goin
Re: (Score:2)
Originalilty? (Score:3, Insightful)
It would be as useful to say there are no original novels out, everything is just a romance story, an adventure story, sci-fi, etc etc. Not every good story has been written, and not every good game has been made.
Re:Originalilty? (Score:1)
I think this is the difference between "original genre" and "original content". I would call most of those games original not because they play very different from existing games, but because they include original stories, artstyles, themes, and characters.
I like how you (perhaps unintentionally?)
Re:Originalilty? (Score:1)
Gamers want fun games more then Original Games (Score:3, Insightful)
1) Most Companies make games to turn a profit.
2) Most Gamers play games to have fun.
From a gamers standpoint, a truly Original game is a mystery. They cannot ask their friends if it is any good. They cannot say "This game is just like X" to help them make a decision. All they can really do is rent it, and risk being out the $5 dollars for the rental.
And sure, if a game is truly excellent, it will do excellently and become a huge success. But that magnitude of success is rare. In the last 5 years, the only truly original game to take off that strongly is Pokemon. A strong "2nd Tier" Title like Super Monkey Ball will do ok as well, but it will take a while for it to become main stream accepted. In Monkey Balls case, it is only successful, I think, because the people who do like it, generally wont shut up about it to their friends. I have yet to meet someone who has played Monkey Ball say the game is terrible.
A game that is just average will probably fade into oblivion, remembered by only a handful of enthusiasts. And only the most successful games will have a sequel made for them.
END COMMUNICATION
Yes. Steel Battalion is a good example (Score:2)
Sure, not every new idea game is going to do well, but I applaud any company willing to try. Otherwise, the market would be even more stale then it is today.
I
Re:Yes. Steel Battalion is a good example (Score:2)
They didn't cancel Warcraft Adventures because of Lucasarts, they canceled it because it wasn't going to be a good game.
Re:Yes. Steel Battalion is a good example (Score:2)
An interview with Bill Roper [gamespot.com] tends to agree with me. He basicially admits it was too much of a classic adventure game, while Lucasarts was touting Monkey Island III and Grim Fandango, both being the "next level of adventure games". AKA, Lucasarts had some 3D in them, and of course 3D was the big buzzword back in that time period, so a 2D, but excellent looking adventure game aparently
Well, it's fairly obvious (Score:1)
A) John Q. Casual Gamer has no taste in games
B) John Q. Casual Gamer does not do his homework to find out about these games
C) You do not see Rez commercials on MTV.
Rez is quite possibly the best game on the PS2 and it sold like crap. Because of those reasons. Back in the day sell numbers tended to say something positive about the game itself. Now it just says something negetive about gamers in general.
Re:Well, it's fairly obvious (Score:2)
However, in doing some reading in relation to this aticle, it sounds like something I'd really enjoy.
Then again, so does Vib Ribbon, but it isn't as though I can get that game without importing.
The funny thing is that I did hear all about Space Channel 5 and was able to find that relatively easily. So maybe it isn't
It's the same for a lot of things... (Score:1)
I have a hard time going into the gaming store and plunking down my $$$ for a game I have barely (or not at all) heard of when I know I can buy the latest GTA or Warcraft or or or rather than an unkown which could be the best game ever or a complete waste of money. I'm not the only one.
If you want me to buy something new, then you had better make sure I've had a chance to see the gameplay and
Summing up, and reactions (Score:1)
- Advertising!
- Importance of developing an indie games industry.
- Originality doesn't mean the same thing as Good
Each of these points is something I agree with overall, but there are problems with each of them.
* I really think people are starting to rebel against advertising. I never get excited over an ad the way the execs hope I will, and although I still see other people say "Kick Ass!" when they see something like a trailer for something like Ecks vs. Sever, I th
Yes and No (Score:1)
Combat Mission (www.battlefront.com). To those of you who aren't familiar with it Combat Mission (Beyond Overlord and Barbarossa to Berlin) are games that take the number crunching of a old-fashioned (but still good) hex style war-game and combine it with a RTS. This is new and original because you've either got massive scope war-games where the difference of life or death can rest on any number of f