Lara's Identity Confused By Exploitation? 38
Thanks to BBC News for their article exploring whether the diversification of the Tomb Raider brand has helped lessen it. The author points out: "Rather than consolidating the brand, the multiple incarnations [games, comics, public appearances, adverts, movies..] of the character seem to have diluted it which begs the question - who exactly is Lara today?" In fact, he suggests that the public may be forgetting Tomb Raider was a game: "At least Angelina Jolie seems to be giving the stunts and iffy dialogue of The Cradle Of Life her all. As such, she is arguably now more Lara than the original digital incarnation." As well as there being no single 'image' of Lara Croft, he concedes videogame quality may have a lot to do with it: "The [most recent] game itself is such a source of irritation that the personality of its heroine gets subsumed into the negative experience of playing it."
007 (Score:5, Insightful)
Re:007 (Score:2, Interesting)
Re:007 (Score:2)
Of course, most every bond game since has sucked.
Re:007 (Score:1)
Re:007 (Score:2)
Re:007 (Score:1)
Re:007 (Score:2, Interesting)
Well, the thing is, Jolie herself already has bigger-than-average breasts for a woman her size to begin with (Implants?), bhile the Lara of the original games has enormous torpedoes jutting out from her chest.
The makers of the first film decided to compromise, by padding Jolie's boobs about half-way to Lara Croft size... and even that resulted in the most fake-looking breasts in Hollywood history. And that's really saying something!
The first movie
Wow. (Score:4, Funny)
I have to work for a living.
I want to do nothing like that guy and make money.
Is SCO hiring?
Re:Wow. (Score:2)
Re:Wow. (Score:1)
Washington, DC
C'mon, big talker. I'll be waiting...
Lara is the brand (Score:5, Interesting)
This makes it much easier to market products - all they need is Lara. And with that, you can sell movies, games, soft drinks, action figures, magazines, condoms...
The question which figure (digital Lara or Angelina Jolie) is perceived as Lara is valid, but not necessarily relevant. If a product features a picture of either digi-Lara or A. Jolie doesn't really matter, a consumer will accept both of them and think of the product as an official Lara-product.
But the question remains... (Score:5, Insightful)
This isn't some big icon of popular culture that's going to go down in history as a symbol for the age - it's a videogame and a couple of mediocre movies.
Sheesh.
Re:But the question remains... (Score:4, Insightful)
I wouldn't be so sure of that. Ask anyone on the street if they know a figure from a computer game. I guess that the two most frequent answers are "Mario" and "Lara". Perhaps "Pac-Man". Or "Gordon Freeman". Or "Duke Nukem".
Hmmm... sounds like a
Hmmm... sounds like a ./-poll. (Score:1)
Re:But the question remains... (Score:2)
And yes, if it weren't obvious enough, I'm a Mac gamer.
Re:What about Final Fantasy? (Score:1)
ho hum (Score:2, Insightful)
in the League of Extraordinary Gentleman comics
tom sawyers isnt even in it.. whats her name isnt even a vampire....
new teen titan cartoons they changed some characters drastically such as thunder and lightning dont even remotely look like they did in the comics
xmen would been really lame with yellow spandex!
hulk origin is drastically changed in the movie
spider man never shot webbing outta his arm in the comics
Biggest waste of slashdot space EVER (Score:1, Insightful)
Re:Biggest waste of slashdot space EVER (Score:2)
Though I think Jolie is a good match for the character the movie plot, and a large amount of 'popcorn dialog' ought to be replaced.
Tomb Raider (Score:1)
Yuck.
Feminist icon? (Score:4, Insightful)
There was once a time when she was being hailed as a "feminist cyber icon", a character who not only starred in a great game but also managed to become a household name.
I doubt she was ever hailed as that by anyone with brains. She was the ultimate teenaged boy's dream: sexy girl with incredible knockers who kicks ass. A true "feminist cyber icon" would have kicked ass without the 42DDs and the daisy duke shorts.
GMD
The end of the Lara era... (Score:3, Interesting)
Many years passed and every subsequent release was barely an improvement of the previous, camera work was still poor, graphics were not leading edge (or even close), gameplay too tedious and frustrating.
Lara became a marketing engine more than a game, that is the dicotomy. Eidos concentrated on selling Lara rather than making her a game heroine (unlike games like Gabriel Knight where the game improves with every release due to the software company's dedication).
Licensing to consoles also dampened the character as the implementations were less than stellar.
Lara Croft when introduced was a fun, spelunking game that was enjoyable by people of all ages, as time went on it was molded into a game that only males 15-29 could enjoy and the gameplay mechanics became too annoying to enjoy the real goal of the game, adventure.
The latest installment is the proverbial nail in the coffin. The story is weak at best, the controls are atrocious, the came is downright poor and overall the game becomes an excersize in frustration after about 10 minutes of playing it (once you enter the first room and to find things you have to manually rotate the camera and click 30 times to finally get things to open.
It's just sad to see greed overwhelm creativity (but is anyone surprised?)
who is lara? (Score:3, Insightful)
An over commercialized, mass-marketed, money-maker for Hollywood whose sole purpose is to tie in new products under the same brand umbrella and sell it to the sheep.....errr...public.
Such an insightful article (Score:1)
It couldn't be the tired, uninnovative, poorly QA tested, rushed to market games...or the typical videogame-licensed movie that reeks of B Action flick.
What's scary... (Score:2, Insightful)
The real problem (Score:2)
If I was a brand manager at Eidos, I would concentrate on making the next game really good. Scrap the plans to reuse the engine for several games. Make a couple