Soul Calibur II Sparks Subdued Joy 51
Thanks to GameSpy for their (similar, and in descending score order) Xbox, Gamecube, and PlayStation 2 reviews of the newly-released Soul Calibur II, plus a detailed Soul Calibur II: Pile-On! article, where-in "...a battle royale of GameSpy's biggest SCII fans pick apart a hit." Opinions? One editor suggests: "It's a fabulous game, but the original Soul Calibur wasn't just an excellent game: it started a new age for fighters. On the other hand, SCII - no matter how good it is - is just an incremental upgrade, a fairly routine fighter sequel."
Someday... (Score:4, Interesting)
Descending Score?! (Score:4, Insightful)
Re:Descending Score?! (Score:3, Informative)
Compared to the scores... (Score:2)
XBox: 96
GC: 94
PS2: 93
But of course, this is just bickering over little scores (1% here!). I'm just going to buy the one for my system, it can't really be THAT different.
Re:Compared to the scores... (Score:1)
Re:Compared to the scores... Ack.. Mozilla 1.3... (Score:4, Informative)
RTFA! Spawn fits right into the game, while link (although a very exciting addition) and heiachi don't. Also, the GC's controller isnt good for fighting games (i would debate that, i think its just different -- not worse) it says it right there.
"While Spawn was an unexpected choice, he fits into the world of Soul Calibur II pretty seamlessly. He's a lot of fun to play, too, as he's gifted with supernatural powers. Like GameCube's Link (and unlike PS2's Heihachi) the developers have taken an established character but made him their own, and consequently his presence enriches the game to an unexpected degree. The Xbox's Controller S is also pretty handy for SCII, so no complaints there. "
"Heihachi is the weakest of the platform-specific characters by a long way. He just doesn't fit with the rest of the SC crew; even fellow Tekken alum Yoshimitsu has a sword. Worse, his stale punch-punch-punch combos stink of the inferior series he was dragged out of. He's an effective character, and the graphics team has gone a long way to presenting him as lavishly and seamlessly as can be in the world of SCII. He just isn't up to snuff, however. On the other hand, the Dual Shock is easily the best pad of the three for playing the game, which makes everyone control just a bit smoother."
"Link is probably the most exciting of the platform-specific characters to most hardcore video game fans; everyone I know, just about, imported or preordered the GameCube version to get their hands on the little green elf. He turns out to be an excellent character in SCII although he doesn't quite fit into the mix visually. Namco has lovingly recreated all of his signature attacks, and created an effective and fun character that you can really get a lot out of. The GameCube's pad is a detriment to playing SCII -- while you can get used to it, it's extremely awkward. "
Plus, the XBOX supports 720p, (the other consoles dont) which although most people wont benefit from, is still there and should get the marks.
720p support is not true support... (Score:2)
Re:Descending Score?! (Score:2, Interesting)
Granted, that's just what I read from the 3 articles. I was planning on getting the XBox version anyway, because of the 720p
Re:Descending Score?! (Score:1, Informative)
The main problem I have with SC2 on the XBOX is the controller, which isn't as "tight" as the other two tend to be with fighting games. Hopefully that new SC2 stick, which works on all three platforms, will make this comment null.
Re:Descending Score?! (Score:1)
Re:Descending Score?! (Score:4, Informative)
At any rate, I've played all 3... and I saw the PS2 version on an HD, and it was spectacular. The GCN version is definitely my favorite of the group, and it's all because of the controls. The PS2 analog is just in too awkward a spot for me, and the X-Box controls feel, I dunno,... loose I guess, the analog joystick doesn't seem to respond as well as I'd like. But, as I don't own an X-Box, my preference there is pretty mute. Other than the controllers themselves, the 3 versions are practically indistinguishable.
Buy Buy BUY (Score:2, Interesting)
It's a great fighter but... (Score:5, Informative)
It plays EXACTLY the same as SoulCalibur, which again isn't a bad thing, because SoulCalibur is the best fighting game ever, IMHO. I don't blame them for not messing with a proven formula, but I vainly hoped that Namco would switch things up a bit like they did with Tekken 4's gameplay (which is my favorite of the series, by far the most balanced Tekken game yet).
All in all, I'm certainly going to be buying it, but it's not something I simply must have now now please now gimme now. F-Zero GX on the other hand...
*watches phone waiting for the game store to call about my preorder*
Re:It's a great fighter but... (Score:2, Informative)
Ah, see, here's the kicker. I've played Soul Edge (Soul Blade) and I thought it was one of the best fighting games ever. But I haven't been to an arcade in years, and I don't have a dreamcast, so I've never even seen Soul Calibur (the first one). I wouldn't know the difference if the game they've released for the PS2 was Soul Calibur!
Re:It's a great fighter but... (Score:2, Insightful)
PC? PC? PC? (Score:4, Interesting)
Personally I don't own a console. I can't really justify it but I would be willing to purchase a figting game for the PC now and then.
The old excuse was lack of a controller but there are plenty of good ones on the market these days.
Re:PC? PC? PC? (Score:3, Insightful)
Direct X has standardised the drivers, so you can plug a joypad and play but there is no guarantee that the developers of the game took the time to see that the game would be enjoyable using the controller of your choice. I can especially see why fighting games would be a greater problem than most othe
Re:PC? PC? PC? (Score:1)
Now, most gamepads have two analog sticks, a directional pad, and 8-12 buttons (depending on extra features).
Re:PC? PC? PC? (Score:1)
Street Fighter II came out on PC many christmases ago. It came with a Gravis Gamepad and ran great on my 486DX33. I remember Mortal Kombat being for sale at the same time.
Sega released Virtua Fighter, and GTE relased FX fighter that was a pretty neat game.
There really aren't many, the PC was never a good platform for 2 player simultaneous play (on the same machine) like a console or coin-op.
Re:PC? PC? PC? (Score:2, Insightful)
OMF: Battlegrounds comes out Q3 this year (Score:2, Informative)
Don't forget that Bikini Karate Babes [bikinikaratebabes.com] came out last year.
Re:OMF: Battlegrounds comes out Q3 this year (Score:1)
Note to those that have never played this: Its old, its DOS, but its one of those games I have a box running 98 around for.
Re:PC? PC? PC? (Score:4, Interesting)
The PC just isn't designed for multiplayer in the same way consoles are. PC's still have the edge in graphics, networking, and configurability, but they're very much oriented toward one person per unit -- single keyboard, single mouse, single screen, single seat.
Consoles, on the other hand, are oriented toward multiple people sitting down and playing on the same unit. They've made some advancements toward network gaming, but they're still nowhere close to PCs. And their graphics are still way behind (yes, they are... remember that most games are still interlaced, so you have an effective resolution of ~250 lines, versus 768 (1024x768) - 1200 (1600x1200) lines on a PC. The consoles often can't drive progressive games because of insufficient CPU power; even SC2 on the most powerful platform has a max resolution of 1920x540 (1080i, 16:9) or 960x720 (720p, 4:3)).
Yeah, porting to the Xbox is a step, but it's a pretty far leap from porting to the PC. It's probably a good bit easier to write for the PC and port to the Xbox -- you're going from a wildly uncontrolled environment (3-5 variations of OS, a couple dozen graphics cards, and god knows how many peripherals/motherboards) to a very controlled one. Reversing that port is doable, but it can take a lot of time and code rewriting to avoid special cases. And while you know that they should play with a controller, you'd better support other inputs as well. Fun.
I just bought a PS2 a week ago... it's pretty fun. Most of the games have no overlap with the PC, and I'll probably not buy games (in the future) that do overlap. And while I still love playing BF1942 on my PC, and am looking forward to HL2 and D3, being able to pop in Tekken4, Crash Bandicoot, GTA (came with the PS2), or a few other games and just play them is refreshingly simple.
Re:PC? PC? PC? (Score:4, Interesting)
Then I got an Xbox, and I haven't even considered playing games on the PC since then.
It is a totally different way to play, and on many game genres, it is hugely better. Fighting games fall into that category.
As someone else mentioned, playing against your friends is 10* easier on a console. Plus, the controllers are much better on the console (for this type of game). Yes, you can get gamepads on the PC (I have one) but they are not nearly as good as a console controller. Also, how many people actually own decent gamepads for the PC?
It would be a nightmare to sell the game on a PC, and you have thousands of kids bummed out because they don't have a gamepad, and controlling a fighting game on the keyboard is nearly impossible.
On the other hand, most RTS games would not work on a console. I can't imagine how a game like 'Rise of Nations' would work. Or, if you would even want it to.
The difference in games can be correlated to your seating style while playing. I play my console while sitting on the couch, leaned back (usually..unless the Covenant is coming on really strong, and I'm nearly out of ammo- then I have to lean forward) while PC games are played in an upright, or forward leaning position. More thinking can be done that way. Fighting games aren't usually 'thinking' games.
Re: (Score:2)
Re:PC? PC? PC? (Score:2)
Oh, and I have a 46" DLP RPTV with a 1280x720 native resolution. If I so wish I can hook my PC up to it via VGA or DVI and get a far better display than what you're likely to get out of Xbox (esp. since most Xbox games that even do 720p only do it at 4:3 due to lack of CPU/GPU power).
If you're serious about playing games on your TV, console or PC, then I suggest reading AVS Forum [avsforum.com]'s Home Theater Gaming forum. Useful i
Re: (Score:2)
Re:PC? PC? PC? (Score:2)
Now what is cumbersome, no doubt, is getting everything to place nice. PCs just take more time to configu
Re: (Score:2)
Re:PC? PC? PC? (Score:2)
Re: (Score:2)
Re:PC? PC? PC? (Score:2)
For example: Do you have this specific Nvidia card in it? If so, you may experience major graphic glitches during gameplay. Our engineers expect to have a patch out next week.
Add on top of that: Is your processor fast enough? Do you have enough RAM? Did you build it, or is it off-the-shelf? Etc., etc., etc.
It's too much work for the vast majority of game companies to develop for the PC when they can simply de
Re:PC? PC? PC? (Score:1)
Jaded reviewers (Score:5, Insightful)
I seem to recall an earlier Slashdot article (from yesterday?) discussing whether people want original games or not. Well, this is a prime example of a sequel that does absolutely everything right. It keeps the controls and the feeling that worked so beautifully in its predecessor, spices up the graphics, adds new characters and new playmodes and a ton of unlockable goodies (oodles of weapons, kata theater, concept art gallery, new costumes, etc etc). This is a must-have game, beyond excellent... and still it catches flak because "um, you know, it didn't radically change the way we view fighting games". Feh. I don't WANT Namco to change Soul Calibur. Yeah, I want them to sharpen it, refine it, make it better... but keep the meat, the stuff that makes it legendary. Which is exactly what they have done.
Anyway; I imported the Japanese SC2 for my cube several months ago, and I can only say buy this game now, whichever platform you're on. I fired up the old SC next to it, just to check the difference... and no matter what the cracksmokers at GameSpy have to say, it's a HUGE upgrade. It's the best fighter available, and I have a feeling it will stay that way until the next iteration (at which point the GameSpy editors will yammer about how SC3 STILL won't brew coffee for them).
EDGE score and controllers (Score:2, Interesting)
Also interesting tidbit; they thought the GC controller was most suitable, followed by the Dual Shock 2/Controller S and the original Xbox controller coming in last.
Re:EDGE score and controllers (Score:5, Interesting)
I do expect, though, that if you are comfortable with a given controller, you won't have a problem with the controls. The Soul Calibur games are hardly known for their clunky controls.
I'm picking my order up today.
Shameless promotion (Score:4, Informative)
Triforce, that is 3 of sufficent force (Score:2, Redundant)
For me, the choice came down to the bonus character I wanted, and I choose Link. Spawn I could care less about only if it were possible to medically remove my ability to care, and Heihachi or whatever his name is seemed cool, but not as cool as our P
I could be wrong about scores. . . (Score:3, Insightful)
Improper scoring... (Score:2, Funny)
Link always wins.
Game Pad influence on game reviews ==opportunity (Score:1)
I think there might be an opportunity here..since accessories are a major profit item for manufacturers, there could be 2 pad versions, the traditional (general purpose) and the fighting pad (And leave the 3rd catego